mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
More file structuring.
closet.dm, costume.dm, decal.dm and window.dm have been knocked out of the define folder and their defines have been moved into appropriate files. The closet folder has been re-organized a little. supplypacks.dm has been moved into the datums folder since that's what it is. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4627 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -1,474 +0,0 @@
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/obj/structure/closet
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name = "closet"
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desc = "It's a basic storage unit."
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icon = 'icons/obj/closet.dmi'
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icon_state = "closed"
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density = 1
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flags = FPRINT
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var/icon_closed = "closed"
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var/icon_opened = "open"
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var/opened = 0
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var/welded = 0
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var/wall_mounted = 0 //never solid (You can always pass over it)
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var/health = 100
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var/lastbang
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var/storage_capacity = 20 //This is so that someone can't pack hundreds of items in a locker/crate
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//then open it in a populated area to crash clients.
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/obj/structure/closet/acloset
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name = "strange closet"
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desc = "It looks alien!"
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icon_state = "acloset"
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icon_closed = "acloset"
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icon_opened = "aclosetopen"
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/obj/structure/closet/cabinet
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name = "cabinet"
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desc = "Old will forever be in fashion."
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icon_state = "cabinet_closed"
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icon_closed = "cabinet_closed"
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icon_opened = "cabinet_open"
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/obj/structure/closet/cabinet/update_icon()
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if(!opened)
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icon_state = icon_closed
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else
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icon_state = icon_opened
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/obj/effect/spresent
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name = "strange present"
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desc = "It's a ... present?"
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icon = 'icons/obj/items.dmi'
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icon_state = "strangepresent"
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density = 1
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anchored = 0
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/obj/structure/closet/gmcloset
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name = "formal closet"
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desc = "It's a storage unit for formal clothing."
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icon_state = "black"
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icon_closed = "black"
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/obj/structure/closet/emcloset
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name = "emergency closet"
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desc = "It's a storage unit for emergency breathmasks and o2 tanks."
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icon_state = "emergency"
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icon_closed = "emergency"
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icon_opened = "emergencyopen"
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/obj/structure/closet/emcloset/legacy
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/obj/structure/closet/firecloset
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name = "fire-safety closet"
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desc = "It's a storage unit for fire-fighting supplies."
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icon_state = "firecloset"
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icon_closed = "firecloset"
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icon_opened = "fireclosetopen"
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/obj/structure/closet/firecloset/update_icon()
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if(!opened)
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icon_state = icon_closed
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else
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icon_state = icon_opened
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/obj/structure/closet/hydrant //wall mounted fire closet
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name = "fire-safety closet"
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desc = "It's a storage unit for fire-fighting supplies."
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icon_state = "hydrant"
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icon_closed = "hydrant"
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icon_opened = "hydrant_open"
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anchored = 1
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density = 0
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wall_mounted = 1
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/obj/structure/closet/medical_wall //wall mounted medical closet
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name = "first-aid closet"
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desc = "It's wall-mounted storage unit for first aid supplies."
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icon_state = "medical_wall"
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icon_closed = "medical_wall"
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icon_opened = "medical_wall_open"
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anchored = 1
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density = 0
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wall_mounted = 1
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/obj/structure/closet/medical_wall/update_icon()
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if(!opened)
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icon_state = icon_closed
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else
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icon_state = icon_opened
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/obj/structure/closet/toolcloset
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name = "tool closet"
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desc = "It's a storage unit for tools."
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icon_state = "toolcloset"
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icon_closed = "toolcloset"
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icon_opened = "toolclosetopen"
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/obj/structure/closet/radiation
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name = "radiation suit closet"
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desc = "It's a storage unit for rad-protective suits."
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icon_state = "radsuitcloset"
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icon_opened = "toolclosetopen"
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icon_closed = "radsuitcloset"
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/obj/structure/closet/jcloset
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name = "custodial closet"
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desc = "It's a storage unit for janitorial clothes and gear."
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icon_state = "mixed"
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icon_closed = "mixed"
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/obj/structure/closet/lawcloset
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name = "legal closet"
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desc = "It's a storage unit for courtroom apparel and items."
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icon_state = "blue"
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icon_closed = "blue"
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/obj/structure/closet/boxinggloves
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name = "boxing gloves"
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desc = "It's a storage unit for gloves for use in the boxing ring."
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/obj/structure/closet/masks
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name = "mask closet"
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desc = "IT'S A STORAGE UNIT FOR FIGHTER MASKS OLE!"
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/obj/structure/closet/lasertag/red
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name = "red laser tag equipment"
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desc = "It's a storage unit for laser tag equipment."
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icon_state = "red"
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icon_closed = "red"
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/obj/structure/closet/lasertag/blue
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name = "blue laser tag equipment"
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desc = "It's a storage unit for laser tag equipment."
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icon_state = "blue"
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icon_closed = "blue"
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/obj/structure/closet/athletic_mixed
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name = "athletic wardrobe"
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desc = "It's a storage unit for athletic wear."
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icon_state = "mixed"
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icon_closed = "mixed"
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/obj/structure/closet/coffin
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name = "coffin"
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desc = "It's a burial receptacle for the dearly departed."
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icon_state = "coffin"
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icon_closed = "coffin"
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icon_opened = "coffin_open"
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/obj/structure/closet/coffin/update_icon()
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if(!opened)
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icon_state = icon_closed
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else
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icon_state = icon_opened
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/obj/structure/closet/bombcloset
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name = "\improper EOD closet"
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desc = "It's a storage unit for explosion-protective suits."
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icon_state = "bombsuit"
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icon_closed = "bombsuit"
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icon_opened = "bombsuitopen"
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/obj/structure/closet/bombclosetsecurity
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name = "\improper EOD closet"
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desc = "It's a storage unit for explosion-protective suits."
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icon_state = "bombsuitsec"
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icon_closed = "bombsuitsec"
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icon_opened = "bombsuitsecopen"
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/obj/structure/closet/l3closet
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name = "level-3 biohazard suit closet"
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desc = "It's a storage unit for level-3 biohazard gear."
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icon_state = "bio"
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icon_closed = "bio"
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icon_opened = "bioopen"
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/obj/structure/closet/l3closet/general
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icon_state = "bio_general"
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icon_closed = "bio_general"
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icon_opened = "bio_generalopen"
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/obj/structure/closet/l3closet/virology
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icon_state = "bio_virology"
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icon_closed = "bio_virology"
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icon_opened = "bio_virologyopen"
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/obj/structure/closet/l3closet/security
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icon_state = "bio_security"
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icon_closed = "bio_security"
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icon_opened = "bio_securityopen"
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/obj/structure/closet/l3closet/janitor
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icon_state = "bio_janitor"
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icon_closed = "bio_janitor"
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icon_opened = "bio_janitoropen"
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/obj/structure/closet/l3closet/scientist
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icon_state = "bio_scientist"
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icon_closed = "bio_scientist"
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icon_opened = "bio_scientistopen"
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/obj/structure/closet/syndicate
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name = "armoury closet"
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desc = "Why is this here?"
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icon_state = "syndicate"
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icon_closed = "syndicate"
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icon_opened = "syndicateopen"
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/obj/structure/closet/syndicate/personal
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desc = "It's a storage unit for operative gear."
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/obj/structure/closet/syndicate/nuclear
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desc = "It's a storage unit for nuclear-operative gear."
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// Inserting the gimmick clothing stuff here for generic items, IE Tacticool stuff
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/obj/structure/closet/gimmick
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name = "administrative supply closet"
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desc = "It's a storage unit for things that have no right being here."
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icon_state = "syndicate1"
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icon_closed = "syndicate1"
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icon_opened = "syndicate1open"
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anchored = 0
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/obj/structure/closet/gimmick/russian
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name = "russian surplus closet"
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desc = "It's a storage unit for Russian standard-issue surplus."
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icon_state = "syndicate1"
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icon_closed = "syndicate1"
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icon_opened = "syndicate1open"
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/obj/structure/closet/gimmick/tacticool
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name = "tacticool gear closet"
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desc = "It's a storage unit for Tacticool gear."
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icon_state = "syndicate1"
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icon_closed = "syndicate1"
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icon_opened = "syndicate1open"
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/obj/structure/closet/thunderdome
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name = "\improper Thunderdome closet"
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desc = "Everything you need!"
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icon_state = "syndicate"
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icon_closed = "syndicate"
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icon_opened = "syndicateopen"
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anchored = 1
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/obj/structure/closet/thunderdome/tdred
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name = "red-team Thunderdome closet"
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/obj/structure/closet/thunderdome/tdgreen
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name = "green-team Thunderdome closet"
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icon_state = "syndicate1"
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icon_closed = "syndicate1"
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icon_opened = "syndicate1open"
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/obj/structure/closet/malf/suits
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desc = "It's a storage unit for operational gear."
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icon_state = "syndicate"
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icon_closed = "syndicate"
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icon_opened = "syndicateopen"
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/obj/structure/closet/wardrobe
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name = "wardrobe"
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desc = "It's a storage unit for standard-issue Nanotrasen attire."
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icon_state = "blue"
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icon_closed = "blue"
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/obj/structure/closet/wardrobe/black
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name = "black wardrobe"
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icon_state = "black"
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icon_closed = "black"
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/obj/structure/closet/wardrobe/chaplain_black
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name = "chapel wardrobe"
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desc = "It's a storage unit for Nanotrasen-approved religious attire."
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icon_state = "black"
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icon_closed = "black"
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/obj/structure/closet/wardrobe/green
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name = "green wardrobe"
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icon_state = "green"
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icon_closed = "green"
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/obj/structure/closet/wardrobe/mixed
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name = "mixed wardrobe"
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icon_state = "mixed"
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icon_closed = "mixed"
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/obj/structure/closet/wardrobe/orange
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name = "prison wardrobe"
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desc = "It's a storage unit for Nanotrasen-regulation prisoner attire."
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icon_state = "orange"
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icon_closed = "orange"
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/obj/structure/closet/wardrobe/pink
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name = "pink wardrobe"
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icon_state = "pink"
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icon_closed = "pink"
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/obj/structure/closet/wardrobe/red
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name = "security wardrobe"
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icon_state = "red"
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icon_closed = "red"
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/obj/structure/closet/wardrobe/white
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name = "white wardrobe"
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icon_state = "white"
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icon_closed = "white"
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/obj/structure/closet/wardrobe/pjs
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name = "Pajama wardrobe"
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icon_state = "white"
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icon_closed = "white"
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/obj/structure/closet/wardrobe/toxins_white
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name = "toxins wardrobe"
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icon_state = "white"
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icon_closed = "white"
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/obj/structure/closet/wardrobe/robotics_black
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name = "robotics wardrobe"
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icon_state = "black"
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icon_closed = "black"
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/obj/structure/closet/wardrobe/chemistry_white
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name = "chemistry wardrobe"
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icon_state = "white"
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icon_closed = "white"
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/obj/structure/closet/wardrobe/genetics_white
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name = "genetics wardrobe"
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icon_state = "white"
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icon_closed = "white"
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/obj/structure/closet/wardrobe/virology_white
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name = "virology wardrobe"
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icon_state = "white"
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icon_closed = "white"
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/obj/structure/closet/wardrobe/yellow
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name = "yellow wardrobe"
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icon_state = "wardrobe-y"
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icon_closed = "wardrobe-y"
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/obj/structure/closet/wardrobe/engineering_yellow
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name = "engineering wardrobe"
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icon_state = "yellow"
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icon_closed = "yellow"
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/obj/structure/closet/wardrobe/atmospherics_yellow
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name = "atmospherics wardrobe"
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icon_state = "yellow"
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icon_closed = "yellow"
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/obj/structure/closet/wardrobe/grey
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name = "grey wardrobe"
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icon_state = "grey"
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icon_closed = "grey"
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/obj/structure/closet/secure_closet
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name = "secure locker"
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desc = "It's an immobile card-locked storage unit."
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icon = 'icons/obj/closet.dmi'
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icon_state = "secure1"
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density = 1
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opened = 0
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var/locked = 1
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var/broken = 0
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var/large = 1
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icon_closed = "secure"
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var/icon_locked = "secure1"
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icon_opened = "secureopen"
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var/icon_broken = "securebroken"
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var/icon_off = "secureoff"
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wall_mounted = 0 //never solid (You can always pass over it)
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health = 200
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/obj/structure/closet/secure_closet/medical_wall
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name = "First Aid Closet"
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desc = "It's a secure wall-mounted storage unit for first aid supplies."
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icon_state = "medical_wall_locked"
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icon_closed = "medical_wall_unlocked"
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icon_locked = "medical_wall_locked"
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icon_opened = "medical_wall_open"
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icon_broken = "medical_wall_spark"
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icon_off = "medical_wall_off"
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anchored = 1
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density = 0
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wall_mounted = 1
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req_access = list(access_medical)
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/obj/structure/closet/secure_closet/medical_wall/update_icon()
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if(broken)
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icon_state = icon_broken
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else
|
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if(!opened)
|
||||
if(locked)
|
||||
icon_state = icon_locked
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||||
else
|
||||
icon_state = icon_closed
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||||
else
|
||||
icon_state = icon_opened
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/obj/structure/closet/secure_closet/personal
|
||||
desc = "It's a secure locker for personell. The first card swiped gains control."
|
||||
name = "personal closet"
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||||
|
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/obj/structure/closet/secure_closet/personal/cabinet
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||||
icon_state = "cabinetdetective_locked"
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||||
icon_closed = "cabinetdetective"
|
||||
icon_locked = "cabinetdetective_locked"
|
||||
icon_opened = "cabinetdetective_open"
|
||||
icon_broken = "cabinetdetective_broken"
|
||||
icon_off = "cabinetdetective_broken"
|
||||
|
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/obj/structure/closet/secure_closet/personal/cabinet/update_icon()
|
||||
if(broken)
|
||||
icon_state = icon_broken
|
||||
else
|
||||
if(!opened)
|
||||
if(locked)
|
||||
icon_state = icon_locked
|
||||
else
|
||||
icon_state = icon_closed
|
||||
else
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||||
icon_state = icon_opened
|
||||
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||||
/obj/structure/closet/secure_closet/personal/patient
|
||||
name = "patient's closet"
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||||
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||||
/obj/structure/closet/secure_closet/wall
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||||
name = "wall locker"
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||||
req_access = list(access_security)
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||||
icon_state = "wall-locker1"
|
||||
density = 1
|
||||
icon_closed = "wall-locker"
|
||||
icon_locked = "wall-locker1"
|
||||
icon_opened = "wall-lockeropen"
|
||||
icon_broken = "wall-lockerbroken"
|
||||
icon_off = "wall-lockeroff"
|
||||
|
||||
//too small to put a man in
|
||||
large = 0
|
||||
|
||||
/obj/structure/closet/secure_closet/wall/update_icon()
|
||||
if(broken)
|
||||
icon_state = icon_broken
|
||||
else
|
||||
if(!opened)
|
||||
if(locked)
|
||||
icon_state = icon_locked
|
||||
else
|
||||
icon_state = icon_closed
|
||||
else
|
||||
icon_state = icon_opened
|
||||
|
||||
/obj/structure/closet/crate/critter
|
||||
name = "critter crate"
|
||||
desc = "A crate which can sustain life for a while."
