Neerti
00fa623c9d
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
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Conflicts:
.travis.yml
code/controllers/configuration.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/security.dm
code/game/machinery/Sleeper.dm
code/game/machinery/computer/communications.dm
code/game/machinery/cryopod.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/storage/boxes.dm
code/game/turfs/simulated/floor.dm
code/game/turfs/simulated/floor_types.dm
code/global.dm
code/modules/materials/materials.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/projectiles/guns/projectile/automatic.dm
polaris.dme
2015-08-23 01:30:46 -04:00
PsiOmegaDelta
921015d6f3
Fixes computers with custom icon states.
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It broke the overlay system. Also makes the power monitoring computer use the overlay system.
2015-08-21 09:50:39 +02:00
Chinsky
317eaf4771
Merge pull request #10101 from mwerezak/shards
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Refactors obj flags and changes defined bitflag representation
2015-08-20 19:47:58 +03:00
Zuhayr
c8b6813426
Merge pull request #10005 from PsiOmegaDelta/150703-Uplinkery
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Uplink Items - Part III
2015-08-20 19:19:12 +09:30
PsiOmegaDelta
1b64487f8d
More computer overlay changes.
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Fixes #10764 and a couple other computers.
2015-08-20 08:38:43 +02:00
mwerezak
1cb4afd906
Removes CHARGELEVEL_DEFAULT
2015-08-18 17:20:38 -04:00
mwerezak
ac738f3db4
Moves flags values to item_flags var
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Moves flags that seemed to pertain more to equipment to a new item_flags
var in /obj/item
2015-08-18 17:18:25 -04:00
mwerezak
d3a40f4269
Cleans up defines
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Replaces bitflag values with hex literals. Some other miscellaneous
cleanup.
2015-08-18 17:05:26 -04:00
Zuhayr
e3d9bc90e3
Added more colour defines, added functionality to the floor painter.
2015-08-18 13:41:04 -07:00
Zuhayr
3b712adb5f
Removed intact var in favour of is_plating() proc, fixed issues with invisible initialized pipes.
2015-08-16 17:51:19 -07:00
Zuhayr
c8baafed2a
Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
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construction/deconstruction. Major map rework/changes.
2015-08-16 06:05:21 -07:00
PsiOmega
c51e208094
One can now greatly customize syndicate ids. Partially based on https://github.com/ParadiseSS13/Paradise/pull/1686 .
2015-08-15 15:22:37 +02:00
PsiOmega
ba240cb768
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/antagonist/station/rogue_ai.dm
code/game/machinery/atmoalter/portable_atmospherics.dm
code/game/machinery/spaceheater.dm
code/modules/clothing/head/soft_caps.dm
maps/exodus-5.dmm
2015-08-12 21:18:18 +02:00
PsiOmegaDelta
1b7b69306c
Prevents APC wires from being displayed to the AI.
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Restores and makes the mob type check more specific. Fixes #10559 .
2015-08-12 13:34:12 +02:00
GinjaNinja32
631ff21980
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/gamemodes/cult/runes.dm
code/game/objects/items/weapons/implants/implantcase.dm
code/game/objects/items/weapons/melee/energy.dm
code/modules/mob/living/carbon/human/emote.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/silicon/robot/drone/drone.dm
code/modules/mob/living/silicon/robot/emote.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/nano/modules/crew_monitor.dm
code/modules/organs/organ_internal.dm
2015-08-11 18:47:05 +01:00
Chinsky
7f2d6e8b7f
Merge pull request #10434 from Kelenius/ofCablesAndSnowflakes
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Of cables and snowflakes
2015-08-11 19:40:45 +03:00
PsiOmega
e875a7ce48
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/machinery/computer3/buildandrepair.dm
code/game/objects/items/devices/lightreplacer.dm
code/modules/research/circuitprinter.dm
code/modules/research/protolathe.dm
2015-08-08 15:34:51 +02:00
Kelenius
92ca942fa9
Fixes #10219 - cables don't always qdel
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Dem snowflake code
2015-08-05 18:13:38 +03:00
mwerezak
d1bd146b1a
Changes reinforced glass material name
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Gives the reinforced glass material a name that is easier to verify for
correctness.
2015-08-03 23:01:34 -04:00
mwerezak
0ceb0e291d
Fixes #10314
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Replaces every check for a hardcoded material stack type with a check
for material of the stack.
2015-08-02 00:01:10 -04:00
Woodrat
2420f05034
Commit verison v5 Pre-Alpha Playable Release
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Changes -
- Research
- Work finalized on Research, all extra items such as newscasters, alarms, fire extinguishers added. Cargo drop of point added Door access completed, landmarks and spawn points added, floor painted. No further major changes to be made to research.
- Cargo
- Work finalized, One new area added (second one to be added at a later date but causes no issues at this point). No major changes to be done to cargo at this time.
- Security
- Work finalized, brig cells work properly, cargo drop off point made, cameras added, blastdoors working properly, no major changes to be made.
- Medical
- Work finalized, hallways painted, shutters working properly, cameras added, virolocks functional. Cargo drop off point to still be added. No major changes to be done.
- Command
- Work in Progress, door access done including AI and AI upload, landmarks added, few light changes such as additional lights to the bridge. No major changes to be done
- Engineering
- Work in Progress, door access done, cargo drop off point added. Materials supplied, engineering 'elevator' functional. Blast doors need to be added. Detail work needs to be added. No major changes to be done.
