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Adds 2 new bedsheets
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15
code/game/objects/structures/bedsheet_bin_vr.dm
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15
code/game/objects/structures/bedsheet_bin_vr.dm
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@@ -0,0 +1,15 @@
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/obj/item/weapon/bedsheet/cosmos
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icon = 'icons/obj/items_vr.dmi'
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icon_state = "sheetcosmos"
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/obj/item/weapon/bedsheet/cosmosdouble
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icon = 'icons/obj/items_vr.dmi'
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icon_state = "doublesheetcosmos"
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/obj/item/weapon/bedsheet/pirate
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icon = 'icons/obj/items_vr.dmi'
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icon_state = "sheetpirate"
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/obj/item/weapon/bedsheet/piratedouble
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icon = 'icons/obj/items_vr.dmi'
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icon_state = "doublesheetpirate"
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Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 5.1 KiB |
@@ -488,10 +488,10 @@
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/area/antag/antag_base)
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"aN" = (
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/obj/structure/bed/padded,
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/obj/item/weapon/bedsheet/hos,
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/obj/effect/landmark{
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name = "Syndicate-Spawn"
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},
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/obj/item/weapon/bedsheet/pirate,
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/turf/unsimulated/floor{
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icon_state = "lino"
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},
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@@ -647,7 +647,6 @@
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/area/antag/antag_base)
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"aZ" = (
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/obj/structure/bed/padded,
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/obj/item/weapon/bedsheet/hos,
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/obj/machinery/computer/security/telescreen/entertainment{
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icon_state = "frame";
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pixel_w = 0;
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@@ -657,6 +656,7 @@
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/obj/effect/landmark{
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name = "Syndicate-Spawn"
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},
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/obj/item/weapon/bedsheet/pirate,
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/turf/unsimulated/floor{
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icon_state = "lino"
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},
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@@ -1312,6 +1312,7 @@
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#include "code\game\objects\random\unidentified\medicine.dm"
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#include "code\game\objects\structures\barsign.dm"
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#include "code\game\objects\structures\bedsheet_bin.dm"
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#include "code\game\objects\structures\bedsheet_bin_vr.dm"
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#include "code\game\objects\structures\bonfire.dm"
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#include "code\game\objects\structures\catwalk.dm"
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#include "code\game\objects\structures\cliff.dm"
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