|
||||
icon_state = "critter"
|
||||
icon_opened = "critteropen"
|
||||
icon_closed = "critter"
|
||||
@@ -1,139 +0,0 @@
|
||||
//Costume spawner
|
||||
|
||||
/obj/effect/landmark/costume/New() //costume spawner, selects a random subclass and disappears
|
||||
|
||||
var/list/options = typesof(/obj/effect/landmark/costume)
|
||||
var/PICK= options[rand(1,options.len)]
|
||||
new PICK(src.loc)
|
||||
del(src)
|
||||
|
||||
//SUBCLASSES. Spawn a bunch of items and disappear likewise
|
||||
/obj/effect/landmark/costume/chicken/New()
|
||||
new /obj/item/clothing/suit/chickensuit(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/gladiator/New()
|
||||
new /obj/item/clothing/under/gladiator(src.loc)
|
||||
new /obj/item/clothing/head/helmet/gladiator(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/madscientist/New()
|
||||
new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
|
||||
new /obj/item/clothing/head/flatcap(src.loc)
|
||||
new /obj/item/clothing/suit/labcoat/mad(src.loc)
|
||||
new /obj/item/clothing/glasses/gglasses(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/elpresidente/New()
|
||||
new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
|
||||
new /obj/item/clothing/head/flatcap(src.loc)
|
||||
new /obj/item/clothing/mask/cigarette/cigar/havana(src.loc)
|
||||
new /obj/item/clothing/shoes/jackboots(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/nyangirl/New()
|
||||
new /obj/item/clothing/under/schoolgirl(src.loc)
|
||||
new /obj/item/clothing/head/kitty(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/maid/New()
|
||||
new /obj/item/clothing/under/blackskirt(src.loc)
|
||||
var/CHOICE = pick( /obj/item/clothing/head/beret , /obj/item/clothing/head/rabbitears )
|
||||
new CHOICE(src.loc)
|
||||
new /obj/item/clothing/glasses/blindfold(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/butler/New()
|
||||
new /obj/item/clothing/suit/wcoat(src.loc)
|
||||
new /obj/item/clothing/under/suit_jacket(src.loc)
|
||||
new /obj/item/clothing/head/that(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/scratch/New()
|
||||
new /obj/item/clothing/gloves/white(src.loc)
|
||||
new /obj/item/clothing/shoes/white(src.loc)
|
||||
new /obj/item/clothing/under/scratch(src.loc)
|
||||
if (prob(30))
|
||||
new /obj/item/clothing/head/cueball(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/highlander/New()
|
||||
new /obj/item/clothing/under/kilt(src.loc)
|
||||
new /obj/item/clothing/head/beret(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/prig/New()
|
||||
new /obj/item/clothing/suit/wcoat(src.loc)
|
||||
new /obj/item/clothing/glasses/monocle(src.loc)
|
||||
var/CHOICE= pick( /obj/item/clothing/head/bowler, /obj/item/clothing/head/that)
|
||||
new CHOICE(src.loc)
|
||||
new /obj/item/clothing/shoes/black(src.loc)
|
||||
new /obj/item/weapon/cane(src.loc)
|
||||
new /obj/item/clothing/under/sl_suit(src.loc)
|
||||
new /obj/item/clothing/mask/fakemoustache(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/plaguedoctor/New()
|
||||
new /obj/item/clothing/suit/bio_suit/plaguedoctorsuit(src.loc)
|
||||
new /obj/item/clothing/head/plaguedoctorhat(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/nightowl/New()
|
||||
new /obj/item/clothing/under/owl(src.loc)
|
||||
new /obj/item/clothing/mask/owl_mask(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/waiter/New()
|
||||
new /obj/item/clothing/under/waiter(src.loc)
|
||||
var/CHOICE= pick( /obj/item/clothing/head/kitty, /obj/item/clothing/head/rabbitears)
|
||||
new CHOICE(src.loc)
|
||||
new /obj/item/clothing/suit/apron(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/pirate/New()
|
||||
new /obj/item/clothing/under/pirate(src.loc)
|
||||
new /obj/item/clothing/suit/pirate(src.loc)
|
||||
var/CHOICE = pick( /obj/item/clothing/head/pirate , /obj/item/clothing/head/bandana )
|
||||
new CHOICE(src.loc)
|
||||
new /obj/item/clothing/glasses/eyepatch(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/commie/New()
|
||||
new /obj/item/clothing/under/soviet(src.loc)
|
||||
new /obj/item/clothing/head/ushanka(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/imperium_monk/New()
|
||||
new /obj/item/clothing/suit/imperium_monk(src.loc)
|
||||
if (prob(25))
|
||||
new /obj/item/clothing/mask/gas/cyborg(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/holiday_priest/New()
|
||||
new /obj/item/clothing/suit/holidaypriest(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/marisawizard/fake/New()
|
||||
new /obj/item/clothing/head/wizard/marisa/fake(src.loc)
|
||||
new/obj/item/clothing/suit/wizrobe/marisa/fake(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/fakewizard/New()
|
||||
new /obj/item/clothing/suit/wizrobe/fake(src.loc)
|
||||
new /obj/item/clothing/head/wizard/fake(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/sexyclown/New()
|
||||
new /obj/item/clothing/mask/gas/sexyclown(src.loc)
|
||||
new /obj/item/clothing/under/sexyclown(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/sexymime/New()
|
||||
new /obj/item/clothing/mask/gas/sexymime(src.loc)
|
||||
new /obj/item/clothing/under/sexymime(src.loc)
|
||||
del(src)
|
||||
|
||||
///obj/effect/landmark/costume/hidden/master/New()
|
||||
// var/list/templist = list()
|
||||
// templist += src
|
||||
// for(var/obj/effect/landmark/costume/hidden/H in z1
|
||||
@@ -1,310 +0,0 @@
|
||||
/obj/effect/decal/remains/human
|
||||
name = "remains"
|
||||
desc = "They look like human remains. They have a strange aura about them."
|
||||
gender = PLURAL
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "remains"
|
||||
anchored = 1
|
||||
|
||||
/obj/effect/decal/remains/xeno
|
||||
name = "remains"
|
||||
desc = "They look like the remains of something... alien. They have a strange aura about them."
|
||||
gender = PLURAL
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "remainsxeno"
|
||||
anchored = 1
|
||||
|
||||
/obj/effect/decal/remains/robot
|
||||
name = "remains"
|
||||
desc = "They look like the remains of something mechanical. They have a strange aura about them."
|
||||
gender = PLURAL
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "remainsrobot"
|
||||
anchored = 1
|
||||
|
||||
/obj/effect/decal/point
|
||||
name = "arrow"
|
||||
desc = "It's an arrow hanging in mid-air. There may be a wizard about."
|
||||
icon = 'icons/mob/screen1.dmi'
|
||||
icon_state = "arrow"
|
||||
layer = 16.0
|
||||
anchored = 1
|
||||
|
||||
/obj/effect/decal/cleanable
|
||||
var/list/random_icon_states = list()
|
||||
|
||||
//HUMANS
|
||||
|
||||
/obj/effect/decal/cleanable/ash
|
||||
name = "ashes"
|
||||
desc = "Ashes to ashes, dust to dust, and into space."
|
||||
gender = PLURAL
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "ash"
|
||||
anchored = 1
|
||||
|
||||
/obj/effect/decal/cleanable/blood
|
||||
name = "blood"
|
||||
desc = "It's red and gooey. Perhaps it's the chef's cooking?"
|
||||
gender = PLURAL
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "floor1"
|
||||
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
|
||||
var/list/viruses = list()
|
||||
blood_DNA = list()
|
||||
//var/datum/disease2/disease/virus2 = null
|
||||
|
||||
/obj/effect/decal/cleanable/blood/Del()
|
||||
for(var/datum/disease/D in viruses)
|
||||
D.cure(0)
|
||||
..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/New()
|
||||
..()
|
||||
if(istype(src, /obj/effect/decal/cleanable/blood/gibs))
|
||||
return
|
||||
if(src.loc && isturf(src.loc))
|
||||
for(var/obj/effect/decal/cleanable/blood/B in src.loc)
|
||||
if(B != src)
|
||||
del(B)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/splatter
|
||||
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/tracks
|
||||
icon_state = "tracks"
|
||||
desc = "They look like tracks left by wheels."
|
||||
gender = PLURAL
|
||||
random_icon_states = null
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs
|
||||
name = "gibs"
|
||||
desc = "They look bloody and gruesome."
|
||||
gender = PLURAL
|
||||
density = 0
|
||||
anchored = 0
|
||||
layer = 2
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "gibbl5"
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
|
||||
//ALIENS
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood
|
||||
name = "xeno blood"
|
||||
desc = "It's green and acidic. It looks like... <i>blood?</i>"
|
||||
gender = PLURAL
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "xfloor1"
|
||||
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
|
||||
var/list/viruses = list()
|
||||
blood_DNA = list()
|
||||
|
||||
Del()
|
||||
for(var/datum/disease/D in viruses)
|
||||
D.cure(0)
|
||||
..()
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xsplatter
|
||||
random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs
|
||||
name = "xeno gibs"
|
||||
desc = "Gnarly..."
|
||||
gender = PLURAL
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "xgib1"
|
||||
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/up
|
||||
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/down
|
||||
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/body
|
||||
random_icon_states = list("xgibhead", "xgibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/limb
|
||||
random_icon_states = list("xgibleg", "xgibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/core
|
||||
random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/xtracks
|
||||
icon_state = "xtracks"
|
||||
random_icon_states = null
|
||||
|
||||
//ROBOTS
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris
|
||||
name = "robot debris"
|
||||
desc = "It's a useless heap of junk... <i>or is it?</i>"
|
||||
gender = PLURAL
|
||||
density = 0
|
||||
anchored = 0
|
||||
layer = 2
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "gib1"
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/limb
|
||||
random_icon_states = list("gibarm", "gibleg")
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1") //2:7 is close enough to 1:4
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1") //2:7 is close enough to 1:4
|
||||
|
||||
/obj/effect/decal/cleanable/oil
|
||||
name = "motor oil"
|
||||
desc = "It's black and greasy. Looks like Beepsky made another mess."
|
||||
gender = PLURAL
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "floor1"
|
||||
var/viruses = list()
|
||||
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
|
||||
|
||||
Del()
|
||||
for(var/datum/disease/D in viruses)
|
||||
D.cure(0)
|
||||
..()
|
||||
|
||||
/obj/effect/decal/cleanable/oil/streak
|
||||
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
|
||||
|
||||
//OTHER
|
||||
|
||||
/obj/effect/decal/cleanable/generic
|
||||
name = "clutter"
|
||||
desc = "Someone should clean that up."
|
||||
gender = PLURAL
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "shards"
|
||||
|
||||
/obj/effect/decal/cleanable/dirt
|
||||
name = "dirt"
|
||||
desc = "Someone should clean that up."
|
||||
gender = PLURAL
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "dirt"
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow
|
||||
name = "glowing goo"
|
||||
desc = "Jeez. I hope that's not for lunch."
|
||||
gender = PLURAL
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
luminosity = 1
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "greenglow"
|
||||
|
||||
/obj/effect/decal/cleanable/cobweb
|
||||
name = "cobweb"
|
||||
desc = "Somebody should remove that."
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 3
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "cobweb1"
|
||||
|
||||
/obj/effect/decal/cleanable/molten_item
|
||||
name = "gooey grey mass"
|
||||
desc = "It looks like a melted... something."
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 3
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "molten"
|
||||
|
||||
/obj/effect/decal/cleanable/cobweb2
|
||||
name = "cobweb"
|
||||
desc = "Somebody should remove that."
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 3
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "cobweb2"
|
||||
|
||||
// Used for spray that you spray at walls, tables, hydrovats etc
|
||||
/obj/effect/decal/spraystill
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 50
|
||||
|
||||
//Vomit (sorry)
|
||||
/obj/effect/decal/cleanable/vomit
|
||||
name = "vomit"
|
||||
desc = "Gosh, how unpleasant."
|
||||
gender = PLURAL
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "vomit_1"
|
||||
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
|
||||
var/list/viruses = list()
|
||||
|
||||
Del()
|
||||
for(var/datum/disease/D in viruses)
|
||||
D.cure(0)
|
||||
..()
|
||||
|
||||
/obj/effect/decal/cleanable/tomato_smudge
|
||||
name = "tomato smudge"
|
||||
desc = "It's red."
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
|
||||
|
||||
/obj/effect/decal/cleanable/egg_smudge
|
||||
name = "smashed egg"
|
||||
desc = "Seems like this one won't hatch."
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
|
||||
|
||||
/obj/effect/decal/cleanable/pie_smudge //honk
|
||||
name = "smashed pie"
|
||||
desc = "It's pie cream from a cream pie."
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
random_icon_states = list("smashed_pie")
|
||||
@@ -1,40 +0,0 @@
|
||||
/obj/structure/window
|
||||
name = "window"
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
desc = "A window."
|
||||
density = 1
|
||||
layer = 3.2//Just above doors
|
||||
var/health = 14.0
|
||||
var/ini_dir = null
|
||||
var/state = 0
|
||||
var/reinf = 0
|
||||
var/silicate = 0 // number of units of silicate
|
||||
var/icon/silicateIcon = null // the silicated icon
|
||||
pressure_resistance = 4*ONE_ATMOSPHERE
|
||||
anchored = 1.0
|
||||
flags = ON_BORDER
|
||||
|
||||
// Prefab windows to make it easy...
|
||||
|
||||
|
||||
|
||||
// Basic
|
||||
|
||||
/obj/structure/window/basic
|
||||
icon_state = "window"
|
||||
|
||||
// Reinforced
|
||||
|
||||
/obj/structure/window/reinforced
|
||||
reinf = 1
|
||||
icon_state = "rwindow"
|
||||
name = "reinforced window"
|
||||
|
||||
/obj/structure/window/reinforced/tinted
|
||||
name = "tinted window"
|
||||
icon_state = "twindow"
|
||||
opacity = 1
|
||||
|
||||
/obj/structure/window/reinforced/tinted/frosted
|
||||
icon_state = "fwindow"
|
||||
name = "frosted window"
|
||||
61
code/game/objects/effects/decals/Cleanable/aliens.dm
Normal file
61
code/game/objects/effects/decals/Cleanable/aliens.dm
Normal file
@@ -0,0 +1,61 @@
|
||||
// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood
|
||||
name = "xeno blood"
|
||||
desc = "It's green and acidic. It looks like... <i>blood?</i>"
|
||||
gender = PLURAL
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "xfloor1"
|
||||
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
|
||||
var/list/viruses = list()
|
||||
blood_DNA = list()
|
||||
|
||||
Del()
|
||||
for(var/datum/disease/D in viruses)
|
||||
D.cure(0)
|
||||
..()
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/proc/streak(var/list/directions)
|
||||
spawn (0)
|
||||
var/direction = pick(directions)
|
||||
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
|
||||
sleep(3)
|
||||
if (i > 0)
|
||||
var/obj/effect/decal/cleanable/xenoblood/b = new /obj/effect/decal/cleanable/xenoblood/xsplatter(src.loc)
|
||||
for(var/datum/disease/D in src.viruses)
|
||||
b.viruses += D
|
||||
if (step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xsplatter
|
||||
random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs
|
||||
name = "xeno gibs"
|
||||
desc = "Gnarly..."
