Merge pull request #2895 from CHOMPStationBot/upstream-merge-11466
[MIRROR] Expanding Clothing Options
@@ -11,3 +11,27 @@
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reqs = list(/obj/item/stack/material/cloth = 2)
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time = 40
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category = CAT_PRIMAL
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/*
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* Clothing
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*/
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/datum/crafting_recipe/primitive_clothes
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name = "primitive clothes"
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result = /obj/item/clothing/under/primitive
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reqs = list(
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/obj/item/stack/material/fiber = 4,
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/obj/item/stack/material/cloth = 6
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)
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time = 90
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category = CAT_CLOTHING
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/datum/crafting_recipe/primitive_shoes
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name = "primitive shoes"
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result = /obj/item/clothing/shoes/primitive
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reqs = list(
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/obj/item/stack/material/fiber = 2,
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/obj/item/stack/material/cloth = 3
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)
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time = 60
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category = CAT_CLOTHING
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@@ -52,7 +52,7 @@
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name = OUTFIT_COSTUME("Cowboy")
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uniform = /obj/item/clothing/under/pants{ starting_accessories=list(/obj/item/clothing/accessory/holster/hip) }
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shoes = /obj/item/clothing/shoes/boots/cowboy
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head = /obj/item/clothing/head/cowboy_hat
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head = /obj/item/clothing/head/cowboy
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gloves = /obj/item/clothing/gloves/fingerless
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suit = /obj/item/clothing/accessory/poncho
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r_hand = /obj/item/weapon/gun/projectile/revolver/capgun
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@@ -296,8 +296,10 @@
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/obj/item/clothing/accessory/collar/spike,
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/obj/item/clothing/gloves/fingerless,
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/obj/item/clothing/gloves/botanic_leather,
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/obj/item/clothing/head/cowboy_hat,
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/obj/item/clothing/head/cowboy_hat/black
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/obj/item/clothing/head/cowboy,
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/obj/item/clothing/head/cowboy/bandit,
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/obj/item/clothing/accessory/cowboy_vest/brown,
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/obj/item/clothing/accessory/cowboy_vest/grey
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)
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cost = 50
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containertype = /obj/structure/closet/crate
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@@ -20,7 +20,7 @@
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/obj/item/toy/cultsword = 1,
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/obj/item/toy/bouquet/fake = 1,
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/obj/item/clothing/accessory/badge/sheriff = 2,
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/obj/item/clothing/head/cowboy_hat/small = 2,
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/obj/item/clothing/head/cowboy/small = 2,
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/obj/item/toy/stickhorse = 2
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)
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var/list/special_prizes = list() // Holds instanced objects, intended for admins to shove surprises inside or something.
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@@ -1,5 +1,5 @@
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/obj/machinery/computer/arcade
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prizes = list( /obj/item/weapon/storage/box/snappops = 2,
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prizes = list( /obj/item/weapon/storage/box/snappops = 2,
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/obj/item/toy/blink = 2,
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/obj/item/clothing/under/syndicate/tacticool = 2,
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/obj/item/toy/sword = 2,
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@@ -15,7 +15,7 @@
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/obj/item/toy/cultsword = 1,
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/obj/item/toy/bouquet/fake = 1,
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/obj/item/clothing/accessory/badge/sheriff = 2,
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/obj/item/clothing/head/cowboy_hat/small = 2,
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/obj/item/clothing/head/cowboy/small = 2,
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/obj/item/toy/stickhorse = 2,
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/obj/item/toy/rock = 2,
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/obj/item/toy/flash = 2,
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@@ -37,7 +37,7 @@
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prob(5);/obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer,
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prob(3);/obj/item/weapon/storage/box/snappops,
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prob(2);/obj/item/clothing/under/syndicate/tacticool,
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prob(3);/obj/item/clothing/head/cowboy_hat/small,
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prob(3);/obj/item/clothing/head/cowboy/small,
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prob(3);/obj/item/toy/sword,
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prob(3);/obj/item/toy/cultsword,
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prob(1);/obj/structure/plushie/ian)
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@@ -177,4 +177,4 @@
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prob(1);/obj/item/toy/figure/bartender)
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playsound(T, 'sound/effects/phasein.ogg', 25, 1)
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new path(T)
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del(src)
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del(src)
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@@ -378,8 +378,11 @@
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/obj/item/clothing/under/pants/khaki,
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/obj/item/clothing/mask/bandana/blue,
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/obj/item/clothing/mask/bandana/blue,
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/obj/item/clothing/accessory/hawaii,
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/obj/item/clothing/accessory/hawaii/random)
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/obj/item/clothing/accessory/hawaiian,
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/obj/item/clothing/accessory/hawaiian/blue,
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/obj/item/clothing/accessory/hawaiian/pink,
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/obj/item/clothing/accessory/hawaiian/red,
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/obj/item/clothing/accessory/hawaiian/yellow)
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/obj/structure/closet/wardrobe/tactical
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@@ -190,19 +190,6 @@
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display_name = "chaps, black"
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path = /obj/item/clothing/accessory/chaps/black
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/datum/gear/accessory/hawaii
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display_name = "hawaii shirt"
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path = /obj/item/clothing/accessory/hawaii
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/datum/gear/accessory/hawaii/New()
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..()
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var/list/shirts = list()
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shirts["blue hawaii shirt"] = /obj/item/clothing/accessory/hawaii
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shirts["red hawaii shirt"] = /obj/item/clothing/accessory/hawaii/red
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shirts["random colored hawaii shirt"] = /obj/item/clothing/accessory/hawaii/random
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gear_tweaks += new/datum/gear_tweak/path(shirts)
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/datum/gear/accessory/sweater
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display_name = "sweater selection"
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path = /obj/item/clothing/accessory/sweater
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@@ -284,3 +271,31 @@
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/datum/gear/accessory/asymovercoat
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display_name = "orange asymmetrical overcoat"
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path = /obj/item/clothing/accessory/asymovercoat
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/datum/gear/accessory/hawaiian_shirt
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display_name = "hawaiian shirt selection"
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path = /obj/item/clothing/accessory/hawaiian
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/datum/gear/accessory/hawaiian_shirt/New()
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..()
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var/list/hawaiian_shirts = list(
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"Cyan Hawaiian shirt" = /obj/item/clothing/accessory/hawaiian,
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"Blue Hawaiian shirt" = /obj/item/clothing/accessory/hawaiian/blue,
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"Pink Hawaiian shirt" = /obj/item/clothing/accessory/hawaiian/pink,
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"Red Hawaiian shirt" = /obj/item/clothing/accessory/hawaiian/red,
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"Yellow Hawaiian shirt" = /obj/item/clothing/accessory/hawaiian/yellow
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)
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gear_tweaks += new/datum/gear_tweak/path(hawaiian_shirts)
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/datum/gear/accessory/cowboy_vest
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display_name = "cowboy selection"
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path = /obj/item/clothing/accessory/cowboy_vest
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/datum/gear/accessory/cowboy_vest/New()
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..()
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var/list/cowboy_vests = list(
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"Ranger Vest" = /obj/item/clothing/accessory/cowboy_vest,
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"Brown Vest" = /obj/item/clothing/accessory/cowboy_vest/brown,
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"Grey Vest" = /obj/item/clothing/accessory/cowboy_vest/grey
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)
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gear_tweaks += new/datum/gear_tweak/path(cowboy_vests)
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@@ -135,24 +135,60 @@
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path = /obj/item/clothing/head/soft/solgov
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/datum/gear/head/cowboy
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display_name = "cowboy, rodeo"
