Nerf on sound distance.

This commit is contained in:
DJSnapshot
2014-07-12 00:36:13 -07:00
parent cb85d05464
commit f8d0e02b83

View File

@@ -25,7 +25,7 @@ var/list/page_sound = list('sound/effects/pageturn1.ogg', 'sound/effects/pagetur
var/mob/M = P
if(!M || !M.client)
continue
if(get_dist(M, turf_source) <= (world.view + extrarange) * 6)
if(get_dist(M, turf_source) <= (world.view + extrarange) * 3)
var/turf/T = get_turf(M)
if(T && T.z == turf_source.z)
M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff)
@@ -52,7 +52,7 @@ var/const/SURROUND_CAP = 255
if(isturf(turf_source))
// 3D sounds, the technology is here!
var/turf/T = get_turf(src)
S.volume -= get_dist(T, turf_source) * 0.5
S.volume -= get_dist(T, turf_source) * 0.75
if (S.volume < 0)
S.volume = 0
var/dx = turf_source.x - T.x // Hearing from the right/left