|
||||
gender = PLURAL
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "xgib1"
|
||||
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/up
|
||||
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/down
|
||||
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/body
|
||||
random_icon_states = list("xgibhead", "xgibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/limb
|
||||
random_icon_states = list("xgibleg", "xgibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/core
|
||||
random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/xtracks
|
||||
icon_state = "xtracks"
|
||||
random_icon_states = null
|
||||
74
code/game/objects/effects/decals/Cleanable/humans.dm
Normal file
74
code/game/objects/effects/decals/Cleanable/humans.dm
Normal file
@@ -0,0 +1,74 @@
|
||||
/obj/effect/decal/cleanable/blood
|
||||
name = "blood"
|
||||
desc = "It's red and gooey. Perhaps it's the chef's cooking?"
|
||||
gender = PLURAL
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "floor1"
|
||||
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
|
||||
var/list/viruses = list()
|
||||
blood_DNA = list()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/Del()
|
||||
for(var/datum/disease/D in viruses)
|
||||
D.cure(0)
|
||||
..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/New()
|
||||
..()
|
||||
if(istype(src, /obj/effect/decal/cleanable/blood/gibs))
|
||||
return
|
||||
if(src.loc && isturf(src.loc))
|
||||
for(var/obj/effect/decal/cleanable/blood/B in src.loc)
|
||||
if(B != src)
|
||||
del(B)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/splatter
|
||||
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/tracks
|
||||
icon_state = "tracks"
|
||||
desc = "They look like tracks left by wheels."
|
||||
gender = PLURAL
|
||||
random_icon_states = null
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs
|
||||
name = "gibs"
|
||||
desc = "They look bloody and gruesome."
|
||||
gender = PLURAL
|
||||
density = 0
|
||||
anchored = 0
|
||||
layer = 2
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "gibbl5"
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/body
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/limb
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/core
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/proc/streak(var/list/directions)
|
||||
spawn (0)
|
||||
var/direction = pick(directions)
|
||||
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
|
||||
sleep(3)
|
||||
if (i > 0)
|
||||
var/obj/effect/decal/cleanable/blood/b = new /obj/effect/decal/cleanable/blood/splatter(src.loc)
|
||||
for(var/datum/disease/D in src.viruses)
|
||||
b.viruses += D
|
||||
if (step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
117
code/game/objects/effects/decals/Cleanable/misc.dm
Normal file
117
code/game/objects/effects/decals/Cleanable/misc.dm
Normal file
@@ -0,0 +1,117 @@
|
||||
/obj/effect/decal/cleanable/generic
|
||||
name = "clutter"
|
||||
desc = "Someone should clean that up."
|
||||
gender = PLURAL
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "shards"
|
||||
|
||||
/obj/effect/decal/cleanable/ash
|
||||
name = "ashes"
|
||||
desc = "Ashes to ashes, dust to dust, and into space."
|
||||
gender = PLURAL
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "ash"
|
||||
anchored = 1
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow
|
||||
|
||||
New()
|
||||
..()
|
||||
spawn(1200)// 2 minutes
|
||||
del(src)
|
||||
|
||||
/obj/effect/decal/cleanable/dirt
|
||||
name = "dirt"
|
||||
desc = "Someone should clean that up."
|
||||
gender = PLURAL
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "dirt"
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow
|
||||
name = "glowing goo"
|
||||
desc = "Jeez. I hope that's not for lunch."
|
||||
gender = PLURAL
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
luminosity = 1
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "greenglow"
|
||||
|
||||
/obj/effect/decal/cleanable/cobweb
|
||||
name = "cobweb"
|
||||
desc = "Somebody should remove that."
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 3
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "cobweb1"
|
||||
|
||||
/obj/effect/decal/cleanable/molten_item
|
||||
name = "gooey grey mass"
|
||||
desc = "It looks like a melted... something."
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 3
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "molten"
|
||||
|
||||
/obj/effect/decal/cleanable/cobweb2
|
||||
name = "cobweb"
|
||||
desc = "Somebody should remove that."
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 3
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "cobweb2"
|
||||
|
||||
//Vomit (sorry)
|
||||
/obj/effect/decal/cleanable/vomit
|
||||
name = "vomit"
|
||||
desc = "Gosh, how unpleasant."
|
||||
gender = PLURAL
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "vomit_1"
|
||||
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
|
||||
var/list/viruses = list()
|
||||
|
||||
Del()
|
||||
for(var/datum/disease/D in viruses)
|
||||
D.cure(0)
|
||||
..()
|
||||
|
||||
/obj/effect/decal/cleanable/tomato_smudge
|
||||
name = "tomato smudge"
|
||||
desc = "It's red."
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
|
||||
|
||||
/obj/effect/decal/cleanable/egg_smudge
|
||||
name = "smashed egg"
|
||||
desc = "Seems like this one won't hatch."
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
|
||||
|
||||
/obj/effect/decal/cleanable/pie_smudge //honk
|
||||
name = "smashed pie"
|
||||
desc = "It's pie cream from a cream pie."
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
random_icon_states = list("smashed_pie")
|
||||
57
code/game/objects/effects/decals/Cleanable/robots.dm
Normal file
57
code/game/objects/effects/decals/Cleanable/robots.dm
Normal file
@@ -0,0 +1,57 @@
|
||||
// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris
|
||||
name = "robot debris"
|
||||
desc = "It's a useless heap of junk... <i>or is it?</i>"
|
||||
gender = PLURAL
|
||||
density = 0
|
||||
anchored = 0
|
||||
layer = 2
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "gib1"
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/proc/streak(var/list/directions)
|
||||
spawn (0)
|
||||
var/direction = pick(directions)
|
||||
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
|
||||
sleep(3)
|
||||
if (i > 0)
|
||||
if (prob(40))
|
||||
/*var/obj/effect/decal/cleanable/oil/o =*/
|
||||
new /obj/effect/decal/cleanable/oil/streak(src.loc)
|
||||
else if (prob(10))
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
if (step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/limb
|
||||
random_icon_states = list("gibarm", "gibleg")
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1") //2:7 is close enough to 1:4
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1") //2:7 is close enough to 1:4
|
||||
|
||||
/obj/effect/decal/cleanable/oil
|
||||
name = "motor oil"
|
||||
desc = "It's black and greasy. Looks like Beepsky made another mess."
|
||||
gender = PLURAL
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "floor1"
|
||||
var/viruses = list()
|
||||
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
|
||||
|
||||
Del()
|
||||
for(var/datum/disease/D in viruses)
|
||||
D.cure(0)
|
||||
..()
|
||||
|
||||
/obj/effect/decal/cleanable/oil/streak
|
||||
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
|
||||
@@ -1,64 +0,0 @@
|
||||
/obj/effect/decal/cleanable/New()
|
||||
if (random_icon_states && length(src.random_icon_states) > 0)
|
||||
src.icon_state = pick(src.random_icon_states)
|
||||
..()
|
||||
/*
|
||||
/obj/effect/decal/cleanable/blood/burn(fi_amount)
|
||||
if(fi_amount > 900000.0)
|
||||
src.virus = null
|
||||
sleep(11)
|
||||
del(src)
|
||||
return
|
||||
*/
|
||||
|
||||
//Gibs.spread proc in gibs.dm
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/proc/streak(var/list/directions)
|
||||
spawn (0)
|
||||
var/direction = pick(directions)
|
||||
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
|
||||
sleep(3)
|
||||
if (i > 0)
|
||||
var/obj/effect/decal/cleanable/blood/b = new /obj/effect/decal/cleanable/blood/splatter(src.loc)
|
||||
for(var/datum/disease/D in src.viruses)
|
||||
b.viruses += D
|
||||
if (step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/proc/streak(var/list/directions)
|
||||
spawn (0)
|
||||
var/direction = pick(directions)
|
||||
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
|
||||
sleep(3)
|
||||
if (i > 0)
|
||||
var/obj/effect/decal/cleanable/xenoblood/b = new /obj/effect/decal/cleanable/xenoblood/xsplatter(src.loc)
|
||||
for(var/datum/disease/D in src.viruses)
|
||||
b.viruses += D
|
||||
if (step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/proc/streak(var/list/directions)
|
||||
spawn (0)
|
||||
var/direction = pick(directions)
|
||||
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
|
||||
sleep(3)
|
||||
if (i > 0)
|
||||
if (prob(40))
|
||||
/*var/obj/effect/decal/cleanable/oil/o =*/
|
||||
new /obj/effect/decal/cleanable/oil/streak(src.loc)
|
||||
else if (prob(10))
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
if (step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
|
||||
// not a great place for it, but as good as any
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow
|
||||
|
||||
New()
|
||||
..()
|
||||
spawn(1200) // 2 minutes
|
||||
del(src)
|
||||
7
code/game/objects/effects/decals/cleanable.dm
Normal file
7
code/game/objects/effects/decals/cleanable.dm
Normal file
@@ -0,0 +1,7 @@
|
||||
/obj/effect/decal/cleanable
|
||||
var/list/random_icon_states = list()
|
||||
|
||||
/obj/effect/decal/cleanable/New()
|
||||
if (random_icon_states && length(src.random_icon_states) > 0)
|
||||
src.icon_state = pick(src.random_icon_states)
|
||||
..()
|
||||
13
code/game/objects/effects/decals/misc.dm
Normal file
13
code/game/objects/effects/decals/misc.dm
Normal file
@@ -0,0 +1,13 @@
|
||||
/obj/effect/decal/point
|
||||
name = "arrow"
|
||||
desc = "It's an arrow hanging in mid-air. There may be a wizard about."
|
||||
icon = 'icons/mob/screen1.dmi'
|
||||
icon_state = "arrow"
|
||||
layer = 16.0
|
||||
anchored = 1
|
||||
|
||||
// Used for spray that you spray at walls, tables, hydrovats etc
|
||||
/obj/effect/decal/spraystill
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 50
|
||||
23
code/game/objects/effects/decals/remains.dm
Normal file
23
code/game/objects/effects/decals/remains.dm
Normal file
@@ -0,0 +1,23 @@
|
||||
/obj/effect/decal/remains/human
|
||||
name = "remains"
|
||||
desc = "They look like human remains. They have a strange aura about them."
|
||||
gender = PLURAL
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "remains"
|
||||
anchored = 1
|
||||
|
||||
/obj/effect/decal/remains/xeno
|
||||
name = "remains"
|
||||
desc = "They look like the remains of something... alien. They have a strange aura about them."
|
||||
gender = PLURAL
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "remainsxeno"
|
||||
anchored = 1
|
||||
|
||||
/obj/effect/decal/remains/robot
|
||||
name = "remains"
|
||||
desc = "They look like the remains of something mechanical. They have a strange aura about them."
|
||||
gender = PLURAL
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "remainsrobot"
|
||||
anchored = 1
|
||||
@@ -9,4 +9,140 @@
|
||||
name = "start"
|
||||
icon = 'icons/mob/screen1.dmi'
|
||||
icon_state = "x"
|
||||
anchored = 1.0
|
||||
anchored = 1.0
|
||||
|
||||
|
||||
//Costume spawner landmarks
|
||||
|
||||
/obj/effect/landmark/costume/New() //costume spawner, selects a random subclass and disappears
|
||||
|
||||
var/list/options = typesof(/obj/effect/landmark/costume)
|
||||
var/PICK= options[rand(1,options.len)]
|
||||
new PICK(src.loc)
|
||||
del(src)
|
||||
|
||||
//SUBCLASSES. Spawn a bunch of items and disappear likewise
|
||||
/obj/effect/landmark/costume/chicken/New()
|
||||
new /obj/item/clothing/suit/chickensuit(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/gladiator/New()
|
||||
new /obj/item/clothing/under/gladiator(src.loc)
|
||||
new /obj/item/clothing/head/helmet/gladiator(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/madscientist/New()
|
||||
new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
|
||||
new /obj/item/clothing/head/flatcap(src.loc)
|
||||
new /obj/item/clothing/suit/labcoat/mad(src.loc)
|
||||
new /obj/item/clothing/glasses/gglasses(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/elpresidente/New()
|
||||
new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
|
||||
new /obj/item/clothing/head/flatcap(src.loc)
|
||||
new /obj/item/clothing/mask/cigarette/cigar/havana(src.loc)
|
||||
new /obj/item/clothing/shoes/jackboots(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/nyangirl/New()
|
||||
new /obj/item/clothing/under/schoolgirl(src.loc)
|
||||
new /obj/item/clothing/head/kitty(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/maid/New()
|
||||
new /obj/item/clothing/under/blackskirt(src.loc)
|
||||
var/CHOICE = pick( /obj/item/clothing/head/beret , /obj/item/clothing/head/rabbitears )
|
||||
new CHOICE(src.loc)
|
||||
new /obj/item/clothing/glasses/blindfold(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/butler/New()
|
||||
new /obj/item/clothing/suit/wcoat(src.loc)
|
||||
new /obj/item/clothing/under/suit_jacket(src.loc)
|
||||
new /obj/item/clothing/head/that(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/scratch/New()
|
||||
new /obj/item/clothing/gloves/white(src.loc)
|
||||
new /obj/item/clothing/shoes/white(src.loc)
|
||||
new /obj/item/clothing/under/scratch(src.loc)
|
||||
if (prob(30))
|
||||
new /obj/item/clothing/head/cueball(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/highlander/New()
|
||||
new /obj/item/clothing/under/kilt(src.loc)
|
||||
new /obj/item/clothing/head/beret(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/prig/New()
|
||||
new /obj/item/clothing/suit/wcoat(src.loc)
|
||||
new /obj/item/clothing/glasses/monocle(src.loc)
|
||||
var/CHOICE= pick( /obj/item/clothing/head/bowler, /obj/item/clothing/head/that)
|
||||
new CHOICE(src.loc)
|
||||
new /obj/item/clothing/shoes/black(src.loc)
|
||||
new /obj/item/weapon/cane(src.loc)
|
||||
new /obj/item/clothing/under/sl_suit(src.loc)
|
||||
new /obj/item/clothing/mask/fakemoustache(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/plaguedoctor/New()
|
||||
new /obj/item/clothing/suit/bio_suit/plaguedoctorsuit(src.loc)
|
||||
new /obj/item/clothing/head/plaguedoctorhat(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/nightowl/New()
|
||||
new /obj/item/clothing/under/owl(src.loc)
|
||||
new /obj/item/clothing/mask/owl_mask(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/waiter/New()
|
||||
new /obj/item/clothing/under/waiter(src.loc)
|
||||
var/CHOICE= pick( /obj/item/clothing/head/kitty, /obj/item/clothing/head/rabbitears)
|
||||
new CHOICE(src.loc)
|
||||
new /obj/item/clothing/suit/apron(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/pirate/New()
|
||||
new /obj/item/clothing/under/pirate(src.loc)
|
||||
new /obj/item/clothing/suit/pirate(src.loc)
|
||||
var/CHOICE = pick( /obj/item/clothing/head/pirate , /obj/item/clothing/head/bandana )
|
||||
new CHOICE(src.loc)
|
||||
new /obj/item/clothing/glasses/eyepatch(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/commie/New()
|
||||
new /obj/item/clothing/under/soviet(src.loc)
|
||||
new /obj/item/clothing/head/ushanka(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/imperium_monk/New()
|
||||
new /obj/item/clothing/suit/imperium_monk(src.loc)
|
||||
if (prob(25))
|
||||
new /obj/item/clothing/mask/gas/cyborg(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/holiday_priest/New()
|
||||
new /obj/item/clothing/suit/holidaypriest(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/marisawizard/fake/New()
|
||||
new /obj/item/clothing/head/wizard/marisa/fake(src.loc)
|
||||
new/obj/item/clothing/suit/wizrobe/marisa/fake(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/fakewizard/New()
|
||||
new /obj/item/clothing/suit/wizrobe/fake(src.loc)
|
||||
new /obj/item/clothing/head/wizard/fake(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/sexyclown/New()
|
||||
new /obj/item/clothing/mask/gas/sexyclown(src.loc)
|
||||
new /obj/item/clothing/under/sexyclown(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/landmark/costume/sexymime/New()
|
||||
new /obj/item/clothing/mask/gas/sexymime(src.loc)
|
||||
new /obj/item/clothing/under/sexymime(src.loc)
|
||||
del(src)
|
||||
8
code/game/objects/effects/misc.dm
Normal file
8
code/game/objects/effects/misc.dm
Normal file
@@ -0,0 +1,8 @@
|
||||
//The effect when you wrap a dead body in gift wrap
|
||||
/obj/effect/spresent
|
||||
name = "strange present"
|
||||
desc = "It's a ... present?"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "strangepresent"
|
||||
density = 1
|
||||
anchored = 0
|
||||
@@ -1,3 +1,20 @@
|
||||
/obj/structure/closet
|
||||
name = "closet"
|
||||
desc = "It's a basic storage unit."