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path = /obj/item/clothing/head/cowboy_hat
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display_name = "cowboy"
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path = /obj/item/clothing/head/cowboy
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/datum/gear/head/cowboy/rattan
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display_name = "cowboy, rattan"
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path = /obj/item/clothing/head/cowboy/rattan
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/datum/gear/head/cowboy/dark
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display_name = "cowboy, dark"
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path = /obj/item/clothing/head/cowboy/dark
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/datum/gear/head/cowboy/ranger
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display_name = "cowboy, ranger"
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path = /obj/item/clothing/head/cowboy/ranger
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/datum/gear/head/cowboy/black
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display_name = "cowboy, black"
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path = /obj/item/clothing/head/cowboy_hat/black
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path = /obj/item/clothing/head/cowboy/black
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/datum/gear/head/cowboy/fancy
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display_name = "cowboy, fancy"
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path = /obj/item/clothing/head/cowboy/fancy
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/datum/gear/head/cowboy/rustler
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display_name = "cowboy, rustler"
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path = /obj/item/clothing/head/cowboy/rustler
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/datum/gear/head/cowboy/black
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display_name = "cowboy, bandit"
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path = /obj/item/clothing/head/cowboy/bandit
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/datum/gear/head/cowboy/wide
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display_name = "cowboy, wide"
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path = /obj/item/clothing/head/cowboy_hat/wide
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/datum/gear/head/fedora
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display_name = "fedora, brown"
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path = /obj/item/clothing/head/fedora/brown
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path = /obj/item/clothing/head/cowboy/wide
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/datum/gear/head/fedora/grey
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display_name = "fedora, grey"
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path = /obj/item/clothing/head/fedora/grey
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path = /obj/item/clothing/head/fedora
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/datum/gear/head/fedora/brown
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display_name = "fedora, brown"
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path = /obj/item/clothing/head/fedora/brown
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/datum/gear/head/fedora/white
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display_name = "fedora, white"
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path = /obj/item/clothing/head/fedora/white
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/datum/gear/head/fedora/beige
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display_name = "fedora, beige"
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path = /obj/item/clothing/head/fedora/beige
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/datum/gear/head/fedora/panama
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display_name = "fedora, panama"
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path = /obj/item/clothing/head/fedora/panama
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/datum/gear/head/hairflower
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display_name = "hair flower pin (colorable)"
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@@ -5,6 +5,14 @@
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slot = slot_shoes
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sort_category = "Shoes and Footwear"
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/datum/gear/shoes/tourist_1
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display_name = "tourist, black"
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path = /obj/item/clothing/shoes/tourist_1
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/datum/gear/shoes/tourist_2
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display_name = "tourist, green"
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path = /obj/item/clothing/shoes/tourist_2
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/datum/gear/shoes/jackboots
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display_name = "jackboots"
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path = /obj/item/clothing/shoes/boots/jackboots
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@@ -126,13 +134,37 @@
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path = /obj/item/clothing/shoes/boots/cowboy
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/datum/gear/shoes/cowboy/classic
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display_name = "classic cowboy boots"
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display_name = "cowboy boots, classic"
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path = /obj/item/clothing/shoes/boots/cowboy/classic
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/datum/gear/shoes/cowboy/brown
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display_name = "cowboy boots, brown"
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path = /obj/item/clothing/shoes/boots/cowboy/brown
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/datum/gear/shoes/cowboy/black
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display_name = "cowboy boots, black"
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path = /obj/item/clothing/shoes/boots/cowboy/black
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/datum/gear/shoes/cowboy/white
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display_name = "cowboy boots, white"
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path = /obj/item/clothing/shoes/boots/cowboy/white
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/datum/gear/shoes/cowboy/fancy
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display_name = "cowboy boots, fancy"
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path = /obj/item/clothing/shoes/boots/cowboy/fancy
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/datum/gear/shoes/cowboy/snakeskin
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display_name = "snakeskin cowboy boots"
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display_name = "cowboy boots, snake skin"
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path = /obj/item/clothing/shoes/boots/cowboy/snakeskin
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/datum/gear/shoes/cowboy/lizard
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display_name = "cowboy boots, lizard skin"
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path = /obj/item/clothing/shoes/boots/cowboy/lizard
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/datum/gear/shoes/cowboy/lizard/masterwork
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display_name = "cowboy boots, lizard skin (masterwork)"
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path = /obj/item/clothing/shoes/boots/cowboy/lizard/masterwork
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/datum/gear/shoes/jungle
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display_name = "jungle boots"
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path = /obj/item/clothing/shoes/boots/jungle
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@@ -663,21 +663,43 @@
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gear_tweaks += gear_tweak_free_color_choice
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/datum/gear/uniform/paramedunidark
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display_name = "paramedic uniform - dark"
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display_name = "paramedic uniform, dark"
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path = /obj/item/clothing/under/rank/paramedunidark
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allowed_roles = list("Medical Doctor","Chief Medical Officer","Paramedic")
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/datum/gear/uniform/parameduniskirtdark
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display_name = "paramedic skirt - dark"
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display_name = "paramedic skirt, dark"
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path = /obj/item/clothing/under/rank/parameduniskirtdark
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allowed_roles = list("Medical Doctor","Chief Medical Officer","Paramedic")
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/datum/gear/uniform/paramedunilight
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display_name = "paramedic uniform - light"
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display_name = "paramedic uniform, light"
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path = /obj/item/clothing/under/rank/paramedunilight
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allowed_roles = list("Medical Doctor","Chief Medical Officer","Paramedic")
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/datum/gear/uniform/parameduniskirtlight
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display_name = "paramedic skirt - light"
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display_name = "paramedic skirt, light"
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path = /obj/item/clothing/under/rank/parameduniskirtlight
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allowed_roles = list("Medical Doctor","Chief Medical Officer","Paramedic")
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allowed_roles = list("Medical Doctor","Chief Medical Officer","Paramedic")
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/datum/gear/uniform/tourist_1
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display_name = "tourist outfit, white"
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path = /obj/item/clothing/under/tourist_1
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/datum/gear/uniform/tourist_2
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display_name = "tourist outfit, blue"
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path = /obj/item/clothing/under/tourist_2
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/datum/gear/uniform/cowboy_outfits
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display_name = "cowboy outfit selection"
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path = /obj/item/clothing/under/cowboy
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/datum/gear/uniform/cowboy_outfits/New()
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..()
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var/list/cowboy_outfits = list(
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"Patterned Cowboy Outfit" = /obj/item/clothing/under/cowboy,
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"Tan Cowboy Outfit" = /obj/item/clothing/under/cowboy/tan,
|
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"Brown Cowboy Outfit" = /obj/item/clothing/under/cowboy/brown,
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"Grey Cowboy Outfit" = /obj/item/clothing/under/cowboy/grey
|
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)
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gear_tweaks += new/datum/gear_tweak/path(cowboy_outfits)
|
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@@ -133,9 +133,10 @@
|
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flags_inv = null
|
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|
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/obj/item/clothing/head/det
|
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name = "fedora"
|
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desc = "A brown fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
|
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icon_state = "detective"
|
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name = "detective fedora"
|
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desc = "A specially designed fedora that is woven with protective fibers. It also makes you look cool."
