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Makes Promethean limbs less easy to splatter
We buffed bone breaks so they don't break as easily, and this is Promethean's version of it, but it got forgotten about.
This commit is contained in:
@@ -1,59 +1,59 @@
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/obj/item/organ/external/chest/unbreakable/slime
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nonsolid = 1
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max_damage = 50
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max_damage = 60 //ChompEdit matching our changes to broken bones for less squishy people.
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encased = 0
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spread_dam = 1
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/obj/item/organ/external/groin/unbreakable/slime
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nonsolid = 1
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max_damage = 30
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max_damage = 50 //ChompEdit matching our changes to broken bones for less squishy people.
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spread_dam = 1
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/obj/item/organ/external/arm/unbreakable/slime
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nonsolid = 1
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max_damage = 20
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max_damage = 35 //ChompEdit matching our changes to broken bones for less squishy people.
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spread_dam = 1
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/obj/item/organ/external/arm/right/unbreakable/slime
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nonsolid = 1
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max_damage = 20
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max_damage = 35 //ChompEdit matching our changes to broken bones for less squishy people.
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spread_dam = 1
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/obj/item/organ/external/leg/unbreakable/slime
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nonsolid = 1
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max_damage = 20
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max_damage = 35 //ChompEdit matching our changes to broken bones for less squishy people.
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spread_dam = 1
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/obj/item/organ/external/leg/right/unbreakable/slime
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nonsolid = 1
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max_damage = 20
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max_damage = 35 //ChompEdit matching our changes to broken bones for less squishy people.
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spread_dam = 1
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/obj/item/organ/external/foot/unbreakable/slime
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nonsolid = 1
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max_damage = 20
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max_damage = 35 //ChompEdit matching our changes to broken bones for less squishy people.
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spread_dam = 1
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/obj/item/organ/external/foot/right/unbreakable/slime
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nonsolid = 1
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max_damage = 20
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max_damage = 35 //ChompEdit matching our changes to broken bones for less squishy people.
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spread_dam = 1
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/obj/item/organ/external/hand/unbreakable/slime
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nonsolid = 1
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max_damage = 20
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max_damage = 35 //ChompEdit matching our changes to broken bones for less squishy people.
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spread_dam = 1
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/obj/item/organ/external/hand/right/unbreakable/slime
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nonsolid = 1
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max_damage = 20
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max_damage = 35 //ChompEdit matching our changes to broken bones for less squishy people.
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spread_dam = 1
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/obj/item/organ/external/head/unbreakable/slime //They don't need this anymore.
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nonsolid = 1
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cannot_gib = 0
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vital = 0
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max_damage = 30
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max_damage = 45 //ChompEdit matching our changes to broken bones for less squishy people.
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encased = 0
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spread_dam = 1
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