|
||||
icon = 'icons/obj/closet.dmi'
|
||||
icon_state = "closed"
|
||||
density = 1
|
||||
flags = FPRINT
|
||||
var/icon_closed = "closed"
|
||||
var/icon_opened = "open"
|
||||
var/opened = 0
|
||||
var/welded = 0
|
||||
var/wall_mounted = 0 //never solid (You can always pass over it)
|
||||
var/health = 100
|
||||
var/lastbang
|
||||
var/storage_capacity = 20 //This is so that someone can't pack hundreds of items in a locker/crate
|
||||
//then open it in a populated area to crash clients.
|
||||
|
||||
/obj/structure/closet/alter_health()
|
||||
return get_turf(src)
|
||||
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
/obj/structure/closet/bombcloset/New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/clothing/suit/bomb_suit( src )
|
||||
new /obj/item/clothing/under/color/black( src )
|
||||
new /obj/item/clothing/shoes/black( src )
|
||||
new /obj/item/clothing/head/bomb_hood( src )
|
||||
|
||||
/obj/structure/closet/bombclosetsecurity/New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/clothing/suit/bomb_suit/security( src )
|
||||
new /obj/item/clothing/under/rank/security( src )
|
||||
new /obj/item/clothing/shoes/brown( src )
|
||||
new /obj/item/clothing/head/bomb_hood/security( src )
|
||||
@@ -0,0 +1,12 @@
|
||||
/obj/structure/closet/coffin
|
||||
name = "coffin"
|
||||
desc = "It's a burial receptacle for the dearly departed."
|
||||
icon_state = "coffin"
|
||||
icon_closed = "coffin"
|
||||
icon_opened = "coffin_open"
|
||||
|
||||
/obj/structure/closet/coffin/update_icon()
|
||||
if(!opened)
|
||||
icon_state = icon_closed
|
||||
else
|
||||
icon_state = icon_opened
|
||||
@@ -0,0 +1,6 @@
|
||||
/obj/structure/closet/crate/critter
|
||||
name = "critter crate"
|
||||
desc = "A crate which can sustain life for a while."
|
||||
icon_state = "critter"
|
||||
icon_opened = "critteropen"
|
||||
icon_closed = "critter"
|
||||
@@ -1,37 +0,0 @@
|
||||
/obj/structure/closet/emcloset/New()
|
||||
..()
|
||||
|
||||
if (prob(40))
|
||||
new /obj/item/weapon/storage/toolbox/emergency(src)
|
||||
|
||||
switch (pickweight(list("small" = 40, "aid" = 25, "tank" = 20, "both" = 10, "nothing" = 4, "delete" = 1)))
|
||||
if ("small")
|
||||
new /obj/item/weapon/tank/emergency_oxygen(src)
|
||||
new /obj/item/weapon/tank/emergency_oxygen(src)
|
||||
|
||||
if ("aid")
|
||||
new /obj/item/weapon/tank/emergency_oxygen(src)
|
||||
new /obj/item/weapon/storage/firstaid/o2(src)
|
||||
|
||||
if ("tank")
|
||||
new /obj/item/weapon/tank/air(src)
|
||||
|
||||
if ("both")
|
||||
new /obj/item/weapon/tank/emergency_oxygen(src)
|
||||
new /obj/item/clothing/mask/breath(src)
|
||||
|
||||
if ("nothing")
|
||||
// doot
|
||||
|
||||
// teehee
|
||||
if ("delete")
|
||||
del(src)
|
||||
|
||||
//If you want to re-add fire, just add "fire" = 15 to the pick list.
|
||||
/*if ("fire")
|
||||
new /obj/structure/closet/firecloset(src.loc)
|
||||
del(src)*/
|
||||
|
||||
/obj/structure/closet/emcloset/legacy/New()
|
||||
new /obj/item/weapon/tank/oxygen(src)
|
||||
new /obj/item/clothing/mask/gas(src)
|
||||
@@ -1,78 +0,0 @@
|
||||
/obj/structure/closet/firecloset/full/New()
|
||||
..()
|
||||
sleep(4)
|
||||
contents = list()
|
||||
|
||||
new /obj/item/clothing/suit/fire/firefighter(src)
|
||||
new /obj/item/clothing/mask/gas(src)
|
||||
new /obj/item/device/flashlight(src)
|
||||
new /obj/item/weapon/tank/oxygen/red(src)
|
||||
new /obj/item/weapon/extinguisher(src)
|
||||
new /obj/item/clothing/head/hardhat/red(src)
|
||||
|
||||
/obj/structure/closet/firecloset/New()
|
||||
..()
|
||||
|
||||
new /obj/item/clothing/suit/fire/firefighter(src)
|
||||
new /obj/item/clothing/mask/gas(src)
|
||||
new /obj/item/weapon/tank/oxygen/red(src)
|
||||
new /obj/item/weapon/extinguisher(src)
|
||||
new /obj/item/clothing/head/hardhat/red(src)
|
||||
|
||||
/*switch (pickweight(list("nothing" = 5, "bare-bones" = 35, "basic" = 40, "pickpocketed" = 10, "untouched" = 10)))
|
||||
if ("nothing")
|
||||
//better luck next time
|
||||
if ("bare-bones")
|
||||
new /obj/item/weapon/extinguisher(src)
|
||||
if ("basic")
|
||||
new /obj/item/clothing/mask/breath(src)
|
||||
new /obj/item/weapon/tank/emergency_oxygen(src)
|
||||
new /obj/item/weapon/extinguisher(src)
|
||||
if ("pickpocketed") //suit got stolen
|
||||
new /obj/item/clothing/mask/breath(src)
|
||||
new /obj/item/weapon/tank/oxygen(src)
|
||||
new /obj/item/weapon/extinguisher(src)
|
||||
new /obj/item/clothing/head/helmet/hardhat/red(src)
|
||||
if ("untouched")
|
||||
new /obj/item/clothing/mask/breath(src)
|
||||
new /obj/item/weapon/tank/oxygen(src)
|
||||
new /obj/item/weapon/extinguisher(src)
|
||||
new /obj/item/clothing/suit/fire/firefighter(src)
|
||||
new /obj/item/clothing/head/helmet/hardhat/red(src)*/
|
||||
|
||||
/obj/structure/closet/toolcloset/New()
|
||||
if(prob(40))
|
||||
new /obj/item/clothing/suit/hazardvest(src)
|
||||
if(prob(70))
|
||||
new /obj/item/device/flashlight(src)
|
||||
if(prob(70))
|
||||
new /obj/item/weapon/screwdriver(src)
|
||||
if(prob(70))
|
||||
new /obj/item/weapon/wrench(src)
|
||||
if(prob(70))
|
||||
new /obj/item/weapon/weldingtool(src)
|
||||
if(prob(70))
|
||||
new /obj/item/weapon/crowbar(src)
|
||||
if(prob(70))
|
||||
new /obj/item/weapon/wirecutters(src)
|
||||
if(prob(70))
|
||||
new /obj/item/device/t_scanner(src)
|
||||
if(prob(20))
|
||||
new /obj/item/weapon/storage/belt/utility(src)
|
||||
if(prob(30))
|
||||
new /obj/item/weapon/cable_coil/random(src)
|
||||
if(prob(30))
|
||||
new /obj/item/weapon/cable_coil/random(src)
|
||||
if(prob(30))
|
||||
new /obj/item/weapon/cable_coil/random(src)
|
||||
if(prob(20))
|
||||
new /obj/item/device/multitool(src)
|
||||
if(prob(5))
|
||||
new /obj/item/clothing/gloves/yellow(src)
|
||||
if(prob(40))
|
||||
new /obj/item/clothing/head/hardhat(src)
|
||||
|
||||
/obj/structure/closet/radiation/New()
|
||||
..()
|
||||
new /obj/item/clothing/suit/radiation(src)
|
||||
new /obj/item/clothing/head/radiation(src)
|
||||
@@ -1,3 +1,9 @@
|
||||
/obj/structure/closet/athletic_mixed
|
||||
name = "athletic wardrobe"
|
||||
desc = "It's a storage unit for athletic wear."
|
||||
icon_state = "mixed"
|
||||
icon_closed = "mixed"
|
||||
|
||||
/obj/structure/closet/athletic_mixed/New()
|
||||
..()
|
||||
sleep(2)
|
||||
@@ -7,6 +13,11 @@
|
||||
new /obj/item/clothing/under/shorts/blue(src)
|
||||
new /obj/item/clothing/under/shorts/green(src)
|
||||
|
||||
|
||||
/obj/structure/closet/boxinggloves
|
||||
name = "boxing gloves"
|
||||
desc = "It's a storage unit for gloves for use in the boxing ring."
|
||||
|
||||
/obj/structure/closet/boxinggloves/New()
|
||||
..()
|
||||
sleep(2)
|
||||
@@ -15,6 +26,11 @@
|
||||
new /obj/item/clothing/gloves/boxing/yellow(src)
|
||||
new /obj/item/clothing/gloves/boxing(src)
|
||||
|
||||
|
||||
/obj/structure/closet/masks
|
||||
name = "mask closet"
|
||||
desc = "IT'S A STORAGE UNIT FOR FIGHTER MASKS OLE!"
|
||||
|
||||
/obj/structure/closet/masks/New()
|
||||
..()
|
||||
sleep(2)
|
||||
@@ -22,6 +38,13 @@
|
||||
new /obj/item/clothing/mask/luchador/rudos(src)
|
||||
new /obj/item/clothing/mask/luchador/tecnicos(src)
|
||||
|
||||
|
||||
/obj/structure/closet/lasertag/red
|
||||
name = "red laser tag equipment"
|
||||
desc = "It's a storage unit for laser tag equipment."
|
||||
icon_state = "red"
|
||||
icon_closed = "red"
|
||||
|
||||
/obj/structure/closet/lasertag/red/New()
|
||||
..()
|
||||
sleep(2)
|
||||
@@ -30,6 +53,13 @@
|
||||
new /obj/item/clothing/suit/redtag(src)
|
||||
new /obj/item/clothing/suit/redtag(src)
|
||||
|
||||
|
||||
/obj/structure/closet/lasertag/blue
|
||||
name = "blue laser tag equipment"
|
||||
desc = "It's a storage unit for laser tag equipment."
|
||||
icon_state = "blue"
|
||||
icon_closed = "blue"
|
||||
|
||||
/obj/structure/closet/lasertag/blue/New()
|
||||
..()
|
||||
sleep(2)
|
||||
@@ -1,3 +1,39 @@
|
||||
/obj/structure/closet/cabinet
|
||||
name = "cabinet"
|
||||
desc = "Old will forever be in fashion."
|
||||
icon_state = "cabinet_closed"
|
||||
icon_closed = "cabinet_closed"
|
||||
icon_opened = "cabinet_open"
|
||||
|
||||
/obj/structure/closet/cabinet/update_icon()
|
||||
if(!opened)
|
||||
icon_state = icon_closed
|
||||
else
|
||||
icon_state = icon_opened
|
||||
|
||||
/obj/structure/closet/acloset
|
||||
name = "strange closet"
|
||||
desc = "It looks alien!"
|
||||
icon_state = "acloset"
|
||||
icon_closed = "acloset"
|
||||
icon_opened = "aclosetopen"
|
||||
|
||||
|
||||
/obj/structure/closet/gimmick
|
||||
name = "administrative supply closet"
|
||||
desc = "It's a storage unit for things that have no right being here."
|
||||
icon_state = "syndicate1"
|
||||
icon_closed = "syndicate1"
|
||||
icon_opened = "syndicate1open"
|
||||
anchored = 0
|
||||
|
||||
/obj/structure/closet/gimmick/russian
|
||||
name = "russian surplus closet"
|
||||
desc = "It's a storage unit for Russian standard-issue surplus."
|
||||
icon_state = "syndicate1"
|
||||
icon_closed = "syndicate1"
|
||||
icon_opened = "syndicate1open"
|
||||
|
||||
/obj/structure/closet/gimmick/russian/New()
|
||||
..()
|
||||
sleep(2)
|
||||
@@ -12,6 +48,14 @@
|
||||
new /obj/item/clothing/under/soviet(src)
|
||||
new /obj/item/clothing/under/soviet(src)
|
||||
|
||||
|
||||
/obj/structure/closet/gimmick/tacticool
|
||||
name = "tacticool gear closet"
|
||||
desc = "It's a storage unit for Tacticool gear."
|
||||
icon_state = "syndicate1"
|
||||
icon_closed = "syndicate1"
|
||||
icon_opened = "syndicate1open"
|
||||
|
||||
/obj/structure/closet/gimmick/tacticool/New()
|
||||
..()
|
||||
sleep(2)
|
||||
@@ -28,4 +72,71 @@
|
||||
new /obj/item/clothing/suit/armor/swat(src)
|
||||
new /obj/item/clothing/suit/armor/swat(src)
|
||||
new /obj/item/clothing/under/syndicate/tacticool(src)
|
||||
new /obj/item/clothing/under/syndicate/tacticool(src)
|
||||
new /obj/item/clothing/under/syndicate/tacticool(src)
|
||||
|
||||
|
||||
/obj/structure/closet/thunderdome
|
||||
name = "\improper Thunderdome closet"
|
||||
desc = "Everything you need!"
