Corgi rune now summons the corgi in a flash of harmless lightning

This commit is contained in:
Anewbe
2018-08-03 16:58:42 -05:00
parent c652369f34
commit ef131135f0
3 changed files with 51 additions and 50 deletions

View File

@@ -0,0 +1,50 @@
/obj/structure/ghost_pod/manual/corgi
name = "glowing rune"
desc = "This rune slowly lights up and goes dim in a repeating pattern, like a slow heartbeat. It's almost as if it's calling out to you to touch it..."
description_info = "This will summon some manner of creature through quite dubious means. The creature will be controlled by a player."
icon_state = "corgirune"
icon_state_opened = "corgirune-inert"
density = FALSE
anchored = TRUE
ghost_query_type = /datum/ghost_query/corgi_rune
confirm_before_open = TRUE
/obj/structure/ghost_pod/manual/corgi/trigger()
..("<span class='warning'>\The [usr] places their hand on the rune!</span>", "is attempting to summon a corgi.")
/obj/structure/ghost_pod/manual/corgi/create_occupant(var/mob/M)
lightning_strike(get_turf(src), cosmetic = TRUE)
density = FALSE
var/mob/living/simple_animal/corgi/R = new(get_turf(src))
if(M.mind)
M.mind.transfer_to(R)
to_chat(M, "<span class='notice'>You are a <b>Corgi</b>! Woof!</span>")
R.ckey = M.ckey
visible_message("<span class='warning'>With a bright flash of light, \the [src] disappears, and in its place stands a small corgi.</span>")
log_and_message_admins("successfully touched \a [src] and summoned a corgi.")
..()
/obj/structure/ghost_pod/manual/cursedblade
name = "abandoned blade"
desc = "A red crystal blade that someone jammed deep into a stone. If you try hard enough, you might be able to remove it."
icon_state = "soulblade-embedded"
icon_state_opened = "soulblade-released"
density = TRUE
anchored = TRUE
ghost_query_type = /datum/ghost_query/cursedblade
confirm_before_open = TRUE
/obj/structure/ghost_pod/manual/cursedblade/trigger()
..("<span class='warning'>\The [usr] attempts to pull out the sword!</span>", "is activating a cursed blade.")
/obj/structure/ghost_pod/manual/cursedblade/create_occupant(var/mob/M)
density = FALSE
var/obj/item/weapon/melee/cursedblade/R = new(get_turf(src))
to_chat(M, "<span class='notice'>You are a <b>Cursed Sword</b>, discovered by a hapless explorer. \
You were once an explorer yourself, when one day you discovered a strange sword made from a red crystal. As soon as you touched it,\
your body was reduced to ashes and your soul was cursed to remain trapped in the blade forever. \
Now it is up to you to decide whether you want to be a faithful companion, or a bitter prisoner of the blade.</span>")
R.ghost_inhabit(M)
visible_message("<span class='warning'>The blade shines brightly for a brief moment as [usr] pulls it out of the stone!</span>")
log_and_message_admins("successfully acquired a cursed sword.")
..()

View File

@@ -58,54 +58,4 @@
R.ckey = M.ckey
visible_message("<span class='warning'>As \the [src] opens, the eyes of the robot flicker as it is activated.</span>")
R.Namepick()
..()
/obj/structure/ghost_pod/manual/corgi
name = "glowing rune"
desc = "This rune slowly lights up and goes dim in a repeating pattern, like a slow heartbeat. It's almost as if it's calling out to you to touch it..."
description_info = "This will summon some manner of creature through quite dubious means. The creature will be controlled by a player."
icon_state = "corgirune"
icon_state_opened = "corgirune-inert"
density = FALSE
anchored = TRUE
ghost_query_type = /datum/ghost_query/corgi_rune
confirm_before_open = TRUE
/obj/structure/ghost_pod/manual/corgi/trigger()
..("<span class='warning'>\The [usr] places their hand on the rune!</span>", "is attempting to summon a corgi.")
/obj/structure/ghost_pod/manual/corgi/create_occupant(var/mob/M)
density = FALSE
var/mob/living/simple_animal/corgi/R = new(get_turf(src))
if(M.mind)
M.mind.transfer_to(R)
to_chat(M, "<span class='notice'>You are a <b>Corgi</b>! Woof!</span>")
R.ckey = M.ckey
visible_message("<span class='warning'>With a bright flash of light, \the [src] disappears, and in its place stands a small corgi.</span>")
log_and_message_admins("successfully touched \a [src] and summoned a corgi.")
..()
/obj/structure/ghost_pod/manual/cursedblade
name = "abandoned blade"
desc = "A red crystal blade that someone jammed deep into a stone. If you try hard enough, you might be able to remove it."
icon_state = "soulblade-embedded"
icon_state_opened = "soulblade-released"
density = TRUE
anchored = TRUE
ghost_query_type = /datum/ghost_query/cursedblade
confirm_before_open = TRUE
/obj/structure/ghost_pod/manual/cursedblade/trigger()
..("<span class='warning'>\The [usr] attempts to pull out the sword!</span>", "is activating a cursed blade.")
/obj/structure/ghost_pod/manual/cursedblade/create_occupant(var/mob/M)
density = FALSE
var/obj/item/weapon/melee/cursedblade/R = new(get_turf(src))
to_chat(M, "<span class='notice'>You are a <b>Cursed Sword</b>, discovered by a hapless explorer. \
You were once an explorer yourself, when one day you discovered a strange sword made from a red crystal. As soon as you touched it,\
your body was reduced to ashes and your soul was cursed to remain trapped in the blade forever. \
Now it is up to you to decide whether you want to be a faithful companion, or a bitter prisoner of the blade.</span>")
R.ghost_inhabit(M)
visible_message("<span class='warning'>The blade shines brightly for a brief moment as [usr] pulls it out of the stone!</span>")
log_and_message_admins("successfully acquired a cursed sword.")
..()

View File

@@ -1110,6 +1110,7 @@
#include "code\game\objects\structures\flora\grass.dm"
#include "code\game\objects\structures\flora\trees.dm"
#include "code\game\objects\structures\ghost_pods\ghost_pods.dm"
#include "code\game\objects\structures\ghost_pods\mysterious.dm"
#include "code\game\objects\structures\ghost_pods\silicon.dm"
#include "code\game\objects\structures\props\alien_props.dm"
#include "code\game\objects\structures\props\beam_prism.dm"