mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Refactors bottle smashing, apply_hit_effect() now returns the blocked status.
Conflicts: code/modules/mob/living/carbon/human/species/xenomorphs/alien_facehugger.dm code/modules/mob/living/simple_animal/simple_animal.dm code/modules/reagents/reagent_containers/food/drinks/bottle.dm
This commit is contained in:
@@ -74,7 +74,7 @@ avoid code duplication. This includes items that may sometimes act as a standard
|
||||
|
||||
return 1
|
||||
|
||||
//Called when a weapon is used to make a successful melee attack on a mob.
|
||||
//Called when a weapon is used to make a successful melee attack on a mob. Returns the blocked result
|
||||
/obj/item/proc/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone)
|
||||
if(hitsound)
|
||||
playsound(loc, hitsound, 50, 1, -1)
|
||||
|
||||
@@ -19,11 +19,11 @@
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
user.visible_message("<span class='danger'>\The [user] has prodded \the [M] with \a [src]!</span>")
|
||||
|
||||
if(!user.cell || !user.cell.checked_use(1250)) //Slightly more than a baton.
|
||||
user.visible_message("<span class='danger'>\The [user] has prodded \the [M] with its arm!</span>")
|
||||
return
|
||||
|
||||
user.visible_message("<span class='danger'>\The [user] has prodded \the [M] with \a [src]!</span>")
|
||||
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
|
||||
|
||||
M.apply_effect(5, STUTTER)
|
||||
|
||||
@@ -112,8 +112,7 @@
|
||||
|
||||
/obj/item/weapon/melee/baton/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone)
|
||||
if(isrobot(target))
|
||||
..()
|
||||
return
|
||||
return ..()
|
||||
|
||||
var/agony = agonyforce
|
||||
var/stun = stunforce
|
||||
@@ -123,7 +122,7 @@
|
||||
affecting = H.get_organ(hit_zone)
|
||||
|
||||
if(user.a_intent == I_HURT)
|
||||
..()
|
||||
. = ..()
|
||||
//whacking someone causes a much poorer electrical contact than deliberately prodding them.
|
||||
agony *= 0.5
|
||||
stun *= 0.5
|
||||
|
||||
@@ -237,7 +237,7 @@
|
||||
..()
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone)
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
if(seed && seed.get_trait(TRAIT_STINGS))
|
||||
if(!reagents || reagents.total_volume <= 0)
|
||||
|
||||
@@ -178,7 +178,7 @@ emp_act
|
||||
var/blocked = run_armor_check(hit_zone, "melee", I.armor_penetration, "Your armor has protected your [affecting.name].", "Your armor has softened the blow to your [affecting.name].")
|
||||
standard_weapon_hit_effects(I, user, effective_force, blocked, hit_zone)
|
||||
|
||||
return 1
|
||||
return blocked
|
||||
|
||||
/mob/living/carbon/human/standard_weapon_hit_effects(obj/item/I, mob/living/user, var/effective_force, var/blocked, var/hit_zone)
|
||||
var/obj/item/organ/external/affecting = get_organ(hit_zone)
|
||||
|
||||
@@ -0,0 +1,232 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
//TODO: Make these simple_animals
|
||||
|
||||
var/const/MIN_IMPREGNATION_TIME = 100 //time it takes to impregnate someone
|
||||
var/const/MAX_IMPREGNATION_TIME = 150
|
||||
|
||||
var/const/MIN_ACTIVE_TIME = 200 //time between being dropped and going idle
|
||||
var/const/MAX_ACTIVE_TIME = 400
|
||||
|
||||
/obj/item/clothing/mask/facehugger
|
||||
name = "alien"
|
||||
desc = "It has some sort of a tube at the end of its tail."
