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Fixes airlock icon state/animation weirdness
door_spark and door_deny icon states are usually of a closed door, so it looks glitchy if they are used when the door is open (such as by pulsing the ID scan wire).
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@@ -648,9 +648,11 @@ About the new airlock wires panel:
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else
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flick("door_closing", src)
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if("spark")
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flick("door_spark", src)
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if(density)
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flick("door_spark", src)
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if("deny")
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flick("door_deny", src)
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if(density)
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flick("door_deny", src)
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return
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/obj/machinery/door/airlock/attack_ai(mob/user as mob)
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