Zuhayr
48f02db5a0
Fixed some icon issues with vox/adjusted paths, fixed icon issue with armalis cannon.
2014-06-29 10:00:35 +09:30
Chinsky
be95e54e43
Merge branch 'master' into dev
...
Conflicts:
code/defines/obj/weapon.dm
code/modules/mob/living/carbon/species.dm
code/modules/mob/living/silicon/say.dm
icons/mob/uniform.dmi
maps/tgstation2.dmm
2014-06-17 16:16:44 +04:00
mwerezak
6dee9cf65d
Adds sharp and edge flags to appropriate items
...
Went through as many /obj/item/weapons as I could find and added sharp
and edge flags where appropriate.
2014-06-16 13:26:44 -04:00
mwerezak
9f594e4755
Bullets are now properly sharp
2014-06-15 20:28:34 -04:00
mwerezak
1b33ca943d
Separates the sharp flag into edge and sharp
...
Now weapons can properly cause cuts without necessarily having a greater
chance to remove limbs.
Also separates is_sharp, has_edge, and can_puncture.
2014-06-15 20:25:39 -04:00
Zuhayr
9e7fe6d700
Rewrote autolathe, changed all m_amt and g_amt to a list called 'matter'. Updated RCD vars in view of this.
2014-06-11 01:14:38 +09:30
Zuhayr
a528a4db1f
Split vox and vox armalis icons up into their own files. Set up species-level sprite files for vox and vox armalis. Removed icons/mob/vox.dmi.
2014-05-15 14:46:27 +09:30
Zuhayr
429684d5ac
Squashed armalis/vox commits and human icon update commits:
...
Armalis gear and mob icons, plus sonic cannon.
Added sonic cannon skeleton code.
Noise cannon fire sound, Vox shriek sound.
Added Vox Armalis species.
Swapped vox breath mask over to species_restricted check.
Added Vox Armalis gear.
Added a random shriek effect to Vox and Vox Armalis speech.
Added quickspawn Vox Armalis definition.
Vox shriek sound effect. Thought I committed this earlier.
Added r_hand and l_hand icon_overwrite checks.
More work on Armalis. Added gut() and leap() human procs.
Adding/fixing up the leap() and gut() verbs, and a LEAPING status_flag for human/Bump().
Fixing some missing pixels in the armalis tail.
Almost forgot to whitelist armalis...
2014-05-15 14:30:37 +09:30
Mloc-Hibernia
f2924c9f57
Merge remote-tracking branch 'upstream/dev' into bs12-zuhweapons
2014-05-11 13:48:51 +00:00
Mloc-Hibernia
e3a8d5eb43
Merge remote-tracking branch 'upstream/master' into dev
...
Signed-off-by: Mloc-Hibernia <colmohici@gmail.com >
Conflicts:
code/game/objects/effects/spawners/bombspawner.dm
2014-05-11 13:19:09 +00:00
Zuhayr
5e682668b2
Cherrypicking vox spike throwers, made crossbows and pneumatic cannons constructable.
2014-05-10 02:10:06 +09:30
Zuhayr
1dc85149ce
Fixes #4716
2014-05-10 00:33:09 +09:30
Mloc-Argent
e1ddec4a73
Merge remote-tracking branch 'upstream/master' into dev
...
Conflicts:
code/game/area/Space Station 13 areas.dm
code/game/objects/items/weapons/manuals.dm
code/modules/mob/living/say.dm
code/modules/organs/organ_internal.dm
code/modules/paperwork/paper.dm
code/modules/supermatter/supermatter.dm
html/changelog.html
icons/mob/uniform.dmi
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-05-03 16:56:19 +01:00
Mloc
3e7ac27061
Merge pull request #4868 from valzargaming/master
...
Fixes gum.dm firerate
2014-05-02 10:12:15 +01:00
valzargaming
5b289f53c5
Fixes gum.dm firerate
...
Firerate will now properly report to the player what their firemode is set to.
2014-04-30 18:23:42 -05:00
Chinsky
690be8e830
Merge pull request #4863 from mwerezak/shotgun-pump
...
Fixes #4856
2014-05-01 03:13:23 +04:00
Mike
f3b0ee8a43
Fixes #4856
...
Shotgun pumping not playing
2014-04-30 10:38:30 -04:00
Ccomp5950
976ae06e6b
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
...
Conflicts:
code/modules/mob/living/say.dm
code/modules/paperwork/paper.dm
code/modules/telesci/bscrystal.dm
html/changelog.html
icons/mob/uniform.dmi
maps/tgstation2.dmm
2014-04-25 21:14:58 -05:00
Ccomp5950
b2d03d67a0
Merge pull request #4819 from Mloc/bs12-itemorgans
...
human: move organ generation into a species proc
2014-04-25 15:33:34 -05:00
Mloc-Argent
28a57a1029
human: move organ generation into a species proc
...
New proc: /datum/species/create_organs
Called in set_species when no organs exist or it's forced.
Also shuffled set_species around a bit, adding a var to human/new to
specify a species to start as.
Should fix the adminspawn vox organ runtime.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-04-18 10:44:21 +01:00
Ravensdale
68eda5201b
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into phoron
...
Conflicts:
code/ATMOSPHERICS/components/unary/vent_scrubber.dm
code/modules/paperwork/paper.dm
html/changelog.html
icons/mob/uniform.dmi
maps/tgstation2.dmm
2014-04-16 21:44:26 -07:00
iamgoofball
e7b4161011
Fixed chameleon bullets being able to embed.