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "facehugger"
|
||||
item_state = "facehugger"
|
||||
w_class = 3 //note: can be picked up by aliens unlike most other items of w_class below 4
|
||||
flags = PROXMOVE
|
||||
body_parts_covered = FACE|EYES
|
||||
throw_range = 5
|
||||
|
||||
var/stat = CONSCIOUS //UNCONSCIOUS is the idle state in this case
|
||||
var/sterile = 0
|
||||
var/strength = 5
|
||||
var/attached = 0
|
||||
|
||||
/obj/item/clothing/mask/facehugger/attack_hand(user as mob)
|
||||
|
||||
if((stat == CONSCIOUS && !sterile))
|
||||
if(Attach(user))
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/clothing/mask/facehugger/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone)
|
||||
. = ..()
|
||||
user.drop_from_inventory(src)
|
||||
if(hit_zone == "head")
|
||||
Attach(target)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/New()
|
||||
if(config.aliens_allowed)
|
||||
..()
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/examine(mob/user)
|
||||
..(user)
|
||||
switch(stat)
|
||||
if(DEAD,UNCONSCIOUS)
|
||||
user << "\red \b [src] is not moving."
|
||||
if(CONSCIOUS)
|
||||
user << "\red \b [src] seems to be active."
|
||||
if (sterile)
|
||||
user << "\red \b It looks like the proboscis has been removed."
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/attackby(obj/item/I, mob/user)
|
||||
if(I.force)
|
||||
user.do_attack_animation(src)
|
||||
Die()
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/bullet_act()
|
||||
Die()
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > T0C+80)
|
||||
Die()
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/equipped(mob/M)
|
||||
Attach(M)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/Crossed(atom/target)
|
||||
HasProximity(target)
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/on_found(mob/finder as mob)
|
||||
if(stat == CONSCIOUS)
|
||||
HasProximity(finder)
|
||||
return 1
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/HasProximity(atom/movable/AM as mob|obj)
|
||||
if(CanHug(AM))
|
||||
Attach(AM)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/throw_at(atom/target, range, speed)
|
||||
..()
|
||||
if(stat == CONSCIOUS)
|
||||
icon_state = "[initial(icon_state)]_thrown"
|
||||
spawn(15)
|
||||
if(icon_state == "[initial(icon_state)]_thrown")
|
||||
icon_state = "[initial(icon_state)]"
|
||||
|
||||
/obj/item/clothing/mask/facehugger/throw_impact(atom/hit_atom)
|
||||
..()
|
||||
if(stat == CONSCIOUS)
|
||||
icon_state = "[initial(icon_state)]"
|
||||
throwing = 0
|
||||
GoIdle(30,100) //stunned for a few seconds - allows throwing them to be useful for positioning but not as an offensive action (unless you're setting up a trap)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/Attach(M as mob)
|
||||
|
||||
if((!iscorgi(M) && !iscarbon(M)))
|
||||
return
|
||||
|
||||
if(attached)
|
||||
return
|
||||
|
||||
var/mob/living/carbon/C = M
|
||||
if(istype(C) && locate(/obj/item/organ/xenos/hivenode) in C.internal_organs)
|
||||
return
|
||||
|
||||
|
||||
attached++
|
||||
spawn(MAX_IMPREGNATION_TIME)
|
||||
attached = 0
|
||||
|
||||
var/mob/living/L = M //just so I don't need to use :
|
||||
|
||||
if(loc == L) return
|
||||
if(stat != CONSCIOUS) return
|
||||
if(!sterile) L.take_organ_damage(strength,0) //done here so that even borgs and humans in helmets take damage
|
||||
|
||||
L.visible_message("\red \b [src] leaps at [L]'s face!")
|
||||
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/target = L
|
||||
|
||||
if(target.wear_mask)
|
||||
if(prob(20)) return
|
||||
var/obj/item/clothing/W = target.wear_mask
|
||||
if(!W.canremove) return
|
||||
target.drop_from_inventory(W)
|
||||
|
||||
target.visible_message("\red \b [src] tears [W] off of [target]'s face!")
