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Fixes a comment that caused developers to scratch their heads.
Glass has a hardness of 30 https://github.com/PolarisSS13/Polaris/blob/master/code/modules/materials/materials.dm#L433 Thrown_force_divisor multiplies by 1.5. WHY THE HELL IS THIS A MULTIPLIER INSTEAD OF A DIVISOR ???? WHAT MADMAN NAMED THESE VARIABLES? https://github.com/PolarisSS13/Polaris/blob/master/code/game/objects/items/weapons/material/material_weapons.dm#L56 p.s: Marble spear does 50 damage per hit. may wanna nerf that. It's a 2 tile attack that does 50 damage. When thrown, marble spear does 39 damage, since it multiplies the blunt damage (26) by 1.5
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@@ -144,9 +144,9 @@
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force = 10
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w_class = ITEMSIZE_LARGE
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slot_flags = SLOT_BACK
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force_divisor = 0.5 // 15 when wielded with hardness 15 (glass)
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force_divisor = 0.5 // 15 when wielded with hardness 30 (glass)
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unwielded_force_divisor = 0.375
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thrown_force_divisor = 1.5 // 20 when thrown with weight 15 (glass)
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thrown_force_divisor = 1.5 // 22.5 when thrown with weight 15 (glass)
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throw_speed = 3
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edge = 0
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sharp = 1
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@@ -156,4 +156,4 @@
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applies_material_colour = 0
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fragile = 1 //It's a haphazard thing of glass, wire, and steel
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reach = 2 // Spears are long.
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attackspeed = 14
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attackspeed = 14
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