Remove structure damage from phase weapons. (#12639)

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
BlackMajor
2026-04-20 23:29:21 -04:00
committed by GitHub
co-authored by Cameron Lennox
parent 84dfc5cb89
commit c0fc7463d3
+1 -1
View File
@@ -679,7 +679,7 @@
/obj/item/projectile/proc/get_structure_damage()
if(damage_type == BRUTE || damage_type == BURN)
return damage + mob_bonus_damage //CHOMP Edit: Added mob_bonus_damage to the returned value so that phaser can do damage against shields.
return damage
return 0
//return 1 if the projectile should be allowed to pass through after all, 0 if not.