|
||||
|
||||
target.equip_to_slot(src, slot_wear_mask)
|
||||
target.contents += src // Monkey sanity check - Snapshot
|
||||
|
||||
if(!sterile) L.Paralyse(MAX_IMPREGNATION_TIME/6) //something like 25 ticks = 20 seconds with the default settings
|
||||
else if (iscorgi(M))
|
||||
var/mob/living/simple_animal/corgi/corgi = M
|
||||
src.loc = corgi
|
||||
corgi.facehugger = src
|
||||
corgi.wear_mask = src
|
||||
//C.regenerate_icons()
|
||||
|
||||
GoIdle() //so it doesn't jump the people that tear it off
|
||||
|
||||
spawn(rand(MIN_IMPREGNATION_TIME,MAX_IMPREGNATION_TIME))
|
||||
Impregnate(L)
|
||||
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/Impregnate(mob/living/target as mob)
|
||||
if(!target || target.wear_mask != src || target.stat == DEAD) //was taken off or something
|
||||
return
|
||||
|
||||
if(!sterile)
|
||||
//target.contract_disease(new /datum/disease/alien_embryo(0)) //so infection chance is same as virus infection chance
|
||||
new /obj/item/alien_embryo(target)
|
||||
target.status_flags |= XENO_HOST
|
||||
|
||||
target.visible_message("\red \b [src] falls limp after violating [target]'s face!")
|
||||
|
||||
Die()
|
||||
icon_state = "[initial(icon_state)]_impregnated"
|
||||
|
||||
if(iscorgi(target))
|
||||
var/mob/living/simple_animal/corgi/C = target
|
||||
src.loc = get_turf(C)
|
||||
C.facehugger = null
|
||||
else
|
||||
target.visible_message("\red \b [src] violates [target]'s face!")
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/GoActive()
|
||||
if(stat == DEAD || stat == CONSCIOUS)
|
||||
return
|
||||
|
||||
stat = CONSCIOUS
|
||||
icon_state = "[initial(icon_state)]"
|
||||
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/GoIdle(var/min_time=MIN_ACTIVE_TIME, var/max_time=MAX_ACTIVE_TIME)
|
||||
if(stat == DEAD || stat == UNCONSCIOUS)
|
||||
return
|
||||
|
||||
/* RemoveActiveIndicators() */
|
||||
|
||||
stat = UNCONSCIOUS
|
||||
icon_state = "[initial(icon_state)]_inactive"
|
||||
|
||||
spawn(rand(min_time,max_time))
|
||||
GoActive()
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/Die()
|
||||
if(stat == DEAD)
|
||||
return
|
||||
|
||||
/* RemoveActiveIndicators() */
|
||||
|
||||
icon_state = "[initial(icon_state)]_dead"
|
||||
stat = DEAD
|
||||
|
||||
src.visible_message("\red \b[src] curls up into a ball!")
|
||||
|
||||
return
|
||||
|
||||
/proc/CanHug(var/mob/M)
|
||||
|
||||
if(iscorgi(M))
|
||||
return 1
|
||||
|
||||
if(!iscarbon(M))
|
||||
return 0
|
||||
|
||||
var/mob/living/carbon/C = M
|
||||
if(istype(C) && locate(/obj/item/organ/xenos/hivenode) in C.internal_organs)
|
||||
return 0
|
||||
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(H.head && (H.head.body_parts_covered & FACE) && !(H.head.item_flags & FLEXIBLEMATERIAL))
|
||||
return 0
|
||||
return 1
|
||||
@@ -144,35 +144,10 @@
|
||||
O.emp_act(severity)
|
||||
..()
|
||||
|
||||
/*
|
||||
//Whereas attackby() handles the general case of using items on mobs, this handles the specific case of attacking a mob with an item as a weapon.