|
||||
icon_state = "syndicate"
|
||||
icon_closed = "syndicate"
|
||||
icon_opened = "syndicateopen"
|
||||
anchored = 1
|
||||
|
||||
/obj/structure/closet/thunderdome/New()
|
||||
..()
|
||||
sleep(2)
|
||||
|
||||
/obj/structure/closet/thunderdome/tdred
|
||||
name = "red-team Thunderdome closet"
|
||||
|
||||
/obj/structure/closet/thunderdome/tdred/New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/clothing/suit/armor/tdome/red(src)
|
||||
new /obj/item/clothing/suit/armor/tdome/red(src)
|
||||
new /obj/item/clothing/suit/armor/tdome/red(src)
|
||||
new /obj/item/weapon/melee/energy/sword(src)
|
||||
new /obj/item/weapon/melee/energy/sword(src)
|
||||
new /obj/item/weapon/melee/energy/sword(src)
|
||||
new /obj/item/weapon/gun/energy/laser(src)
|
||||
new /obj/item/weapon/gun/energy/laser(src)
|
||||
new /obj/item/weapon/gun/energy/laser(src)
|
||||
new /obj/item/weapon/melee/baton(src)
|
||||
new /obj/item/weapon/melee/baton(src)
|
||||
new /obj/item/weapon/melee/baton(src)
|
||||
new /obj/item/weapon/storage/flashbang_kit(src)
|
||||
new /obj/item/weapon/storage/flashbang_kit(src)
|
||||
new /obj/item/weapon/storage/flashbang_kit(src)
|
||||
new /obj/item/clothing/head/helmet/thunderdome(src)
|
||||
new /obj/item/clothing/head/helmet/thunderdome(src)
|
||||
new /obj/item/clothing/head/helmet/thunderdome(src)
|
||||
|
||||
/obj/structure/closet/thunderdome/tdgreen
|
||||
name = "green-team Thunderdome closet"
|
||||
icon_state = "syndicate1"
|
||||
icon_closed = "syndicate1"
|
||||
icon_opened = "syndicate1open"
|
||||
|
||||
/obj/structure/closet/thunderdome/tdgreen/New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/clothing/suit/armor/tdome/green(src)
|
||||
new /obj/item/clothing/suit/armor/tdome/green(src)
|
||||
new /obj/item/clothing/suit/armor/tdome/green(src)
|
||||
new /obj/item/weapon/melee/energy/sword(src)
|
||||
new /obj/item/weapon/melee/energy/sword(src)
|
||||
new /obj/item/weapon/melee/energy/sword(src)
|
||||
new /obj/item/weapon/gun/energy/laser(src)
|
||||
new /obj/item/weapon/gun/energy/laser(src)
|
||||
new /obj/item/weapon/gun/energy/laser(src)
|
||||
new /obj/item/weapon/melee/baton(src)
|
||||
new /obj/item/weapon/melee/baton(src)
|
||||
new /obj/item/weapon/melee/baton(src)
|
||||
new /obj/item/weapon/storage/flashbang_kit(src)
|
||||
new /obj/item/weapon/storage/flashbang_kit(src)
|
||||
new /obj/item/weapon/storage/flashbang_kit(src)
|
||||
new /obj/item/clothing/head/helmet/thunderdome(src)
|
||||
new /obj/item/clothing/head/helmet/thunderdome(src)
|
||||
new /obj/item/clothing/head/helmet/thunderdome(src)
|
||||
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
/obj/structure/closet/gmcloset/New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/clothing/head/that(src)
|
||||
new /obj/item/clothing/head/that(src)
|
||||
new /obj/item/clothing/under/sl_suit(src)
|
||||
new /obj/item/clothing/under/sl_suit(src)
|
||||
new /obj/item/clothing/under/rank/bartender(src)
|
||||
new /obj/item/clothing/under/rank/bartender(src)
|
||||
new /obj/item/clothing/suit/wcoat(src)
|
||||
new /obj/item/clothing/suit/wcoat(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
@@ -1,16 +0,0 @@
|
||||
/obj/structure/closet/jcloset/New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/clothing/under/rank/janitor(src)
|
||||
new /obj/item/weapon/cartridge/janitor(src)
|
||||
new /obj/item/device/flashlight(src)
|
||||
new /obj/item/clothing/shoes/galoshes(src)
|
||||
new /obj/item/weapon/caution(src)
|
||||
new /obj/item/weapon/caution(src)
|
||||
new /obj/item/weapon/caution(src)
|
||||
new /obj/item/weapon/caution(src)
|
||||
new /obj/item/weapon/caution(src)
|
||||
new /obj/item/weapon/caution(src)
|
||||
new /obj/item/weapon/trashbag(src)
|
||||
new /obj/item/device/lightreplacer(src)
|
||||
new /obj/item/clothing/head/soft/purple(src)
|
||||
@@ -0,0 +1,75 @@
|
||||
/* Closets for specific jobs
|
||||
* Contains:
|
||||
* Bartender
|
||||
* Janitor
|
||||
* Lawyer
|
||||
*/
|
||||
|
||||
/*
|
||||
* Bartender
|
||||
*/
|
||||
/obj/structure/closet/gmcloset
|
||||
name = "formal closet"
|
||||
desc = "It's a storage unit for formal clothing."
|
||||
icon_state = "black"
|
||||
icon_closed = "black"
|
||||
|
||||
/obj/structure/closet/gmcloset/New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/clothing/head/that(src)
|
||||
new /obj/item/clothing/head/that(src)
|
||||
new /obj/item/clothing/under/sl_suit(src)
|
||||
new /obj/item/clothing/under/sl_suit(src)
|
||||
new /obj/item/clothing/under/rank/bartender(src)
|
||||
new /obj/item/clothing/under/rank/bartender(src)
|
||||
new /obj/item/clothing/suit/wcoat(src)
|
||||
new /obj/item/clothing/suit/wcoat(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
|
||||
/*
|
||||
* Janitor
|
||||
*/
|
||||
/obj/structure/closet/jcloset
|
||||
name = "custodial closet"
|
||||
desc = "It's a storage unit for janitorial clothes and gear."
|
||||
icon_state = "mixed"
|
||||
icon_closed = "mixed"
|
||||
|
||||
/obj/structure/closet/jcloset/New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/clothing/under/rank/janitor(src)
|
||||
new /obj/item/weapon/cartridge/janitor(src)
|
||||
new /obj/item/device/flashlight(src)
|
||||
new /obj/item/clothing/shoes/galoshes(src)
|
||||
new /obj/item/weapon/caution(src)
|
||||
new /obj/item/weapon/caution(src)
|
||||
new /obj/item/weapon/caution(src)
|
||||
new /obj/item/weapon/caution(src)
|
||||
new /obj/item/weapon/caution(src)
|
||||
new /obj/item/weapon/caution(src)
|
||||
new /obj/item/weapon/trashbag(src)
|
||||
new /obj/item/device/lightreplacer(src)
|
||||
new /obj/item/clothing/head/soft/purple(src)
|
||||
|
||||
/*
|
||||
* Lawyer
|
||||
*/
|
||||
/obj/structure/closet/lawcloset
|
||||
name = "legal closet"
|
||||
desc = "It's a storage unit for courtroom apparel and items."
|
||||
icon_state = "blue"
|
||||
icon_closed = "blue"
|
||||
|
||||
/obj/structure/closet/lawcloset/New()
|
||||
new /obj/item/clothing/under/lawyer/female(src)
|
||||
new /obj/item/clothing/under/lawyer/black(src)
|
||||
new /obj/item/clothing/under/lawyer/red(src)
|
||||
new /obj/item/clothing/under/lawyer/bluesuit(src)
|
||||
new /obj/item/clothing/suit/lawyer/bluejacket(src)
|
||||
new /obj/item/clothing/under/lawyer/purpsuit(src)
|
||||
new /obj/item/clothing/suit/lawyer/purpjacket(src)
|
||||
new /obj/item/clothing/shoes/brown(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
@@ -1,9 +1,22 @@
|
||||
/obj/structure/closet/l3closet
|
||||
name = "level-3 biohazard suit closet"
|
||||
desc = "It's a storage unit for level-3 biohazard gear."
|
||||
icon_state = "bio"
|
||||
icon_closed = "bio"
|
||||
icon_opened = "bioopen"
|
||||
|
||||
/obj/structure/closet/l3closet/New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/clothing/suit/bio_suit/general( src )
|
||||
new /obj/item/clothing/head/bio_hood/general( src )
|
||||
|
||||
|
||||
/obj/structure/closet/l3closet/general
|
||||
icon_state = "bio_general"
|
||||
icon_closed = "bio_general"
|
||||
icon_opened = "bio_generalopen"
|
||||
|
||||
/obj/structure/closet/l3closet/general/New()
|
||||
..()
|
||||
sleep(2)
|
||||
@@ -11,6 +24,12 @@
|
||||
new /obj/item/clothing/suit/bio_suit/general( src )
|
||||
new /obj/item/clothing/head/bio_hood/general( src )
|
||||
|
||||
|
||||
/obj/structure/closet/l3closet/virology
|
||||
icon_state = "bio_virology"
|
||||
icon_closed = "bio_virology"
|
||||
icon_opened = "bio_virologyopen"
|
||||
|
||||
/obj/structure/closet/l3closet/virology/New()
|
||||
..()
|
||||
sleep(2)
|
||||
@@ -18,6 +37,12 @@
|
||||
new /obj/item/clothing/suit/bio_suit/virology( src )
|
||||
new /obj/item/clothing/head/bio_hood/virology( src )
|
||||
|
||||
|
||||
/obj/structure/closet/l3closet/security
|
||||
icon_state = "bio_security"
|
||||
icon_closed = "bio_security"
|
||||
icon_opened = "bio_securityopen"
|
||||
|
||||
/obj/structure/closet/l3closet/security/New()
|
||||
..()
|
||||
sleep(2)
|
||||
@@ -25,6 +50,12 @@
|
||||
new /obj/item/clothing/suit/bio_suit/security( src )
|
||||
new /obj/item/clothing/head/bio_hood/security( src )
|
||||
|
||||
|
||||
/obj/structure/closet/l3closet/janitor
|
||||
icon_state = "bio_janitor"
|
||||
icon_closed = "bio_janitor"
|
||||
icon_opened = "bio_janitoropen"
|
||||
|
||||
/obj/structure/closet/l3closet/janitor/New()
|
||||
..()
|
||||
sleep(2)
|
||||
@@ -32,6 +63,12 @@
|
||||
new /obj/item/clothing/suit/bio_suit/janitor( src )
|
||||
new /obj/item/clothing/head/bio_hood/janitor( src )
|
||||
|
||||
|
||||
/obj/structure/closet/l3closet/scientist
|
||||
icon_state = "bio_scientist"
|
||||
icon_closed = "bio_scientist"
|
||||
icon_opened = "bio_scientistopen"
|
||||
|
||||
/obj/structure/closet/l3closet/scientist/New()
|
||||
..()
|
||||
sleep(2)
|
||||
|
||||
@@ -1,3 +1,10 @@
|
||||
|
||||
/obj/structure/closet/malf/suits
|
||||
desc = "It's a storage unit for operational gear."
|
||||
icon_state = "syndicate"
|
||||
icon_closed = "syndicate"
|
||||
icon_opened = "syndicateopen"
|
||||
|
||||
/obj/structure/closet/malf/suits/New()
|
||||
..()
|
||||
sleep(2)
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
/obj/structure/closet/syndicate/nuclear/New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/ammo_magazine/a50(src)
|
||||
new /obj/item/ammo_magazine/a50(src)
|
||||
new /obj/item/ammo_magazine/a50(src)
|
||||
new /obj/item/ammo_magazine/a50(src)
|
||||
new /obj/item/ammo_magazine/a50(src)
|
||||
new /obj/item/weapon/storage/handcuff_kit(src)
|
||||
new /obj/item/weapon/storage/flashbang_kit(src)
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
new /obj/item/weapon/pinpointer/nukeop(src)
|
||||
new /obj/item/weapon/pinpointer/nukeop(src)
|
||||
new /obj/item/weapon/pinpointer/nukeop(src)
|
||||
new /obj/item/weapon/pinpointer/nukeop(src)
|
||||
new /obj/item/weapon/pinpointer/nukeop(src)
|
||||
new /obj/item/device/pda/syndicate(src)
|
||||
var/obj/item/device/radio/uplink/U = new(src)
|
||||
U.hidden_uplink.uses = 40
|
||||
return
|
||||
@@ -158,4 +158,30 @@
|
||||
sleep(2)
|
||||
new /obj/item/weapon/storage/pillbottlebox(src)
|
||||
new /obj/item/weapon/storage/pillbottlebox(src)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/structure/closet/secure_closet/medical_wall
|
||||
name = "First Aid Closet"
|
||||
desc = "It's a secure wall-mounted storage unit for first aid supplies."
|
||||
icon_state = "medical_wall_locked"
|
||||
icon_closed = "medical_wall_unlocked"
|
||||
icon_locked = "medical_wall_locked"
|
||||
icon_opened = "medical_wall_open"
|
||||
icon_broken = "medical_wall_spark"
|
||||
icon_off = "medical_wall_off"
|
||||
anchored = 1
|
||||
density = 0
|
||||
wall_mounted = 1
|
||||
req_access = list(access_medical)
|
||||
|
||||
/obj/structure/closet/secure_closet/medical_wall/update_icon()
|
||||
if(broken)
|
||||
icon_state = icon_broken
|
||||
else
|
||||
if(!opened)
|
||||
if(locked)
|
||||
icon_state = icon_locked
|
||||
else
|
||||
icon_state = icon_closed
|
||||
else
|
||||
icon_state = icon_opened
|
||||
@@ -1,5 +1,8 @@
|
||||
/obj/structure/closet/secure_closet/personal/var/registered_name = null
|
||||
/obj/structure/closet/secure_closet/personal/req_access = list(access_all_personal_lockers)
|
||||
/obj/structure/closet/secure_closet/personal
|
||||
desc = "It's a secure locker for personell. The first card swiped gains control."
|
||||
name = "personal closet"
|
||||
req_access = list(access_all_personal_lockers)
|
||||
var/registered_name = null
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/New()
|
||||
..()
|
||||
@@ -11,6 +14,10 @@
|
||||
new /obj/item/device/radio/headset( src )
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/patient
|
||||
name = "patient's closet"
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/patient/New()
|
||||
..()
|
||||
spawn(4)
|
||||
@@ -20,6 +27,27 @@
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/cabinet
|
||||
icon_state = "cabinetdetective_locked"
|
||||
icon_closed = "cabinetdetective"
|
||||
icon_locked = "cabinetdetective_locked"
|
||||
icon_opened = "cabinetdetective_open"
|
||||
icon_broken = "cabinetdetective_broken"
|
||||
icon_off = "cabinetdetective_broken"
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/cabinet/update_icon()
|
||||
if(broken)
|
||||
icon_state = icon_broken
|
||||
else
|
||||
if(!opened)
|
||||
if(locked)
|
||||
icon_state = icon_locked
|
||||
else
|
||||
icon_state = icon_closed
|
||||
else
|
||||
icon_state = icon_opened
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/cabinet/New()
|
||||
..()
|
||||
spawn(4)
|
||||
|
||||
@@ -1,3 +1,21 @@
|
||||
/obj/structure/closet/secure_closet
|
||||
name = "secure locker"
|
||||
desc = "It's an immobile card-locked storage unit."