|
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icon_state = "fedora_brown"
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item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
|
||||
allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
|
||||
armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
@@ -143,9 +144,7 @@
|
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show_examine = FALSE
|
||||
|
||||
/obj/item/clothing/head/det/grey
|
||||
icon_state = "detective2"
|
||||
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
|
||||
desc = "A grey fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
|
||||
icon_state = "fedora_grey"
|
||||
|
||||
/obj/item/clothing/head/beret/engineering
|
||||
name = "engineering beret"
|
||||
|
||||
@@ -96,13 +96,6 @@
|
||||
desc = "A powdered wig."
|
||||
icon_state = "pwig"
|
||||
|
||||
/obj/item/clothing/head/that
|
||||
name = "top-hat"
|
||||
desc = "It's an amish looking hat."
|
||||
icon_state = "tophat"
|
||||
siemens_coefficient = 0.9
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/redcoat
|
||||
name = "redcoat's hat"
|
||||
icon_state = "redcoat"
|
||||
@@ -234,84 +227,6 @@
|
||||
icon_state = "bandana"
|
||||
item_state_slots = list(slot_r_hand_str = "redbandana", slot_l_hand_str = "redbandana")
|
||||
|
||||
/obj/item/clothing/head/bowler
|
||||
name = "bowler-hat"
|
||||
desc = "Gentleman, elite aboard!"
|
||||
icon_state = "bowler"
|
||||
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
|
||||
body_parts_covered = 0
|
||||
|
||||
//stylish bs12 hats
|
||||
|
||||
/obj/item/clothing/head/bowlerhat
|
||||
name = "bowler hat"
|
||||
icon_state = "bowler_hat"
|
||||
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
|
||||
desc = "For the gentleman of distinction."
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/beaverhat
|
||||
name = "beaver hat"
|
||||
icon_state = "beaver_hat"
|
||||
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
|
||||
desc = "Soft felt makes this hat both comfortable and elegant."
|
||||
|
||||
/obj/item/clothing/head/boaterhat
|
||||
name = "boater hat"
|
||||
icon_state = "boater_hat"
|
||||
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
|
||||
desc = "The ultimate in summer fashion."
|
||||
|
||||
/obj/item/clothing/head/fedora
|
||||
name = "fedora"
|
||||
icon_state = "fedora"
|
||||
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
|
||||
desc = "A sharp, stylish hat."
|
||||
|
||||
/obj/item/clothing/head/fedora/brown
|
||||
name = "fedora"
|
||||
desc = "A brown fedora - either the cornerstone of a reporter's style or a poor attempt at looking cool, depending on the person wearing it."
|
||||
icon_state = "detective"
|
||||
allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
|
||||
|
||||
/obj/item/clothing/head/fedora/grey
|
||||
icon_state = "detective2"
|
||||
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
|
||||
desc = "A grey fedora - either the cornerstone of a reporter's style or a poor attempt at looking cool, depending on the person wearing it."
|
||||
|
||||
|
||||
/obj/item/clothing/head/feathertrilby
|
||||
name = "feather trilby"
|
||||
icon_state = "feather_trilby"
|
||||
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
|
||||
desc = "A sharp, stylish hat with a feather."
|
||||
|
||||
/obj/item/clothing/head/fez
|
||||
name = "fez"
|
||||
icon_state = "fez"
|
||||
desc = "You should wear a fez. Fezzes are cool."
|
||||
|
||||
/obj/item/clothing/head/cowboy_hat
|
||||
name = "cowboy hat"
|
||||
desc = "For those that have spurs that go jingle jangle jingle."
|
||||
icon_state = "cowboyhat"
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/cowboy_hat/black
|
||||
name = "black cowboy hat"
|
||||
desc = "You can almost hear the old western music."
|
||||
icon_state = "cowboy_black"
|
||||
|
||||
/obj/item/clothing/head/cowboy_hat/wide
|
||||
name = "wide-brimmed cowboy hat"
|
||||
desc = "Because justice isn't going to dispense itself."
|
||||
icon_state = "cowboy_wide"
|
||||
|
||||
/obj/item/clothing/head/cowboy_hat/small
|
||||
name = "small cowboy hat"
|
||||
desc = "For the tiniest of cowboys."
|
||||
icon_state = "cowboy_small"
|
||||
|
||||
/obj/item/clothing/head/witchwig
|
||||
name = "witch costume wig"
|
||||
desc = "Eeeee~heheheheheheh!"
|
||||
@@ -484,4 +399,129 @@
|
||||
/obj/item/clothing/head/beret/corp/xion
|
||||
name = "\improper Xion beret"
|
||||
desc = "An orange beret denoting employment with Xion Manufacturing. For personnel that are more inclined towards style than safety."
|
||||
icon_state = "beret_orange"
|
||||
icon_state = "beret_orange"
|
||||
|
||||
//Stylish Hats
|
||||
|
||||
/obj/item/clothing/head/bowler
|
||||
name = "bowler hat"
|
||||
desc = "Gentleman, elite aboard!"
|
||||
icon_state = "bowler"
|
||||
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/that
|
||||
name = "top-hat"
|
||||
desc = "It's an amish looking hat."
