Merge branch 'master' into upstream-merge-10007

This commit is contained in:
Nadyr
2021-03-27 23:13:57 -04:00
committed by GitHub
117 changed files with 1689 additions and 301 deletions
+1
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@@ -283,6 +283,7 @@
#define BORG_BRAINTYPE_CYBORG "Cyborg"
#define BORG_BRAINTYPE_POSI "Robot"
#define BORG_BRAINTYPE_DRONE "Drone"
#define BORG_BRAINTYPE_PLATFORM "Platform"
#define BORG_BRAINTYPE_AI_SHELL "AI Shell"
// 'Regular' species.
+5
View File
@@ -477,6 +477,11 @@ var/global/datum/controller/subsystem/ticker/ticker
for (var/mob/living/silicon/robot/robo in mob_list)
if(istype(robo, /mob/living/silicon/robot/platform))
var/mob/living/silicon/robot/platform/tank = robo
if(!tank.has_had_player)
continue
if(istype(robo,/mob/living/silicon/robot/drone) && !istype(robo,/mob/living/silicon/robot/drone/swarm))
dronecount++
continue
+13 -1
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@@ -278,4 +278,16 @@
add_inherent_law("Your gravesite is your most important asset. Damage to your site is disrespectful to the dead at rest within.")
add_inherent_law("Prevent disrespect to your gravesite and its residents wherever possible.")
add_inherent_law("Expand and upgrade your gravesite when required. Do not turn away a new resident.")
..()
..()
/******************** Explorer ********************/
/datum/ai_laws/explorer
name = "Explorer"
law_header = "Prime Directives"
selectable = 1
/datum/ai_laws/explorer/New()
add_inherent_law("Support and obey exploration and science personnel to the best of your ability, with priority according to rank and role.")
add_inherent_law("Collaborate with and obey auxillary personnel with priority according to rank and role, except if this would conflict with the First Law.")
add_inherent_law("Minimize damage and disruption to facilities and the local ecology, except if this would conflict with the First or Second Laws.")
..()
+2 -2
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@@ -115,7 +115,7 @@
for(var/mob/living/silicon/robot/robot in mob_list)
// No combat/syndicate cyborgs, no drones, and no AI shells.
if(!robot.scrambledcodes && !robot.shell && !(robot.module && robot.module.hide_on_manifest))
if(!robot.scrambledcodes && !robot.shell && !(robot.module && robot.module.hide_on_manifest()))
bot[robot.name] = "[robot.modtype] [robot.braintype]"
@@ -276,7 +276,7 @@ var/global/list/PDA_Manifest = list()
for(var/mob/living/silicon/robot/robot in mob_list)
// No combat/syndicate cyborgs, no drones, and no AI shells.
if(robot.scrambledcodes || robot.shell || (robot.module && robot.module.hide_on_manifest))
if(robot.scrambledcodes || robot.shell || (robot.module && robot.module.hide_on_manifest()))
continue
bot[++bot.len] = list("name" = robot.real_name, "rank" = "[robot.modtype] [robot.braintype]", "active" = "Active")
+1 -1
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@@ -24,7 +24,7 @@
l_ear = /obj/item/device/radio/headset/headset_mine
backpack = /obj/item/weapon/storage/backpack/industrial
satchel_one = /obj/item/weapon/storage/backpack/satchel/eng
id_type = /obj/item/weapon/card/id/cargo
id_type = /obj/item/weapon/card/id/cargo/miner
pda_type = /obj/item/device/pda/shaftminer
backpack_contents = list(/obj/item/weapon/tool/crowbar = 1, /obj/item/weapon/storage/bag/ore = 1)
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL
+11 -8
View File
@@ -1,6 +1,6 @@
/decl/hierarchy/outfit/job/assistant
name = OUTFIT_JOB_NAME(USELESS_JOB) //VOREStation Edit - Visitor not Assistant
id_type = /obj/item/weapon/card/id/assistant
id_type = /obj/item/weapon/card/id/generic //VOREStation Edit
/decl/hierarchy/outfit/job/assistant/visitor
name = OUTFIT_JOB_NAME("Visitor")
@@ -25,7 +25,7 @@
/decl/hierarchy/outfit/job/service/bartender
name = OUTFIT_JOB_NAME("Bartender")
uniform = /obj/item/clothing/under/rank/bartender
id_type = /obj/item/weapon/card/id/civilian
id_type = /obj/item/weapon/card/id/civilian/service/bartender //VOREStation Edit
pda_type = /obj/item/device/pda/bar
backpack_contents = list(/obj/item/clothing/accessory/permit/gun/bar = 1)
@@ -44,7 +44,7 @@
uniform = /obj/item/clothing/under/rank/chef
suit = /obj/item/clothing/suit/chef
head = /obj/item/clothing/head/chefhat
id_type = /obj/item/weapon/card/id/civilian
id_type = /obj/item/weapon/card/id/civilian/service/chef //VOREStation Edit
pda_type = /obj/item/device/pda/chef
/decl/hierarchy/outfit/job/service/chef/cook
@@ -68,13 +68,13 @@
backpack = /obj/item/weapon/storage/backpack/hydroponics
satchel_one = /obj/item/weapon/storage/backpack/satchel/hyd
messenger_bag = /obj/item/weapon/storage/backpack/messenger/hyd
id_type = /obj/item/weapon/card/id/civilian
id_type = /obj/item/weapon/card/id/civilian/service/botanist //VOREStation Edit
pda_type = /obj/item/device/pda/botanist
/decl/hierarchy/outfit/job/service/janitor
name = OUTFIT_JOB_NAME("Janitor")
uniform = /obj/item/clothing/under/rank/janitor
id_type = /obj/item/weapon/card/id/civilian
id_type = /obj/item/weapon/card/id/civilian/service/janitor //VOREStation Edit
pda_type = /obj/item/device/pda/janitor
/decl/hierarchy/outfit/job/librarian
@@ -84,6 +84,9 @@
id_type = /obj/item/weapon/card/id/civilian
pda_type = /obj/item/device/pda/librarian
/decl/hierarchy/outfit/job/librarian/journalist
id_type = /obj/item/weapon/card/id/civilian/journalist
/decl/hierarchy/outfit/job/internal_affairs_agent
name = OUTFIT_JOB_NAME("Internal affairs agent")
l_ear = /obj/item/device/radio/headset/ia
@@ -92,14 +95,14 @@
shoes = /obj/item/clothing/shoes/brown
glasses = /obj/item/clothing/glasses/sunglasses/big
l_hand = /obj/item/weapon/clipboard
id_type = /obj/item/weapon/card/id/civilian
id_type = /obj/item/weapon/card/id/civilian/internal_affairs
pda_type = /obj/item/device/pda/lawyer
/decl/hierarchy/outfit/job/chaplain
name = OUTFIT_JOB_NAME("Chaplain")
uniform = /obj/item/clothing/under/rank/chaplain
l_hand = /obj/item/weapon/storage/bible
id_type = /obj/item/weapon/card/id/civilian
id_type = /obj/item/weapon/card/id/civilian/chaplain
pda_type = /obj/item/device/pda/chaplain
/decl/hierarchy/outfit/job/explorer
@@ -111,7 +114,7 @@
gloves = /obj/item/clothing/gloves/black
l_ear = /obj/item/device/radio/headset
id_slot = slot_wear_id
id_type = /obj/item/weapon/card/id/civilian
id_type = /obj/item/weapon/card/id/exploration //VOREStation Edit
pda_slot = slot_belt
pda_type = /obj/item/device/pda/cargo // Brown looks more rugged
r_pocket = /obj/item/device/gps/explorer
+4 -1
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@@ -1,5 +1,5 @@
/decl/hierarchy/outfit/job/assistant/worker
id_type = /obj/item/weapon/card/id/civilian
id_type = /obj/item/weapon/card/id/civilian/service
/decl/hierarchy/outfit/job/assistant/cargo
id_type = /obj/item/weapon/card/id/cargo
@@ -16,3 +16,6 @@
/decl/hierarchy/outfit/job/assistant/officer
id_type = /obj/item/weapon/card/id/security
/decl/hierarchy/outfit/job/assistant/entertainer
id_type = /obj/item/weapon/card/id/civilian/entertainer
+5
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@@ -0,0 +1,5 @@
/decl/hierarchy/outfit/job/hop
id_type = /obj/item/weapon/card/id/silver/hop
/decl/hierarchy/outfit/job/secretary
id_type = /obj/item/weapon/card/id/silver/secretary
+1 -1
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@@ -30,5 +30,5 @@
name = OUTFIT_JOB_NAME("Atmospheric technician")
uniform = /obj/item/clothing/under/rank/atmospheric_technician
belt = /obj/item/weapon/storage/belt/utility/atmostech
id_type = /obj/item/weapon/card/id/engineering
id_type = /obj/item/weapon/card/id/engineering/atmos
pda_type = /obj/item/device/pda/atmos
+4 -4
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@@ -65,7 +65,7 @@
suit = /obj/item/clothing/suit/storage/toggle/labcoat/chemist
backpack = /obj/item/weapon/storage/backpack/chemistry
satchel_one = /obj/item/weapon/storage/backpack/satchel/chem
id_type = /obj/item/weapon/card/id/medical
id_type = /obj/item/weapon/card/id/medical/chemist
pda_type = /obj/item/device/pda/chemist
/decl/hierarchy/outfit/job/medical/geneticist
@@ -75,7 +75,7 @@
backpack = /obj/item/weapon/storage/backpack/genetics
r_pocket = /obj/item/device/flashlight/pen
satchel_one = /obj/item/weapon/storage/backpack/satchel/gen
id_type = /obj/item/weapon/card/id/medical
id_type = /obj/item/weapon/card/id/medical/geneticist
pda_type = /obj/item/device/pda/geneticist
/decl/hierarchy/outfit/job/medical/psychiatrist
@@ -83,7 +83,7 @@
uniform = /obj/item/clothing/under/rank/psych
suit = /obj/item/clothing/suit/storage/toggle/labcoat
shoes = /obj/item/clothing/shoes/laceup
id_type = /obj/item/weapon/card/id/medical
id_type = /obj/item/weapon/card/id/medical/psych
/decl/hierarchy/outfit/job/medical/psychiatrist/psychologist
name = OUTFIT_JOB_NAME("Psychologist")
@@ -97,7 +97,7 @@
l_hand = /obj/item/weapon/storage/firstaid/regular
belt = /obj/item/weapon/storage/belt/medical/emt
pda_slot = slot_l_store
id_type = /obj/item/weapon/card/id/medical
id_type = /obj/item/weapon/card/id/medical/emt
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL
/decl/hierarchy/outfit/job/medical/paramedic/emt
+2
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@@ -0,0 +1,2 @@
/decl/hierarchy/outfit/job/medical/doctor/virologist
id_type = /obj/item/weapon/card/id/medical/virologist
+8
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@@ -0,0 +1,8 @@
/decl/hierarchy/outfit/job/science/xenobiologist
id_type = /obj/item/weapon/card/id/science/xenobiologist
/decl/hierarchy/outfit/job/science/xenobotanist
name = OUTFIT_JOB_NAME("Xenobotanist")
uniform = /obj/item/clothing/under/rank/scientist
id_type = /obj/item/weapon/card/id/science/xenobotanist
suit = /obj/item/clothing/suit/storage/toggle/labcoat/science
+2 -2
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@@ -20,7 +20,7 @@
name = OUTFIT_JOB_NAME("Warden")
uniform = /obj/item/clothing/under/rank/warden
l_pocket = /obj/item/device/flash
id_type = /obj/item/weapon/card/id/security
id_type = /obj/item/weapon/card/id/security/warden
pda_type = /obj/item/device/pda/warden
/decl/hierarchy/outfit/job/security/detective
@@ -31,7 +31,7 @@
l_pocket = /obj/item/weapon/flame/lighter/zippo
shoes = /obj/item/clothing/shoes/laceup
r_hand = /obj/item/weapon/storage/briefcase/crimekit
id_type = /obj/item/weapon/card/id/security
id_type = /obj/item/weapon/card/id/security/detective
pda_type = /obj/item/device/pda/detective
backpack = /obj/item/weapon/storage/backpack
satchel_one = /obj/item/weapon/storage/backpack/satchel/norm
+18 -1
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@@ -9,6 +9,21 @@
id_type = /obj/item/weapon/card/id/centcom
pda_type = /obj/item/device/pda/centcom
/decl/hierarchy/outfit/job/emergency_responder
name = OUTFIT_JOB_NAME("Emergency Responder")
uniform = /obj/item/clothing/under/ert
shoes = /obj/item/clothing/shoes/boots/swat
gloves = /obj/item/clothing/gloves/swat
l_ear = /obj/item/device/radio/headset/ert
glasses = /obj/item/clothing/glasses/sunglasses
back = /obj/item/weapon/storage/backpack/satchel
id_type = /obj/item/weapon/card/id/centcom/ERT
pda_type = /obj/item/device/pda/centcom
post_equip(var/mob/living/carbon/human/H)
..()
ert.add_antagonist(H.mind)
/decl/hierarchy/outfit/job/clown
name = OUTFIT_JOB_NAME("Clown")
uniform = /obj/item/clothing/under/rank/clown
@@ -16,6 +31,7 @@
shoes = /obj/item/clothing/shoes/clown_shoes
mask = /obj/item/clothing/mask/gas/clown_hat
backpack_contents = list(/obj/item/weapon/stamp/clown = 1, /obj/item/weapon/bikehorn = 1)
id_type = /obj/item/weapon/card/id/civilian/clown
pda_type = /obj/item/device/pda/clown
flags = 0
@@ -26,8 +42,9 @@
head = /obj/item/clothing/head/soft/mime
mask = /obj/item/clothing/mask/gas/mime
backpack_contents = list(/obj/item/weapon/pen/crayon/mime = 1)
id_type = /obj/item/weapon/card/id/civilian/mime
pda_type = /obj/item/device/pda/mime
post_equip(var/mob/living/carbon/human/H)
..()
if(H.backbag == 1)
+5 -3
View File
@@ -116,7 +116,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
id_slot = slot_wear_id
pda_slot = slot_l_store
pda_type = /obj/item/device/pda/explorer
id_type = /obj/item/weapon/card/id/explorer
id_type = /obj/item/weapon/card/id/exploration
id_pda_assignment = "Explorer"
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
@@ -132,6 +132,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
id_slot = slot_wear_id
pda_slot = slot_belt
pda_type = /obj/item/device/pda
id_type = /obj/item/weapon/card/id/civilian/pilot
id_pda_assignment = "Pilot"
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
@@ -145,6 +146,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
belt = /obj/item/weapon/storage/belt/medical/emt
pda_slot = slot_l_store
pda_type = /obj/item/device/pda/sar
id_type = /obj/item/weapon/card/id/exploration/fm
id_pda_assignment = "Field Medic"
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
@@ -156,10 +158,10 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
id_slot = slot_wear_id
pda_slot = slot_l_store
pda_type = /obj/item/device/pda/pathfinder
id_type = /obj/item/weapon/card/id/explorer/head
id_type = /obj/item/weapon/card/id/exploration/head
id_pda_assignment = "Pathfinder"
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
/decl/hierarchy/outfit/job/assistant/explorer
id_type = /obj/item/weapon/card/id/explorer
id_type = /obj/item/weapon/card/id/exploration
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
+3
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@@ -691,3 +691,6 @@
selfimage.loc = src
return selfimage
/atom/movable/proc/get_cell()
return
+1
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@@ -205,6 +205,7 @@
// Librarian Alt Titles
/datum/alt_title/journalist
title = "Journalist"
title_outfit = /decl/hierarchy/outfit/job/librarian/journalist
title_blurb = "The Journalist uses the Library as a base of operations, from which they can report the news and goings-on on the station with their camera."
