Fixes a comment that caused developers to scratch their heads.

Glass has a hardness of 30 https://github.com/PolarisSS13/Polaris/blob/master/code/modules/materials/materials.dm#L433

Thrown_force_divisor multiplies by 1.5. 
WHY THE HELL IS THIS A MULTIPLIER INSTEAD OF A DIVISOR ???? WHAT MADMAN NAMED THESE VARIABLES? https://github.com/PolarisSS13/Polaris/blob/master/code/game/objects/items/weapons/material/material_weapons.dm#L56

p.s: Marble spear does 50 damage per hit. may wanna nerf that. It's a 2 tile attack that does 50 damage. 
When thrown, marble spear does 39 damage, since it multiplies the blunt damage (26) by 1.5
This commit is contained in:
Cameron653
2018-05-03 22:44:07 -04:00
committed by GitHub
parent 2a16467f8a
commit e47fe15fbf

View File

@@ -144,9 +144,9 @@
force = 10
w_class = ITEMSIZE_LARGE
slot_flags = SLOT_BACK
force_divisor = 0.5 // 15 when wielded with hardness 15 (glass)
force_divisor = 0.5 // 15 when wielded with hardness 30 (glass)
unwielded_force_divisor = 0.375
thrown_force_divisor = 1.5 // 20 when thrown with weight 15 (glass)
thrown_force_divisor = 1.5 // 22.5 when thrown with weight 15 (glass)
throw_speed = 3
edge = 0
sharp = 1