|
||||
icon_state = "tophat"
|
||||
siemens_coefficient = 0.9
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/beaverhat
|
||||
name = "beaver hat"
|
||||
desc = "Soft felt makes this hat both comfortable and elegant."
|
||||
icon_state = "beaver_hat"
|
||||
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
|
||||
siemens_coefficient = 0.9
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/boaterhat
|
||||
name = "boater hat"
|
||||
desc = "The ultimate in summer fashion."
|
||||
icon_state = "boater_hat"
|
||||
item_state_slots = list(slot_r_hand_str = "tophat", slot_l_hand_str = "tophat")
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/fedora
|
||||
name = "fedora"
|
||||
icon_state = "fedora_grey"
|
||||
desc = "A sharp, stylish hat that's grey in color."
|
||||
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/fedora/brown
|
||||
desc = "A brown fedora. Perfect for detectives or those trying to pilfer artifacts."
|
||||
icon_state = "fedora_brown"
|
||||
allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
|
||||
|
||||
/obj/item/clothing/head/fedora/white
|
||||
desc = "A white fedora, really cool hat if you're a mobster. A really lame hat if you're not."
|
||||
icon_state = "fedora_white"
|
||||
|
||||
/obj/item/clothing/head/fedora/beige
|
||||
desc = "A beige fedora. Either the cornerstone of a reporter's style or a poor attempt at looking cool. Depends on the person wearing it."
|
||||
icon_state = "fedora_beige"
|
||||
|
||||
/obj/item/clothing/head/fedora/panama
|
||||
desc = "A fancy, cream colored fedora. Columbian pure."
|
||||
icon_state = "fedora_panama"
|
||||
|
||||
/obj/item/clothing/head/trilby
|
||||
name = "trilby"
|
||||
icon_state = "trilby"
|
||||
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
|
||||
desc = "M'lady"
|
||||
|
||||
/obj/item/clothing/head/trilby/feather
|
||||
name = "feather trilby"
|
||||
icon_state = "feather_trilby"
|
||||
item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective")
|
||||
desc = "A sharp, stylish hat with a feather."
|
||||
|
||||
/obj/item/clothing/head/fez
|
||||
name = "fez"
|
||||
icon_state = "fez"
|
||||
desc = "You should wear a fez. Fezzes are cool."
|
||||
|
||||
//Cowboy Hats
|
||||
|
||||
/obj/item/clothing/head/cowboy
|
||||
name = "cowboy hat"
|
||||
desc = "For those that have spurs that go jingle jangle jingle."
|
||||
icon_state = "cowboy_1"
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/head/cowboy/rattan
|
||||
name = "rattan cowboy hat"
|
||||
desc = "Made from the same straw harvested from the fields."
|
||||
icon_state = "cowboy_2"
|
||||
|
||||
/obj/item/clothing/head/cowboy/dark
|
||||
name = "dark cowboy hat"
|
||||
desc = "Protect yer head in this new frontier."
|
||||
icon_state = "cowboy_3"
|
||||
|
||||
/obj/item/clothing/head/cowboy/ranger
|
||||
name = "ranger cowboy hat"
|
||||
desc = "Feel the western vibe from this good ol' classic."
|
||||
icon_state = "cowboy_4"
|
||||
|
||||
/obj/item/clothing/head/cowboy/rustler
|
||||
name = "rustler cowboy hat"
|
||||
desc = "Rustle up some of that there cattle bucko."
|
||||
icon_state = "cowboy_5"
|
||||
|
||||
/obj/item/clothing/head/cowboy/black
|
||||
name = "black cowboy hat"
|
||||
desc = "Perfect for the budding tram robber."
|
||||
icon_state = "cowboy_7"
|
||||
|
||||
/obj/item/clothing/head/cowboy/fancy
|
||||
name = "fancy cowboy hat"
|
||||
desc = "Premium black leather had with a rattlesnake hatband to top the ensemble."
|
||||
icon_state = "cowboy_8"
|
||||
|
||||
/obj/item/clothing/head/cowboy/wide
|
||||
name = "wide-brimmed cowboy hat"
|
||||
desc = "Because justice isn't going to dispense itself."
|
||||
icon_state = "cowboy_6"
|
||||
|
||||
/obj/item/clothing/head/cowboy/bandit
|
||||
name = "bandit cowboy hat"
|
||||
desc = "You can almost hear the old western music."
|
||||
icon_state = "cowboy_9"
|
||||
|
||||
/obj/item/clothing/head/cowboy/small
|
||||
name = "small cowboy hat"
|
||||
desc = "For the tiniest of cowboys."
|
||||
icon_state = "cowboy_small"
|
||||
@@ -19,10 +19,40 @@
|
||||
icon_state = "cowboy_classic"
|
||||
|
||||
/obj/item/clothing/shoes/boots/cowboy/snakeskin
|
||||
name = "snakeskin cowboy boots"
|
||||
name = "snake skin boots"
|
||||
desc = "A pair of cowboy boots made from python skin."
|
||||
icon_state = "cowboy_snakeskin"
|
||||
|
||||
/obj/item/clothing/shoes/boots/cowboy/lizard
|
||||
name = "lizard skin boots"
|
||||
desc = "You can hear a faint hissing from inside the boots; you hope it is just a mournful ghost."
|
||||
icon_state = "lizardboots_green"
|
||||
|
||||
/obj/item/clothing/shoes/boots/cowboy/lizard/masterwork
|
||||
name = "\improper Hugs-The-Feet lizard skin boots"
|
||||
desc = "A pair of masterfully crafted lizard skin boots. Finally a good application for the station's most bothersome inhabitants."
|
||||
icon_state = "lizardboots_blue"
|
||||
|
||||
/obj/item/clothing/shoes/boots/cowboy/brown
|
||||
name = "brown cowboy boots"
|
||||
desc = "A small sticker lets you know they've been inspected for snakes, It is unclear how long ago the inspection took place..."
|
||||
icon_state = "cowboy_brown"
|
||||
|
||||
/obj/item/clothing/shoes/boots/cowboy/black
|
||||
name = "black cowboy boots"
|
||||
desc = "You get the feeling that these were red at one point."
|
||||
icon_state = "cowboy_black"
|
||||
|
||||
/obj/item/clothing/shoes/boots/cowboy/white
|
||||
name = "white cowboy boots"
|
||||
desc = "Perfect for those that like style while remaining rugged as ever."
|
||||
icon_state = "cowboy_white"
|
||||
|
||||
/obj/item/clothing/shoes/boots/cowboy/fancy
|
||||
name = "fancy cowboy boots"
|
||||
desc = "A gambler was 100% wearing these when he died."