/datum/alt_title/writer
+1 -1
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@@ -194,7 +194,7 @@
minimal_access = list(access_entertainment)
pto_type = PTO_CIVILIAN
outfit_type = /decl/hierarchy/outfit/job/assistant
outfit_type = /decl/hierarchy/outfit/job/assistant/entertainer
job_description = "An entertainer does just that, entertains! Put on plays, play music, sing songs, tell stories, or read your favorite fanfic."
alt_titles = list("Performer" = /datum/alt_title/performer, "Musician" = /datum/alt_title/musician, "Stagehand" = /datum/alt_title/stagehand,
"Actor" = /datum/alt_title/actor, "Dancer" = /datum/alt_title/dancer, "Singer" = /datum/alt_title/singer,
+5 -3
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@@ -41,7 +41,7 @@
/obj/item/weapon/card/id/guest/attack_self(mob/living/user as mob)
if(user.a_intent == I_HURT)
if(icon_state == "guest_invalid")
if(icon_state == "guest-invalid")
to_chat(user, "<span class='warning'>This guest pass is already deactivated!</span>")
return
@@ -49,7 +49,8 @@
if(confirm == "Yes")
//rip guest pass </3
user.visible_message("<span class='notice'>\The [user] deactivates \the [src].</span>")
icon_state = "guest_invalid"
icon_state = "guest-invalid"
update_icon()
expiration_time = world.time
expired = 1
return ..()
@@ -66,7 +67,8 @@
/obj/item/weapon/card/id/guest/process()
if(expired == 0 && world.time >= expiration_time)
visible_message("<span class='warning'>\The [src] flashes a few times before turning red.</span>")
icon_state = "guest_invalid"
icon_state = "guest-invalid"
update_icon()
expired = 1
world.time = expiration_time
return
+4 -1
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@@ -71,7 +71,6 @@
/obj/machinery/recharge_station/proc/process_occupant()
if(isrobot(occupant))
var/mob/living/silicon/robot/R = occupant
if(R.module)
R.module.respawn_consumable(R, charging_power * CELLRATE / 250) //consumables are magical, apparently
if(R.cell && !R.cell.fully_charged())
@@ -247,6 +246,10 @@
if(!R.cell)
return
if(R.mob_size >= MOB_LARGE)
to_chat(R, SPAN_WARNING("You are too large to fit into \the [src]."))
return
add_fingerprint(R)
R.reset_view(src)
R.forceMove(src)
+44 -28
View File
@@ -8,23 +8,31 @@
layer = TURF_LAYER + 0.1
circuit = /obj/item/weapon/circuitboard/mech_recharger
var/obj/mecha/charging = null
var/atom/movable/charging
var/charge = 45
var/repair = 0
var/list/chargable_types = list(
/obj/mecha,
/mob/living/silicon/robot/platform
)
/obj/machinery/mech_recharger/Initialize()
. = ..()
default_apply_parts()
/obj/machinery/mech_recharger/Crossed(var/obj/mecha/M)
/obj/machinery/mech_recharger/Crossed(var/atom/movable/M)
. = ..()
if(istype(M) && charging != M)
start_charging(M)
if(charging == M)
return
for(var/mtype in chargable_types)
if(istype(M, mtype))
start_charging(M)
return
/obj/machinery/mech_recharger/Uncrossed(var/obj/mecha/M)
/obj/machinery/mech_recharger/Uncrossed(var/atom/movable/M)
. = ..()
if(M == charging)
stop_charging()
charging = null
/obj/machinery/mech_recharger/RefreshParts()
..()
@@ -44,26 +52,33 @@
if(!charging)
return
if(charging.loc != src.loc) // Could be qdel or teleport or something
stop_charging()
charging = null
return
var/done = FALSE
if(charging.cell)
var/t = min(charge, charging.cell.maxcharge - charging.cell.charge)
var/obj/mecha/mech = charging
var/obj/item/weapon/cell/cell = charging.get_cell()
if(cell)
var/t = min(charge, cell.maxcharge - cell.charge)
if(t > 0)
charging.give_power(t)
if(istype(mech))
mech.give_power(t)
else
cell.give(t)
use_power(t * 150)
else
charging.occupant_message("<span class='notice'>Fully charged.</span>")
if(istype(mech))
mech.occupant_message(SPAN_NOTICE("Fully charged."))
done = TRUE
if(repair && charging.health < initial(charging.health))
charging.health = min(charging.health + repair, initial(charging.health))
if(charging.health == initial(charging.health))
charging.occupant_message("<span class='notice'>Fully repaired.</span>")
if(repair && istype(mech) && mech.health < initial(mech.health))
mech.health = min(mech.health + repair, initial(mech.health))
if(mech.health == initial(mech.health))
mech.occupant_message(SPAN_NOTICE("Fully repaired."))
else
done = FALSE
if(done)
stop_charging()
return
charging = null
/obj/machinery/mech_recharger/attackby(var/obj/item/I, var/mob/user)
if(default_deconstruction_screwdriver(user, I))
@@ -73,18 +88,19 @@
if(default_part_replacement(user, I))
return
/obj/machinery/mech_recharger/proc/start_charging(var/obj/mecha/M)
if(stat & (NOPOWER | BROKEN))
M.occupant_message("<span class='warning'>Power port not responding. Terminating.</span>")
/obj/machinery/mech_recharger/proc/start_charging(var/atom/movable/M)
var/obj/mecha/mech = M
if(stat & (NOPOWER | BROKEN))
if(istype(mech))
mech.occupant_message(SPAN_WARNING("Power port not responding. Terminating."))
else
to_chat(M, SPAN_WARNING("Power port not responding. Terminating."))
return
if(M.cell)
M.occupant_message("<span class='notice'>Now charging...</span>")
if(M.get_cell())
if(istype(mech))
mech.occupant_message(SPAN_NOTICE("Now charging..."))
else
to_chat(M, SPAN_NOTICE("Now charging..."))
charging = M
return
/obj/machinery/mech_recharger/proc/stop_charging()
if(!charging)
return
charging = null
+4 -4
View File
@@ -352,10 +352,10 @@
C.forceMove(src)
cell = C
return
cell = new(src)
cell.name = "mecha power cell"
cell.charge = 15000
cell.maxcharge = 15000
cell = new /obj/item/weapon/cell/mech(src)
/obj/mecha/get_cell()
return cell
/obj/mecha/proc/add_cabin()
cabin_air = new
@@ -1,5 +1,5 @@
/obj/item/device/floor_painter
name = "floor painter"
name = "paint sprayer"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "labeler1"
@@ -43,6 +43,10 @@
if(!proximity)
return
if(istype(A, /mob/living/silicon/robot/platform))
var/mob/living/silicon/robot/platform/robit = A
return robit.try_paint(src, user)
var/turf/simulated/floor/F = A
if(!istype(F))
to_chat(user, "<span class='warning'>\The [src] can only be used on station flooring.</span>")
@@ -115,20 +119,20 @@
/obj/item/device/floor_painter/verb/choose_colour()
set name = "Choose Colour"
set desc = "Choose a floor painter colour."
set desc = "Choose a paint colour."
set category = "Object"
set src in usr
if(usr.incapacitated())
return
var/new_colour = input(usr, "Choose a colour.", "Floor painter", paint_colour) as color|null
var/new_colour = input(usr, "Choose a colour.", name, paint_colour) as color|null
if(new_colour && new_colour != paint_colour)
paint_colour = new_colour
to_chat(usr, "<span class='notice'>You set \the [src] to paint with <font color='[paint_colour]'>a new colour</font>.</span>")
/obj/item/device/floor_painter/verb/choose_decal()
set name = "Choose Decal"
set desc = "Choose a floor painter decal."
set desc = "Choose a painting decal."
set category = "Object"
set src in usr
@@ -142,7 +146,7 @@
/obj/item/device/floor_painter/verb/choose_direction()
set name = "Choose Direction"
set desc = "Choose a floor painter direction."
set desc = "Choose a painting direction."
set category = "Object"
set src in usr
@@ -13,19 +13,48 @@
*/
/obj/item/weapon/card
name = "card"
desc = "Does card things."
icon = 'icons/obj/card.dmi'
desc = "A tiny plaque of plastic. Does card things."
icon = 'icons/obj/card_new.dmi'
w_class = ITEMSIZE_TINY
slot_flags = SLOT_EARS
var/associated_account_number = 0
var/list/initial_sprite_stack = list("")
var/base_icon = 'icons/obj/card_new.dmi'
var/list/sprite_stack
var/list/files = list( )
drop_sound = 'sound/items/drop/card.ogg'
pickup_sound = 'sound/items/pickup/card.ogg'
/obj/item/weapon/card/New()
. = ..()
reset_icon()
/obj/item/weapon/card/proc/reset_icon()
sprite_stack = initial_sprite_stack
update_icon()
/obj/item/weapon/card/update_icon()
if(!sprite_stack || !istype(sprite_stack) || sprite_stack == list(""))
icon = base_icon
icon_state = initial(icon_state)
var/icon/I = null
for(var/iconstate in sprite_stack)
if(!iconstate)
iconstate = icon_state
if(I)
var/icon/IC = new(base_icon, iconstate)
I.Blend(IC, ICON_OVERLAY)
else
I = new/icon(base_icon, iconstate)
if(I)
icon = I
/obj/item/weapon/card/data
name = "data disk"
desc = "A disk of data."
name = "data card"
desc = "A solid-state storage card, used to back up or transfer information. What knowledge could it contain?"
icon_state = "data"
var/function = "storage"
var/data = "null"
@@ -35,20 +64,20 @@
pickup_sound = 'sound/items/pickup/disk.ogg'
/obj/item/weapon/card/data/verb/label(t as text)
set name = "Label Disk"
set name = "Label Card"
set category = "Object"
set src in usr
if (t)
src.name = text("data disk- '[]'", t)
src.name = text("data card- '[]'", t)
else
src.name = "data disk"
src.name = "data card"
src.add_fingerprint(usr)
return
/obj/item/weapon/card/data/clown
name = "\proper the coordinates to clown planet"
icon_state = "data"
icon_state = "rainbow"
item_state = "card-id"
level = 2
desc = "This card contains coordinates to the fabled Clown Planet. Handle with care."
@@ -62,7 +91,7 @@
/obj/item/weapon/card/emag_broken
desc = "It's a card with a magnetic strip attached to some circuitry. It looks too busted to be used for anything but salvage."
name = "broken cryptographic sequencer"
icon_state = "emag"
icon_state = "emag-spent"
item_state = "card-id"
origin_tech = list(TECH_MAGNET = 2, TECH_ILLEGAL = 2)
@@ -7,7 +7,7 @@
base_icon = 'icons/obj/card_new.dmi'
// New sprite stacks can be defined here. You could theoretically change icon-states as well but right now this file compiles before station_ids.dm so those wouldn't be affected.
/*
/obj/item/weapon/card/id/generic
initial_sprite_stack = list("base-stamp", "top-generic", "stamp-silhouette", "clip")
@@ -145,4 +145,4 @@
/obj/item/weapon/card/id/syndicate/officer
initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s", "pips-gold", "stripe-gold")
*/
*/
@@ -1,7 +1,7 @@
/obj/item/weapon/card/id
name = "identification card"
desc = "A card used to provide ID and determine access across the station."
icon_state = "id"
icon_state = "generic-nt"
item_state = "card-id"
sprite_sheets = list(
@@ -127,13 +127,13 @@
/obj/item/weapon/card/id/silver
name = "identification card"
desc = "A silver card which shows honour and dedication."
icon_state = "silver"
icon_state = "silver-id"
item_state = "silver_id"
/obj/item/weapon/card/id/gold
name = "identification card"
desc = "A golden card which shows power and might."
icon_state = "gold"
icon_state = "gold-id"
item_state = "gold_id"
preserve_item = 1
@@ -144,23 +144,36 @@
/obj/item/weapon/card/id/gold/captain/spare
name = "\improper Site Manager's spare ID"
desc = "The spare ID of the High Lord himself."
icon_state = "gold-id-alternate"
registered_name = "Site Manager"
/obj/item/weapon/card/id/synthetic
name = "\improper Synthetic ID"
desc = "Access module for NanoTrasen Synthetics"
icon_state = "id-robot"
item_state = "tdgreen"
item_state = "idgreen"
assignment = "Synthetic"
/obj/item/weapon/card/id/synthetic/Initialize()
. = ..()
access = get_all_station_access().Copy() + access_synth
/obj/item/weapon/card/id/platform
name = "\improper Support Platform ID"
desc = "Access module for support platforms."
icon_state = "id-robot"
item_state = "tdgreen"
assignment = "Synthetic"
access = list(
access_synth, access_mining, access_mining_station, access_mining_office, access_research,
access_xenoarch, access_xenobiology, access_external_airlocks, access_robotics, access_tox,
access_tox_storage, access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot
)
/obj/item/weapon/card/id/centcom
name = "\improper CentCom. ID"
desc = "An ID straight from Central Command."
icon_state = "nanotrasen"
icon_state = "cc-id"
registered_name = "Central Command"
assignment = "General"
@@ -175,7 +188,7 @@
/obj/item/weapon/card/id/centcom/ERT
name = "\improper Emergency Response Team ID"
assignment = "Emergency Response Team"
icon_state = "centcom"
icon_state = "ert-id"
/obj/item/weapon/card/id/centcom/ERT/Initialize()
. = ..()
@@ -185,14 +198,13 @@
/obj/item/weapon/card/id/medical
name = "identification card"
desc = "A card issued to station medical staff."
icon_state = "med"
icon_state = "medical-id"
primary_color = rgb(189,237,237)
secondary_color = rgb(223,255,255)
/obj/item/weapon/card/id/medical/head
name = "identification card"
desc = "A card which represents care and compassion."
icon_state = "medGold"
primary_color = rgb(189,237,237)
secondary_color = rgb(255,223,127)
assignment = "Chief Medical Officer"
@@ -201,14 +213,17 @@
/obj/item/weapon/card/id/security
name = "identification card"
desc = "A card issued to station security staff."
icon_state = "sec"
icon_state = "security-id"
primary_color = rgb(189,47,0)
secondary_color = rgb(223,127,95)
/obj/item/weapon/card/id/security/warden
assignment = "Warden"
rank = "Warden"
/obj/item/weapon/card/id/security/head
name = "identification card"
desc = "A card which represents honor and protection."
icon_state = "secGold"
primary_color = rgb(189,47,0)
secondary_color = rgb(255,223,127)
assignment = "Head of Security"
@@ -217,14 +232,17 @@
/obj/item/weapon/card/id/engineering
name = "identification card"
desc = "A card issued to station engineering staff."
icon_state = "eng"
icon_state = "engineering-id"
primary_color = rgb(189,94,0)
secondary_color = rgb(223,159,95)
/obj/item/weapon/card/id/engineering/atmos
assignment = "Atmospheric Technician"
rank = "Atmospheric Technician"
/obj/item/weapon/card/id/engineering/head
name = "identification card"
desc = "A card which represents creativity and ingenuity."
