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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
typos
also fixes . in code
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@@ -43,7 +43,6 @@
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icon_state = "floor"
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set_light(0,0,"#ffffff")
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/turf/simulated/floor/gorefloor
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name = "infected tile"
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desc = "Slick, sickly-squirming meat has grown in and out of cracks once empty. It pulsates intermittently, and with every beat, blood seeps out of pores."
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@@ -61,6 +61,24 @@ var/list/flesh_overlay_cache = list()
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var/turf/simulated/flesh/F = get_step(src, direction)
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F.update_icon()
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/turf/simulated/gore
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name = "wall of viscera"
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desc = "Its veins pulse in a sickeningly rapid fashion, while certain spots of the wall rise and fall gently, much like slow, deliberate breathing."
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icon = 'icons/goonstation/turf/meatland.dmi'
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icon_state = "bloodwall_2"
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opacity = 1
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density = 1
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blocks_air = 1
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/turf/simulated/goreeyes
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name = "wall of viscera"
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desc = "Strangely observant eyes dot the wall. Getting too close has the eyes fixate on you, while their pupils shake violently. Each socket is connected by a series of winding, writhing veins."
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icon = 'icons/goonstation/turf/meatland.dmi'
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icon_state = "bloodwall_4"
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opacity = 1
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density = 1
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blocks_air = 1
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/turf/simulated/shuttle/wall/flock
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icon = 'icons/goonstation/featherzone.dmi'
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icon_state = "flockwall0"
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@@ -84,20 +102,3 @@ var/list/flesh_overlay_cache = list()
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/turf/simulated/wall/plastitanium/Initialize(mapload)
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. = ..(mapload, MAT_PLASTITANIUM, null,MAT_PLASTITANIUM)
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/turf/simulated/gore
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name = "wall of viscera"
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desc = "Its veins pulse in a sickeningly rapid fashion, while certain spots of the wall rise and fall gently, much like slow, deliberate breathing."
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icon = 'icons/goonstation/turf/meatland.dmi'
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icon_state = "bloodwall_2"
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opacity = 1
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density = 1
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blocks_air = 1
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/turf/simulated/goreeyes
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name = "wall of viscera"
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desc = "Strangely observant eyes dot the wall. Getting too close has the eyes fixate on you, while their pupils shake violently. Each socket is connected by a series of winding, writhing veins."
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icon = 'icons/goonstation/turf/meatland.dmi'
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icon_state = "bloodwall_4"
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opacity = 1
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density = 1
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blocks_air = 1
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@@ -89,7 +89,7 @@
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return L.assess_perp(src, FALSE, FALSE, TRUE, FALSE) <= 3
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// Variant that has high armor pen. Slightly slower attack speed and movement. Meant to be dispersed in groups with other ones
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/mob/living/simple_mob/mechanical/viscerator/piercing.
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/mob/living/simple_mob/mechanical/viscerator/piercing
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attack_armor_pen = 20
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base_attack_cooldown = 10 // One attack a second or so.
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movement_cooldown = 0.5
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