|
||||
icon_state = "cowboy_fancy"
|
||||
|
||||
/obj/item/clothing/shoes/boots/jackboots
|
||||
name = "jackboots"
|
||||
desc = "Standard-issue Security combat boots for combat scenarios or combat situations. All combat, all the time."
|
||||
|
||||
@@ -48,6 +48,33 @@
|
||||
|
||||
wizard_garb = 1
|
||||
|
||||
/obj/item/clothing/shoes/flipflop
|
||||
name = "flip flops"
|
||||
desc = "A pair of foam flip flops. For those not afraid to show a little ankle."
|
||||
icon_state = "thongsandal"
|
||||
addblends = "thongsandal_a"
|
||||
|
||||
/obj/item/clothing/shoes/cookflop
|
||||
name = "grilling sandals"
|
||||
desc = "All this talk of antags, greytiding, and griefing... I just wanna grill for god's sake!"
|
||||
icon_state = "cookflops"
|
||||
species_restricted = null
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/shoes/tourist_1
|
||||
name = "tourist sandals"
|
||||
desc = "Black sandals usually worn by tourists. Need I say more?"
|
||||
icon_state = "tourist_1"
|
||||
species_restricted = null
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/shoes/tourist_2
|
||||
name = "tourist sandals"
|
||||
desc = "Green sandals usually worn by tourists. Need I say more?"
|
||||
icon_state = "tourist_2"
|
||||
species_restricted = null
|
||||
body_parts_covered = 0
|
||||
|
||||
/obj/item/clothing/shoes/sandal/clogs
|
||||
name = "plastic clogs"
|
||||
desc = "A pair of plastic clog shoes."
|
||||
@@ -137,12 +164,6 @@
|
||||
slowdown = SHOES_SLOWDOWN+0.5
|
||||
species_restricted = null
|
||||
|
||||
/obj/item/clothing/shoes/flipflop
|
||||
name = "flip flops"
|
||||
desc = "A pair of foam flip flops. For those not afraid to show a little ankle."
|
||||
icon_state = "thongsandal"
|
||||
addblends = "thongsandal_a"
|
||||
|
||||
/obj/item/clothing/shoes/athletic
|
||||
name = "athletic shoes"
|
||||
desc = "A pair of sleek atheletic shoes. Made by and for the sporty types."
|
||||
@@ -204,4 +225,12 @@
|
||||
bootcolor = "orange"
|
||||
|
||||
/obj/item/clothing/shoes/boots/ranger/yellow
|
||||
bootcolor = "yellow"
|
||||
bootcolor = "yellow"
|
||||
|
||||
/obj/item/clothing/shoes/primitive
|
||||
name = "primitive shoes"
|
||||
desc = "Some patched together rags. Better than being barefoot."
|
||||
icon_state = "rag"
|
||||
force = 0
|
||||
drop_sound = 'sound/items/drop/clothing.ogg'
|
||||
pickup_sound = 'sound/items/pickup/clothing.ogg'
|
||||
@@ -3,6 +3,7 @@
|
||||
* Lasertag
|
||||
* Costume
|
||||
* Misc
|
||||
* Department Jackets
|
||||
*/
|
||||
|
||||
// -S2-note- Needs categorizing and sorting.
|
||||
@@ -10,6 +11,7 @@
|
||||
/*
|
||||
* Lasertag
|
||||
*/
|
||||
|
||||
/obj/item/clothing/suit/bluetag
|
||||
name = "blue laser tag armour"
|
||||
desc = "Blue Pride, Station Wide."
|
||||
@@ -33,6 +35,7 @@
|
||||
/*
|
||||
* Costume
|
||||
*/
|
||||
|
||||
/obj/item/clothing/suit/pirate
|
||||
name = "pirate coat"
|
||||
desc = "Yarr."
|
||||
@@ -227,6 +230,7 @@
|
||||
/*
|
||||
* Misc
|
||||
*/
|
||||
|
||||
/obj/item/clothing/suit/straight_jacket
|
||||
name = "straight jacket"
|
||||
desc = "A suit that completely restrains the wearer."
|
||||
@@ -278,8 +282,9 @@
|
||||
icon_state = "kamishimo"
|
||||
|
||||
/*
|
||||
* coats
|
||||
* Coats
|
||||
*/
|
||||
|
||||
/obj/item/clothing/suit/leathercoat
|
||||
name = "leather coat"
|
||||
desc = "A long, thick black leather coat."
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
/*
|
||||
* Formal
|
||||
*/
|
||||
|
||||
/obj/item/clothing/accessory/vest
|
||||
name = "black vest"
|
||||
desc = "Slick black suit vest."
|
||||
@@ -30,6 +34,59 @@
|
||||
desc = "Lucky suit jacket."
|
||||
icon_state = "checkered_jacket"
|
||||
|
||||
/obj/item/clothing/accessory/jacket/gambler
|
||||
name = "gambler suit jacket"
|
||||
desc = "Chairman suit jacket."
|
||||
icon_state = "gambler_jacket"
|
||||
|
||||
/*
|
||||
* Hawaiian
|
||||
*/
|
||||
|
||||
/obj/item/clothing/accessory/hawaiian
|
||||
name = "hawaiian shirt"
|
||||
desc = "You probably need some welder googles to look at this."
|
||||
icon_state = "hawaiian_cyan"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
slot_flags = SLOT_OCLOTHING | SLOT_TIE
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
siemens_coefficient = 0.9
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
slot = ACCESSORY_SLOT_OVER
|
||||
|
||||
/obj/item/clothing/accessory/hawaiian/blue
|
||||
name = "blue hawaiian shirt"
|
||||
icon_state = "hawaiian_blue"
|
||||
|
||||
/obj/item/clothing/accessory/hawaiian/pink
|
||||
name = "pink hawaiian shirt"
|
||||
icon_state = "hawaiian_pink"
|
||||
|
||||
/obj/item/clothing/accessory/hawaiian/red
|
||||
name = "red hawaiian shirt"
|
||||
icon_state = "hawaiian_red"
|
||||
|
||||
/obj/item/clothing/accessory/hawaiian/yellow
|
||||
name = "yellow hawaiian shirt"
|
||||
icon_state = "hawaiian_yellow"
|
||||
|
||||
/obj/item/clothing/accessory/hawaiian_random
|
||||
name = "random hawaiian shirt"
|
||||
desc = "A random set of hawaiian shirts for style."
