Changes the crew transfer message to be more IC friendly.

A simple change that changes the crew transfer vote message to something that implies the crew is voting for extra work on their PDAs.  This makes the crew transfer make a bit more sense in character, because as it stands, our characters are currently coming to work not really knowing when they get off work.

Direct port of this: https://github.com/Citadel-Station-13/Citadel-Station-13-RP/pull/572
This commit is contained in:
DigitalSquirrel95
2019-10-11 01:43:00 -04:00
committed by GitHub
parent df05103c06
commit bec4591556

View File

@@ -105,7 +105,7 @@ SUBSYSTEM_DEF(vote)
factor = 1.4
choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor)
world << "<font color='purple'>Crew Transfer Factor: [factor]</font>"
greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"])
greatest_votes = max(choices["Initiate Crew Transfer"], choices["Extend the Shift"]) //Citadel change
. = list() // Get all options with that many votes and return them in a list
if(greatest_votes)
@@ -220,8 +220,8 @@ SUBSYSTEM_DEF(vote)
if(ticker.current_state <= GAME_STATE_SETTING_UP)
initiator_key << "The crew transfer button has been disabled!"
return 0
question = "End the shift?"
choices.Add("Initiate Crew Transfer", "Continue The Round")
question = "Your PDA beeps with a message from Central. Would you like an additional hour to finish ongoing projects?" //Citadel change
choices.Add("Initiate Crew Transfer", "Extend the Shift") //Citadel change
if(VOTE_ADD_ANTAGONIST)
if(!config.allow_extra_antags || ticker.current_state >= GAME_STATE_SETTING_UP)
return 0