|
||||
icon = 'icons/obj/closet.dmi'
|
||||
icon_state = "secure1"
|
||||
density = 1
|
||||
opened = 0
|
||||
var/locked = 1
|
||||
var/broken = 0
|
||||
var/large = 1
|
||||
icon_closed = "secure"
|
||||
var/icon_locked = "secure1"
|
||||
icon_opened = "secureopen"
|
||||
var/icon_broken = "securebroken"
|
||||
var/icon_off = "secureoff"
|
||||
wall_mounted = 0 //never solid (You can always pass over it)
|
||||
health = 200
|
||||
|
||||
/obj/structure/closet/secure_closet/can_open()
|
||||
..()
|
||||
if(src.locked)
|
||||
|
||||
@@ -242,3 +242,29 @@
|
||||
new /obj/item/clothing/head/powdered_wig (src)
|
||||
new /obj/item/weapon/storage/briefcase(src)
|
||||
return
|
||||
|
||||
/obj/structure/closet/secure_closet/wall
|
||||
name = "wall locker"
|
||||
req_access = list(access_security)
|
||||
icon_state = "wall-locker1"
|
||||
density = 1
|
||||
icon_closed = "wall-locker"
|
||||
icon_locked = "wall-locker1"
|
||||
icon_opened = "wall-lockeropen"
|
||||
icon_broken = "wall-lockerbroken"
|
||||
icon_off = "wall-lockeroff"
|
||||
|
||||
//too small to put a man in
|
||||
large = 0
|
||||
|
||||
/obj/structure/closet/secure_closet/wall/update_icon()
|
||||
if(broken)
|
||||
icon_state = icon_broken
|
||||
else
|
||||
if(!opened)
|
||||
if(locked)
|
||||
icon_state = icon_locked
|
||||
else
|
||||
icon_state = icon_closed
|
||||
else
|
||||
icon_state = icon_opened
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
/obj/structure/closet/syndicate
|
||||
name = "armoury closet"
|
||||
desc = "Why is this here?"
|
||||
icon_state = "syndicate"
|
||||
icon_closed = "syndicate"
|
||||
icon_opened = "syndicateopen"
|
||||
|
||||
|
||||
/obj/structure/closet/syndicate/personal
|
||||
desc = "It's a storage unit for operative gear."
|
||||
|
||||
/obj/structure/closet/syndicate/personal/New()
|
||||
..()
|
||||
sleep(2)
|
||||
@@ -12,3 +23,31 @@
|
||||
new /obj/item/device/multitool(src)
|
||||
new /obj/item/weapon/shield/energy(src)
|
||||
|
||||
|
||||
/obj/structure/closet/syndicate/nuclear
|
||||
desc = "It's a storage unit for nuclear-operative gear."
|
||||
|
||||
/obj/structure/closet/syndicate/nuclear/New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/ammo_magazine/a50(src)
|
||||
new /obj/item/ammo_magazine/a50(src)
|
||||
new /obj/item/ammo_magazine/a50(src)
|
||||
new /obj/item/ammo_magazine/a50(src)
|
||||
new /obj/item/ammo_magazine/a50(src)
|
||||
new /obj/item/weapon/storage/handcuff_kit(src)
|
||||
new /obj/item/weapon/storage/flashbang_kit(src)
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
new /obj/item/weapon/pinpointer/nukeop(src)
|
||||
new /obj/item/weapon/pinpointer/nukeop(src)
|
||||
new /obj/item/weapon/pinpointer/nukeop(src)
|
||||
new /obj/item/weapon/pinpointer/nukeop(src)
|
||||
new /obj/item/weapon/pinpointer/nukeop(src)
|
||||
new /obj/item/device/pda/syndicate(src)
|
||||
var/obj/item/device/radio/uplink/U = new(src)
|
||||
U.hidden_uplink.uses = 40
|
||||
return
|
||||
|
||||
@@ -1,47 +0,0 @@
|
||||
/obj/structure/closet/thunderdome/New()
|
||||
..()
|
||||
sleep(2)
|
||||
|
||||
/obj/structure/closet/thunderdome/tdred/New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/clothing/suit/armor/tdome/red(src)
|
||||
new /obj/item/clothing/suit/armor/tdome/red(src)
|
||||
new /obj/item/clothing/suit/armor/tdome/red(src)
|
||||
new /obj/item/weapon/melee/energy/sword(src)
|
||||
new /obj/item/weapon/melee/energy/sword(src)
|
||||
new /obj/item/weapon/melee/energy/sword(src)
|
||||
new /obj/item/weapon/gun/energy/laser(src)
|
||||
new /obj/item/weapon/gun/energy/laser(src)
|
||||
new /obj/item/weapon/gun/energy/laser(src)
|
||||
new /obj/item/weapon/melee/baton(src)
|
||||
new /obj/item/weapon/melee/baton(src)
|
||||
new /obj/item/weapon/melee/baton(src)
|
||||
new /obj/item/weapon/storage/flashbang_kit(src)
|
||||
new /obj/item/weapon/storage/flashbang_kit(src)
|
||||
new /obj/item/weapon/storage/flashbang_kit(src)
|
||||
new /obj/item/clothing/head/helmet/thunderdome(src)
|
||||
new /obj/item/clothing/head/helmet/thunderdome(src)
|
||||
new /obj/item/clothing/head/helmet/thunderdome(src)
|
||||
|
||||
/obj/structure/closet/thunderdome/tdgreen/New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/clothing/suit/armor/tdome/green(src)
|
||||
new /obj/item/clothing/suit/armor/tdome/green(src)
|
||||
new /obj/item/clothing/suit/armor/tdome/green(src)
|
||||
new /obj/item/weapon/melee/energy/sword(src)
|
||||
new /obj/item/weapon/melee/energy/sword(src)
|
||||
new /obj/item/weapon/melee/energy/sword(src)
|
||||
new /obj/item/weapon/gun/energy/laser(src)
|
||||
new /obj/item/weapon/gun/energy/laser(src)
|
||||
new /obj/item/weapon/gun/energy/laser(src)
|
||||
new /obj/item/weapon/melee/baton(src)
|
||||
new /obj/item/weapon/melee/baton(src)
|
||||
new /obj/item/weapon/melee/baton(src)
|
||||
new /obj/item/weapon/storage/flashbang_kit(src)
|
||||
new /obj/item/weapon/storage/flashbang_kit(src)
|
||||
new /obj/item/weapon/storage/flashbang_kit(src)
|
||||
new /obj/item/clothing/head/helmet/thunderdome(src)
|
||||
new /obj/item/clothing/head/helmet/thunderdome(src)
|
||||
new /obj/item/clothing/head/helmet/thunderdome(src)
|
||||
@@ -0,0 +1,221 @@
|
||||
/* Utility Closets
|
||||
* Contains:
|
||||
* Emergency Closet
|
||||
* Fire Closet
|
||||
* Tool Closet
|
||||
* Radiation Closet
|
||||
* Bombsuit Closet
|
||||
* Hydrant
|
||||
* First Aid
|
||||
*/
|
||||
|
||||
/*
|
||||
* Emergency Closet
|
||||
*/
|
||||
/obj/structure/closet/emcloset
|
||||
name = "emergency closet"
|
||||
desc = "It's a storage unit for emergency breathmasks and o2 tanks."
|
||||
icon_state = "emergency"
|
||||
icon_closed = "emergency"
|
||||
icon_opened = "emergencyopen"
|
||||
|
||||
/obj/structure/closet/emcloset/New()
|
||||
..()
|
||||
|
||||
if (prob(40))
|
||||
new /obj/item/weapon/storage/toolbox/emergency(src)
|
||||
|
||||
switch (pickweight(list("small" = 40, "aid" = 25, "tank" = 20, "both" = 10, "nothing" = 4, "delete" = 1)))
|
||||
if ("small")
|
||||
new /obj/item/weapon/tank/emergency_oxygen(src)
|
||||
new /obj/item/weapon/tank/emergency_oxygen(src)
|
||||
|
||||
if ("aid")
|
||||
new /obj/item/weapon/tank/emergency_oxygen(src)
|
||||
new /obj/item/weapon/storage/firstaid/o2(src)
|
||||
|
||||
if ("tank")
|
||||
new /obj/item/weapon/tank/air(src)
|
||||
|
||||
if ("both")
|
||||
new /obj/item/weapon/tank/emergency_oxygen(src)
|
||||
new /obj/item/clothing/mask/breath(src)
|
||||
|
||||
if ("nothing")
|
||||
// doot
|
||||
|
||||
// teehee
|
||||
if ("delete")
|
||||
del(src)
|
||||
|
||||
//If you want to re-add fire, just add "fire" = 15 to the pick list.
|
||||
/*if ("fire")
|
||||
new /obj/structure/closet/firecloset(src.loc)
|
||||
del(src)*/
|
||||
|
||||
/obj/structure/closet/emcloset/legacy/New()
|
||||
new /obj/item/weapon/tank/oxygen(src)
|
||||
new /obj/item/clothing/mask/gas(src)
|
||||
|
||||
/*
|
||||
* Fire Closet
|
||||
*/
|
||||
/obj/structure/closet/firecloset
|
||||
name = "fire-safety closet"
|
||||
desc = "It's a storage unit for fire-fighting supplies."
|
||||
icon_state = "firecloset"
|
||||
icon_closed = "firecloset"
|
||||
icon_opened = "fireclosetopen"
|
||||
|
||||
/obj/structure/closet/firecloset/New()
|
||||
..()
|
||||
|
||||
new /obj/item/clothing/suit/fire/firefighter(src)
|
||||
new /obj/item/clothing/mask/gas(src)
|
||||
new /obj/item/weapon/tank/oxygen/red(src)
|
||||
new /obj/item/weapon/extinguisher(src)
|
||||
new /obj/item/clothing/head/hardhat/red(src)
|
||||
|
||||
/obj/structure/closet/firecloset/full/New()
|
||||
..()
|
||||
sleep(4)
|
||||
contents = list()
|
||||
|
||||
new /obj/item/clothing/suit/fire/firefighter(src)
|
||||
new /obj/item/clothing/mask/gas(src)
|
||||
new /obj/item/device/flashlight(src)
|
||||
new /obj/item/weapon/tank/oxygen/red(src)
|
||||
new /obj/item/weapon/extinguisher(src)
|
||||
new /obj/item/clothing/head/hardhat/red(src)
|
||||
|
||||
/obj/structure/closet/firecloset/update_icon()
|
||||
if(!opened)
|
||||
icon_state = icon_closed
|
||||
else
|
||||
icon_state = icon_opened
|
||||
|
||||
|
||||
/*
|
||||
* Tool Closet
|
||||
*/
|
||||
/obj/structure/closet/toolcloset
|
||||
name = "tool closet"
|
||||
desc = "It's a storage unit for tools."
|
||||
icon_state = "toolcloset"
|
||||
icon_closed = "toolcloset"
|
||||
icon_opened = "toolclosetopen"
|
||||
|
||||
/obj/structure/closet/toolcloset/New()
|
||||
if(prob(40))
|
||||
new /obj/item/clothing/suit/hazardvest(src)
|
||||
if(prob(70))
|
||||
new /obj/item/device/flashlight(src)
|
||||
if(prob(70))
|
||||
new /obj/item/weapon/screwdriver(src)
|
||||
if(prob(70))
|
||||
new /obj/item/weapon/wrench(src)
|
||||
if(prob(70))
|
||||
new /obj/item/weapon/weldingtool(src)
|
||||
if(prob(70))
|
||||
new /obj/item/weapon/crowbar(src)
|
||||
if(prob(70))
|
||||
new /obj/item/weapon/wirecutters(src)
|
||||
if(prob(70))
|
||||
new /obj/item/device/t_scanner(src)
|
||||
if(prob(20))
|
||||
new /obj/item/weapon/storage/belt/utility(src)
|
||||
if(prob(30))
|
||||
new /obj/item/weapon/cable_coil/random(src)
|
||||
if(prob(30))
|
||||
new /obj/item/weapon/cable_coil/random(src)
|
||||
if(prob(30))
|
||||
new /obj/item/weapon/cable_coil/random(src)
|
||||
if(prob(20))
|
||||
new /obj/item/device/multitool(src)
|
||||
if(prob(5))
|
||||
new /obj/item/clothing/gloves/yellow(src)
|
||||
if(prob(40))
|
||||
new /obj/item/clothing/head/hardhat(src)
|
||||
|
||||
|
||||
/*
|
||||
* Radiation Closet
|
||||
*/
|
||||
|
||||
/obj/structure/closet/radiation
|
||||
name = "radiation suit closet"
|
||||
desc = "It's a storage unit for rad-protective suits."
|
||||
icon_state = "radsuitcloset"
|
||||
icon_opened = "toolclosetopen"
|
||||
icon_closed = "radsuitcloset"
|
||||
|
||||
/obj/structure/closet/radiation/New()
|
||||
..()
|
||||
new /obj/item/clothing/suit/radiation(src)
|
||||
new /obj/item/clothing/head/radiation(src)
|
||||
|
||||
/*
|
||||
* Bombsuit closet
|
||||
*/
|
||||
/obj/structure/closet/bombcloset
|
||||
name = "\improper EOD closet"
|
||||
desc = "It's a storage unit for explosion-protective suits."
|
||||
icon_state = "bombsuit"
|
||||
icon_closed = "bombsuit"
|
||||
icon_opened = "bombsuitopen"
|
||||
|
||||
/obj/structure/closet/bombcloset/New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/clothing/suit/bomb_suit( src )
|
||||
new /obj/item/clothing/under/color/black( src )
|
||||
new /obj/item/clothing/shoes/black( src )
|
||||
new /obj/item/clothing/head/bomb_hood( src )
|
||||
|
||||
|
||||
/obj/structure/closet/bombclosetsecurity
|
||||
name = "\improper EOD closet"
|
||||
desc = "It's a storage unit for explosion-protective suits."
|
||||
icon_state = "bombsuitsec"
|
||||
icon_closed = "bombsuitsec"
|
||||
icon_opened = "bombsuitsecopen"
|
||||
|
||||
/obj/structure/closet/bombclosetsecurity/New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/clothing/suit/bomb_suit/security( src )
|
||||
new /obj/item/clothing/under/rank/security( src )
|
||||
new /obj/item/clothing/shoes/brown( src )
|
||||
new /obj/item/clothing/head/bomb_hood/security( src )
|
||||
|
||||
/*
|
||||
* Hydrant
|
||||
*/
|
||||
/obj/structure/closet/hydrant //wall mounted fire closet
|
||||
name = "fire-safety closet"
|
||||
desc = "It's a storage unit for fire-fighting supplies."
|
||||
icon_state = "hydrant"
|
||||
icon_closed = "hydrant"
|
||||
icon_opened = "hydrant_open"
|
||||
anchored = 1
|
||||
density = 0
|
||||
wall_mounted = 1
|
||||
|
||||
/*
|
||||
* First Aid
|
||||
*/
|
||||
/obj/structure/closet/medical_wall //wall mounted medical closet
|
||||
name = "first-aid closet"
|
||||
desc = "It's wall-mounted storage unit for first aid supplies."