|
||||
|
||||
/obj/item/clothing/accessory/hawaiian_random/New()
|
||||
return pick(
|
||||
prob(2);/obj/item/clothing/accessory/hawaiian,
|
||||
prob(2);/obj/item/clothing/accessory/hawaiian/blue,
|
||||
prob(2);/obj/item/clothing/accessory/hawaiian/pink,
|
||||
prob(2);/obj/item/clothing/accessory/hawaiian/red,
|
||||
prob(2);/obj/item/clothing/accessory/hawaiian/yellow
|
||||
)
|
||||
|
||||
/*
|
||||
* Chaps
|
||||
*/
|
||||
|
||||
/obj/item/clothing/accessory/chaps
|
||||
name = "brown chaps"
|
||||
desc = "A pair of loose, brown leather chaps."
|
||||
@@ -43,6 +100,7 @@
|
||||
/*
|
||||
* Poncho
|
||||
*/
|
||||
|
||||
/obj/item/clothing/accessory/poncho
|
||||
name = "poncho"
|
||||
desc = "A simple, comfortable poncho."
|
||||
@@ -140,6 +198,7 @@
|
||||
/*
|
||||
* Cloak
|
||||
*/
|
||||
|
||||
/obj/item/clothing/accessory/poncho/roles/cloak
|
||||
name = "quartermaster's cloak"
|
||||
desc = "An elaborate brown and gold cloak."
|
||||
@@ -244,28 +303,6 @@
|
||||
icon_state = "colorcloak"
|
||||
item_state = "colorcloak"
|
||||
|
||||
/obj/item/clothing/accessory/hawaii
|
||||
name = "flower-pattern shirt"
|
||||
desc = "You probably need some welder googles to look at this."
|
||||
icon_state = "hawaii"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
slot_flags = SLOT_OCLOTHING | SLOT_TIE
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
siemens_coefficient = 0.9
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
slot = ACCESSORY_SLOT_OVER
|
||||
|
||||
/obj/item/clothing/accessory/hawaii/red
|
||||
icon_state = "hawaii2"
|
||||
|
||||
/obj/item/clothing/accessory/hawaii/random
|
||||
name = "flower-pattern shirt"
|
||||
|
||||
/obj/item/clothing/accessory/hawaii/random/New()
|
||||
if(prob(50))
|
||||
icon_state = "hawaii2"
|
||||
color = color_rotation(rand(-11,12)*15)
|
||||
|
||||
/obj/item/clothing/accessory/wcoat
|
||||
name = "waistcoat"
|
||||
desc = "For some classy, murderous fun."
|
||||
@@ -301,23 +338,34 @@
|
||||
icon_state = "elegant_waistcoat"
|
||||
item_state = "elegant_waistcoat"
|
||||
|
||||
/*
|
||||
* Sweatervests
|
||||
*/
|
||||
|
||||
/obj/item/clothing/accessory/wcoat/swvest
|
||||
name = "black sweatervest"
|
||||
name = "black sweater vest"
|
||||
desc = "A sleeveless sweater. Wear this if you don't want your arms to be warm, or if you're a nerd."
|
||||
icon_state = "sweatervest"
|
||||
item_state = "sweatervest"
|
||||
|
||||
/obj/item/clothing/accessory/wcoat/swvest/blue
|
||||
name = "blue sweatervest"
|
||||
name = "blue sweater vest"
|
||||
icon_state = "sweatervest_blue"
|
||||
item_state = "sweatervest_blue"
|
||||
|
||||
/obj/item/clothing/accessory/wcoat/swvest/red
|
||||
name = "red sweatervest"
|
||||
name = "red sweater vest"
|
||||
icon_state = "sweatervest_red"
|
||||
item_state = "sweatervest_red"
|
||||
|
||||
//Sweaters.
|
||||
/obj/item/clothing/accessory/wcoat/swvest/green
|
||||
name = "green sweater vest"
|
||||
icon_state = "sweatervest_green"
|
||||
item_state = "sweatervest_green"
|
||||
|
||||
/*
|
||||
* Sweaters
|
||||
*/
|
||||
|
||||
/obj/item/clothing/accessory/sweater
|
||||
name = "sweater"
|
||||
@@ -385,9 +433,9 @@
|
||||
desc = "A comfortable turtleneck in a dark red."
|
||||
icon_state = "turtleneck_red"
|
||||
|
||||
//***
|
||||
// End of sweaters
|
||||
//***
|
||||
/*
|
||||
* Misc
|
||||
*/
|
||||
|
||||
/obj/item/clothing/accessory/cowledvest
|
||||
name = "cowled vest"
|
||||
@@ -413,3 +461,20 @@
|
||||
name = "orange asymmetrical overcoat"
|
||||
desc = "An asymmetrical orange overcoat in a 2560's fashion."
|
||||
icon_state = "asymovercoat"
|
||||
|
||||
/*
|
||||
* Cowboy Vests
|
||||
*/
|
||||
|
||||
/obj/item/clothing/accessory/cowboy_vest
|
||||
name = "ranger cowboy vest"
|
||||
desc = "A rugged looking vest made from leather. For those that tame the wilds."
|
||||
icon_state = "cowboyvest_ranger"
|
||||
|
||||
/obj/item/clothing/accessory/cowboy_vest/brown
|
||||
name = "brown cowboy vest"
|
||||
icon_state = "cowboyvest_brown"
|
||||
|
||||
/obj/item/clothing/accessory/cowboy_vest/grey
|
||||
name = "grey cowboy vest"
|
||||
icon_state = "cowboyvest_grey"
|
||||
@@ -743,6 +743,13 @@ Uniforms and such
|
||||
name = "checkered skirt"
|
||||
icon_state = "checkered_suit_skirt"
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/gambler
|
||||
name = "gambling suit"
|
||||
desc = "The suit of a gambler. Lady luck be with you."
|
||||
icon_state = "gambler_suit"
|
||||
item_state_slots = list(slot_r_hand_str = "lawyer_black", slot_l_hand_str = "lawyer_black")
|
||||
starting_accessories = list(/obj/item/clothing/accessory/tie/black, /obj/item/clothing/accessory/jacket/gambler)
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/tan
|
||||
name = "tan suit"
|
||||
desc = "A tan suit. Smart, but casual."
|
||||
@@ -754,13 +761,6 @@ Uniforms and such
|
||||
name = "tan skirt"
|
||||
icon_state = "tan_suit_skirt"
|
||||
|
||||
/obj/item/clothing/under/serviceoveralls
|
||||
name = "workman outfit"
|
||||
desc = "The very image of a working man. Not that you're probably doing work."
|
||||
icon_state = "mechanic"
|
||||
item_state_slots = list(slot_r_hand_str = "cargo", slot_l_hand_str = "cargo")
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/cheongsam
|
||||
name = "white cheongsam"
|
||||
desc = "It is a white cheongsam dress."
