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slightly increases knockdown rng from disarm level
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@@ -372,5 +372,5 @@
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var/armor_block = run_armor_check(T, "melee")
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var/armor_soak = get_armor_soak(T, "melee")
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T.apply_damage(20, HALLOSS,, armor_block, armor_soak)
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if(prob(25))
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if(prob(40)) //Slightly higher chance to push than unarmed disarm shoves. Didn't feel like going all the way up to 50% tho.
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T.apply_effect(3, WEAKEN, armor_block)
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