* Fixes #2643, unifies list syntax within /code/modules/clothing/suits/jobs.dm

* Capitalizes "Hush" in chaplain's hoodie examine text.

* Pulls Anewbe's Sec Gear Tweak changes, should resolve the conflicts.

* Ok, now I think I did it. Forgot to add cigarettes and lighters to the forensics jacket inventory.

* Forgot a comma, thanks Yosh

* Revert fix. I'm a donk

* Properly reverts fix for #2643

* Fixes #2643

* Unifies List syntax within /code/modules/clothing/suits/jobs.dm

* Config snuck into a commit
This commit is contained in:
Atermonera
2016-10-28 20:29:18 -07:00
committed by Anewbe
parent 4130719b3b
commit ac064b0717

View File

@@ -2,7 +2,7 @@
* Job related
*/
//Botonist
//Botanist
/obj/item/clothing/suit/apron
name = "apron"
desc = "A basic blue apron."
@@ -10,7 +10,8 @@
item_state_slots = list(slot_r_hand_str = "overalls", slot_l_hand_str = "overalls")
blood_overlay_type = "armor"
body_parts_covered = 0
allowed = list (/obj/item/weapon/reagent_containers/spray/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/material/minihoe)
allowed = list (/obj/item/weapon/reagent_containers/spray/plantbgone, /obj/item/device/analyzer/plant_analyzer, /obj/item/seeds,
/obj/item/weapon/reagent_containers/glass/bottle, /obj/item/weapon/material/minihoe)
//Captain
/obj/item/clothing/suit/captunic
@@ -30,10 +31,11 @@
//Chaplain
/obj/item/clothing/suit/chaplain_hoodie
name = "chaplain hoodie"
desc = "This suit says to you 'hush'!"
desc = "This suit says to you \"Hush\"!"
icon_state = "chaplain_hoodie"
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
body_parts_covered = UPPER_TORSO|ARMS
allowed = list (/obj/item/weapon/storage/bible)
//Chaplain
/obj/item/clothing/suit/nun
@@ -90,7 +92,9 @@
icon_state = "detective"
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|ARMS
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/uv_light)
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight, /obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine,
/obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/handcuffs, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/flame/lighter,
/obj/item/device/taperecorder, /obj/item/device/uv_light)
armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/det_trench/grey
@@ -103,7 +107,9 @@
name = "jacket"
desc = "A forensics technician jacket."
body_parts_covered = UPPER_TORSO|ARMS
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/uv_light)
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight, /obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine,
/obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/handcuffs, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/flame/lighter,
/obj/item/device/taperecorder, /obj/item/device/uv_light)
armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/forensics/red
@@ -134,8 +140,8 @@
desc = "A high-visibility vest used in work zones."
icon_state = "hazard"
blood_overlay_type = "armor"
allowed = list (/obj/item/device/analyzer, /obj/item/device/flashlight, /obj/item/device/multitool, /obj/item/device/pipe_painter, /obj/item/device/radio, /obj/item/device/t_scanner, \
/obj/item/weapon/crowbar, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/weapon/tank/emergency_oxygen, \
allowed = list (/obj/item/device/analyzer, /obj/item/device/flashlight, /obj/item/device/multitool, /obj/item/device/pipe_painter, /obj/item/device/radio, /obj/item/device/t_scanner,
/obj/item/weapon/crowbar, /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/weapon/tank/emergency_oxygen,
/obj/item/clothing/mask/gas, /obj/item/taperoll/engineering)
body_parts_covered = UPPER_TORSO
@@ -180,7 +186,7 @@
icon_open = "fr_jacket_open"
icon_closed = "fr_jacket"
blood_overlay_type = "armor"
allowed = list(/obj/item/stack/medical, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/hypospray, /obj/item/weapon/reagent_containers/syringe, \
allowed = list(/obj/item/stack/medical, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/hypospray, /obj/item/weapon/reagent_containers/syringe,
/obj/item/device/healthanalyzer, /obj/item/device/flashlight, /obj/item/device/radio, /obj/item/weapon/tank/emergency_oxygen)
body_parts_covered = UPPER_TORSO|ARMS