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Fix floors so adding flooring updates the icon.
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@@ -64,7 +64,8 @@
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swap_decals()
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swap_decals()
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flooring = newflooring
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flooring = newflooring
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footstep_sounds = newflooring.footstep_sounds
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footstep_sounds = newflooring.footstep_sounds
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//update_icon(1) // We'll do it in late initialize
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if(!initializing)
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update_icon(1)
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levelupdate()
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levelupdate()
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//This proc will set floor_type to null and the update_icon() proc will then change the icon_state of the turf
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//This proc will set floor_type to null and the update_icon() proc will then change the icon_state of the turf
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