|
||||
@@ -1026,12 +1026,6 @@ Uniforms and such
|
||||
icon_state = "saare"
|
||||
worn_state = "saare"
|
||||
|
||||
/obj/item/clothing/under/frontier
|
||||
name = "frontier clothes"
|
||||
desc = "A rugged flannel shirt and denim overalls. A popular style among frontier colonists."
|
||||
icon_state = "frontier"
|
||||
worn_state = "frontier"
|
||||
|
||||
/obj/item/clothing/under/focal
|
||||
name = "\improper Focal Point jumpsuit"
|
||||
desc = "A jumpsuit belonging to Focal Point Energistics, an engineering megacorporation."
|
||||
@@ -1136,4 +1130,83 @@ Uniforms and such
|
||||
unicolor = "orange"
|
||||
|
||||
/obj/item/clothing/under/color/ranger/yellow
|
||||
unicolor = "yellow"
|
||||
unicolor = "yellow"
|
||||
|
||||
/obj/item/clothing/under/boater
|
||||
name = "boater outfit"
|
||||
desc = "A classic outfit for those with a nautical inclination."
|
||||
icon_state = "boater"
|
||||
worn_state = "boater"
|
||||
|
||||
/obj/item/clothing/under/tourist_1
|
||||
name = "summer outfit"
|
||||
desc = "The perfect outfit to wear out of town."
|
||||
icon_state = "tourist_1"
|
||||
worn_state = "tourist_1"
|
||||
|
||||
/obj/item/clothing/under/tourist_2
|
||||
name = "summer outfit"
|
||||
desc = "The perfect outfit to wear out of town."
|
||||
icon_state = "tourist_2"
|
||||
worn_state = "tourist_2"
|
||||
|
||||
/obj/item/clothing/under/relaxwear_1
|
||||
name = "casual outfit"
|
||||
desc = "Something casual to wear out on the town. Pairs well with the holiday season."
|
||||
icon_state = "relaxwear_1"
|
||||
worn_state = "relaxwear_1"
|
||||
starting_accessories = list(/obj/item/clothing/accessory/wcoat/swvest/red)
|
||||
|
||||
/obj/item/clothing/under/relaxwear_2
|
||||
name = "relaxing outfit"
|
||||
desc = "A comfy looking set of clothes to relax in, even if the style is a bit dated."
|
||||
icon_state = "relaxwear_2"
|
||||
worn_state = "relaxwear_2"
|
||||
starting_accessories = list(/obj/item/clothing/accessory/wcoat/swvest/green)
|
||||
|
||||
/obj/item/clothing/under/serviceoveralls
|
||||
name = "workman outfit"
|
||||
desc = "The very image of a working man. Not that you're probably doing work."
|
||||
icon_state = "mechanic"
|
||||
item_state_slots = list(slot_r_hand_str = "cargo", slot_l_hand_str = "cargo")
|
||||
rolled_sleeves = 0
|
||||
|
||||
/obj/item/clothing/under/frontier
|
||||
name = "frontier clothes"
|
||||
desc = "A rugged flannel shirt and denim overalls. A popular style among frontier colonists."
|
||||
icon_state = "frontier"
|
||||
worn_state = "frontier"
|
||||
|
||||
/obj/item/clothing/under/rustler
|
||||
name = "rustler outfit"
|
||||
desc = "A rugged outfit for rustling cattle out on the frontier."
|
||||
icon_state = "rustler"
|
||||
worn_state = "rustler"
|
||||
|
||||
/obj/item/clothing/under/cowboy
|
||||
name = "cowboy clothes"
|
||||
desc = "Some rugged clothes for hard labor out on the farm."
|
||||
icon_state = "cowboy"
|
||||
worn_state = "cowboy"
|
||||
|
||||
/obj/item/clothing/under/cowboy/tan
|
||||
name = "tan cowboy clothes"
|
||||
icon_state = "cowboy_tan"
|
||||
worn_state = "cowboy_tan"
|
||||
|
||||
/obj/item/clothing/under/cowboy/brown
|
||||
name = "brown cowboy clothes"
|
||||
icon_state = "cowboy_brown"
|
||||
worn_state = "cowboy_brown"
|
||||
|
||||
/obj/item/clothing/under/cowboy/grey
|
||||
name = "grey cowboy clothes"
|
||||
icon_state = "cowboy_grey"
|
||||
worn_state = "cowboy_grey"
|
||||
|
||||
/obj/item/clothing/under/primitive
|
||||
name = "primitive clothes"
|
||||
desc = "Some patched together rags. Better than being naked."
|
||||
force = 0
|
||||
icon_state = "rag"
|
||||
worn_state = "rag"
|
||||
@@ -1191,6 +1191,7 @@
|
||||
products = list(
|
||||
/obj/item/clothing/under/rank/chef = 5,
|
||||
/obj/item/clothing/shoes/black = 5,
|
||||
/obj/item/clothing/shoes/cookflop = 2,
|
||||
/obj/item/clothing/suit/storage/apron/white = 5,
|
||||
/obj/item/clothing/suit/chef = 5,
|
||||
/obj/item/clothing/suit/chef/classic = 5,
|
||||
|
||||
@@ -477,8 +477,11 @@
|
||||
/obj/item/weapon/storage/belt/fannypack/white = 5,
|
||||
/obj/item/clothing/accessory/fullcape = 5,
|
||||
/obj/item/clothing/accessory/halfcape = 5,
|
||||
/obj/item/clothing/accessory/hawaii = 5,
|
||||
/obj/item/clothing/accessory/hawaii/random = 5,
|
||||
/obj/item/clothing/accessory/hawaiian = 5,
|
||||
/obj/item/clothing/accessory/hawaiian/blue = 5,
|
||||
/obj/item/clothing/accessory/hawaiian/pink = 5,
|
||||
/obj/item/clothing/accessory/hawaiian/red = 5,
|
||||
/obj/item/clothing/accessory/hawaiian/yellow = 5,
|
||||
/obj/item/clothing/accessory/locket = 5,
|
||||
/obj/item/weapon/storage/backpack/purse = 1,
|
||||
/obj/item/clothing/accessory/sash = 5,
|
||||
@@ -587,8 +590,11 @@
|
||||
/obj/item/weapon/storage/belt/fannypack/white = 50,
|
||||
/obj/item/clothing/accessory/fullcape = 50,
|
||||
/obj/item/clothing/accessory/halfcape = 50,
|
||||
/obj/item/clothing/accessory/hawaii = 50,
|
||||
/obj/item/clothing/accessory/hawaii/random = 50,
|
||||
/obj/item/clothing/accessory/hawaiian = 50,
|
||||
/obj/item/clothing/accessory/hawaiian/blue = 50,
|
||||
/obj/item/clothing/accessory/hawaiian/pink = 50,