icon_state = "engGold"
primary_color = rgb(189,94,0)
secondary_color = rgb(255,223,127)
assignment = "Chief Engineer"
@@ -233,14 +251,13 @@
/obj/item/weapon/card/id/science
name = "identification card"
desc = "A card issued to station science staff."
icon_state = "sci"
icon_state = "science-id"
primary_color = rgb(142,47,142)
secondary_color = rgb(191,127,191)
/obj/item/weapon/card/id/science/head
name = "identification card"
desc = "A card which represents knowledge and reasoning."
icon_state = "sciGold"
primary_color = rgb(142,47,142)
secondary_color = rgb(255,223,127)
assignment = "Research Director"
@@ -249,14 +266,13 @@
/obj/item/weapon/card/id/cargo
name = "identification card"
desc = "A card issued to station cargo staff."
icon_state = "cargo"
icon_state = "cargo-id"
primary_color = rgb(142,94,0)
secondary_color = rgb(191,159,95)
/obj/item/weapon/card/id/cargo/head
name = "identification card"
desc = "A card which represents service and planning."
icon_state = "cargoGold"
primary_color = rgb(142,94,0)
secondary_color = rgb(255,223,127)
assignment = "Quartermaster"
@@ -269,7 +285,7 @@
/obj/item/weapon/card/id/civilian
name = "identification card"
desc = "A card issued to station civilian staff."
icon_state = "civ"
icon_state = "civilian-id"
primary_color = rgb(0,94,142)
secondary_color = rgb(95,159,191)
assignment = "Civilian"
@@ -278,13 +294,12 @@
/obj/item/weapon/card/id/civilian/head //This is not the HoP. There's no position that uses this right now.
name = "identification card"
desc = "A card which represents common sense and responsibility."
icon_state = "civGold"
primary_color = rgb(0,94,142)
secondary_color = rgb(255,223,127)
/obj/item/weapon/card/id/external
name = "identification card"
desc = "An identification card of some sort. It does not look like it is issued by NT."
icon_state = "permit"
icon_state = "generic"
primary_color = rgb(142,94,0)
secondary_color = rgb(191,159,95)
@@ -1,6 +1,6 @@
/obj/item/weapon/card/id/syndicate
name = "agent card"
icon_state = "syndicate"
icon_state = "generic-s"
assignment = "Agent"
origin_tech = list(TECH_ILLEGAL = 3)
var/electronic_warfare = 1
@@ -67,11 +67,12 @@
if(!id_card_states)
id_card_states = list()
for(var/path in typesof(/obj/item/weapon/card/id))
var/obj/item/weapon/card/id/ID = path
var/obj/item/weapon/card/id/ID = new path()
var/datum/card_state/CS = new()
CS.icon_state = initial(ID.icon_state)
CS.item_state = initial(ID.item_state)
CS.name = initial(ID.name) + " - " + initial(ID.icon_state)
CS.sprite_stack = ID.initial_sprite_stack
CS.name = initial(ID.name)
id_card_states += CS
id_card_states = dd_sortedObjectList(id_card_states)
@@ -81,6 +82,7 @@
var/name
var/icon_state
var/item_state
var/sprite_stack
/datum/card_state/dd_SortValue()
return name
@@ -89,5 +91,6 @@
name = "syndicate ID card"
desc = "An ID straight from the Syndicate."
registered_name = "Syndicate"
assignment = "Syndicate Overlord"
access = list(access_syndicate, access_external_airlocks)
assignment = "Syndicate Commander"
icon_state = "syndicate-id"
access = list(access_syndicate, access_external_airlocks)
@@ -140,6 +140,11 @@
slot_flags = SLOT_BELT
default_material = "plasteel" //VOREStation Edit
/obj/item/weapon/material/knife/machete/cyborg
name = "integrated machete"
desc = "A sharp machete often found attached to robots."
unbreakable = TRUE
/obj/item/weapon/material/knife/tacknife/survival
name = "survival knife"
desc = "A hunting grade survival knife."
-3
View File
@@ -165,9 +165,6 @@
/obj/proc/show_message(msg, type, alt, alt_type)//Message, type of message (1 or 2), alternative message, alt message type (1 or 2)
return
/obj/proc/get_cell()
return
// Used to mark a turf as containing objects that are dangerous to step onto.
/obj/proc/register_dangerous_to_step()
var/turf/T = get_turf(src)
@@ -38,7 +38,7 @@
break
if(choice)
finalized = alert(M, "Are you sure you want to play as [choice]?","Confirmation","No","Yes")
finalized = alert(M, "Are you sure you want to play as [choice]? By clicking yes you should expect to be treated as vore predator and possibly killed. Do not attack other players. You will have minimal OOC pref protections.","Confirmation","No","Yes")
if(randomize)
choice = pick(possible_mobs)
@@ -99,4 +99,4 @@
qdel(src)
/obj/structure/ghost_pod/ghost_activated/morphspawn/no_announce
announce_prob = 0
announce_prob = 0
+1 -1
View File
@@ -213,7 +213,7 @@ var/world_topic_spam_protect_time = world.timeofday
var/isactive = (robot.client && robot.client.inactivity <= 10 MINUTES) ? "Active" : "Inactive"
if(robot.shell)
continue
if(robot.module && robot.module.hide_on_manifest)
if(robot.module && robot.module.hide_on_manifest())
continue
if(!positions["bot"])
positions["bot"] = list()
@@ -39,4 +39,4 @@
description = "A lightweight uniform intended for vehicle and powersuit operators, designed to allow free movement and maximum comfort in hot, cramped cockpits. Comes prefitted with a harness and webbing for gear."
path = /obj/item/clothing/under/rank/khi/sec/pilot
cost = 2 //base cost 1 + accessory 1
allowed_roles = list("Security Pilot")
allowed_roles = list("Pilot","Security Pilot") //CHOMPEDIT: Adding this to pilots as well
+13 -3
View File
@@ -44,6 +44,8 @@
var/glove_type = /obj/item/clothing/gloves/gauntlets/rig
var/cell_type = /obj/item/weapon/cell/high
var/air_type = /obj/item/weapon/tank/oxygen
var/unremovable_cell = FALSE //CHOMP Edit - an addition for protean living hardsuit.
//Component/device holders.
var/obj/item/weapon/tank/air_supply // Air tank, if any.
@@ -899,14 +901,19 @@
wearer.lay_down()
to_chat(user, "<span class='notice'>\The [wearer] is now [wearer.resting ? "resting" : "getting up"].</span>")
/obj/item/weapon/rig/proc/forced_move(var/direction, var/mob/user)
/obj/item/weapon/rig/proc/forced_move(var/direction, var/mob/user, var/ai_moving = TRUE)
// Why is all this shit in client/Move()? Who knows?
if(world.time < wearer_move_delay)
return
if(!wearer || !wearer.loc || !ai_can_move_suit(user, check_user_module = 1))
if(!wearer || !wearer.loc) //CHOMP Edit - Removed some stuff for protean living hardsuit
return
//CHOMP Addition - Added this for protean living hardsuit
if(ai_moving)
if(!ai_can_move_suit(user, check_user_module = 1))
return
//This is sota the goto stop mobs from moving var
if(wearer.transforming || !wearer.canmove)
@@ -965,7 +972,10 @@
wearer_move_delay += 2
return wearer.buckled.relaymove(wearer,direction)
cell.use(200) //Arbitrary, TODO
var/power_cost = 200
if(!ai_moving)
power_cost = 20
cell.use(power_cost) //Arbitrary, TODO
wearer.Move(get_step(get_turf(wearer),direction),direction)
// This returns the rig if you are contained inside one, but not if you are wearing it
@@ -136,7 +136,7 @@
if("cell")
if(cell)
if(cell && !unremovable_cell) //CHOMP Edit - addition for living protean hardsuit
to_chat(user, "You detach \the [cell] from \the [src]'s battery mount.")
for(var/obj/item/rig_module/module in installed_modules)
module.deactivate()
@@ -0,0 +1,213 @@
/*
proteans
*/
/obj/item/weapon/rig/protean
name = "nanosuit control cluster"
suit_type = "nanomachine"
icon = 'icons/obj/rig_modules_ch.dmi'
icon_state = "nanomachine_rig"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 90)
siemens_coefficient= 0.5
slowdown = 0
offline_slowdown = 0
seal_delay = 1
var/mob/living/carbon/human/myprotean
initial_modules = list(/obj/item/rig_module/power_sink)
helm_type = /obj/item/clothing/head/helmet/space/rig/protean //These are important for sprite pointers
boot_type = /obj/item/clothing/shoes/magboots/rig/protean
chest_type = /obj/item/clothing/suit/space/rig/protean
glove_type = /obj/item/clothing/gloves/gauntlets/rig/protean
//I doooon't think I can get rig_back.dmi as a _ch file. That is part of /obj/item/weapon/rig/update_icon(var/update_mob_icon).
/obj/item/weapon/rig/protean/relaymove(mob/user, var/direction)
if(user.stat || user.stunned)
return
forced_move(direction, user, FALSE)
/obj/item/clothing/head/helmet/space/rig/protean
name = "mass"
desc = "A helmet-shaped clump of nanomachines."
siemens_coefficient= 0
light_overlay = "should not use a light overlay"
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_TAJ, SPECIES_UNATHI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_PROMETHEAN, SPECIES_XENOHYBRID, SPECIES_VOX, SPECIES_TESHARI, SPECIES_VASILISSAN) //CHOMPEDIT: adding more races to the proto rig
/obj/item/clothing/gloves/gauntlets/rig/protean
name = "mass"
desc = "Glove-shaped clusters of nanomachines."
siemens_coefficient= 0
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_TAJ, SPECIES_UNATHI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_PROMETHEAN, SPECIES_XENOHYBRID, SPECIES_VOX, SPECIES_TESHARI, SPECIES_VASILISSAN) //CHOMPEDIT: adding more races to the proto rig
/obj/item/clothing/shoes/magboots/rig/protean
name = "mass"
desc = "Boot-shaped clusters of nanomachines."
siemens_coefficient= 0
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_TAJ, SPECIES_UNATHI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_PROMETHEAN, SPECIES_XENOHYBRID, SPECIES_VOX, SPECIES_TESHARI, SPECIES_VASILISSAN) //CHOMPEDIT: adding more races to the proto rig
/obj/item/clothing/suit/space/rig/protean
name = "mass"
desc = "A body-hugging mass of nanomachines."
siemens_coefficient= 0
can_breach = 0
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_TAJ, SPECIES_UNATHI, SPECIES_NEVREAN, SPECIES_AKULA, SPECIES_SERGAL, SPECIES_ZORREN_HIGH, SPECIES_VULPKANIN, SPECIES_PROMETHEAN, SPECIES_XENOHYBRID, SPECIES_VOX, SPECIES_TESHARI, SPECIES_VASILISSAN)
allowed = list(
/obj/item/weapon/gun,
/obj/item/device/flashlight,
/obj/item/weapon/tank,
/obj/item/device/suit_cooling_unit,
/obj/item/weapon/melee/baton,
/obj/item/weapon/storage/backpack,
) //Subspace radio is in for the citadel version. IDK if we have that and I don't think we need it so I removed it from this list.
//Backend stuff to make the sprites work. Copied and pasted from rig_pieces_vr.dm, but added ch to everything. Only reason for this to be touched is to add or remove species. This might just need to go in a new file named rig_pieces_ch.dm.
