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Merge pull request #12495 from Verkister/patch-110
fixes lighting turf opacity runtime spam
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@@ -111,7 +111,7 @@
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return
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directional_opacity = NONE
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for(var/atom/movable/opacity_source as anything in opacity_sources)
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if(opacity_source.flags & ON_BORDER)
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if(opacity_source && opacity_source.flags & ON_BORDER)
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directional_opacity |= opacity_source.dir
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else //If fulltile and opaque, then the whole tile blocks view, no need to continue checking.
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directional_opacity = ALL_CARDINALS
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