|
||||
/obj/item/clothing/accessory/hawaiian/red = 50,
|
||||
/obj/item/clothing/accessory/hawaiian/yellow = 50,
|
||||
/obj/item/clothing/accessory/locket = 50,
|
||||
/obj/item/weapon/storage/backpack/purse = 50,
|
||||
/obj/item/clothing/accessory/sash = 50,
|
||||
@@ -1697,8 +1703,11 @@
|
||||
/obj/item/weapon/storage/belt/fannypack/white = 5,
|
||||
/obj/item/clothing/accessory/fullcape = 5,
|
||||
/obj/item/clothing/accessory/halfcape = 5,
|
||||
/obj/item/clothing/accessory/hawaii = 5,
|
||||
/obj/item/clothing/accessory/hawaii/random = 5,
|
||||
/obj/item/clothing/accessory/hawaiian = 5,
|
||||
/obj/item/clothing/accessory/hawaiian/blue = 5,
|
||||
/obj/item/clothing/accessory/hawaiian/pink = 5,
|
||||
/obj/item/clothing/accessory/hawaiian/red = 5,
|
||||
/obj/item/clothing/accessory/hawaiian/yellow = 5,
|
||||
/obj/item/clothing/accessory/locket = 5,
|
||||
/obj/item/weapon/storage/backpack/purse = 1,
|
||||
/obj/item/clothing/accessory/sash = 5,
|
||||
|
||||
|
Before Width: | Height: | Size: 60 KiB After Width: | Height: | Size: 61 KiB |
|
Before Width: | Height: | Size: 82 KiB After Width: | Height: | Size: 91 KiB |
|
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 38 KiB |
|
Before Width: | Height: | Size: 52 KiB After Width: | Height: | Size: 55 KiB |
|
Before Width: | Height: | Size: 116 KiB After Width: | Height: | Size: 117 KiB |
|
Before Width: | Height: | Size: 201 KiB After Width: | Height: | Size: 202 KiB |
|
Before Width: | Height: | Size: 592 KiB After Width: | Height: | Size: 594 KiB |
|
Before Width: | Height: | Size: 129 KiB After Width: | Height: | Size: 131 KiB |
|
Before Width: | Height: | Size: 444 KiB After Width: | Height: | Size: 460 KiB |
@@ -2047,7 +2047,7 @@
|
||||
"vkA" = (/obj/effect/floor_decal/corner/white/diagonal,/obj/structure/table/marble,/obj/item/weapon/reagent_containers/food/snacks/soylenviridians,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/bar)
|
||||
"vkK" = (/obj/structure/table/standard,/obj/item/device/radio/off,/obj/item/weapon/paper_bin,/turf/simulated/shuttle/floor/black,/area/centcom/evac)
|
||||
"vkZ" = (/obj/effect/floor_decal/corner/green{dir = 10},/turf/simulated/floor/holofloor/tiled,/area/holodeck/source_emptycourt)
|
||||
"vlF" = (/obj/structure/table/steel_reinforced,/obj/item/clothing/head/bearpelt,/obj/item/clothing/head/bowler,/obj/item/clothing/head/caphat/cap,/obj/item/clothing/head/beaverhat,/obj/item/clothing/head/beret/centcom,/obj/item/clothing/head/beret/sec,/obj/item/clothing/head/collectable/kitty,/obj/item/clothing/head/collectable/kitty,/obj/item/clothing/head/collectable/kitty,/obj/item/clothing/head/collectable/rabbitears,/obj/item/clothing/head/collectable/rabbitears,/obj/item/clothing/head/collectable/rabbitears,/obj/item/clothing/head/collectable/petehat,/obj/item/clothing/head/collectable/pirate,/obj/item/clothing/head/collectable/wizard,/obj/item/clothing/head/collectable/xenom,/obj/item/clothing/head/cowboy_hat,/obj/item/clothing/head/pin/flower/violet,/obj/item/clothing/head/pin/flower/blue,/obj/item/clothing/head/pin/flower/orange,/obj/item/clothing/head/pin/flower/pink,/obj/item/clothing/head/justice,/obj/item/clothing/head/justice/blue,/obj/item/clothing/head/justice/green,/obj/item/clothing/head/justice/pink,/obj/item/clothing/head/justice/yellow,/obj/item/clothing/head/philosopher_wig,/obj/item/clothing/head/plaguedoctorhat,/obj/item/clothing/head/xenos,/turf/simulated/shuttle/floor/black,/area/shuttle/merchant)
|
||||
"vlF" = (/obj/structure/table/steel_reinforced,/obj/item/clothing/head/bearpelt,/obj/item/clothing/head/bowler,/obj/item/clothing/head/caphat/cap,/obj/item/clothing/head/beaverhat,/obj/item/clothing/head/beret/centcom,/obj/item/clothing/head/beret/sec,/obj/item/clothing/head/collectable/kitty,/obj/item/clothing/head/collectable/kitty,/obj/item/clothing/head/collectable/kitty,/obj/item/clothing/head/collectable/rabbitears,/obj/item/clothing/head/collectable/rabbitears,/obj/item/clothing/head/collectable/rabbitears,/obj/item/clothing/head/collectable/petehat,/obj/item/clothing/head/collectable/pirate,/obj/item/clothing/head/collectable/wizard,/obj/item/clothing/head/collectable/xenom,/obj/item/clothing/head/cowboy,/obj/item/clothing/head/pin/flower/violet,/obj/item/clothing/head/pin/flower/blue,/obj/item/clothing/head/pin/flower/orange,/obj/item/clothing/head/pin/flower/pink,/obj/item/clothing/head/justice,/obj/item/clothing/head/justice/blue,/obj/item/clothing/head/justice/green,/obj/item/clothing/head/justice/pink,/obj/item/clothing/head/justice/yellow,/obj/item/clothing/head/philosopher_wig,/obj/item/clothing/head/plaguedoctorhat,/obj/item/clothing/head/xenos,/turf/simulated/shuttle/floor/black,/area/shuttle/merchant)
|
||||
"vny" = (/obj/machinery/optable,/turf/simulated/shuttle/floor/white,/area/shuttle/skipjack)
|
||||
"voc" = (/obj/effect/floor_decal/carpet,/turf/unsimulated/floor{icon_state = "carpet"},/area/centcom/living)
|
||||
"vpa" = (/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{icon = 'icons/turf/snow_new.dmi'; icon_state = "snow"; name = "snow"},/area/ninja_dojo/dojo)
|
||||
|
||||