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[MIRROR] fixes equip/dequip noises from not playing (#6806)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Raeschen <rycoop29@gmail.com>
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co-authored by
Heroman3003
Raeschen
parent
6e28cd60a6
commit
ff0a4d6930
@@ -364,16 +364,14 @@
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user.position_hud_item(src,slot)
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if(user.client) user.client.screen |= src
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if(user.pulling == src) user.stop_pulling()
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// Chomp edit starts
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if((slot_flags & slot))
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if(equip_sound && !muffled_by_belly(user))
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playsound(src, equip_sound, 20)
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else if(!muffled_by_belly(user))
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playsound(src, drop_sound, 20)
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if(("[slot]" in slot_flags_enumeration) && (slot_flags & slot_flags_enumeration["[slot]"]))
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if(equip_sound && !muffled_by_belly(user)) //ChompEDIT
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playsound(src, equip_sound, 20, preference = /datum/client_preference/pickup_sounds)
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else if(!muffled_by_belly(user)) //ChompEDIT
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playsound(src, drop_sound, 20, preference = /datum/client_preference/pickup_sounds)
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else if(slot == slot_l_hand || slot == slot_r_hand)
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if(!muffled_by_belly(user))
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if(!muffled_by_belly(user)) //ChompEDIT
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playsound(src, pickup_sound, 20, preference = /datum/client_preference/pickup_sounds)
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// Chomp edit stops
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return
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// As above but for items being equipped to an active module on a robot.
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