slightly increases knockdown rng from disarm level

This commit is contained in:
Verkister
2017-11-22 08:43:13 +02:00
committed by GitHub
parent bc7b3cb862
commit e87bc78acd
@@ -372,5 +372,5 @@
var/armor_block = run_armor_check(T, "melee")
var/armor_soak = get_armor_soak(T, "melee")
T.apply_damage(20, HALLOSS,, armor_block, armor_soak)
if(prob(25))
if(prob(40)) //Slightly higher chance to push than unarmed disarm shoves. Didn't feel like going all the way up to 50% tho.
T.apply_effect(3, WEAKEN, armor_block)