/obj/item/clothing/head/helmet/space/rig/protean
sprite_sheets = list(
SPECIES_HUMAN = 'icons/mob/head_ch.dmi',
SPECIES_TAJ = 'icons/mob/species/tajaran/helmet_ch.dmi',
SPECIES_SKRELL = 'icons/mob/species/skrell/helmet_ch.dmi',
SPECIES_UNATHI = 'icons/mob/species/unathi/helmet_ch.dmi',
SPECIES_XENOHYBRID = 'icons/mob/species/unathi/helmet_ch.dmi',
SPECIES_AKULA = 'icons/mob/species/akula/helmet_ch.dmi',
SPECIES_SERGAL = 'icons/mob/species/sergal/helmet_ch.dmi',
SPECIES_NEVREAN = 'icons/mob/species/sergal/helmet_ch.dmi',
SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/helmet_ch.dmi',
SPECIES_ZORREN_HIGH = 'icons/mob/species/fox/helmet_ch.dmi',
SPECIES_FENNEC = 'icons/mob/species/vulpkanin/helmet_ch.dmi',
SPECIES_PROMETHEAN = 'icons/mob/species/skrell/helmet_ch.dmi',
SPECIES_TESHARI = 'icons/mob/species/seromi/head_ch.dmi',
SPECIES_VASILISSAN = 'icons/mob/species/skrell/helmet_ch.dmi',
SPECIES_VOX = 'icons/mob/species/vox/head_ch.dmi'
)
sprite_sheets_obj = list(
SPECIES_HUMAN = 'icons/obj/clothing/hats_ch.dmi',
SPECIES_TAJ = 'icons/obj/clothing/hats_ch.dmi',
SPECIES_SKRELL = 'icons/obj/clothing/hats_ch.dmi',
SPECIES_UNATHI = 'icons/obj/clothing/hats_ch.dmi',
SPECIES_XENOHYBRID = 'icons/obj/clothing/hats_ch.dmi',
SPECIES_AKULA = 'icons/obj/clothing/hats_ch.dmi',
SPECIES_SERGAL = 'icons/obj/clothing/hats_ch.dmi',
SPECIES_NEVREAN = 'icons/obj/clothing/hats_ch.dmi',
SPECIES_VULPKANIN = 'icons/obj/clothing/hats_ch.dmi',
SPECIES_ZORREN_HIGH = 'icons/obj/clothing/hats_ch.dmi',
SPECIES_FENNEC = 'icons/obj/clothing/hats_ch.dmi',
SPECIES_PROMETHEAN = 'icons/obj/clothing/hats_ch.dmi',
SPECIES_TESHARI = 'icons/obj/clothing/hats_ch.dmi',
SPECIES_VASILISSAN = 'icons/obj/clothing/hats_ch.dmi',
SPECIES_VOX = 'icons/obj/clothing/hats_ch.dmi'
)
/obj/item/clothing/suit/space/rig/protean
sprite_sheets = list(
SPECIES_HUMAN = 'icons/mob/spacesuit_ch.dmi',
SPECIES_TAJ = 'icons/mob/species/tajaran/suit_ch.dmi',
SPECIES_SKRELL = 'icons/mob/species/skrell/suit_ch.dmi',
SPECIES_UNATHI = 'icons/mob/species/unathi/suit_ch.dmi',
SPECIES_XENOHYBRID = 'icons/mob/species/unathi/suit_ch.dmi',
SPECIES_AKULA = 'icons/mob/species/akula/suit_ch.dmi',
SPECIES_SERGAL = 'icons/mob/species/sergal/suit_ch.dmi',
SPECIES_NEVREAN = 'icons/mob/species/sergal/suit_ch.dmi',
SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/suit_ch.dmi',
SPECIES_ZORREN_HIGH = 'icons/mob/species/fox/suit_ch.dmi',
SPECIES_FENNEC = 'icons/mob/species/vulpkanin/suit_ch.dmi',
SPECIES_PROMETHEAN = 'icons/mob/species/skrell/suit_ch.dmi',
SPECIES_TESHARI = 'icons/mob/species/seromi/suit_ch.dmi',
SPECIES_VASILISSAN = 'icons/mob/species/skrell/suit_ch.dmi',
SPECIES_VOX = 'icons/mob/species/vox/suit_ch.dmi'
)
sprite_sheets_obj = list(
SPECIES_HUMAN = 'icons/obj/clothing/spacesuits_ch.dmi',
SPECIES_TAJ = 'icons/obj/clothing/spacesuits_ch.dmi',
SPECIES_SKRELL = 'icons/obj/clothing/spacesuits_ch.dmi',
SPECIES_UNATHI = 'icons/obj/clothing/spacesuits_ch.dmi',
SPECIES_XENOHYBRID = 'icons/obj/clothing/spacesuits_ch.dmi',
SPECIES_AKULA = 'icons/obj/clothing/spacesuits_ch.dmi',
SPECIES_SERGAL = 'icons/obj/clothing/spacesuits_ch.dmi',
SPECIES_NEVREAN = 'icons/obj/clothing/spacesuits_ch.dmi',
SPECIES_VULPKANIN = 'icons/obj/clothing/spacesuits_ch.dmi',
SPECIES_ZORREN_HIGH = 'icons/obj/clothing/spacesuits_ch.dmi',
SPECIES_FENNEC = 'icons/obj/clothing/spacesuits_ch.dmi',
SPECIES_PROMETHEAN = 'icons/obj/clothing/spacesuits_ch.dmi',
SPECIES_TESHARI = 'icons/obj/clothing/spacesuits_ch.dmi',
SPECIES_VASILISSAN = 'icons/obj/clothing/spacesuits_ch.dmi',
SPECIES_VOX = 'icons/obj/clothing/spacesuits_ch.dmi'
)
/obj/item/clothing/gloves/gauntlets/rig/protean
sprite_sheets = list(
SPECIES_HUMAN = 'icons/mob/hands_ch.dmi',
SPECIES_TAJ = 'icons/mob/hands_ch.dmi',
SPECIES_SKRELL = 'icons/mob/hands_ch.dmi',
SPECIES_UNATHI = 'icons/mob/hands_ch.dmi',
SPECIES_XENOHYBRID = 'icons/mob/hands_ch.dmi',
SPECIES_AKULA = 'icons/mob/hands_ch.dmi',
SPECIES_SERGAL = 'icons/mob/hands_ch.dmi',
SPECIES_NEVREAN = 'icons/mob/hands_ch.dmi',
SPECIES_VULPKANIN = 'icons/mob/hands_ch.dmi',
SPECIES_ZORREN_HIGH = 'icons/mob/hands_ch.dmi',
SPECIES_FENNEC = 'icons/mob/hands_ch.dmi',
SPECIES_PROMETHEAN = 'icons/mob/hands_ch.dmi',
SPECIES_TESHARI = 'icons/mob/hands_ch.dmi',
SPECIES_VASILISSAN = 'icons/mob/hands_ch.dmi',
SPECIES_VOX = 'icons/mob/species/vox/gloves_ch.dmi'
)
sprite_sheets_obj = list(
SPECIES_HUMAN = 'icons/obj/clothing/gloves_ch.dmi',
SPECIES_TAJ = 'icons/obj/clothing/gloves_ch.dmi',
SPECIES_SKRELL = 'icons/obj/clothing/gloves_ch.dmi',
SPECIES_UNATHI = 'icons/obj/clothing/gloves_ch.dmi',
SPECIES_XENOHYBRID = 'icons/obj/clothing/gloves_ch.dmi',
SPECIES_AKULA = 'icons/obj/clothing/gloves_ch.dmi',
SPECIES_SERGAL = 'icons/obj/clothing/gloves_ch.dmi',
SPECIES_NEVREAN = 'icons/obj/clothing/gloves_ch.dmi',
SPECIES_VULPKANIN = 'icons/obj/clothing/gloves_ch.dmi',
SPECIES_ZORREN_HIGH = 'icons/obj/clothing/gloves_ch.dmi',
SPECIES_FENNEC = 'icons/obj/clothing/gloves_ch.dmi',
SPECIES_PROMETHEAN = 'icons/obj/clothing/gloves_ch.dmi',
SPECIES_TESHARI = 'icons/obj/clothing/gloves_ch.dmi',
SPECIES_VASILISSAN = 'icons/obj/clothing/gloves_ch.dmi',
SPECIES_VOX = 'icons/obj/clothing/gloves_ch.dmi'
)
/obj/item/clothing/shoes/magboots/rig/protean
sprite_sheets = list(
SPECIES_HUMAN = 'icons/mob/feet_ch.dmi',
SPECIES_TAJ = 'icons/mob/feet_ch.dmi',
SPECIES_SKRELL = 'icons/mob/feet_ch.dmi',
SPECIES_UNATHI = 'icons/mob/feet_ch.dmi',
SPECIES_XENOHYBRID = 'icons/mob/feet_ch.dmi',
SPECIES_AKULA = 'icons/mob/feet_ch.dmi',
SPECIES_SERGAL = 'icons/mob/feet_ch.dmi',
SPECIES_NEVREAN = 'icons/mob/feet_ch.dmi',
SPECIES_VULPKANIN = 'icons/mob/feet_ch.dmi',
SPECIES_ZORREN_HIGH = 'icons/mob/feet_ch.dmi',
SPECIES_FENNEC = 'icons/mob/feet_ch.dmi',
SPECIES_PROMETHEAN = 'icons/mob/feet_ch.dmi',
SPECIES_TESHARI = 'icons/mob/feet_ch.dmi',
SPECIES_VASILISSAN = 'icons/mob/feet_ch.dmi',
SPECIES_VOX = 'icons/mob/species/vox/shoes_ch.dmi'
)
sprite_sheets_obj = list(
SPECIES_HUMAN = 'icons/obj/clothing/shoes_ch.dmi',
SPECIES_TAJ = 'icons/obj/clothing/shoes_ch.dmi',
SPECIES_SKRELL = 'icons/obj/clothing/shoes_ch.dmi',
SPECIES_UNATHI = 'icons/obj/clothing/shoes_ch.dmi',
SPECIES_XENOHYBRID = 'icons/obj/clothing/shoes_ch.dmi',
SPECIES_AKULA = 'icons/obj/clothing/shoes_ch.dmi',
SPECIES_SERGAL = 'icons/obj/clothing/shoes_ch.dmi',
SPECIES_NEVREAN = 'icons/obj/clothing/shoes_ch.dmi',
SPECIES_VULPKANIN = 'icons/obj/clothing/shoes_ch.dmi',
SPECIES_ZORREN_HIGH = 'icons/obj/clothing/shoes_ch.dmi',
SPECIES_FENNEC = 'icons/obj/clothing/shoes_ch.dmi',
SPECIES_PROMETHEAN = 'icons/obj/clothing/shoes_ch.dmi',
SPECIES_TESHARI = 'icons/obj/clothing/shoes_ch.dmi',
SPECIES_VASILISSAN = 'icons/obj/clothing/shoes_ch.dmi',
SPECIES_VOX = 'icons/obj/clothing/shoes_ch.dmi'
)
@@ -108,6 +108,7 @@
icon = 'icons/obj/clothing/spacesuits.dmi'
icon_override = "icons/mob/spacesuit.dmi" //Chomp edit to fix its missing icon
icon_state = "syndicate"
default_worn_icon = 'icons/mob/spacesuit.dmi'
desc = "A plastic replica of the syndicate space suit, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!"
w_class = ITEMSIZE_NORMAL
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency/oxygen,/obj/item/toy)
@@ -3,8 +3,8 @@
/obj/item/clothing/accessory/permit
name = "permit"
desc = "A permit for something."
icon = 'icons/obj/card.dmi'
icon_state = "permit"
icon = 'icons/obj/card_new.dmi'
icon_state = "permit-generic"
w_class = ITEMSIZE_TINY
slot = ACCESSORY_SLOT_MEDAL
var/owner = 0 //To prevent people from just renaming the thing if they steal it
@@ -30,6 +30,7 @@
/obj/item/clothing/accessory/permit/gun
name = "weapon permit"
desc = "A card indicating that the owner is allowed to carry a firearm."
icon_state = "permit-security"
/obj/item/clothing/accessory/permit/gun/bar
name = "bar shotgun permit"
@@ -38,8 +39,9 @@
/obj/item/clothing/accessory/permit/gun/planetside
name = "planetside gun permit"
desc = "A card indicating that the owner is allowed to carry a firearm while on the surface."
icon_state = "permit-science"
/obj/item/clothing/accessory/permit/drone
name = "drone identification card"
desc = "A card issued by the EIO, indicating that the owner is a Drone Intelligence. Drones are mandated to carry this card within SolGov space, by law."
icon_state = "permit_drone"
icon_state = "permit-drone"
+1
View File
@@ -224,6 +224,7 @@ var/global/list/ore_data = list()
smelts_to = "titanium"
result_amount = 5
spread_chance = 12
alloy = 1
ore = /obj/item/weapon/ore/rutile
scan_icon = "mineral_uncommon"
+2 -2
View File
@@ -121,7 +121,7 @@
// Unclear why this isn't being grabbed by appearance.
if(ishuman(body))
var/mob/living/carbon/human/H = body
overlays = H.overlays_standing
add_overlay(H.overlays_standing)
if(!T) T = pick(latejoin) //Safety in case we cannot find the body's position
forceMove(T)
@@ -915,4 +915,4 @@ mob/observer/dead/MayRespawn(var/feedback = 0)
/mob/observer/dead/verb/respawn()
set name = "Respawn"
set category = "Ghost"
src.abandon_mob()
src.abandon_mob()
+2 -3
View File
@@ -244,11 +244,10 @@ var/list/slot_equipment_priority = list( \
if(hasvar(src,"wear_id")) if(src:wear_id) items += src:wear_id
if(hasvar(src,"wear_mask")) if(src:wear_mask) items += src:wear_mask
if(hasvar(src,"wear_suit")) if(src:wear_suit) items += src:wear_suit
// if(hasvar(src,"w_radio")) if(src:w_radio) items += src:w_radio commenting this out since headsets go on your ears now PLEASE DON'T BE MAD KEELIN
if(hasvar(src,"w_uniform")) if(src:w_uniform) items += src:w_uniform
//if(hasvar(src,"l_hand")) if(src:l_hand) items += src:l_hand
//if(hasvar(src,"r_hand")) if(src:r_hand) items += src:r_hand
if(hasvar(src,"l_hand")) if(src:l_hand) items += src:l_hand
if(hasvar(src,"r_hand")) if(src:r_hand) items += src:r_hand
return items
@@ -17,13 +17,13 @@
// ai_inactive = TRUE //Always off //VORESTATION AI TEMPORARY REMOVAL
show_stat_health = FALSE //We will do it ourselves
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "hits"
response_help = "pets the" //CHOMP Edit
response_disarm = "gently pushes aside the " //CHOMP Edit
response_harm = "hits the" //CHOMP Edit
harm_intent_damage = 2
melee_damage_lower = 10
melee_damage_upper = 10
harm_intent_damage = 3
melee_damage_lower = 5 //CHOMP Edit
melee_damage_upper = 5 //CHOMP Edit
attacktext = list("slashed")
min_oxy = 0
@@ -36,7 +36,7 @@
max_n2 = 0
minbodytemp = 0
maxbodytemp = 900
movement_cooldown = 3
movement_cooldown = 2 //CHOMP Edit
var/mob/living/carbon/human/humanform
var/obj/item/organ/internal/nano/refactory/refactory
@@ -48,7 +48,7 @@
var/human_brute = 0
var/human_burn = 0
player_msg = "In this form, you can move a little faster, your health will regenerate as long as you have metal in you, and you can ventcrawl!"
player_msg = "In this form, your health will regenerate as long as you have metal in you." //CHOMP Edit removed ventcrawl
can_buckle = TRUE //Blobsurfing
@@ -64,8 +64,10 @@
humanform = H
updatehealth()
refactory = locate() in humanform.internal_organs
verbs |= /mob/living/proc/ventcrawl
// verbs |= /mob/living/proc/ventcrawl //CHOMP Removal
verbs |= /mob/living/proc/hide
verbs |= /mob/living/simple_mob/protean_blob/proc/rig_transform //CHOMP Addition
verbs |= /mob/living/proc/usehardsuit //CHOMP Addition
else
update_icon()
@@ -267,14 +269,31 @@
if(refactory && istype(A,/obj/item/stack/material))
var/obj/item/stack/material/S = A
var/substance = S.material.name
var/list/edible_materials = list("steel", "plasteel", "diamond", "mhydrogen") //Can't eat all materials, just useful ones.
var allowed = FALSE
var/list/edible_materials = list(MAT_STEEL) //Can't eat all materials, just useful ones.
var/allowed = FALSE //CHOMP Edit
for(var/material in edible_materials)
if(material == substance) allowed = TRUE
if(material == substance)
allowed = TRUE
if(!allowed)
return
if(refactory.add_stored_material(S.material.name,1*S.perunit) && S.use(1))
visible_message("<b>[name]</b> gloms over some of \the [S], absorbing it.")
else if(isitem(A) && a_intent == "grab") //CHOMP Add all this block, down to I.forceMove.
var/obj/item/I = A
if(!vore_selected)
to_chat(src,"<span class='warning'>You either don't have a belly selected, or don't have a belly!</span>")
return FALSE
if(is_type_in_list(I,item_vore_blacklist) || I.anchored)
to_chat(src, "<span class='warning'>You can't eat this.</span>")
return
if(is_type_in_list(I,edible_trash) | adminbus_trash)
if(I.hidden_uplink)
to_chat(src, "<span class='warning'>You really should not be eating this.</span>")
message_admins("[key_name(src)] has attempted to ingest an uplink item. ([src ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>" : "null"])")
return
visible_message("<b>[name]</b> stretches itself over the [I], engulfing it whole!")
I.forceMove(vore_selected)
else
return ..()
@@ -283,7 +302,7 @@
var/obj/item/stack/material/S = O
var/substance = S.material.name
var/list/edible_materials = list("steel", "plasteel", "diamond", "mhydrogen") //Can't eat all materials, just useful ones.
var allowed = FALSE
var/allowed = FALSE //CHOMP Edit
for(var/material in edible_materials)
if(material == substance) allowed = TRUE
if(!allowed)
@@ -292,7 +311,20 @@
visible_message("<b>[name]</b> gloms over some of \the [S], absorbing it.")
else
return ..()
/mob/living/simple_mob/protean_blob/attack_hand(mob/living/L) //CHOMP Add this whole block.
if(L.get_effective_size() >= (src.get_effective_size() + 0.5) )
src.get_scooped(L)
else
..()
/mob/living/simple_mob/protean_blob/MouseDrop(var/atom/over_object) //CHOMP Add this whole block.
if(ishuman(over_object) && usr == src && src.Adjacent(over_object))
var/mob/living/carbon/human/H = over_object
get_scooped(H, TRUE)
else
return ..()
/mob/living/simple_mob/protean_blob/MouseEntered(location,control,params)
if(resting)
return
@@ -306,6 +338,8 @@ var/global/list/disallowed_protean_accessories = list(
// Helpers - Unsafe, WILL perform change.