|
||||
icon_state = "medical_wall"
|
||||
icon_closed = "medical_wall"
|
||||
icon_opened = "medical_wall_open"
|
||||
anchored = 1
|
||||
density = 0
|
||||
wall_mounted = 1
|
||||
|
||||
/obj/structure/closet/medical_wall/update_icon()
|
||||
if(!opened)
|
||||
icon_state = icon_closed
|
||||
else
|
||||
icon_state = icon_opened
|
||||
@@ -1,3 +1,9 @@
|
||||
/obj/structure/closet/wardrobe
|
||||
name = "wardrobe"
|
||||
desc = "It's a storage unit for standard-issue Nanotrasen attire."
|
||||
icon_state = "blue"
|
||||
icon_closed = "blue"
|
||||
|
||||
/obj/structure/closet/wardrobe/New()
|
||||
new /obj/item/clothing/under/color/blue(src)
|
||||
new /obj/item/clothing/under/color/blue(src)
|
||||
@@ -7,6 +13,12 @@
|
||||
new /obj/item/clothing/shoes/brown(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/red
|
||||
name = "security wardrobe"
|
||||
icon_state = "red"
|
||||
icon_closed = "red"
|
||||
|
||||
/obj/structure/closet/wardrobe/red/New()
|
||||
new /obj/item/clothing/under/rank/security(src)
|
||||
new /obj/item/clothing/under/rank/security(src)
|
||||
@@ -22,6 +34,12 @@
|
||||
new /obj/item/clothing/head/beret/sec(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/pink
|
||||
name = "pink wardrobe"
|
||||
icon_state = "pink"
|
||||
icon_closed = "pink"
|
||||
|
||||
/obj/structure/closet/wardrobe/pink/New()
|
||||
new /obj/item/clothing/under/color/pink(src)
|
||||
new /obj/item/clothing/under/color/pink(src)
|
||||
@@ -31,6 +49,11 @@
|
||||
new /obj/item/clothing/shoes/brown(src)
|
||||
return
|
||||
|
||||
/obj/structure/closet/wardrobe/black
|
||||
name = "black wardrobe"
|
||||
icon_state = "black"
|
||||
icon_closed = "black"
|
||||
|
||||
/obj/structure/closet/wardrobe/black/New()
|
||||
new /obj/item/clothing/under/color/black(src)
|
||||
new /obj/item/clothing/under/color/black(src)
|
||||
@@ -43,6 +66,13 @@
|
||||
new /obj/item/clothing/head/that(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/chaplain_black
|
||||
name = "chapel wardrobe"
|
||||
desc = "It's a storage unit for Nanotrasen-approved religious attire."
|
||||
icon_state = "black"
|
||||
icon_closed = "black"
|
||||
|
||||
/obj/structure/closet/wardrobe/chaplain_black/New()
|
||||
new /obj/item/clothing/under/rank/chaplain(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
@@ -56,6 +86,12 @@
|
||||
new /obj/item/weapon/storage/fancy/candle_box(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/green
|
||||
name = "green wardrobe"
|
||||
icon_state = "green"
|
||||
icon_closed = "green"
|
||||
|
||||
/obj/structure/closet/wardrobe/green/New()
|
||||
new /obj/item/clothing/under/color/green(src)
|
||||
new /obj/item/clothing/under/color/green(src)
|
||||
@@ -63,11 +99,15 @@
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
//new /obj/item/clothing/head/soft/green(src)
|
||||
//new /obj/item/clothing/head/soft/green(src)
|
||||
//new /obj/item/clothing/head/soft/green(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/orange
|
||||
name = "prison wardrobe"
|
||||
desc = "It's a storage unit for Nanotrasen-regulation prisoner attire."
|
||||
icon_state = "orange"
|
||||
icon_closed = "orange"
|
||||
|
||||
/obj/structure/closet/wardrobe/orange/New()
|
||||
new /obj/item/clothing/under/color/orange(src)
|
||||
new /obj/item/clothing/under/color/orange(src)
|
||||
@@ -75,11 +115,14 @@
|
||||
new /obj/item/clothing/shoes/orange(src)
|
||||
new /obj/item/clothing/shoes/orange(src)
|
||||
new /obj/item/clothing/shoes/orange(src)
|
||||
//new /obj/item/clothing/head/soft/orange(src)
|
||||
//new /obj/item/clothing/head/soft/orange(src)
|
||||
//new /obj/item/clothing/head/soft/orange(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/yellow
|
||||
name = "yellow wardrobe"
|
||||
icon_state = "wardrobe-y"
|
||||
icon_closed = "wardrobe-y"
|
||||
|
||||
/obj/structure/closet/wardrobe/yellow/New()
|
||||
new /obj/item/clothing/under/color/yellow(src)
|
||||
new /obj/item/clothing/under/color/yellow(src)
|
||||
@@ -87,11 +130,14 @@
|
||||
new /obj/item/clothing/shoes/orange(src)
|
||||
new /obj/item/clothing/shoes/orange(src)
|
||||
new /obj/item/clothing/shoes/orange(src)
|
||||
//new /obj/item/clothing/head/soft/yellow(src)
|
||||
//new /obj/item/clothing/head/soft/yellow(src)
|
||||
//new /obj/item/clothing/head/soft/yellow(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/atmospherics_yellow
|
||||
name = "atmospherics wardrobe"
|
||||
icon_state = "yellow"
|
||||
icon_closed = "yellow"
|
||||
|
||||
/obj/structure/closet/wardrobe/atmospherics_yellow/New()
|
||||
new /obj/item/clothing/under/rank/atmospheric_technician(src)
|
||||
new /obj/item/clothing/under/rank/atmospheric_technician(src)
|
||||
@@ -99,11 +145,15 @@
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
//new /obj/item/clothing/head/soft/yellow(src)
|
||||
//new /obj/item/clothing/head/soft/yellow(src)
|
||||
//new /obj/item/clothing/head/soft/yellow(src)
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/engineering_yellow
|
||||
name = "engineering wardrobe"
|
||||
icon_state = "yellow"
|
||||
icon_closed = "yellow"
|
||||
|
||||
/obj/structure/closet/wardrobe/engineering_yellow/New()
|
||||
new /obj/item/clothing/under/rank/engineer(src)
|
||||
new /obj/item/clothing/under/rank/engineer(src)
|
||||
@@ -111,11 +161,14 @@
|
||||
new /obj/item/clothing/shoes/orange(src)
|
||||
new /obj/item/clothing/shoes/orange(src)
|
||||
new /obj/item/clothing/shoes/orange(src)
|
||||
//new /obj/item/clothing/head/soft/yellow(src)
|
||||
//new /obj/item/clothing/head/soft/yellow(src)
|
||||
//new /obj/item/clothing/head/soft/yellow(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/white
|
||||
name = "white wardrobe"
|
||||
icon_state = "white"
|
||||
icon_closed = "white"
|
||||
|
||||
/obj/structure/closet/wardrobe/white/New()
|
||||
new /obj/item/clothing/under/color/white(src)
|
||||
new /obj/item/clothing/under/color/white(src)
|
||||
@@ -125,6 +178,12 @@
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/pjs
|
||||
name = "Pajama wardrobe"
|
||||
icon_state = "white"
|
||||
icon_closed = "white"
|
||||
|
||||
/obj/structure/closet/wardrobe/pjs/New()
|
||||
new /obj/item/clothing/under/pj/red(src)
|
||||
new /obj/item/clothing/under/pj/red(src)
|
||||
@@ -136,6 +195,12 @@
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/toxins_white
|
||||
name = "toxins wardrobe"
|
||||
icon_state = "white"
|
||||
icon_closed = "white"
|
||||
|
||||
/obj/structure/closet/wardrobe/toxins_white/New()
|
||||
new /obj/item/clothing/under/rank/scientist(src)
|
||||
new /obj/item/clothing/under/rank/scientist(src)
|
||||
@@ -148,6 +213,12 @@
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/robotics_black
|
||||
name = "robotics wardrobe"
|
||||
icon_state = "black"
|
||||
icon_closed = "black"
|
||||
|
||||
/obj/structure/closet/wardrobe/robotics_black/New()
|
||||
new /obj/item/clothing/under/rank/roboticist(src)
|
||||
new /obj/item/clothing/under/rank/roboticist(src)
|
||||
@@ -157,6 +228,12 @@
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/chemistry_white
|
||||
name = "chemistry wardrobe"
|
||||
icon_state = "white"
|
||||
icon_closed = "white"
|
||||
|
||||
/obj/structure/closet/wardrobe/chemistry_white/New()
|
||||
new /obj/item/clothing/under/rank/chemist(src)
|
||||
new /obj/item/clothing/under/rank/chemist(src)
|
||||
@@ -166,6 +243,12 @@
|
||||
new /obj/item/clothing/suit/labcoat/chemist(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/genetics_white
|
||||
name = "genetics wardrobe"
|
||||
icon_state = "white"
|
||||
icon_closed = "white"
|
||||
|
||||
/obj/structure/closet/wardrobe/genetics_white/New()
|
||||
new /obj/item/clothing/under/rank/geneticist(src)
|
||||
new /obj/item/clothing/under/rank/geneticist(src)
|
||||
@@ -175,6 +258,12 @@
|
||||
new /obj/item/clothing/suit/labcoat/genetics(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/virology_white
|
||||
name = "virology wardrobe"
|
||||
icon_state = "white"
|
||||
icon_closed = "white"
|
||||
|
||||
/obj/structure/closet/wardrobe/virology_white/New()
|
||||
new /obj/item/clothing/under/rank/virologist(src)
|
||||
new /obj/item/clothing/under/rank/virologist(src)
|
||||
@@ -186,6 +275,12 @@
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/grey
|
||||
name = "grey wardrobe"
|
||||
icon_state = "grey"
|
||||
icon_closed = "grey"
|
||||
|
||||
/obj/structure/closet/wardrobe/grey/New()
|
||||
new /obj/item/clothing/under/color/grey(src)
|
||||
new /obj/item/clothing/under/color/grey(src)
|
||||
@@ -198,6 +293,12 @@
|
||||
new /obj/item/clothing/head/soft/grey(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/closet/wardrobe/mixed
|
||||
name = "mixed wardrobe"
|
||||
icon_state = "mixed"
|
||||
icon_closed = "mixed"
|
||||
|
||||
/obj/structure/closet/wardrobe/mixed/New()
|
||||
new /obj/item/clothing/under/color/white(src)
|
||||
new /obj/item/clothing/under/color/blue(src)
|
||||
@@ -208,22 +309,4 @@
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
new /obj/item/clothing/shoes/brown(src)
|
||||
new /obj/item/clothing/shoes/white(src)
|
||||
//new /obj/item/clothing/head/soft/mime(src)
|
||||
//new /obj/item/clothing/head/soft/blue(src)
|
||||
//new /obj/item/clothing/head/soft/yellow(src)
|
||||
//new /obj/item/clothing/head/soft/green(src)
|
||||
//new /obj/item/clothing/head/soft/orange(src)
|
||||
//new /obj/item/clothing/head/soft/purple(src)
|
||||
//if(prob(10)) new /obj/item/clothing/head/soft/rainbow(src)
|
||||
return
|
||||
|
||||
/obj/structure/closet/lawcloset/New()
|
||||
new /obj/item/clothing/under/lawyer/female(src)
|
||||
new /obj/item/clothing/under/lawyer/black(src)
|
||||
new /obj/item/clothing/under/lawyer/red(src)
|
||||
new /obj/item/clothing/under/lawyer/bluesuit(src)
|
||||
new /obj/item/clothing/suit/lawyer/bluejacket(src)
|
||||
new /obj/item/clothing/under/lawyer/purpsuit(src)
|
||||
new /obj/item/clothing/suit/lawyer/purpjacket(src)
|
||||
new /obj/item/clothing/shoes/brown(src)
|
||||
new /obj/item/clothing/shoes/black(src)
|
||||
|
||||
@@ -1,3 +1,19 @@
|
||||
/obj/structure/window
|
||||
name = "window"
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
desc = "A window."
|
||||
density = 1
|
||||
layer = 3.2//Just above doors
|
||||
var/health = 14.0
|
||||
var/ini_dir = null
|
||||
var/state = 0
|
||||
var/reinf = 0
|
||||
var/silicate = 0 // number of units of silicate
|
||||
var/icon/silicateIcon = null // the silicated icon
|
||||
pressure_resistance = 4*ONE_ATMOSPHERE
|
||||
anchored = 1.0
|
||||
flags = ON_BORDER
|
||||
|
||||
/obj/structure/window/bullet_act(var/obj/item/projectile/Proj)
|
||||
health -= Proj.damage
|
||||
..()
|
||||
@@ -396,3 +412,22 @@
|
||||
src.icon_state = "window[junction]"
|
||||
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/structure/window/basic
|
||||
icon_state = "window"
|
||||
|
||||
/obj/structure/window/reinforced
|
||||
reinf = 1
|
||||
icon_state = "rwindow"
|
||||
name = "reinforced window"
|
||||
|
||||
/obj/structure/window/reinforced/tinted
|
||||
name = "tinted window"
|
||||
icon_state = "twindow"
|
||||
opacity = 1
|
||||
|
||||
/obj/structure/window/reinforced/tinted/frosted
|
||||
icon_state = "fwindow"
|
||||
name = "frosted window"
|
||||
246
tgstation.dme
246
tgstation.dme
@@ -6,6 +6,222 @@
|
||||
|
||||
// BEGIN_FILE_DIR
|
||||
#define FILE_DIR .
