Files
CHOMPStation2/code/game/objects/items/robot/robot_items.dm
mwerezak deb215d262 Refactors bottle smashing, apply_hit_effect() now returns the blocked status.
Conflicts:
	code/modules/mob/living/carbon/human/species/xenomorphs/alien_facehugger.dm
	code/modules/mob/living/simple_animal/simple_animal.dm
	code/modules/reagents/reagent_containers/food/drinks/bottle.dm
2016-04-22 04:57:23 -04:00

97 lines
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/**********************************************************************
Cyborg Spec Items
***********************************************************************/
//Might want to move this into several files later but for now it works here
// Consider changing this to a child of the stun baton class. ~Z
/obj/item/borg/stun
name = "electrified arm"
icon = 'icons/obj/decals.dmi'
icon_state = "shock"
/obj/item/borg/stun/apply_hit_effect(mob/living/M, mob/living/silicon/robot/user, var/hit_zone)
// How the Hell.
if(!istype(user))
var/mob/living/temp = user
if(istype(temp))
temp.removeItem(src, force = 1)
qdel(src)
return
user.visible_message("<span class='danger'>\The [user] has prodded \the [M] with \a [src]!</span>")
if(!user.cell || !user.cell.checked_use(1250)) //Slightly more than a baton.
return
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
M.apply_effect(5, STUTTER)
M.stun_effect_act(0, 70, check_zone(hit_zone), src)
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.forcesay(hit_appends)
/obj/item/borg/overdrive
name = "overdrive"
icon = 'icons/obj/decals.dmi'
icon_state = "shock"
/**********************************************************************
HUD/SIGHT things
***********************************************************************/
/obj/item/borg/sight
icon = 'icons/obj/decals.dmi'
icon_state = "securearea"
var/sight_mode = null
/obj/item/borg/sight/xray
name = "\proper x-ray vision"
sight_mode = BORGXRAY
/obj/item/borg/sight/thermal
name = "\proper thermal vision"
sight_mode = BORGTHERM
icon_state = "thermal"
icon = 'icons/obj/clothing/glasses.dmi'
/obj/item/borg/sight/meson
name = "\proper meson vision"
sight_mode = BORGMESON
icon_state = "meson"
icon = 'icons/obj/clothing/glasses.dmi'
/obj/item/borg/sight/material
name = "\proper material scanner vision"
sight_mode = BORGMATERIAL
/obj/item/borg/sight/hud
name = "hud"
var/obj/item/clothing/glasses/hud/hud = null
/obj/item/borg/sight/hud/med
name = "medical hud"
icon_state = "healthhud"
icon = 'icons/obj/clothing/glasses.dmi'
New()
..()
hud = new /obj/item/clothing/glasses/hud/health(src)
return
/obj/item/borg/sight/hud/sec
name = "security hud"
icon_state = "securityhud"
icon = 'icons/obj/clothing/glasses.dmi'
New()
..()
hud = new /obj/item/clothing/glasses/hud/security(src)
return