|
||||
/mob/living/proc/attacked_with_item(obj/item/I, mob/living/user, var/target_zone)
|
||||
if(!istype(user))
|
||||
return 0
|
||||
|
||||
/////////////////////////
|
||||
user.lastattacked = M
|
||||
M.lastattacker = user
|
||||
|
||||
if(!no_attack_log)
|
||||
user.attack_log += "\[[time_stamp()]\]<font color='red'> Attacked [M.name] ([M.ckey]) with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])</font>"
|
||||
M.attack_log += "\[[time_stamp()]\]<font color='orange'> Attacked by [user.name] ([user.ckey]) with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])</font>"
|
||||
msg_admin_attack("[key_name(user)] attacked [key_name(M)] with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])" )
|
||||
/////////////////////////
|
||||
|
||||
user.do_attack_animation(M)
|
||||
|
||||
var/hit_zone = resolve_hit_zone(I, user, target_zone)
|
||||
if(hit_zone)
|
||||
I.apply_hit_effect(src, user, hit_zone)
|
||||
|
||||
return 1
|
||||
*/
|
||||
|
||||
/mob/living/proc/resolve_item_attack(obj/item/I, mob/living/user, var/target_zone)
|
||||
return target_zone
|
||||
|
||||
//Called when the mob is hit with an item in combat.
|
||||
//Called when the mob is hit with an item in combat. Returns the blocked result
|
||||
/mob/living/proc/hit_with_weapon(obj/item/I, mob/living/user, var/effective_force, var/hit_zone)
|
||||
visible_message("<span class='danger'>[src] has been [I.attack_verb.len? pick(I.attack_verb) : "attacked"] with [I.name] by [user]!</span>")
|
||||
|
||||
@@ -183,6 +158,8 @@
|
||||
var/turf/simulated/location = get_turf(src)
|
||||
if(istype(location)) location.add_blood_floor(src)
|
||||
|
||||
return blocked
|
||||
|
||||
//returns 0 if the effects failed to apply for some reason, 1 otherwise.
|
||||
/mob/living/proc/standard_weapon_hit_effects(obj/item/I, mob/living/user, var/effective_force, var/blocked, var/hit_zone)
|
||||
if(!effective_force || blocked >= 2)
|
||||
|
||||
@@ -294,19 +294,22 @@
|
||||
|
||||
/mob/living/simple_animal/hit_with_weapon(obj/item/O, mob/living/user, var/effective_force, var/hit_zone)
|
||||
|
||||
if(O.force > resistance)
|
||||
var/damage = O.force
|
||||
if (O.damtype == HALLOSS)
|
||||
damage = 0
|
||||
if(supernatural && istype(O,/obj/item/weapon/nullrod))
|
||||
damage *= 2
|
||||
purge = 3
|
||||
adjustBruteLoss(damage)
|
||||
else
|
||||
user << "<span class='danger'>This weapon is ineffective, it does no damage.</span>"
|
||||
|
||||
visible_message("<span class='danger'>\The [src] has been attacked with \the [O] by [user].</span>")
|
||||
|
||||
if(O.force <= resistance)
|
||||
user << "<span class='danger'>This weapon is ineffective, it does no damage.</span>"
|
||||
return 2
|
||||
|
||||
var/damage = O.force
|
||||
if (O.damtype == HALLOSS)
|
||||
damage = 0
|
||||
if(supernatural && istype(O,/obj/item/weapon/nullrod))
|
||||
damage *= 2
|
||||
purge = 3
|
||||
adjustBruteLoss(damage)
|
||||
|
||||
return 0
|
||||
|
||||
/mob/living/simple_animal/movement_delay()
|
||||
var/tally = 0 //Incase I need to add stuff other than "speed" later
|
||||
|
||||
|
||||
@@ -136,59 +136,34 @@
|
||||
else
|
||||
set_light(0)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/attack(mob/living/target as mob, mob/living/user as mob)
|
||||
if(!target)
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone)
|
||||
var/blocked = ..()
|
||||
|
||||
if(user.a_intent != I_HURT)
|
||||
return
|
||||
|
||||
if(user.a_intent != I_HURT || !isGlass)
|
||||
return ..()
|
||||
|
||||
var/affecting = user.zone_sel.selecting //Find what the player is aiming at
|
||||
|
||||
var/armor_block = 0 //Get the target's armour values for normal attack damage.
|
||||
var/armor_duration = 0 //The more force the bottle has, the longer the duration.
|
||||
|
||||
//Calculating duration and calculating damage.