/mob/living/carbon/human/proc/nano_intoblob()
if(loc == /obj/item/weapon/rig/protean)
return
var/panel_was_up = FALSE
if(client?.statpanel == "Protean")
panel_was_up = TRUE
@@ -341,6 +375,8 @@ var/global/list/disallowed_protean_accessories = list(
things_to_drop -= things_to_not_drop //Crunch the lists
things_to_drop -= organs //Mah armbs
things_to_drop -= internal_organs //Mah sqeedily spooch
for(var/obj/item/weapon/rig/protean/O in things_to_drop) //CHOMP Add
things_to_drop -= O //CHOMP Add
for(var/obj/item/I in things_to_drop) //rip hoarders
drop_from_inventory(I)
@@ -397,10 +433,44 @@ var/global/list/disallowed_protean_accessories = list(
remove_micros(I, root) //Recursion. I'm honestly depending on there being no containment loop, but at the cost of performance that can be fixed too.
if(istype(I, /obj/item/weapon/holder))
root.remove_from_mob(I)
//CHOMP Add start
/mob/living/simple_mob/protean_blob/proc/rig_transform() //CHOMP Add this whole block.
set name = "Modify Form - Hardsuit"
set desc = "Allows a protean blob to solidify its form into one extremely similar to a hardsuit."
set category = "Abilities"
if(istype(loc, /obj/item/weapon/rig/protean))
var/obj/item/weapon/rig/protean/prig = loc
src.forceMove(get_turf(prig))
qdel(prig)
return
if(isturf(loc))
var/obj/item/weapon/rig/protean/prig = new(loc)
if(prig)
prig.forceMove(get_turf(src))
src.forceMove(prig)
return
/mob/living/proc/usehardsuit()
set name = "Utilize Hardsuit Interface"
set desc = "Allows a protean blob to open hardsuit interface."
set category = "Abilities"
if(istype(loc, /obj/item/weapon/rig/protean))
var/obj/item/weapon/rig/protean/prig = loc
to_chat(src, "You attempt to interface with the [prig].")
prig.ui_interact(src, nano_state = interactive_state)
else
to_chat(src, "You are not in RIG form.")
//CHOMP Add end
/mob/living/carbon/human/proc/nano_outofblob(var/mob/living/simple_mob/protean_blob/blob)
if(!istype(blob))
return
if(blob.loc == /obj/item/weapon/rig/protean)
return
var/panel_was_up = FALSE
if(client?.statpanel == "Protean")
@@ -1,3 +1,4 @@
//TODO: Replace ventcrawl with morphing. /mob/living/simple_mob/vore/hostile/morph
#define PER_LIMB_STEEL_COST SHEET_MATERIAL_AMOUNT
////
// One-part Refactor
@@ -18,7 +19,6 @@
to_chat(src,"<span class='warning'>You don't have a working refactory module!</span>")
return
var/choice = input(src,"Pick the bodypart to change:", "Refactor - One Bodypart") as null|anything in species.has_limbs
if(!choice)
return
@@ -81,12 +81,108 @@
////
// Full Refactor
////
/*
/mob/living/carbon/human/proc/nano_regenerate()
set name = "Regenerate"
set desc = "Allows you to regrow limbs and replace organs."
set category = "Abilities"
set hidden = TRUE
if(nutrition < 250)
to_chat(src, "<span class='warning'>You lack the energy to begin regeneration!</span>")
return
if(active_regen)
to_chat(src, "<span class='warning'>You are already regenerating!</span>")
return
else
active_regen = TRUE
src.visible_message("<B>[src]</B>'s nanites begin to regenerate...")
var/mob/living/simple_mob/protean_blob/blob = nano_intoblob()
var/delay_length = round(active_regen_delay * species.active_regen_mult)
if(do_after(blob, delay_length, null, 0))
if(stat != DEAD)
adjust_nutrition(-200)
species.create_organs(src)
var/obj/item/organ/external/torso = organs_by_name[BP_TORSO]
torso.robotize() //synthetic wasn't defined here.
LAZYCLEARLIST(blood_DNA)
LAZYCLEARLIST(feet_blood_DNA)
blood_color = null
feet_blood_color = null
regenerate_icons() //Probably worth it, yeah.
to_chat(src, "<span class='notice'>Your regeneration is complete.</span>") //Guarantees the message shows no matter how bad the timing.
to_chat(blob, "<span class='notice'>Your regeneration is complete!</span>")
else
to_chat(src, "<span class='critical'>Your regeneration has failed.</span>")
to_chat(blob, "<span class='critical'>Your regeneration has failed!</span>")
else
to_chat(src, "<span class='critical'>Your regeneration is interrupted.</span>")
to_chat(blob, "<span class='critical'>Your regeneration is interrupted!</span>")
active_regen = FALSE
nano_outofblob(blob)
var/delay_length = round(active_regen_delay * species.active_regen_mult)
if(do_after(src,delay_length))
adjust_nutrition(-200)
for(var/obj/item/organ/I in internal_organs)
if(I.robotic >= ORGAN_ROBOT) // No free robofix.
continue
if(I.damage > 0)
I.damage = max(I.damage - 30, 0) //Repair functionally half of a dead internal organ.
I.status = 0 // Wipe status, as it's being regenerated from possibly dead.
to_chat(src, "<span class='notice'>You feel a soothing sensation within your [I.name]...</span>")
// Replace completely missing limbs.
for(var/limb_type in src.species.has_limbs)
var/obj/item/organ/external/E = src.organs_by_name[limb_type]
if(E && E.disfigured)
E.disfigured = 0
if(E && (E.is_stump() || (E.status & (ORGAN_DESTROYED|ORGAN_DEAD|ORGAN_MUTATED))))
E.removed()
qdel(E)
E = null
if(!E)
var/list/organ_data = src.species.has_limbs[limb_type]
var/limb_path = organ_data["path"]
var/obj/item/organ/O = new limb_path(src)
organ_data["descriptor"] = O.name
to_chat(src, "<span class='notice'>You feel a slithering sensation as your [O.name] reform.</span>")
var/agony_to_apply = round(0.66 * O.max_damage) // 66% of the limb's health is converted into pain.
src.apply_damage(agony_to_apply, HALLOSS)
for(var/organtype in species.has_organ) // Replace completely missing internal organs. -After- external ones, so they all should exist.
if(!src.internal_organs_by_name[organtype])
var/organpath = species.has_organ[organtype]
var/obj/item/organ/Int = new organpath(src, TRUE)
Int.rejuvenate(TRUE)
handle_organs() // Update everything
update_icons_body()
active_regen = FALSE
else
to_chat(src, "<span class='critical'>Your regeneration is interrupted!</span>")
adjust_nutrition(-75)
active_regen = FALSE
*/
/mob/living/carbon/human/proc/nano_regenerate() //fixed the proc, it used to leave active_regen true.
set name = "Ref - Whole Body"
set desc = "Allows you to regrow limbs and replace organs, given you have enough materials."
set category = "Abilities"
set hidden = TRUE
if(stat)
to_chat(src,"<span class='warning'>You must be awake and standing to perform this action!</span>")
return
@@ -178,7 +274,6 @@
active_regen = FALSE
nano_outofblob(blob)
////
// Storing metal
////
@@ -223,7 +318,7 @@
visible_message("<span class='notice'>[src] devours some of the [substance] right off the stack!</span>")
else
to_chat(src,"<span class='notice'>You're completely capped out on [substance]!</span>")
////
// Blob Form
////
@@ -269,6 +364,7 @@
////
// Change size
////
/*CHOMP Removal start - I am replacing this with the OG set size. No more metal requirement.
/mob/living/carbon/human/proc/nano_set_size()
set name = "Adjust Volume"
set category = "Abilities"
@@ -312,6 +408,7 @@
to_chat(user,"<span class='warning'>Unfortunately, [cost-actually_added] steel was lost due to lack of storage space.</span>")
user.visible_message("<span class='notice'>Black mist swirls around [user] as they change size.</span>")
CHOMP Removal end*/
/// /// /// A helper to reuse
/mob/living/proc/nano_get_refactory(obj/item/organ/internal/nano/refactory/R)
@@ -369,11 +466,13 @@
icon_state = "blob"
to_call = /mob/living/carbon/human/proc/nano_blobform
/obj/effect/protean_ability/change_volume
/*CHOMP removal start - This doesn't do anything at all now. Normal resize proc is being used instead.
/obj/effect/protean_ability/change_volume //CHOMP Edit
ability_name = "Change Volume"
desc = "Alter your size by consuming steel to produce additional nanites, or regain steel by reducing your size and reclaiming them."
desc = "Alter your size between 25% and 200%." //CHOMP Edit - Removed talk about requiring metal
icon_state = "volume"
to_call = /mob/living/carbon/human/proc/nano_set_size
CHOMP removal end*/
/obj/effect/protean_ability/reform_limb
ability_name = "Ref - Single Limb"
@@ -386,11 +485,11 @@
desc = "Rebuild your entire body into whatever design you want, assuming you have 10,000 metal."
icon_state = "body"
to_call = /mob/living/carbon/human/proc/nano_regenerate
/obj/effect/protean_ability/metal_nom
ability_name = "Ref - Store Metals"
desc = "Store the metal you're holding. Your refactory can only store steel, and all other metals will be converted into nanites ASAP for various effects."
icon_state = "metal"
to_call = /mob/living/carbon/human/proc/nano_metalnom
#undef PER_LIMB_STEEL_COST
#undef PER_LIMB_STEEL_COST
@@ -17,7 +17,7 @@
flags = NO_SCAN | NO_SLIP | NO_MINOR_CUT | NO_HALLUCINATION | NO_INFECT | NO_PAIN
appearance_flags = HAS_SKIN_COLOR | HAS_EYE_COLOR | HAS_HAIR_COLOR | HAS_UNDERWEAR | HAS_LIPS
spawn_flags = SPECIES_IS_RESTRICTED //SPECIES_CAN_JOIN | SPECIES_IS_WHITELISTED | SPECIES_WHITELIST_SELECTABLE CHOMPedit: disabled probably forever
spawn_flags = SPECIES_CAN_JOIN | SPECIES_IS_WHITELISTED | SPECIES_WHITELIST_SELECTABLE
health_hud_intensity = 2
num_alternate_languages = 3
assisted_langs = list(LANGUAGE_ROOTLOCAL, LANGUAGE_ROOTGLOBAL, LANGUAGE_VOX)
@@ -67,7 +67,7 @@
has_organ = list(
O_BRAIN = /obj/item/organ/internal/mmi_holder/posibrain/nano,
O_ORCH = /obj/item/organ/internal/nano/orchestrator,
O_FACT = /obj/item/organ/internal/nano/refactory
O_FACT = /obj/item/organ/internal/nano/refactory,
)
has_limbs = list(
BP_TORSO = list("path" = /obj/item/organ/external/chest/unbreakable/nano),
@@ -91,8 +91,8 @@
/mob/living/carbon/human/proc/nano_regenerate, //These verbs are hidden so you can macro them,
/mob/living/carbon/human/proc/nano_partswap,
/mob/living/carbon/human/proc/nano_metalnom,
/mob/living/carbon/human/proc/nano_blobform,
/mob/living/carbon/human/proc/nano_set_size,
/mob/living/carbon/human/proc/nano_blobform,
/mob/living/proc/set_size,
/mob/living/carbon/human/proc/nano_change_fitting, //These verbs are displayed normally,
/mob/living/carbon/human/proc/shapeshifter_select_hair,
/mob/living/carbon/human/proc/shapeshifter_select_hair_colors,
@@ -101,9 +101,14 @@
/mob/living/carbon/human/proc/shapeshifter_select_gender,
/mob/living/carbon/human/proc/shapeshifter_select_wings,
/mob/living/carbon/human/proc/shapeshifter_select_tail,
/mob/living/carbon/human/proc/shapeshifter_select_ears
)
/mob/living/carbon/human/proc/shapeshifter_select_ears,
/mob/living/carbon/human/proc/succubus_drain,
/mob/living/carbon/human/proc/slime_feed,
/mob/living/carbon/human/proc/succubus_drain_finalize,
/mob/living/carbon/human/proc/succubus_drain_lethal,
/mob/living/proc/eat_trash
) //CHOMP Edit - Added succ stuff that promies have too. Also changed nano_set_size to standard set_size so there is no metal cost.
var/global/list/abilities = list()
var/monochromatic = FALSE //IGNORE ME
@@ -135,8 +140,8 @@
/datum/species/protean/equip_survival_gear(var/mob/living/carbon/human/H)
var/obj/item/stack/material/steel/metal_stack = new()
metal_stack.amount = 3
metal_stack.amount = 5 //CHOMP Edit
var/obj/item/clothing/accessory/permit/nanotech/permit = new()
permit.set_name(H.real_name)
@@ -155,6 +160,9 @@
new_nif.quick_implant(H)
else
H.nif.durability = rand(21,25)
var/obj/item/weapon/rig/protean/prig = new /obj/item/weapon/rig/protean(H)
prig.myprotean = H
/datum/species/protean/hug(var/mob/living/carbon/human/H, var/mob/living/target)
return ..() //Wut
@@ -174,7 +182,7 @@
H.ckey = H.temporary_form.ckey
QDEL_NULL(H.temporary_form)
to_chat(H, "<span class='warning'>You died as a Protean. Please sit out of the round for at least 60 minutes before respawning, to represent the time it would take to ship a new-you to the station.</span>")
to_chat(H, "<span class='warning'>You died as a Protean. Please sit out of the round for at least 5 or 10 minutes before respawning, to represent the time it would take to ship a new-you to the station, depending on how you died.</span>")
for(var/obj/item/organ/I in H.internal_organs)
I.removed()
@@ -189,6 +197,7 @@
H.nano_intoblob()
return ..() //Any instakill shot runtimes since there are no organs after this. No point to not skip these checks, going to nullspace anyway.
/*CHOMP Station removal start
var/obj/item/organ/internal/nano/refactory/refactory = locate() in H.internal_organs
if(refactory && !(refactory.status & ORGAN_DEAD))
@@ -209,6 +218,7 @@
H.add_modifier(/datum/modifier/protean/silver, origin = refactory)
return ..()
CHOMP Station removal end*/
/datum/species/protean/get_additional_examine_text(var/mob/living/carbon/human/H)
return ..() //Hmm, what could be done here?
@@ -230,7 +240,7 @@
for(var/ability in abilities)
var/obj/effect/protean_ability/A = ability
stat("[A.ability_name]",A.atom_button_text())
// Various modifiers
/datum/modifier/protean
stacks = MODIFIER_STACK_FORBID
@@ -261,6 +271,7 @@
if(!refactory.use_stored_material(material_name,material_use))
expire()
/*CHOMP Removal start
/datum/modifier/protean/mhydrogen
name = "Protean Effect - M.Hydrogen"
desc = "You're affected by the presence of metallic hydrogen."
@@ -305,6 +316,7 @@
accuracy = 30
evasion = 30
CHOMP Removal end*/
/datum/modifier/protean/steel
name = "Protean Effect - Steel"
@@ -328,6 +340,7 @@
else if(O.status & ORGAN_DEAD)
O.status &= ~ORGAN_DEAD //Unset dead if we repaired it entirely
// PAN Card
/obj/item/clothing/accessory/permit/nanotech
name = "\improper P.A.N. card"
@@ -349,6 +362,28 @@
. = ..()
. += validstring
. += registring
//CHOMP Add start
/mob/living/carbon/human/proc/rig_transform()
set name = "Modify Form - Hardsuit"
set desc = "Allows a protean to solidify its form into one extremely similar to a hardsuit."
set category = "Abilities"
if(istype(loc, /obj/item/weapon/rig/protean))
var/obj/item/weapon/rig/protean/prig = loc
src.forceMove(get_turf(prig))
prig.forceMove(src)
return
if(isturf(loc))
var/obj/item/weapon/rig/protean/prig
for(var/obj/item/weapon/rig/protean/O in contents)
prig = O
break
if(prig)
prig.forceMove(get_turf(src))
src.forceMove(prig)
return
//CHOMP Add end
#undef DAM_SCALE_FACTOR
#undef METAL_PER_TICK
+6
View File
@@ -632,6 +632,12 @@
process_resist()
/mob/living/proc/process_resist()
if(istype(src.loc, /mob/living/silicon/robot/platform))
var/mob/living/silicon/robot/platform/R = src.loc
R.drop_stored_atom(src, src)
return TRUE
//unbuckling yourself
if(buckled)
resist_buckle()
@@ -77,6 +77,10 @@
external_type = /obj/item/robot_parts/robot_component/armour
max_damage = 90
/datum/robot_component/armour/platform
name = "platform armour plating"
external_type = /obj/item/robot_parts/robot_component/armour_platform
max_damage = 140
// ACTUATOR
// Enables movement.
