- Object tree grouped a bit more.

Two new categories were made: station_objects and effects. station_objects, which I'm sure someone will want renamed to 'structures' contains the objects which don't need process() or power code.

Effects contains objects which are either landmarks, triggers, spawners or decal.

Screenshot:
http://www.kamletos.si/new%20object%20tree.PNG

I didn't notice any bugs, but with a revision editing 276 files of byond code, you never know.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2323 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz
2011-10-03 06:54:28 +00:00
parent 1706e00d3b
commit e8c6b08419
276 changed files with 6418 additions and 6418 deletions

View File

@@ -1,4 +1,4 @@
/obj/critter
/obj/effects/critter
name = "Critter"
desc = "Generic critter."
icon = 'critter.dmi'

View File

@@ -1,5 +1,5 @@
/obj/critter
/obj/effects/critter
New()
spawn(0) process()//I really dont like this much but it seems to work well
@@ -123,11 +123,11 @@
break
if(!src.attack)
for(var/obj/critter/C in view(src.seekrange,src))
if(istype(C, /obj/critter) && !src.atkcritter) continue
for(var/obj/effects/critter/C in view(src.seekrange,src))
if(istype(C, /obj/effects/critter) && !src.atkcritter) continue
if(istype(C, /obj/mecha) && !src.atkmech) continue
if(C.health <= 0) continue
if(istype(C, /obj/critter) && src.atkcritter)
if(istype(C, /obj/effects/critter) && src.atkcritter)
if((istype(C, src.type) && !src.atksame) || (C == src)) continue
src.attack = 1
if(istype(C, /obj/mecha) && src.atkmech) src.attack = 1
@@ -193,7 +193,7 @@
/*TODO: Figure out how to handle special things like this dont really want to give it to every critter
/obj/critter/proc/CritterTeleport(var/telerange, var/dospark, var/dosmoke)
/obj/effects/critter/proc/CritterTeleport(var/telerange, var/dospark, var/dosmoke)
if (!src.alive) return
var/list/randomturfs = new/list()
for(var/turf/T in orange(src, telerange))

View File

@@ -1,7 +1,7 @@
/*
Contains the procs that control attacking critters
*/
/obj/critter
/obj/effects/critter
attackby(obj/item/weapon/W as obj, mob/living/user as mob)
..()

View File

@@ -1,4 +1,4 @@
/obj/critter/creature
/obj/effects/critter/creature
name = "creature"
desc = "A sanity-destroying otherthing."
icon = 'otherthing.dmi'
@@ -22,7 +22,7 @@
attacktext = "chomps"
/obj/critter/roach
/obj/effects/critter/roach
name = "cockroach"
desc = "An unpleasant insect that lives in filthy places."
icon_state = "roach"
@@ -40,7 +40,7 @@
del(src)
/obj/critter/killertomato
/obj/effects/critter/killertomato
name = "killer tomato"
desc = "Oh shit, you're really fucked now."
icon_state = "killertomato"
@@ -74,7 +74,7 @@
/obj/critter/spore
/obj/effects/critter/spore
name = "plasma spore"
desc = "A barely intelligent colony of organisms. Very volatile."
icon_state = "spore"
@@ -104,7 +104,7 @@
src.Die()
/obj/critter/blob
/obj/effects/critter/blob
name = "blob"
desc = "Some blob thing."
icon_state = "blob"
@@ -129,7 +129,7 @@
/obj/critter/spesscarp
/obj/effects/critter/spesscarp
name = "Spess Carp"
desc = "A ferocious, fang-bearing creature that resembles a fish."
icon_state = "spesscarp"
@@ -181,7 +181,7 @@
/obj/critter/spesscarp/elite
/obj/effects/critter/spesscarp/elite
desc = "Oh shit, you're really fucked now. It has an evil gleam in its eye."
health = 50
max_health = 50
@@ -193,7 +193,7 @@
/obj/critter/walkingmushroom
/obj/effects/critter/walkingmushroom
name = "Walking Mushroom"
desc = "A...huge...mushroom...with legs!?"
icon_state = "walkingmushroom"
@@ -227,7 +227,7 @@
/obj/critter/lizard
/obj/effects/critter/lizard
name = "Lizard"
desc = "A cute tiny lizard."
icon_state = "lizard"

View File

@@ -2,7 +2,7 @@
damage = 5
mobdamage = list(BRUTE = 5, BURN = 0, TOX = 0, OXY = 0, CLONE = 0)
/obj/critter/hivebot
/obj/effects/critter/hivebot
name = "Hivebot"
desc = "A small robot"
icon = 'hivebot.dmi'
@@ -39,7 +39,7 @@
walk_to(src,0)
src.visible_message("<b>[src]</b> blows apart!")
var/turf/Ts = get_turf(src)
new /obj/decal/cleanable/robot_debris(Ts)
new /obj/effects/decal/cleanable/robot_debris(Ts)
var/datum/effects/system/spark_spread/s = new /datum/effects/system/spark_spread
s.set_up(3, 1, src)
s.start()
@@ -71,11 +71,11 @@
break
if(!src.attack)
for(var/obj/critter/C in view(src.seekrange,src))
if(istype(C, /obj/critter) && !src.atkcritter) continue
for(var/obj/effects/critter/C in view(src.seekrange,src))
if(istype(C, /obj/effects/critter) && !src.atkcritter) continue
if(C.health <= 0) continue
if(istype(C, /obj/critter) && src.atkcritter)
if((istype(C, /obj/critter/hivebot) && !src.atksame) || (C == src)) continue
if(istype(C, /obj/effects/critter) && src.atkcritter)
if((istype(C, /obj/effects/critter/hivebot) && !src.atksame) || (C == src)) continue
T = C
break
@@ -142,23 +142,23 @@
/obj/critter/hivebot/range
/obj/effects/critter/hivebot/range
name = "Hivebot"
desc = "A smallish robot, this one is armed!"
ranged = 1
/obj/critter/hivebot/rapid
/obj/effects/critter/hivebot/rapid
ranged = 1
rapid = 1
/obj/critter/hivebot/strong
/obj/effects/critter/hivebot/strong
name = "Strong Hivebot"
desc = "A robot, this one is armed and looks tough!"
health = 50
armor = 10
ranged = 1
/obj/critter/hivebot/borg
/obj/effects/critter/hivebot/borg
health = 20
atksilicon = 1
ranged = 1
@@ -166,7 +166,7 @@
/obj/critter/hivebot/tele//this still needs work
/obj/effects/critter/hivebot/tele//this still needs work
name = "Beacon"
desc = "Some odd beacon thing"
icon = 'Hivebot.dmi'
@@ -218,11 +218,11 @@
bot_amt--
switch(bot_type)
if("norm")
new /obj/critter/hivebot(get_turf(src))
new /obj/effects/critter/hivebot(get_turf(src))
if("range")
new /obj/critter/hivebot/range(get_turf(src))
new /obj/effects/critter/hivebot/range(get_turf(src))
if("rapid")
new /obj/critter/hivebot/rapid(get_turf(src))
new /obj/effects/critter/hivebot/rapid(get_turf(src))
spawn(100)
del(src)
return
@@ -237,14 +237,14 @@
turn_on = 2
..()
/obj/critter/hivebot/tele/massive
/obj/effects/critter/hivebot/tele/massive
bot_type = "norm"
bot_amt = 30
auto_spawn = 0
/obj/critter/hivebot/tele/ranged
/obj/effects/critter/hivebot/tele/ranged
bot_type = "range"
/obj/critter/hivebot/tele/rapid
/obj/effects/critter/hivebot/tele/rapid
bot_type = "rapid"
spawn_delay = 800