2014-04-13 19:21:49 -07:00
SparklySheep
496645fc62
Churp
2014-04-11 12:21:28 -05:00
SparklySheep
d12f2570cd
Nurp
2014-04-11 12:15:11 -05:00
SparklySheep
217c3f78a1
Derp
2014-04-11 12:04:16 -05:00
SparklySheep
21cc256945
Hurp
2014-04-11 12:01:33 -05:00
Ravensdale
1d6655850f
Changes all appropriate instances of toxins to phoron
2014-04-10 15:11:26 -07:00
SparklySheep
c355a30cf6
Removes E-bow Instant Stun. Slight tox buff.
...
The E-bow with the stun is currently the most powerful weapon in the game. Stuns on hit, causes immediate damage, unlimited ammo with recharge, and the stun is not affected by armor. You can viably stunlock someone to death just by occasionally shooting them without running out of ammo. Horrible design and it warrants an immediate removal until I finish my E-bow changes later.
2014-04-10 14:41:37 -05:00
Ravensdale
a3e4a43536
Changes most viable, used entries of plasma with phoron.
2014-04-10 05:05:04 -07:00
Ccomp5950
e1fef1796e
Merge pull request #4707 from DJSnapshot/tasers
...
replaced electrodes with insta hit taser beams
2014-04-07 02:16:01 -05:00
DJSnapshot
1a50dddbd4
replaced electrodes with insta hit taser beams.
2014-04-05 17:13:09 -07:00
Graham Lloyd
72e45ebf7b
A first pass at more realistic w_class values
2014-04-03 17:54:06 -04:00
iamgoofball
6fa4084d11
Adds 9 new Chameleon items.
...
Chameleon Glasses, Exosuit, Gloves, Shoes, Hat, Gun, Mask, Backpack, and Gun.
The Gun does 1 damage and can disguise as any gun. As long as you don't fire it people won't notice that it shoots 1 damage rubber bullets.
These new items come in the Chameleon Kit, which replaces and contains the Chameleon Jumpsuit
2014-03-23 14:08:23 -07:00
Ccomp5950
c56ec21ee3
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
...
Conflicts:
code/modules/reagents/Chemistry-Reagents.dm
2014-02-26 09:34:38 -06:00
Chinsky
0ba65efd18
Merge pull request #4477 from Ccomp5950/runtimefixes
...
Runtimefixes
2014-02-25 06:01:59 +04:00
Ccomp5950
3d88998123
Runtime fix: usr = 0???
...
runtime error: Cannot read 0.item_use_icon
proc name: remove gun icons (/client/proc/remove_gun_icons)
source file: targeting.dm,273
usr: 0
src: Vivalas (/client)
call stack:
Vivalas (/client): remove gun icons()
the taser gun (/obj/item/weapon/gun/energy/taser): dropped(Jonathon Sommer (/mob/living/carbon/human))
Jonathon Sommer (/mob/living/carbon/human): drop r hand(null)
Jonathon Sommer (/mob/living/carbon/human): update canmove()
Jonathon Sommer (/mob/living/carbon/human): Weaken(5)
Jonathon Sommer (/mob/living/carbon/human): Weaken(5)
Jonathon Sommer (/mob/living/carbon/human): apply effect(5, "weaken", 0)
Jonathon Sommer (/mob/living/carbon/human): apply effects(0, 5, 0, 0, 0, 0, 0, 0, 0)
2014-02-24 01:35:04 -06:00
Segrain
86c73e242b
Fix for embedding.
2014-02-22 10:16:55 +03:00
Loganbacca
d50d49cedb
Bullet inscriptions
...
- Can inscribe text into bullets by using a screwdriver on a bullet casing
- Does not work on non-metal type bullets (i.e. rubber bullets, beanbags, stunshots, etc)
- Added weakbullet subtypes "rubber bullet" and "beanbag" with appropriate names
2014-02-09 22:52:27 +13:00
Ccomp5950
dfec09ebb2
Merge pull request #4342 from Zuhayr/ihategit
...
Multiz changes.
2014-01-25 20:24:49 -08:00
Zuhayr
e870d614c2
Mass correction of controler to controller.
2014-01-25 03:15:13 +10:30
Ccomp5950
2d25c94900
Sniper Rifle Zoom proc documentation comments.
2014-01-22 23:46:05 -06:00
Ccomp5950
b260d511fb
Gun fixes.
...
You die, you are zoomed out
You have welding equipment on, you can't zoom in.
2014-01-22 23:40:32 -06:00
Ccomp5950
fbcf162416
Sniper Rifle fix.
...
You have no HUD when zoomed. None, I'm unable to move every HUD element while zoomed in so you lose it. Consider it part of your concentration while zoomed in.
If you move while zoomed in you automatically zoom out, you lose concentration.
If the rifle isn't in your active hand you can't zoom in.
2014-01-22 22:40:21 -06:00
Ccomp5950
90ce5b2b69
SPACE2TAB modules/projectiles/guns/energy/special.dm
...
No changes other then space2tab is done in this commit.
2014-01-15 23:42:55 -06:00
Zuhayr
c6c1a575d6
Merge of blood file, ammo icons, map. Manual binary file merge incoming.
2013-12-28 23:13:04 +10:30
Chinsky
3f3ae1fad6
Rocket launchers shouldn't probably fit on belt
2013-12-28 16:25:49 +04:00
DJSnapshot
eeeae3d285
fixes because Sue is silly.
2013-12-27 20:23:44 -08:00
DJSnapshot
1f5e278aa6
Added Sue's new weapon code and sprites.
2013-12-27 16:44:44 -08:00
Chinsky
6630a046c9
Merge pull request #4095 from DJSnapshot/dev-freeze
...
Misc Fixes to guns
2013-12-23 04:38:44 -08:00
Zuhayr
d783fd5043
Manual binary merge of head icons.
2013-12-22 23:23:25 +10:30