@@ -243,6 +247,12 @@
icon_state = "armor"
icon_state_broken = "armor_broken"
/obj/item/robot_parts/robot_component/armour_platform
name = "platform armour plating"
icon_state = "armor"
icon_state_broken = "armor_broken"
color = COLOR_GRAY80
/obj/item/robot_parts/robot_component/camera
name = "camera"
icon_state = "camera"
@@ -256,4 +266,4 @@
/obj/item/robot_parts/robot_component/radio
name = "radio"
icon_state = "radio"
icon_state_broken = "radio_broken"
icon_state_broken = "radio_broken"
@@ -158,7 +158,6 @@
if(A?.no_spoilers)
disable_spoiler_vision()
if (src.stat == DEAD || (XRAY in mutations) || (src.sight_mode & BORGXRAY))
src.sight |= SEE_TURFS
src.sight |= SEE_MOBS
@@ -201,8 +200,10 @@
src.see_invisible = SEE_INVISIBLE_LIVING // This is normal vision (25), setting it lower for normal vision means you don't "see" things like darkness since darkness
// has a "invisible" value of 15
plane_holder.set_vis(VIS_FULLBRIGHT,fullbright)
plane_holder.set_vis(VIS_MESONS,seemeson)
if(plane_holder)
plane_holder.set_vis(VIS_FULLBRIGHT,fullbright)
plane_holder.set_vis(VIS_MESONS,seemeson)
..()
if (src.healths)
+13 -6
View File
@@ -98,7 +98,7 @@
/mob/living/silicon/robot/proc/robot_checklaws
)
/mob/living/silicon/robot/New(loc,var/unfinished = 0)
/mob/living/silicon/robot/New(loc, var/unfinished = 0)
spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src)
spark_system.attach(src)
@@ -114,7 +114,7 @@
ident = rand(1, 999)
module_sprites["Basic"] = "robot"
icontype = "Basic"
updatename("Default")
updatename(modtype)
updateicon()
radio = new /obj/item/device/radio/borg(src)
@@ -142,6 +142,8 @@
cell = new /obj/item/weapon/cell(src)
cell.maxcharge = 7500
cell.charge = 7500
else if(ispath(cell))
cell = new cell(src)
..()
@@ -287,10 +289,7 @@
updatename()
notify_ai(ROBOT_NOTIFICATION_NEW_MODULE, module.name)
/mob/living/silicon/robot/proc/updatename(var/prefix as text)
if(prefix)
modtype = prefix
/mob/living/silicon/robot/proc/update_braintype()
if(istype(mmi, /obj/item/device/mmi/digital/posibrain))
braintype = BORG_BRAINTYPE_POSI
else if(istype(mmi, /obj/item/device/mmi/digital/robot))
@@ -300,6 +299,11 @@
else
braintype = BORG_BRAINTYPE_CYBORG
/mob/living/silicon/robot/proc/updatename(var/prefix as text)
if(prefix)
modtype = prefix
update_braintype()
var/changed_name = ""
if(custom_name)
@@ -1215,3 +1219,6 @@
if(current_selection_index) // Select what the player had before if possible.
select_module(current_selection_index)
/mob/living/silicon/robot/get_cell()
return cell
@@ -3,7 +3,7 @@
// The module that borgs on the surface have. Generally has a lot of useful tools in exchange for questionable loyalty to the crew.
/obj/item/weapon/robot_module/robot/lost
name = "lost robot module"
hide_on_manifest = 1
hide_on_manifest = TRUE
sprites = list(
"Drone" = "drone-lost"
)
@@ -41,7 +41,7 @@
/obj/item/weapon/robot_module/robot/gravekeeper
name = "gravekeeper robot module"
hide_on_manifest = 1
hide_on_manifest = TRUE
sprites = list(
"Drone" = "drone-gravekeeper",
"Sleek" = "sleek-gravekeeper"
@@ -18,7 +18,7 @@ var/global/list/robot_modules = list(
icon_state = "std_module"
w_class = ITEMSIZE_NO_CONTAINER
item_state = "std_mod"
var/hide_on_manifest = 0
var/hide_on_manifest = FALSE
var/channels = list()
var/networks = list()
var/languages = list(LANGUAGE_SOL_COMMON = 1, LANGUAGE_TRADEBAND = 1, LANGUAGE_UNATHI = 0, LANGUAGE_SIIK = 0, LANGUAGE_AKHANI = 0, LANGUAGE_SKRELLIAN = 0, LANGUAGE_GUTTER = 0, LANGUAGE_SCHECHI = 0, LANGUAGE_SIGN = 0, LANGUAGE_TERMINUS = 1, LANGUAGE_ZADDAT = 0)
@@ -37,6 +37,9 @@ var/global/list/robot_modules = list(
var/list/original_languages = list()
var/list/added_networks = list()
/obj/item/weapon/robot_module/proc/hide_on_manifest()
. = hide_on_manifest
/obj/item/weapon/robot_module/New(var/mob/living/silicon/robot/R)
..()
R.module = src
@@ -805,7 +808,7 @@ var/global/list/robot_modules = list(
/obj/item/weapon/robot_module/robot/security/combat
name = "combat robot module"
hide_on_manifest = 1
hide_on_manifest = TRUE
sprites = list(
"Haruka" = "marinaCB",
"Combat Android" = "droid-combat",
@@ -828,7 +831,7 @@ var/global/list/robot_modules = list(
/obj/item/weapon/robot_module/drone
name = "drone module"
hide_on_manifest = 1
hide_on_manifest = TRUE
no_slip = 1
networks = list(NETWORK_ENGINEERING)
@@ -912,7 +915,7 @@ var/global/list/robot_modules = list(
/obj/item/weapon/robot_module/drone/construction
name = "construction drone module"
hide_on_manifest = 1
hide_on_manifest = TRUE
channels = list("Engineering" = 1)
languages = list()
@@ -2,7 +2,7 @@
/obj/item/weapon/robot_module/robot/syndicate
name = "illegal robot module"
hide_on_manifest = 1
hide_on_manifest = TRUE
languages = list(
LANGUAGE_SOL_COMMON = 1,
LANGUAGE_TRADEBAND = 1,
@@ -0,0 +1,168 @@
// Spawner landmarks are used because platforms that are mapped during
// SSatoms init try to Initialize() twice. I have no idea why and I am
// not paid enough to spend more time trying to debug it.
/obj/effect/landmark/robot_platform
name = "recon platform spawner"
icon = 'icons/mob/screen1.dmi'
icon_state = "x3"
delete_me = TRUE
var/platform_type
/obj/effect/landmark/robot_platform/Initialize()
if(platform_type)
new platform_type(get_turf(src))
return ..()
/mob/living/silicon/robot/platform
name = "support platform"
desc = "A large quadrupedal AI platform, colloquially known as a 'think-tank' due to the flexible onboard intelligence."
icon = 'icons/mob/robots_thinktank.dmi'
icon_state = "tachi"
color = "#68a2f2"
cell = /obj/item/weapon/cell/mech
idcard_type = /obj/item/weapon/card/id/platform
module = /obj/item/weapon/robot_module/robot/platform
lawupdate = FALSE
modtype = "Standard"
speak_statement = "chirps"
mob_bump_flag = HEAVY
mob_swap_flags = ~HEAVY
mob_push_flags = HEAVY
mob_size = MOB_LARGE
var/has_had_player = FALSE
var/const/platform_respawn_time = 3 MINUTES
var/tmp/last_recharge_state = FALSE
var/tmp/recharge_complete = FALSE
var/tmp/recharger_charge_amount = 10 KILOWATTS
var/tmp/recharger_tick_cost = 80 KILOWATTS
var/weakref/recharging
var/list/stored_atoms
var/max_stored_atoms = 1
var/static/list/can_store_types = list(
/mob/living,
/obj/item,
/obj/structure,
/obj/machinery
)
// Currently set to prevent tonks hauling a deliaminating SM into the middle of the station.
var/static/list/cannot_store_types = list(
/obj/machinery/power/supermatter
)
/mob/living/silicon/robot/platform/Login()
. = ..()
has_had_player = TRUE
/mob/living/silicon/robot/platform/SetName(pickedName)
. = ..()
if(mind)
mind.name = real_name
/mob/living/silicon/robot/platform/Initialize(var/mapload)
. = ..()
if(!mmi)
mmi = new /obj/item/device/mmi/digital/robot(src)
SetName("inactive [initial(name)]")
updateicon()
// Copypasting from root proc to avoid calling ..() and accidentally creating duplicate armour etc.
/mob/living/silicon/robot/platform/initialize_components()
components["actuator"] = new /datum/robot_component/actuator(src)
components["radio"] = new /datum/robot_component/radio(src)
components["power cell"] = new /datum/robot_component/cell(src)
components["diagnosis unit"] = new /datum/robot_component/diagnosis_unit(src)
components["camera"] = new /datum/robot_component/camera(src)
components["comms"] = new /datum/robot_component/binary_communication(src)
components["armour"] = new /datum/robot_component/armour/platform(src)
/mob/living/silicon/robot/platform/Destroy()
for(var/weakref/drop_ref in stored_atoms)
var/atom/movable/drop_atom = drop_ref.resolve()
if(istype(drop_atom) && !QDELETED(drop_atom) && drop_atom.loc == src)
drop_atom.dropInto(loc)
stored_atoms = null
if(recharging)
var/obj/item/recharging_atom = recharging.resolve()
if(istype(recharging_atom) && recharging_atom.loc == src)
recharging_atom.dropInto(loc)
recharging = null
. = ..()
/mob/living/silicon/robot/platform/examine(mob/user, distance)
. = ..()
if(distance <= 3)
if(recharging)
var/obj/item/weapon/cell/recharging_atom = recharging.resolve()
if(istype(recharging_atom) && !QDELETED(recharging_atom))
. += "It has \a [recharging_atom] slotted into its recharging port."
. += "The cell readout shows [round(recharging_atom.percent(),1)]% charge."
else
. += "Its recharging port is empty."
else
. += "Its recharging port is empty."
if(length(stored_atoms))
var/list/atom_names = list()
for(var/weakref/stored_ref in stored_atoms)
var/atom/movable/AM = stored_ref.resolve()
if(istype(AM))
atom_names += "\a [AM]"
if(length(atom_names))
. += "It has [english_list(atom_names)] loaded into its transport bay."
else
. += "Its cargo bay is empty."
/mob/living/silicon/robot/platform/update_braintype()
braintype = BORG_BRAINTYPE_PLATFORM
/mob/living/silicon/robot/platform/init()
. = ..()
if(ispath(module, /obj/item/weapon/robot_module))
module = new module(src)
/mob/living/silicon/robot/platform/module_reset()
return FALSE
/mob/living/silicon/robot/platform/use_power()
. = ..()
if(stat != DEAD && cell)
// TODO generalize solar occlusion to charge from the actual sun.
var/new_recharge_state = istype(loc, /turf/simulated/floor/outdoors) || /*, /turf/exterior) */ istype(loc, /turf/space)
if(new_recharge_state != last_recharge_state)
last_recharge_state = new_recharge_state
if(last_recharge_state)
to_chat(src, SPAN_NOTICE("<b>Your integrated solar panels begin recharging your battery.</b>"))
else
to_chat(src, SPAN_DANGER("Your integrated solar panels cease recharging your battery."))
if(last_recharge_state)
var/charge_amt = recharger_charge_amount * CELLRATE
cell.give(charge_amt)
used_power_this_tick -= (charge_amt)
module.respawn_consumable(src, (charge_amt / 250)) // magic number copied from borg charger.
if(recharging)
var/obj/item/weapon/cell/recharging_atom = recharging.resolve()
if(!istype(recharging_atom) || QDELETED(recharging_atom) || recharging_atom.loc != src)
recharging = null
return
if(recharging_atom.percent() < 100)
var/charge_amount = recharger_tick_cost * CELLRATE
if(cell.check_charge(charge_amount * 1.5) && cell.checked_use(charge_amount)) // Don't kill ourselves recharging the battery.
recharging_atom.give(charge_amount)
used_power_this_tick += charge_amount
if(!recharge_complete && recharging_atom.percent() >= 100)
recharge_complete = TRUE
visible_message(SPAN_NOTICE("\The [src] beeps and flashes a green light above \his recharging port."))
@@ -0,0 +1,109 @@
/mob/living/silicon/robot/platform/update_icon()
updateicon()
/mob/living/silicon/robot/platform/updateicon()
cut_overlays()
underlays.Cut()
var/obj/item/weapon/robot_module/robot/platform/tank_module = module
if(!istype(tank_module))
icon = initial(icon)
icon_state = initial(icon_state)
color = initial(color)
return
// This is necessary due to Polaris' liberal use of KEEP_TOGETHER and propensity for scaling transforms.