|
||||
#define FILE_DIR "code"
|
||||
#define FILE_DIR "code/ATMOSPHERICS"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices"
|
||||
#define FILE_DIR "code/ATMOSPHERICS/components/unary"
|
||||
#define FILE_DIR "code/controllers"
|
||||
#define FILE_DIR "code/datums"
|
||||
#define FILE_DIR "code/datums/diseases"
|
||||
#define FILE_DIR "code/datums/helper_datums"
|
||||
#define FILE_DIR "code/datums/spells"
|
||||
#define FILE_DIR "code/defines"
|
||||
#define FILE_DIR "code/defines/area"
|
||||
#define FILE_DIR "code/defines/obj"
|
||||
#define FILE_DIR "code/defines/procs"
|
||||
#define FILE_DIR "code/defines/tanning"
|
||||
#define FILE_DIR "code/FEA"
|
||||
#define FILE_DIR "code/game"
|
||||
#define FILE_DIR "code/game/area"
|
||||
#define FILE_DIR "code/game/asteroid"
|
||||
#define FILE_DIR "code/game/gamemodes"
|
||||
#define FILE_DIR "code/game/gamemodes/blob"
|
||||
#define FILE_DIR "code/game/gamemodes/blob/blobs"
|
||||
#define FILE_DIR "code/game/gamemodes/changeling"
|
||||
#define FILE_DIR "code/game/gamemodes/cult"
|
||||
#define FILE_DIR "code/game/gamemodes/events"
|
||||
#define FILE_DIR "code/game/gamemodes/events/holidays"
|
||||
#define FILE_DIR "code/game/gamemodes/extended"
|
||||
#define FILE_DIR "code/game/gamemodes/malfunction"
|
||||
#define FILE_DIR "code/game/gamemodes/meteor"
|
||||
#define FILE_DIR "code/game/gamemodes/nuclear"
|
||||
#define FILE_DIR "code/game/gamemodes/revolution"
|
||||
#define FILE_DIR "code/game/gamemodes/sandbox"
|
||||
#define FILE_DIR "code/game/gamemodes/traitor"
|
||||
#define FILE_DIR "code/game/gamemodes/wizard"
|
||||
#define FILE_DIR "code/game/jobs"
|
||||
#define FILE_DIR "code/game/jobs/job"
|
||||
#define FILE_DIR "code/game/machinery"
|
||||
#define FILE_DIR "code/game/machinery/atmoalter"
|
||||
#define FILE_DIR "code/game/machinery/bots"
|
||||
#define FILE_DIR "code/game/machinery/camera"
|
||||
#define FILE_DIR "code/game/machinery/computer"
|
||||
#define FILE_DIR "code/game/machinery/doors"
|
||||
#define FILE_DIR "code/game/machinery/embedded_controller"
|
||||
#define FILE_DIR "code/game/machinery/kitchen"
|
||||
#define FILE_DIR "code/game/machinery/pipe"
|
||||
#define FILE_DIR "code/game/machinery/telecomms"
|
||||
#define FILE_DIR "code/game/mecha"
|
||||
#define FILE_DIR "code/game/mecha/combat"
|
||||
#define FILE_DIR "code/game/mecha/equipment"
|
||||
#define FILE_DIR "code/game/mecha/equipment/tools"
|
||||
#define FILE_DIR "code/game/mecha/equipment/weapons"
|
||||
#define FILE_DIR "code/game/mecha/medical"
|
||||
#define FILE_DIR "code/game/mecha/working"
|
||||
#define FILE_DIR "code/game/objects"
|
||||
#define FILE_DIR "code/game/objects/effects"
|
||||
#define FILE_DIR "code/game/objects/effects/decals"
|
||||
#define FILE_DIR "code/game/objects/effects/decals/Cleanable"
|
||||
#define FILE_DIR "code/game/objects/effects/spawners"
|
||||
#define FILE_DIR "code/game/objects/items"
|
||||
#define FILE_DIR "code/game/objects/items/devices"
|
||||
#define FILE_DIR "code/game/objects/items/devices/PDA"
|
||||
#define FILE_DIR "code/game/objects/items/devices/radio"
|
||||
#define FILE_DIR "code/game/objects/items/robot"
|
||||
#define FILE_DIR "code/game/objects/items/stacks"
|
||||
#define FILE_DIR "code/game/objects/items/stacks/sheets"
|
||||
#define FILE_DIR "code/game/objects/items/stacks/tiles"
|
||||
#define FILE_DIR "code/game/objects/items/weapons"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/grenades"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/implants"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/secstorage"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/storage"
|
||||
#define FILE_DIR "code/game/objects/items/weapons/tanks"
|
||||
#define FILE_DIR "code/game/objects/structures"
|
||||
#define FILE_DIR "code/game/objects/structures/crates_lockers"
|
||||
#define FILE_DIR "code/game/objects/structures/crates_lockers/closets"
|
||||
#define FILE_DIR "code/game/objects/structures/crates_lockers/closets/secure"
|
||||
#define FILE_DIR "code/game/objects/structures/stool_bed_chair_nest"
|
||||
#define FILE_DIR "code/game/turfs"
|
||||
#define FILE_DIR "code/game/turfs/simulated"
|
||||
#define FILE_DIR "code/game/turfs/unsimulated"
|
||||
#define FILE_DIR "code/game/vehicles"
|
||||
#define FILE_DIR "code/game/vehicles/airtight"
|
||||
#define FILE_DIR "code/game/verbs"
|
||||
#define FILE_DIR "code/js"
|
||||
#define FILE_DIR "code/modules"
|
||||
#define FILE_DIR "code/modules/admin"
|
||||
#define FILE_DIR "code/modules/admin/DB ban"
|
||||
#define FILE_DIR "code/modules/admin/verbs"
|
||||
#define FILE_DIR "code/modules/assembly"
|
||||
#define FILE_DIR "code/modules/awaymissions"
|
||||
#define FILE_DIR "code/modules/awaymissions/maploader"
|
||||
#define FILE_DIR "code/modules/client"
|
||||
#define FILE_DIR "code/modules/clothing"
|
||||
#define FILE_DIR "code/modules/clothing/glasses"
|
||||
#define FILE_DIR "code/modules/clothing/gloves"
|
||||
#define FILE_DIR "code/modules/clothing/head"
|
||||
#define FILE_DIR "code/modules/clothing/masks"
|
||||
#define FILE_DIR "code/modules/clothing/shoes"
|
||||
#define FILE_DIR "code/modules/clothing/spacesuits"
|
||||
#define FILE_DIR "code/modules/clothing/suits"
|
||||
#define FILE_DIR "code/modules/clothing/under"
|
||||
#define FILE_DIR "code/modules/clothing/under/jobs"
|
||||
#define FILE_DIR "code/modules/critters"
|
||||
#define FILE_DIR "code/modules/critters/hivebots"
|
||||
#define FILE_DIR "code/modules/detectivework"
|
||||
#define FILE_DIR "code/modules/flufftext"
|
||||
#define FILE_DIR "code/modules/food"
|
||||
#define FILE_DIR "code/modules/library"
|
||||
#define FILE_DIR "code/modules/liquid"
|
||||
#define FILE_DIR "code/modules/mining"
|
||||
#define FILE_DIR "code/modules/mob"
|
||||
#define FILE_DIR "code/modules/mob/dead"
|
||||
#define FILE_DIR "code/modules/mob/dead/observer"
|
||||
#define FILE_DIR "code/modules/mob/living"
|
||||
#define FILE_DIR "code/modules/mob/living/blob"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/alien/special"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/brain"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/human"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/metroid"
|
||||
#define FILE_DIR "code/modules/mob/living/carbon/monkey"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/ai"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/ai/freelook"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/decoy"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/pai"
|
||||
#define FILE_DIR "code/modules/mob/living/silicon/robot"
|
||||
#define FILE_DIR "code/modules/mob/living/simple_animal"
|
||||
#define FILE_DIR "code/modules/mob/new_player"
|
||||
#define FILE_DIR "code/modules/mob/organ"
|
||||
#define FILE_DIR "code/modules/paperwork"
|
||||
#define FILE_DIR "code/modules/power"
|
||||
#define FILE_DIR "code/modules/power/antimatter"
|
||||
#define FILE_DIR "code/modules/power/singularity"
|
||||
#define FILE_DIR "code/modules/power/singularity/particle_accelerator"
|
||||
#define FILE_DIR "code/modules/projectiles"
|
||||
#define FILE_DIR "code/modules/projectiles/ammunition"
|
||||
#define FILE_DIR "code/modules/projectiles/guns"
|
||||
#define FILE_DIR "code/modules/projectiles/guns/energy"
|
||||
#define FILE_DIR "code/modules/projectiles/guns/projectile"
|
||||
#define FILE_DIR "code/modules/projectiles/projectile"
|
||||
#define FILE_DIR "code/modules/reagents"
|
||||
#define FILE_DIR "code/modules/reagents/reagent_containers"
|
||||
#define FILE_DIR "code/modules/reagents/reagent_containers/food"
|
||||
#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks"
|
||||
#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks/bottle"
|
||||
#define FILE_DIR "code/modules/reagents/reagent_containers/food/snacks"
|
||||
#define FILE_DIR "code/modules/reagents/reagent_containers/glass"
|
||||
#define FILE_DIR "code/modules/reagents/reagent_containers/glass/bottle"
|
||||
#define FILE_DIR "code/modules/recycling"
|
||||
#define FILE_DIR "code/modules/research"
|
||||
#define FILE_DIR "code/modules/scripting"
|
||||
#define FILE_DIR "code/modules/scripting/AST"
|
||||
#define FILE_DIR "code/modules/scripting/AST/Operators"
|
||||
#define FILE_DIR "code/modules/scripting/Implementations"
|
||||
#define FILE_DIR "code/modules/scripting/Interpreter"
|
||||
#define FILE_DIR "code/modules/scripting/Parser"
|
||||
#define FILE_DIR "code/modules/scripting/Scanner"
|
||||
#define FILE_DIR "code/modules/security levels"
|
||||
#define FILE_DIR "code/unused"
|
||||
#define FILE_DIR "code/unused/beast"
|
||||
#define FILE_DIR "code/unused/computer2"
|
||||
#define FILE_DIR "code/unused/disease2"
|
||||
#define FILE_DIR "code/unused/gamemodes"
|
||||
#define FILE_DIR "code/unused/hivebot"
|
||||
#define FILE_DIR "code/unused/mining"
|
||||
#define FILE_DIR "code/unused/optics"
|
||||
#define FILE_DIR "code/unused/pda2"
|
||||
#define FILE_DIR "code/unused/powerarmor"
|
||||
#define FILE_DIR "code/unused/spacecraft"
|
||||
#define FILE_DIR "code/WorkInProgress"
|
||||
#define FILE_DIR "code/WorkInProgress/carn"
|
||||
#define FILE_DIR "code/WorkInProgress/mapload"
|
||||
#define FILE_DIR "code/WorkInProgress/organs"
|
||||
#define FILE_DIR "code/WorkInProgress/virus2"
|
||||
#define FILE_DIR "html"
|
||||
#define FILE_DIR "icons"
|
||||
#define FILE_DIR "icons/effects"
|
||||
#define FILE_DIR "icons/mecha"
|
||||
#define FILE_DIR "icons/misc"
|
||||
#define FILE_DIR "icons/mob"
|
||||
#define FILE_DIR "icons/obj"
|
||||
#define FILE_DIR "icons/obj/assemblies"
|
||||
#define FILE_DIR "icons/obj/atmospherics"
|
||||
#define FILE_DIR "icons/obj/clothing"
|
||||
#define FILE_DIR "icons/obj/doors"
|
||||
#define FILE_DIR "icons/obj/machines"
|
||||
#define FILE_DIR "icons/obj/pipes"
|
||||
#define FILE_DIR "icons/pda_icons"
|
||||
#define FILE_DIR "icons/spideros_icons"
|
||||
#define FILE_DIR "icons/Testing"
|
||||
#define FILE_DIR "icons/turf"
|
||||
#define FILE_DIR "icons/vehicles"
|
||||
#define FILE_DIR "icons/vending_icons"
|
||||
#define FILE_DIR "interface"
|
||||
#define FILE_DIR "maps"
|
||||
#define FILE_DIR "maps/RandomZLevels"
|
||||
#define FILE_DIR "sound"
|
||||
#define FILE_DIR "sound/AI"
|
||||
#define FILE_DIR "sound/ambience"
|
||||
#define FILE_DIR "sound/effects"
|
||||
#define FILE_DIR "sound/hallucinations"
|
||||
#define FILE_DIR "sound/items"
|
||||
#define FILE_DIR "sound/machines"
|
||||
#define FILE_DIR "sound/mecha"
|
||||
#define FILE_DIR "sound/misc"
|
||||
#define FILE_DIR "sound/piano"
|
||||
#define FILE_DIR "sound/voice"
|
||||
#define FILE_DIR "sound/weapons"
|
||||
#define FILE_DIR "tools"
|
||||
#define FILE_DIR "tools/Redirector"
|
||||
// END_FILE_DIR
|
||||
|
||||
// BEGIN_PREFERENCES
|
||||
@@ -60,6 +276,7 @@
|
||||
#include "code\datums\recipe.dm"
|
||||
#include "code\datums\spell.dm"
|
||||
#include "code\datums\sun.dm"
|
||||
#include "code\datums\supplypacks.dm"
|
||||
#include "code\datums\vote.dm"
|
||||
#include "code\datums\diseases\alien_embryo.dm"
|
||||
#include "code\datums\diseases\appendicitis.dm"
|
||||
@@ -106,17 +323,12 @@
|
||||
#include "code\defines\turf.dm"
|
||||
#include "code\defines\world.dm"
|
||||
#include "code\defines\area\Space Station 13 areas.dm"
|
||||
#include "code\defines\obj\closet.dm"
|
||||
#include "code\defines\obj\costume.dm"
|
||||
#include "code\defines\obj\decal.dm"
|
||||
#include "code\defines\obj\hydro.dm"
|
||||
#include "code\defines\obj\machinery.dm"
|
||||
#include "code\defines\obj\storage.dm"
|
||||
#include "code\defines\obj\supplypacks.dm"
|
||||
#include "code\defines\obj\toy.dm"
|
||||
#include "code\defines\obj\vending.dm"
|
||||
#include "code\defines\obj\weapon.dm"
|
||||
#include "code\defines\obj\window.dm"
|
||||
#include "code\defines\procs\AStar.dm"
|
||||
#include "code\defines\procs\captain_announce.dm"
|
||||
#include "code\defines\procs\church_name.dm"
|
||||
@@ -393,12 +605,19 @@
|
||||
#include "code\game\objects\effects\landmarks.dm"
|
||||
#include "code\game\objects\effects\manifest.dm"
|
||||
#include "code\game\objects\effects\mines.dm"
|
||||
#include "code\game\objects\effects\misc.dm"
|
||||
#include "code\game\objects\effects\overlays.dm"
|
||||
#include "code\game\objects\effects\portals.dm"
|
||||
#include "code\game\objects\effects\signs.dm"
|
||||
#include "code\game\objects\effects\decals\blood.dm"
|
||||
#include "code\game\objects\effects\decals\cleanable.dm"
|
||||
#include "code\game\objects\effects\decals\contraband.dm"
|
||||
#include "code\game\objects\effects\decals\crayon.dm"
|
||||
#include "code\game\objects\effects\decals\misc.dm"
|
||||
#include "code\game\objects\effects\decals\remains.dm"
|
||||
#include "code\game\objects\effects\decals\Cleanable\aliens.dm"
|
||||
#include "code\game\objects\effects\decals\Cleanable\humans.dm"
|
||||
#include "code\game\objects\effects\decals\Cleanable\misc.dm"
|
||||
#include "code\game\objects\effects\decals\Cleanable\robots.dm"
|
||||
#include "code\game\objects\effects\spawners\bombspawner.dm"
|
||||
#include "code\game\objects\effects\spawners\gibspawner.dm"
|
||||
#include "code\game\objects\items\apc_frame.dm"
|
||||
@@ -538,24 +757,21 @@
|
||||
#include "code\game\objects\structures\crates_lockers\closets.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\crates.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\largecrate.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\bombsuit.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\emergency.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\coffin.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\crittercrate.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\fireaxe.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\firecloset.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\fitnesscloset.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\fitness.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\gimmick.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\gmcloset.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\janitor.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\kitchen.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\job_closets.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\l3closet.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\malfunction.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\nuclear.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\syndicate.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\thunderdome.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\utility_closets.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\wardrobe.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\secure\bar.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\secure\cargo.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\secure\engineering.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\secure\freezer.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\secure\hydroponics.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\secure\medical.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\secure\personal.dm"
|
||||
|
||||
Reference in New Issue
Block a user