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https://github.com/CHOMPStation2/CHOMPStation2.git
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Conflicts: code/modules/mob/living/carbon/human/species/xenomorphs/alien_facehugger.dm code/modules/mob/living/simple_animal/simple_animal.dm code/modules/reagents/reagent_containers/food/drinks/bottle.dm
97 lines
2.5 KiB
Plaintext
97 lines
2.5 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
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/**********************************************************************
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Cyborg Spec Items
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***********************************************************************/
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//Might want to move this into several files later but for now it works here
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// Consider changing this to a child of the stun baton class. ~Z
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/obj/item/borg/stun
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name = "electrified arm"
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icon = 'icons/obj/decals.dmi'
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icon_state = "shock"
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/obj/item/borg/stun/apply_hit_effect(mob/living/M, mob/living/silicon/robot/user, var/hit_zone)
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// How the Hell.
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if(!istype(user))
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var/mob/living/temp = user
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if(istype(temp))
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temp.removeItem(src, force = 1)
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qdel(src)
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return
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user.visible_message("<span class='danger'>\The [user] has prodded \the [M] with \a [src]!</span>")
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if(!user.cell || !user.cell.checked_use(1250)) //Slightly more than a baton.
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return
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playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
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M.apply_effect(5, STUTTER)
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M.stun_effect_act(0, 70, check_zone(hit_zone), src)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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H.forcesay(hit_appends)
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/obj/item/borg/overdrive
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name = "overdrive"
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icon = 'icons/obj/decals.dmi'
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icon_state = "shock"
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/**********************************************************************
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HUD/SIGHT things
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***********************************************************************/
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/obj/item/borg/sight
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icon = 'icons/obj/decals.dmi'
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icon_state = "securearea"
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var/sight_mode = null
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/obj/item/borg/sight/xray
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name = "\proper x-ray vision"
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sight_mode = BORGXRAY
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/obj/item/borg/sight/thermal
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name = "\proper thermal vision"
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sight_mode = BORGTHERM
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icon_state = "thermal"
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icon = 'icons/obj/clothing/glasses.dmi'
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/obj/item/borg/sight/meson
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name = "\proper meson vision"
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sight_mode = BORGMESON
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icon_state = "meson"
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icon = 'icons/obj/clothing/glasses.dmi'
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/obj/item/borg/sight/material
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name = "\proper material scanner vision"
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sight_mode = BORGMATERIAL
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/obj/item/borg/sight/hud
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name = "hud"
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var/obj/item/clothing/glasses/hud/hud = null
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/obj/item/borg/sight/hud/med
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name = "medical hud"
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icon_state = "healthhud"
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icon = 'icons/obj/clothing/glasses.dmi'
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New()
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..()
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hud = new /obj/item/clothing/glasses/hud/health(src)
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return
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/obj/item/borg/sight/hud/sec
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name = "security hud"
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icon_state = "securityhud"
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icon = 'icons/obj/clothing/glasses.dmi'
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New()
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..()
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hud = new /obj/item/clothing/glasses/hud/security(src)
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return
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