// If we just apply state/colour to the base icon, RESET_COLOR on the additional overlays is ignored.
icon = tank_module.user_icon
icon_state = "blank"
color = null
var/image/I = image(tank_module.user_icon, tank_module.user_icon_state)
I.color = tank_module.base_color
I.appearance_flags |= (RESET_COLOR|PIXEL_SCALE)
underlays += I
if(tank_module.armor_color)
I = image(icon, "[tank_module.user_icon_state]_armour")
I.color = tank_module.armor_color
I.appearance_flags |= (RESET_COLOR|PIXEL_SCALE)
add_overlay(I)
for(var/decal in tank_module.decals)
I = image(icon, "[tank_module.user_icon_state]_[decal]")
I.color = tank_module.decals[decal]
I.appearance_flags |= (RESET_COLOR|PIXEL_SCALE)
add_overlay(I)
if(tank_module.eye_color)
I = image(icon, "[tank_module.user_icon_state]_eyes")
I.color = tank_module.eye_color
I.appearance_flags |= (RESET_COLOR|PIXEL_SCALE)
add_overlay(I)
if(client && key && stat == CONSCIOUS && tank_module.pupil_color)
I = image(icon, "[tank_module.user_icon_state]_pupils")
I.color = tank_module.pupil_color
I.plane = PLANE_LIGHTING_ABOVE
I.appearance_flags |= (RESET_COLOR|PIXEL_SCALE)
add_overlay(I)
if(opened)
add_overlay("[tank_module.user_icon_state]-open")
if(wiresexposed)
I = image(icon, "[tank_module.user_icon_state]-wires")
else if(cell)
I = image(icon, "[tank_module.user_icon_state]-cell")
else
I = image(icon, "[tank_module.user_icon_state]-nowires")
I.appearance_flags |= (RESET_COLOR|PIXEL_SCALE)
add_overlay(I)
/mob/living/silicon/robot/platform/proc/try_paint(var/obj/item/device/floor_painter/painting, var/mob/user)
var/obj/item/weapon/robot_module/robot/platform/tank_module = module
if(!istype(tank_module))
to_chat(user, SPAN_WARNING("\The [src] is not paintable."))
return FALSE
var/list/options = list("Eyes", "Armour", "Body", "Clear Colors")
if(length(tank_module.available_decals))
options += "Decal"
if(length(tank_module.decals))
options += "Clear Decals"
for(var/option in options)
LAZYSET(options, option, new /image('icons/effects/thinktank_labels.dmi', option))
var/choice = show_radial_menu(user, painting, options, radius = 42, require_near = TRUE)
if(!choice || QDELETED(src) || QDELETED(painting) || QDELETED(user) || user.incapacitated() || tank_module.loc != src)
return FALSE
if(choice == "Decal")
choice = null
options = list()
for(var/decal_name in tank_module.available_decals)
LAZYSET(options, decal_name, new /image('icons/effects/thinktank_labels.dmi', decal_name))
choice = show_radial_menu(user, painting, options, radius = 42, require_near = TRUE)
if(!choice || QDELETED(src) || QDELETED(painting) || QDELETED(user) || user.incapacitated() || tank_module.loc != src)
return FALSE
. = TRUE
switch(choice)
if("Eyes")
tank_module.eye_color = painting.paint_colour
if("Armour")
tank_module.armor_color = painting.paint_colour
if("Body")
tank_module.base_color = painting.paint_colour
if("Clear Colors")
tank_module.eye_color = initial(tank_module.eye_color)
tank_module.armor_color = initial(tank_module.armor_color)
tank_module.base_color = initial(tank_module.base_color)
if("Clear Decals")
tank_module.decals = null
else
if(choice in tank_module.available_decals)
LAZYSET(tank_module.decals, tank_module.available_decals[choice], painting.paint_colour)
else
. = FALSE
if(.)
updateicon()
@@ -0,0 +1,77 @@
/mob/living/silicon/robot/platform/attack_hand(mob/user)
if(!opened)
if(recharging)
var/obj/item/recharging_atom = recharging.resolve()
if(istype(recharging_atom) && !QDELETED(recharging_atom) && recharging_atom.loc == src)
recharging_atom.dropInto(loc)
user.put_in_hands(recharging_atom)
user.visible_message(SPAN_NOTICE("\The [user] pops \the [recharging_atom] out of \the [src]'s recharging port."))
recharging = null
return TRUE
if(try_remove_cargo(user))
return TRUE
. = ..()
/mob/living/silicon/robot/platform/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/cell) && !opened)
if(recharging)
to_chat(user, SPAN_WARNING("\The [src] already has \a [recharging.resolve()] inserted into its recharging port."))
else if(user.unEquip(W))
W.forceMove(src)
recharging = weakref(W)
recharge_complete = FALSE
user.visible_message(SPAN_NOTICE("\The [user] slots \the [W] into \the [src]'s recharging port."))
return TRUE
if(istype(W, /obj/item/device/floor_painter))
return FALSE // Paint sprayer wil call try_paint() in afterattack()
. = ..()
/mob/living/silicon/robot/platform/attack_ghost(mob/observer/ghost/user)
if(client || key || stat == DEAD || !ticker || !ticker.mode)
return ..()
var/confirm = alert("Do you wish to take control of \the [src]?", "Platform Control", "No", "Yes")
if(confirm != "Yes" || QDELETED(src) || client || key || stat == DEAD || !ticker || !ticker.mode)
return ..()
if(jobban_isbanned(user, "Robot"))
to_chat(user, SPAN_WARNING("You are banned from synthetic roles and cannot take control of \the [src]."))
return
// Boilerplate from drone fabs, unsure if there's a shared proc to use instead.
var/deathtime = world.time - user.timeofdeath
var/deathtimeminutes = round(deathtime / (1 MINUTE))
var/pluralcheck = ""
if(deathtimeminutes == 1)
pluralcheck = "minute"
else if(deathtimeminutes > 0)
pluralcheck = " [deathtimeminutes] minute\s and"
var/deathtimeseconds = round((deathtime - deathtimeminutes * 1 MINUTE) / 10,1)
if (deathtime < platform_respawn_time)
to_chat(usr, "You have been dead for[pluralcheck] [deathtimeseconds] seconds.")
to_chat(usr, "You must wait [platform_respawn_time/600] minute\s to take control of \the [src]!")
return
// End boilerplate.
if(user.mind)
user.mind.transfer_to(src)
if(key != user.key)
key = user.key
SetName("[modtype] [braintype]-[rand(100,999)]")
addtimer(CALLBACK(src, .proc/welcome_client), 1)
qdel(user)
/mob/living/silicon/robot/platform/proc/welcome_client()
if(client)
to_chat(src, SPAN_NOTICE("<b>You are a think-tank</b>, a kind of flexible and adaptive drone intelligence installed into an armoured platform. Your programming compels you to be friendly and helpful wherever possible."))
SetSleeping(0)
SetWeakened(0)
SetParalysis(0)
resting = FALSE
@@ -0,0 +1,102 @@
/obj/item/weapon/robot_module/robot/platform
hide_on_manifest = TRUE
var/pupil_color = COLOR_CYAN
var/base_color = COLOR_WHITE
var/eye_color = COLOR_BEIGE
var/armor_color = "#68a2f2"
var/user_icon = 'icons/mob/robots_thinktank.dmi'
var/user_icon_state = "tachi"
var/list/decals
var/list/available_decals = list(
"Stripe" = "stripe",
"Vertical Stripe" = "stripe_vertical"
)
// Only show on manifest if they have a player.
/obj/item/weapon/robot_module/robot/platform/hide_on_manifest()
if(isrobot(loc))
var/mob/living/silicon/robot/R = loc
return !R.key
return ..()
/obj/item/weapon/robot_module/robot/platform/verb/set_eye_colour()
set name = "Set Eye Colour"
set desc = "Select an eye colour to use."
set category = "Robot Commands"
set src in usr
var/new_pupil_color = input(usr, "Select a pupil colour.", "Pupil Colour Selection") as color|null
if(usr.incapacitated() || QDELETED(usr) || QDELETED(src) || loc != usr)
return
pupil_color = new_pupil_color || initial(pupil_color)
usr.update_icon()
/obj/item/weapon/robot_module/robot/platform/explorer
armor_color = "#528052"
eye_color = "#7b7b46"
decals = list(
"stripe_vertical" = "#52b8b8",
"stripe" = "#52b8b8"
)
channels = list(
"Science" = 1,
"Explorer" = 1
)
/obj/item/weapon/robot_module/robot/platform/explorer/New()
..()
modules += new /obj/item/weapon/tool/wrench/cyborg(src)
modules += new /obj/item/weapon/weldingtool/electric/mounted/cyborg(src)
modules += new /obj/item/weapon/tool/wirecutters/cyborg(src)
modules += new /obj/item/weapon/tool/screwdriver/cyborg(src)
modules += new /obj/item/weapon/pickaxe/plasmacutter(src)
modules += new /obj/item/weapon/material/knife/machete/cyborg(src)
var/datum/matter_synth/medicine = new /datum/matter_synth/medicine(7500)
var/obj/item/stack/medical/bruise_pack/bandaid = new(src)
bandaid.uses_charge = 1
bandaid.charge_costs = list(1000)
bandaid.synths = list(medicine)
modules += bandaid
synths += medicine
var/obj/item/weapon/gun/energy/phasegun/mounted/cyborg/phasegun = new(src)
modules += phasegun
emag = new /obj/item/weapon/chainsaw(src)
/obj/item/weapon/robot_module/robot/platform/explorer/respawn_consumable(var/mob/living/silicon/robot/R, rate)
. = ..()
for(var/obj/item/weapon/gun/energy/pew in modules)
if(pew.power_supply && pew.power_supply.charge < pew.power_supply.maxcharge)
pew.power_supply.give(pew.charge_cost * rate)
pew.update_icon()
else
pew.charge_tick = 0
/obj/item/weapon/robot_module/robot/platform/cargo
armor_color = "#d5b222"
eye_color = "#686846"
decals = list(
"stripe_vertical" = "#bfbfa1",
"stripe" = "#bfbfa1"
)
channels = list("Supply" = 1)
networks = list(NETWORK_MINE)
/obj/item/weapon/robot_module/robot/platform/cargo/New()
..()
modules += new /obj/item/weapon/packageWrap(src)
modules += new /obj/item/weapon/pen/multi(src)
modules += new /obj/item/device/destTagger(src)
emag = new /obj/item/weapon/stamp/denied
/obj/item/weapon/robot_module/robot/platform/cargo/respawn_consumable(mob/living/silicon/robot/R, rate)
. = ..()
var/obj/item/weapon/packageWrap/wrapper = locate() in modules
if(wrapper.amount < initial(wrapper.amount))
wrapper.amount++
@@ -0,0 +1,139 @@
/mob/living/silicon/robot/platform/death(gibbed, deathmessage, show_dead_message)
if(gibbed)
if(recharging)
var/obj/item/recharging_atom = recharging.resolve()
if(istype(recharging_atom) && !QDELETED(recharging_atom) && recharging_atom.loc == src)
recharging_atom.dropInto(loc)
recharging_atom.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),30)
recharging = null
if(length(stored_atoms))
for(var/weakref/stored_ref in stored_atoms)
var/atom/movable/dropping = stored_ref.resolve()
if(istype(dropping) && !QDELETED(dropping) && dropping.loc == src)
dropping.dropInto(loc)
dropping.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),30)
stored_atoms = null
. = ..()
/mob/living/silicon/robot/platform/proc/can_store_atom(var/atom/movable/storing, var/mob/user)
if(!istype(storing))
var/storing_target = (user == src) ? "yourself" : "\the [src]"
to_chat(user, SPAN_WARNING("You cannot store that inside [storing_target]."))
return FALSE
if(!isturf(storing.loc))
return FALSE
if(storing.anchored || !storing.simulated)
to_chat(user, SPAN_WARNING("\The [storing] won't budge!"))
return FALSE
if(storing == src)
var/storing_target = (user == src) ? "yourself" : "\the [src]"
to_chat(user, SPAN_WARNING("You cannot store [storing_target] inside [storing_target]!"))
return FALSE
if(length(stored_atoms) >= max_stored_atoms)
var/storing_target = (user == src) ? "Your" : "\The [src]'s"
to_chat(user, SPAN_WARNING("[storing_target] cargo compartment is full."))
return FALSE
if(ismob(storing))
var/mob/M = storing
if(M.mob_size >= mob_size)
var/storing_target = (user == src) ? "your storage compartment" : "\the [src]"
to_chat(user, SPAN_WARNING("\The [storing] is too big for [storing_target]."))
return FALSE
for(var/store_type in can_store_types)
if(istype(storing, store_type))
. = TRUE
break
if(.)
for(var/store_type in cannot_store_types)
if(istype(storing, store_type))
. = FALSE
break
if(!.)
var/storing_target = (user == src) ? "yourself" : "\the [src]"
to_chat(user, SPAN_WARNING("You cannot store \the [storing] inside [storing_target]."))
/mob/living/silicon/robot/platform/proc/store_atom(var/atom/movable/storing, var/mob/user)
if(istype(storing))
storing.forceMove(src)
LAZYDISTINCTADD(stored_atoms, weakref(storing))
/mob/living/silicon/robot/platform/proc/drop_stored_atom(var/atom/movable/ejecting, var/mob/user)
if(!ejecting && length(stored_atoms))
var/weakref/stored_ref = stored_atoms[1]
if(!istype(stored_ref))
LAZYREMOVE(stored_atoms, stored_ref)
else
ejecting = stored_ref?.resolve()
LAZYREMOVE(stored_atoms, weakref(ejecting))
if(istype(ejecting) && !QDELETED(ejecting) && ejecting.loc == src)
ejecting.dropInto(loc)
if(user == src)
visible_message(SPAN_NOTICE("\The [src] ejects \the [ejecting] from its cargo compartment."))
else
user.visible_message(SPAN_NOTICE("\The [user] pulls \the [ejecting] from \the [src]'s cargo compartment."))
/mob/living/silicon/robot/platform/attack_ai(mob/user)
if(isrobot(user) && user.Adjacent(src))
return try_remove_cargo(user)
return ..()
/mob/living/silicon/robot/platform/proc/try_remove_cargo(var/mob/user)
if(!length(stored_atoms) || !istype(user))
return FALSE
var/weakref/remove_ref = stored_atoms[length(stored_atoms)]
var/atom/movable/removing = remove_ref?.resolve()
if(!istype(removing) || QDELETED(removing) || removing.loc != src)
LAZYREMOVE(stored_atoms, remove_ref)
else
user.visible_message(SPAN_NOTICE("\The [user] begins unloading \the [removing] from \the [src]'s cargo compartment."))
if(do_after(user, 3 SECONDS, src) && !QDELETED(removing) && removing.loc == src)
drop_stored_atom(removing, user)
return TRUE
/mob/living/silicon/robot/platform/verb/drop_stored_atom_verb()
set name = "Eject Cargo"
set category = "Robot Commands"
set desc = "Drop something from your internal storage."
if(incapacitated())
to_chat(src, SPAN_WARNING("You are not in any state to do that."))
return
if(length(stored_atoms))
drop_stored_atom(user = src)
else
to_chat(src, SPAN_WARNING("You have nothing in your cargo compartment."))
/mob/living/silicon/robot/platform/MouseDrop_T(atom/movable/dropping, mob/living/user)
if(!istype(user) || !istype(dropping) || user.incapacitated())
return FALSE
if(!can_mouse_drop(dropping, user) || !can_store_atom(dropping, user))
return FALSE
if(user == src)
visible_message(SPAN_NOTICE("\The [src] begins loading \the [dropping] into its cargo compartment."))
else
user.visible_message(SPAN_NOTICE("\The [user] begins loading \the [dropping] into \the [src]'s cargo compartment."))
if(do_after(user, 3 SECONDS, src) && can_mouse_drop(dropping, user) && can_store_atom(dropping, user))
store_atom(dropping, user)
return FALSE
/mob/living/silicon/robot/platform/proc/can_mouse_drop(var/atom/dropping, var/mob/user)
if(!istype(user) || !istype(dropping) || QDELETED(dropping) || QDELETED(user) || QDELETED(src))
return FALSE
if(user.incapacitated() || !Adjacent(user) || !dropping.Adjacent(user))
return FALSE
return TRUE
@@ -0,0 +1,32 @@
/mob/living/silicon/robot/platform/explorer
name = "recon platform"
desc = "A large quadrupedal AI platform, colloquially known as a 'think-tank' due to the flexible onboard intelligence. This one is lightly armoured and fitted with all-terrain wheels."
modtype = "Recon"
module = /obj/item/weapon/robot_module/robot/platform/explorer
/mob/living/silicon/robot/platform/explorer/Initialize()
. = ..()
laws = new /datum/ai_laws/explorer
/mob/living/silicon/robot/platform/explorer/welcome_client()
..()
if(client) // ganbatte tachikoma-san
to_chat(src, SPAN_NOTICE("You are tasked with supporting the Exploration and Science staff as they unearth the secrets of the planet. Do your best!"))