|
||||
armor_block = target.run_armor_check(affecting, "melee")
|
||||
|
||||
//force will counteract armour, but will never increase duration
|
||||
armor_duration = smash_duration + min(0, force - target.getarmor(affecting, "melee") + 10)
|
||||
|
||||
//Apply the damage!
|
||||
target.apply_damage(force, BRUTE, affecting, armor_block, sharp=0)
|
||||
|
||||
if(!smash_check(1))
|
||||
return //won't always break on the first hit
|
||||
|
||||
// You are going to knock someone out for longer if they are not wearing a helmet.
|
||||
var/do_smash = smash_check(1) //won't always break on the first hit
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(do_smash && istype(H) && H.headcheck(affecting))
|
||||
//Display an attack message.
|
||||
var/obj/item/organ/O = H.get_organ(affecting)
|
||||
user.visible_message("<span class='danger'>[user] smashes [src] into [H]'s [O.name]!</span>")
|
||||
//Weaken the target for the duration that we calculated and divide it by 5.
|
||||
if(armor_duration)
|
||||
target.apply_effect(min(armor_duration, 5) , WEAKEN, armor_block) // Never weaken more than a flash!
|
||||
var/weaken_duration = 0
|
||||
if(blocked < 2)
|
||||
weaken_duration = smash_duration + min(0, force - target.getarmor(hit_zone, "melee") + 10)
|
||||
|
||||
if(hit_zone == "head" && istype(target, /mob/living/carbon/))
|
||||
user.visible_message("<span class='danger'>\The [user] smashes [src] over [target]'s head!</span>")
|
||||
if(weaken_duration)
|
||||
target.apply_effect(min(weaken_duration, 5), WEAKEN, blocked) // Never weaken more than a flash!
|
||||
else
|
||||
//Default attack message and don't weaken the target.
|
||||
for(var/mob/O in viewers(user, null))
|
||||
if(target != user) O.show_message(text("\red <B>[target] has been attacked with a bottle of [src.name], by [user]!</B>"), 1)
|
||||
else O.show_message(text("\red <B>[target] has attacked \himself with a bottle of [src.name]!</B>"), 1)
|
||||
user.visible_message("<span class='danger'>\The [user] smashes [src] into [target]!</span>")
|
||||
|
||||
//Attack logs
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Has attacked [target.name] ([target.ckey]) with a bottle!</font>")
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been smashed with a bottle by [user.name] ([user.ckey])</font>")
|
||||
msg_admin_attack("[user.name] ([user.ckey]) attacked [target.name] ([target.ckey]) with a bottle. (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
//The reagents in the bottle splash all over the target, thanks for the idea Nodrak
|
||||
if(reagents)
|
||||
user.visible_message("<span class='notice'>The contents of the [src] splash all over [target]!</span>")
|
||||
reagents.splash(target, reagents.total_volume)
|
||||
|
||||
if(do_smash)
|
||||
//The reagents in the bottle splash all over the target, thanks for the idea Nodrak
|
||||
if(reagents)
|
||||
user.visible_message("<span class='notice'>The contents of the [src] splash all over [target]!</span>")
|
||||
reagents.splash(target, reagents.total_volume)
|
||||
|
||||
//Finally, smash the bottle. This kills (qdel) the bottle.
|
||||
var/obj/item/weapon/broken_bottle/B = src.smash(target.loc, target)
|
||||
user.put_in_active_hand(B)
|
||||
|
||||
return
|
||||
//Finally, smash the bottle. This kills (qdel) the bottle.
|
||||
var/obj/item/weapon/broken_bottle/B = smash(target.loc, target)
|
||||
user.put_in_active_hand(B)
|
||||
|
||||
//Keeping this here for now, I'll ask if I should keep it here.
|
||||
/obj/item/weapon/broken_bottle
|
||||
@@ -480,4 +455,4 @@
|
||||
center_of_mass = list("x"=16, "y"=10)
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("ale", 30)
|
||||
reagents.add_reagent("ale", 30)
|
||||
|
||||
Reference in New Issue
Block a user