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https://github.com/CHOMPStation2/CHOMPStation2.git
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Cybersuit example
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@@ -56,7 +56,7 @@
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icon_override = 'icons/vore/nullsuits.dmi'
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icon_state = ""
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/under/rank/nullsuit/civ
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name = "civilian nullsuit"
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desc = "A skin-tight bodysuit that leaves little to the imagination."
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@@ -82,7 +82,7 @@
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item_state = "nullsuit_sec"
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worn_state = "nullsuit_sec"
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armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/under/rank/nullsuit/sec/hos //HoS version
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name = "head of security nullsuit"
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desc = "A skin-tight bodysuit that leaves little to the imagination with colors to distinguish the Head of Security. This particular variant has a tiny bit more padding."
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@@ -97,7 +97,7 @@
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item_state = "nullsuit_med"
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worn_state = "nullsuit_med"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
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/obj/item/clothing/under/rank/nullsuit/med/cmo //Chief Medical Officer version
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name = "Chief Medical Officer nullsuit"
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desc = "A skin-tight bodysuit that leaves little to the imagination with colors to distinguish the Chief Medical Officer. This particular variant has a tiny bit of bio resistance."
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@@ -112,7 +112,7 @@
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item_state = "nullsuit_eng"
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worn_state = "nullsuit_eng"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 10)
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/obj/item/clothing/under/rank/nullsuit/eng/ce //Chief Engineer version
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name = "chief engineer nullsuit"
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desc = "A skin-tight bodysuit that leaves little to the imagination with colors to distinguish the Chief Engineer. This particular variant has a tiny bit of radiation resistance."
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@@ -127,7 +127,7 @@
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item_state = "nullsuit_sci"
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worn_state = "nullsuit_sci"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0)
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/obj/item/clothing/under/rank/nullsuit/sci/rd //Research Director version
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name = "research director nullsuit"
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desc = "A skin-tight bodysuit that leaves little to the imagination with colors to distinguish the research director. This particular variant has a tiny bit of explosion resistance."
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@@ -141,4 +141,12 @@
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icon_state = "nullsuit_cargo"
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item_state = "nullsuit_cargo"
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worn_state = "nullsuit_cargo"
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//Cybersuit
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/obj/item/clothing/under/cybersuit //Pathname of this particular object in the game.
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name = "Cybersuit" //The name of the suit when examined
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desc = "A bodysuit lined with advanced gizmos and pretty pretty lights." //The description of the suit when examined
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sensor_mode = 3 //Sensor mode which means that by default when someone spawns they will have tracking sensors on
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icon = 'icons/obj/clothing/uniforms_ch.dmi' //The icon of the suit when shown in the player's HUD
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icon_override = 'icons/mob/uniform_ch.dmi' //The icon of the suit worn by the character's sprite
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icon_state = "cybersuit" //The name of the suit within the .dmi file
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