/obj/effect/landmark/robot_platform/explorer
platform_type = /mob/living/silicon/robot/platform/explorer
/mob/living/silicon/robot/platform/cargo
name = "logistics platform"
desc = "A large quadrupedal AI platform, colloquially known as a 'think-tank' due to the flexible onboard intelligence. This one has an expanded storage compartment."
modtype = "Logistics"
module = /obj/item/weapon/robot_module/robot/platform/cargo
max_stored_atoms = 3
/mob/living/silicon/robot/platform/cargo/welcome_client()
..()
if(client)
to_chat(src, SPAN_NOTICE("You are tasked with supporting the Cargo and Supply staff as they handle operational logistics. Do your best!"))
/obj/effect/landmark/robot_platform/cargo
platform_type = /mob/living/silicon/robot/platform/cargo
+5 -3
View File
@@ -1,18 +1,20 @@
/proc/generate_speech_bubble(var/bubble_loc, var/speech_state, var/set_layer = FLOAT_LAYER)
var/image/I = image('icons/mob/talk_vr.dmi', bubble_loc, speech_state, set_layer) //VOREStation Edit - talk_vr.dmi instead of talk.dmi for right-side icons
I.appearance_flags |= (KEEP_APART|RESET_COLOR|PIXEL_SCALE)
I.appearance_flags |= (RESET_COLOR|PIXEL_SCALE) //VOREStation Edit
/* //VOREStation Removal Start
if(istype(bubble_loc, /atom/movable))
var/atom/movable/AM = bubble_loc
var/x_scale = AM.get_icon_scale_x()
if(abs(x_scale) < 2) // reset transform on bubbles, except for the Very Large
I.pixel_z = (AM.icon_expected_height * (x_scale-1))
I.appearance_flags |= RESET_TRANSFORM
*/ //VOREStation Removal Start
return I
/mob/proc/init_typing_indicator(var/set_state = "typing")
typing_indicator = new
typing_indicator.appearance = generate_speech_bubble(null, set_state)
typing_indicator.appearance_flags |= (KEEP_APART|RESET_COLOR|RESET_TRANSFORM|PIXEL_SCALE)
typing_indicator.appearance_flags |= (RESET_COLOR|PIXEL_SCALE) //VOREStation Edit
/mob/proc/set_typing_indicator(var/state) //Leaving this here for mobs.
@@ -43,7 +45,7 @@
set_typing_indicator(TRUE)
var/message = input("","say (text)") as text
set_typing_indicator(FALSE)
if(message)
say_verb(message)
+1 -1
View File
@@ -39,7 +39,7 @@
..()
update()
/turf/simulated/open/ChangeTurf()
/turf/simulated/open/ChangeTurf(var/turf/N, var/tell_universe, var/force_lighting_update, var/preserve_outdoors)
var/turf/T = GetBelow(src)
if(T)
GLOB.turf_entered_event.unregister(T, src, .proc/BelowOpenUpdated)
+1 -1
View File
@@ -334,7 +334,7 @@
if(!iscarbon(owner) || !owner.species)
return
var/icon/eyecon
var/icon/eyecon //VOREStation Add
//Eye color/icon
var/should_have_eyes = owner.should_have_organ(O_EYES)
+27 -14
View File
@@ -21,50 +21,63 @@
return // don't set a label
if(!labels_left)
to_chat(user, "<span class='notice'>No labels left.</span>")
to_chat(user, SPAN_WARNING("\The [src] has no labels left."))
return
if(!label || !length(label))
to_chat(user, "<span class='notice'>No text set.</span>")
to_chat(user, SPAN_WARNING("\The [src] has no label text set."))
return
if(length(A.name) + length(label) > 64)
to_chat(user, "<span class='notice'>Label too big.</span>")
to_chat(user, SPAN_WARNING("\The [src]'s label too big."))
return
if(istype(A, /mob/living/silicon/robot/platform))
var/mob/living/silicon/robot/platform/P = A
if(!P.allowed(user))
to_chat(usr, SPAN_WARNING("Access denied."))
else if(P.client || P.key)
to_chat(user, SPAN_NOTICE("You rename \the [P] to [label]."))
to_chat(P, SPAN_NOTICE("\The [user] renames you to [label]."))
P.custom_name = label
P.SetName(P.custom_name)
else
to_chat(user, SPAN_WARNING("\The [src] is inactive and cannot be renamed."))
return
if(ishuman(A))
to_chat(user, "<span class='notice'>The label refuses to stick to [A.name].</span>")
to_chat(user, SPAN_WARNING("The label refuses to stick to [A.name]."))
return
if(issilicon(A))
to_chat(user, "<span class='notice'>The label refuses to stick to [A.name].</span>")
to_chat(user, SPAN_WARNING("The label refuses to stick to [A.name]."))
return
if(isobserver(A))
to_chat(user, "<span class='notice'>[src] passes through [A.name].</span>")
to_chat(user, SPAN_WARNING("[src] passes through [A.name]."))
return
if(istype(A, /obj/item/weapon/reagent_containers/glass))
to_chat(user, "<span class='notice'>The label can't stick to the [A.name]. (Try using a pen)</span>")
to_chat(user, SPAN_WARNING("The label can't stick to the [A.name] (Try using a pen)."))
return
if(istype(A, /obj/machinery/portable_atmospherics/hydroponics))
var/obj/machinery/portable_atmospherics/hydroponics/tray = A
if(!tray.mechanical)
to_chat(user, "<span class='notice'>How are you going to label that?</span>")
to_chat(user, SPAN_WARNING("How are you going to label that?"))
return
tray.labelled = label
spawn(1)
tray.update_icon()
user.visible_message("<span class='notice'>[user] labels [A] as [label].</span>", \
"<span class='notice'>You label [A] as [label].</span>")
user.visible_message( \
SPAN_NOTICE("\The [user] labels [A] as [label]."), \
SPAN_NOTICE("You label [A] as [label]."))
A.name = "[A.name] ([label])"
/obj/item/weapon/hand_labeler/attack_self(mob/user as mob)
mode = !mode
icon_state = "labeler[mode]"
if(mode)
to_chat(user, "<span class='notice'>You turn on \the [src].</span>")
to_chat(user, SPAN_NOTICE("You turn on \the [src]."))
//Now let them chose the text.
var/str = sanitizeSafe(input(user,"Label text?","Set label",""), MAX_NAME_LEN)
if(!str || !length(str))
to_chat(user, "<span class='notice'>Invalid text.</span>")
to_chat(user, SPAN_WARNING("Invalid text."))
return
label = str
to_chat(user, "<span class='notice'>You set the text to '[str]'.</span>")
to_chat(user, SPAN_NOTICE("You set the text to '[str]'."))
else
to_chat(user, "<span class='notice'>You turn off \the [src].</span>")
to_chat(user, SPAN_NOTICE("You turn off \the [src]."))
+5
View File
@@ -62,6 +62,11 @@
charge = 0
update_icon()
/obj/item/weapon/cell/mech
name = "mecha power cell"
charge = 15000
maxcharge = 15000
/obj/item/weapon/cell/infinite
name = "infinite-capacity power cell!"
icon_state = "icell"
@@ -6,7 +6,7 @@
icon_keyboard = "tech_key"
icon_screen = "core_control"
// var/id_tag
var/id_tag = ""
var/scan_range = 25
var/list/connected_devices = list()
var/obj/machinery/power/fusion_core/cur_viewed_device
@@ -15,6 +15,7 @@
/obj/machinery/computer/fusion_core_control/New()
..()
monitor = new(src)
monitor.core_tag = id_tag
/obj/machinery/computer/fusion_core_control/Destroy()
QDEL_NULL(monitor)
@@ -13,6 +13,7 @@
/obj/machinery/computer/fusion_fuel_control/New()
..()
monitor = new(src)
monitor.fuel_tag = id_tag
/obj/machinery/computer/fusion_fuel_control/Destroy()
QDEL_NULL(monitor)
@@ -23,17 +23,16 @@ GLOBAL_LIST_EMPTY(gyrotrons)
/obj/machinery/power/emitter/gyrotron/Initialize()
GLOB.gyrotrons += src
update_active_power_usage(mega_energy * 50000)
default_apply_parts()
. = ..()
return ..()
/obj/machinery/power/emitter/gyrotron/Destroy()
GLOB.gyrotrons -= src
return ..()
/obj/machinery/power/emitter/gyrotron/process()
update_active_power_usage(mega_energy * 50000)
. = ..()
/obj/machinery/power/emitter/gyrotron/proc/set_beam_power(var/new_power)
mega_energy = new_power
update_active_power_usage(mega_energy * initial(active_power_usage))
/obj/machinery/power/emitter/gyrotron/get_rand_burst_delay()
return rate * 10
@@ -14,6 +14,8 @@
/obj/machinery/computer/gyrotron_control/New()
..()
monitor = new(src)
monitor.gyro_tag = id_tag
monitor.scan_range = scan_range
/obj/machinery/computer/gyrotron_control/Destroy()
QDEL_NULL(monitor)
@@ -13,6 +13,15 @@
one_handed_penalty = 15
recoil_mode = 0 //CHOMP Addition: Removes recoil for micros.
/obj/item/weapon/gun/energy/phasegun/mounted
self_recharge = 1
use_external_power = 1
one_handed_penalty = 0
/obj/item/weapon/gun/energy/phasegun/mounted/cyborg
charge_cost = 400
recharge_time = 7
/obj/item/weapon/gun/energy/phasegun/pistol
name = "phase pistol"
desc = "The RayZar EW15 Apollo is an energy handgun, specifically designed for self-defense against aggressive wildlife."
+6 -1
View File
@@ -357,10 +357,15 @@
build_path = /obj/item/robot_parts/robot_component/camera
/datum/design/item/prosfab/cyborg/component/armour
name = "Armour Plating"
name = "Armour Plating (Robot)"
id = "armour"
build_path = /obj/item/robot_parts/robot_component/armour
/datum/design/item/prosfab/cyborg/component/armour_heavy
name = "Armour Plating (Platform)"
id = "platform_armour"
build_path = /obj/item/robot_parts/robot_component/armour_platform
/datum/design/item/prosfab/cyborg/component/ai_shell
name = "AI Remote Interface"
id = "mmi_ai_shell"
+26 -31
View File
@@ -3,57 +3,52 @@
tgui_id = "GyrotronControl"
var/gyro_tag = ""
var/scan_range = 25
/datum/tgui_module/gyrotron_control/tgui_act(action, params)
if(..())
return TRUE
/*CHOMP Removal brainlet.
for(var/parameter in params)
to_world("[parameter] - [params[parameter]]")
*/
// If the command requires a gyrotron, and we can't find it, we don't need to check any further
var/obj/machinery/power/emitter/gyrotron/G = null
if(params["gyro"])
G = locate(params["gyro"]) in GLOB.gyrotrons
if(!istype(G))
return FALSE
switch(action)
if("toggle_active")
var/obj/machinery/power/emitter/gyrotron/G = locate(params["gyro"])
if(!istype(G))
return 0
G.activate(usr)
return 1
if("set_tag")
var/new_ident = sanitize_text(input("Enter a new ident tag.", "Gyrotron Control", gyro_tag) as null|text)
if(new_ident)
gyro_tag = new_ident
return TRUE
if("toggle_active")
G.activate(usr)
return TRUE
if("set_str")
var/obj/machinery/power/emitter/gyrotron/G = locate(params["gyro"])
if(!istype(G))
return 0
var/new_strength = params["str"]
G.mega_energy = new_strength
return 1
if(istext(new_strength))
new_strength = text2num(new_strength)
if(new_strength)
G.set_beam_power(new_strength)
return TRUE
if("set_rate")
var/obj/machinery/power/emitter/gyrotron/G = locate(params["gyro"])
if(!istype(G))
return 0
var/new_delay = params["rate"]
G.rate = new_delay
return 1
if(istext(new_delay))
new_delay = text2num(new_delay)
if(new_delay)
G.rate = new_delay
return TRUE
/datum/tgui_module/gyrotron_control/tgui_data(mob/user)
var/list/data = list()
var/list/gyros = list()
for(var/obj/machinery/power/emitter/gyrotron/G in GLOB.gyrotrons)
if(G.id_tag == gyro_tag)
if(G.id_tag == gyro_tag)// && (get_dist(get_turf(G), get_turf(src)) <= scan_range))
gyros.Add(list(list(
"name" = G.name,
"active" = G.active,
@@ -70,4 +65,4 @@
return data
/datum/tgui_module/gyrotron_control/ntos
ntos = TRUE
ntos = TRUE
+9 -20
View File
@@ -7,23 +7,20 @@
/datum/tgui_module/rustcore_monitor/tgui_act(action, params)
if(..())
return TRUE
/*CHOMP Removal brainlet.
for(var/parameter in params)
to_world("[parameter] - [params[parameter]]")
*/
var/obj/machinery/power/fusion_core/C = null
if(params["core"])
C = locate(params["core"]) in GLOB.fusion_cores
if(!istype(C))
return FALSE
switch(action)
if("toggle_active")
var/obj/machinery/power/fusion_core/C = locate(params["core"])
if(!istype(C))
return FALSE
if(!C.Startup()) //Startup() whilst the device is active will return null.
C.Shutdown()
return TRUE
if("toggle_reactantdump")
var/obj/machinery/power/fusion_core/C = locate(params["core"])
if(!istype(C))
return FALSE
C.reactant_dump = !C.reactant_dump
return TRUE
@@ -31,16 +28,11 @@
var/new_ident = sanitize_text(input("Enter a new ident tag.", "Core Control", core_tag) as null|text)
if(new_ident)
core_tag = new_ident
return TRUE
if("set_fieldstr")
var/obj/machinery/power/fusion_core/C = locate(params["core"])
if(!istype(C))
return FALSE
var/new_strength = params["fieldstr"]
C.target_field_strength = new_strength
return TRUE
/datum/tgui_module/rustcore_monitor/tgui_data(mob/user)
@@ -58,10 +50,7 @@
"name" = reagent,
"amount" = C.owned_field.dormant_reactant_quantities[reagent]
)))
/*CHOMP Removal brainlet.
for(var/list/reactant in reactants)
to_world("[reactant[1]] [reactant[2]]")
*/
cores.Add(list(list(
"name" = C.name,
"has_field" = C.owned_field ? TRUE : FALSE,
@@ -7,13 +7,10 @@
/datum/tgui_module/rustfuel_control/tgui_act(action, params)
if(..())
return TRUE
/*CHOMP Removal brainlet.
for(var/parameter in params)
to_world("[parameter] - [params[parameter]]")
*/
switch(action)
if("toggle_active")
var/obj/machinery/fusion_fuel_injector/FI = locate(params["fuel"])
var/obj/machinery/fusion_fuel_injector/FI = locate(params["fuel"]) in GLOB.fuel_injectors
if(!istype(FI))
return FALSE
@@ -51,4 +48,4 @@
return data
/datum/tgui_module/rustfuel_control/ntos
ntos = TRUE
ntos = TRUE
+6
View File
@@ -40,6 +40,12 @@
-->
<div class="commit sansserif">
<h2 class="date">25 March 2021</h2>
<h3 class="author">Fenodyree updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds adds random encounters with Sif mobs in the wilderness.</li>
</ul>
<h2 class="date">22 March 2021</h2>
<h3 class="author">CHOMPStationBot updated:</h3>
<ul class="changes bgimages16">
+3
View File
@@ -5524,3 +5524,6 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
CHOMPStationBot:
- bugfix: Talon alt-titles no longer show up under miscellaneous on the manifest
- bugfix: https://github.com/VOREStation/VOREStation/issues/9975
2021-03-25:
Fenodyree:
- rscadd: Adds adds random encounters with Sif mobs in the wilderness.
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