Makes Promethean limbs less easy to splatter

We buffed bone breaks so they don't break as easily, and this is Promethean's version of it, but it got forgotten about.
This commit is contained in:
Cyrelius
2023-03-02 22:42:22 -08:00
committed by GitHub
parent 66e612a632
commit a7cee8e0fa
+11 -11
View File
@@ -1,59 +1,59 @@
/obj/item/organ/external/chest/unbreakable/slime
nonsolid = 1
max_damage = 50
max_damage = 60 //ChompEdit matching our changes to broken bones for less squishy people.
encased = 0
spread_dam = 1
/obj/item/organ/external/groin/unbreakable/slime
nonsolid = 1
max_damage = 30
max_damage = 50 //ChompEdit matching our changes to broken bones for less squishy people.
spread_dam = 1
/obj/item/organ/external/arm/unbreakable/slime
nonsolid = 1
max_damage = 20
max_damage = 35 //ChompEdit matching our changes to broken bones for less squishy people.
spread_dam = 1
/obj/item/organ/external/arm/right/unbreakable/slime
nonsolid = 1
max_damage = 20
max_damage = 35 //ChompEdit matching our changes to broken bones for less squishy people.
spread_dam = 1
/obj/item/organ/external/leg/unbreakable/slime
nonsolid = 1
max_damage = 20
max_damage = 35 //ChompEdit matching our changes to broken bones for less squishy people.
spread_dam = 1
/obj/item/organ/external/leg/right/unbreakable/slime
nonsolid = 1
max_damage = 20
max_damage = 35 //ChompEdit matching our changes to broken bones for less squishy people.
spread_dam = 1
/obj/item/organ/external/foot/unbreakable/slime
nonsolid = 1
max_damage = 20
max_damage = 35 //ChompEdit matching our changes to broken bones for less squishy people.
spread_dam = 1
/obj/item/organ/external/foot/right/unbreakable/slime
nonsolid = 1
max_damage = 20
max_damage = 35 //ChompEdit matching our changes to broken bones for less squishy people.
spread_dam = 1
/obj/item/organ/external/hand/unbreakable/slime
nonsolid = 1
max_damage = 20
max_damage = 35 //ChompEdit matching our changes to broken bones for less squishy people.
spread_dam = 1
/obj/item/organ/external/hand/right/unbreakable/slime
nonsolid = 1
max_damage = 20
max_damage = 35 //ChompEdit matching our changes to broken bones for less squishy people.
spread_dam = 1
/obj/item/organ/external/head/unbreakable/slime //They don't need this anymore.
nonsolid = 1
cannot_gib = 0
vital = 0
max_damage = 30
max_damage = 45 //ChompEdit matching our changes to broken bones for less squishy people.
encased = 0
spread_dam = 1