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* Fixes #2643, unifies list syntax within /code/modules/clothing/suits/jobs.dm * Capitalizes "Hush" in chaplain's hoodie examine text. * Pulls Anewbe's Sec Gear Tweak changes, should resolve the conflicts. * Ok, now I think I did it. Forgot to add cigarettes and lighters to the forensics jacket inventory. * Forgot a comma, thanks Yosh * Revert fix. I'm a donk * Properly reverts fix for #2643 * Fixes #2643 * Unifies List syntax within /code/modules/clothing/suits/jobs.dm * Config snuck into a commit
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@@ -2,7 +2,7 @@
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* Job related
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*/
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//Botonist
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//Botanist
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/obj/item/clothing/suit/apron
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name = "apron"
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desc = "A basic blue apron."
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@@ -10,7 +10,8 @@
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item_state_slots = list(slot_r_hand_str = "overalls", slot_l_hand_str = "overalls")
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blood_overlay_type = "armor"
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body_parts_covered = 0
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allowed = list (/obj/item/weapon/reagent_containers/spray/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/material/minihoe)
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allowed = list (/obj/item/weapon/reagent_containers/spray/plantbgone, /obj/item/device/analyzer/plant_analyzer, /obj/item/seeds,
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/obj/item/weapon/reagent_containers/glass/bottle, /obj/item/weapon/material/minihoe)
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//Captain
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/obj/item/clothing/suit/captunic
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@@ -30,10 +31,11 @@
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//Chaplain
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/obj/item/clothing/suit/chaplain_hoodie
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name = "chaplain hoodie"
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desc = "This suit says to you 'hush'!"
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desc = "This suit says to you \"Hush\"!"
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icon_state = "chaplain_hoodie"
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item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
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body_parts_covered = UPPER_TORSO|ARMS
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allowed = list (/obj/item/weapon/storage/bible)
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//Chaplain
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/obj/item/clothing/suit/nun
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@@ -90,7 +92,9 @@
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icon_state = "detective"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|ARMS
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allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/uv_light)
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allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight, /obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine,
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/obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/handcuffs, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/flame/lighter,
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/obj/item/device/taperecorder, /obj/item/device/uv_light)
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armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/suit/storage/det_trench/grey
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@@ -103,7 +107,9 @@
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name = "jacket"
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desc = "A forensics technician jacket."
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body_parts_covered = UPPER_TORSO|ARMS
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allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/uv_light)
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allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight, /obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine,
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/obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/handcuffs, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/flame/lighter,
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/obj/item/device/taperecorder, /obj/item/device/uv_light)
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armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/suit/storage/forensics/red
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@@ -134,8 +140,8 @@
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desc = "A high-visibility vest used in work zones."
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icon_state = "hazard"
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blood_overlay_type = "armor"
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allowed = list (/obj/item/device/analyzer, /obj/item/device/flashlight, /obj/item/device/multitool, /obj/item/device/pipe_painter, /obj/item/device/radio, /obj/item/device/t_scanner, \
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/obj/item/weapon/crowbar, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/weapon/tank/emergency_oxygen, \
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allowed = list (/obj/item/device/analyzer, /obj/item/device/flashlight, /obj/item/device/multitool, /obj/item/device/pipe_painter, /obj/item/device/radio, /obj/item/device/t_scanner,
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/obj/item/weapon/crowbar, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/weapon/tank/emergency_oxygen,
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/obj/item/clothing/mask/gas, /obj/item/taperoll/engineering)
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body_parts_covered = UPPER_TORSO
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@@ -180,7 +186,7 @@
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icon_open = "fr_jacket_open"
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icon_closed = "fr_jacket"
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blood_overlay_type = "armor"
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allowed = list(/obj/item/stack/medical, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/hypospray, /obj/item/weapon/reagent_containers/syringe, \
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allowed = list(/obj/item/stack/medical, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/hypospray, /obj/item/weapon/reagent_containers/syringe,
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/obj/item/device/healthanalyzer, /obj/item/device/flashlight, /obj/item/device/radio, /obj/item/weapon/tank/emergency_oxygen)
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body_parts_covered = UPPER_TORSO|ARMS
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