- Civilian
- Work in Progress, door access should be finalized for areas such as the bar, kitchen, hydroponics coffee shop. Chapel driver now operational. Several areas with cameras, several areas still lacking cameras. Detail work missing such as newscasters and fire alarms. No major changes to be done.
- Misc
- Work in Progress,
- Tech storage access completed. Security checkpoint door control and access done.
- Airlock next to the research fixed. Waste disposals tweaked and fixed.
- Work completed on EVA, finalized. No further changes.
- IAA access and landmarks completed.
- Holopads added to areas previously without such as in front of escape pods.
- Other Tweaks
- Light ranges increased for both small and large lights.
- Small lights have had their color changed to a much fainter tint
- Comfy Chair tweak pending.
2015-08-01 00:02:29 -07:00
PsiOmegaDelta
388343a84e
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/machinery/recharger.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/mob.dm
2015-07-20 08:28:32 +02:00
Zuhayr
a45d26079f
Merge pull request #10239 from mwerezak/lighting-fix
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Fixes #10210
2015-07-19 20:13:55 +09:30
mwerezak
ac2dd5f3ca
Fixes #10210
2015-07-19 00:25:09 -04:00
Zuhayr
c779482afc
Merge with dev.
2015-07-15 16:20:39 +09:30
mwerezak
0b2b475be4
Adds lights to ERT shuttle, ERT ready light
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Fixes #10155
2015-07-12 18:41:24 -04:00
PsiOmegaDelta
b5a47fd43b
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/silicon/ai/life.dm
code/modules/power/rust/circuits_and_design.dm
code/modules/power/rust/core_gen.dm
code/modules/power/rust/fuel_compressor_construction.dm
code/modules/power/rust/fuel_injector.dm
2015-07-01 22:46:40 +02:00
Zuhayr
8ab80b7394
Removes the RUST engine.
2015-07-01 15:50:55 +09:30
Zuhayr
f096d5cabe
Merge resolution.
2015-06-28 06:13:24 +09:30
Zuhayr
411987c68b
Merge resolution with master.
2015-06-28 06:02:52 +09:30
GinjaNinja32
98572db1a0
Merge pull request #9940 from atlantiscze/connection_estabilished
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Fixes #9929
2015-06-26 19:24:24 +01:00
Atlantis
90f08d3fa7
Fixes #9929
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- Adds missing connect_to_network() and disconnect_from_network() into TEG wrenching code.
2015-06-26 18:22:59 +02:00
Zuhayr
6f00d831e5
Merge pull request #9826 from PsiOmegaDelta/150615-EmagAct
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Base proc: emag_act
2015-06-21 01:18:25 +09:30
PsiOmegaDelta
307f36e919
Compilation fixes.
2015-06-16 11:03:25 +02:00
PsiOmegaDelta
06a1ece4b8
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/ZAS/Controller.dm
code/datums/mind.dm
code/game/objects/items/devices/scanners.dm
code/game/objects/items/stacks/sheets/glass.dm
code/modules/materials/materials.dm
code/modules/mob/living/carbon/brain/posibrain.dm
code/modules/mob/living/silicon/pai/pai.dm
2015-06-16 10:52:33 +02:00
PsiOmegaDelta
cc7c502fb8
Updates emag attackby usages to emag_act where it's not too much of a headache.
2015-06-16 09:34:13 +02:00
PsiOmega
0a05c2659f
All the span-corrected dm files.
2015-06-14 22:08:14 +02:00
Zuhayr
347e6df2ac
Merge pull request #9704 from atlantiscze/clean-up-your-trash
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[Done] Implements Destroy()'s on some things
2015-06-10 23:07:38 +09:30
Zuhayr
73146a62fe
Merge pull request #9747 from PsiOmegaDelta/150608-NanoPaths
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NanoUI sources can now be datums instead of atom/movable.
2015-06-09 20:08:02 +09:30
PsiOmegaDelta
20542bf84b
NanoUI sources can now be datums instead of atom/movable.
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Also accidentally fixes #7042 as the AI no longer cares about the machinery var.
2015-06-08 17:06:06 +02:00
Chinsky
94406a6430
Merge pull request #9694 from PsiOmegaDelta/150605-Meteors
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Ports /tg/'s meteors.
2015-06-08 14:17:57 +03:00
PsiOmegaDelta
81ee9178bd
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-06-08 09:57:33 +02:00
Atlantis
41d4c2eb13
Refactors /obj/item/apc_frame to /obj/item/frame/apc
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- This fixes broken APC frame placement on walls - #9537
2015-06-07 06:26:10 +02:00
Atlantis
8a5a969002
More Destroy()s, better implementation
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- Re-implements Destroy() for SMES units. This time moves relevant (de)construction code all the way up to obj/machinery/. This should fix any potential GC issues with deconstruction of component-based machines.
- Implements Destroy() for breaker boxes.
- Fixes SMES units lacking disconnect_terminal(), causing GC errors.
2015-06-06 11:04:41 +02:00
Atlantis
b16bf61d03
Implements Destroy() for buildable SMES units.
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- This also means GC errors for SMES coils and probably cable coils are fixed. Both of these things are in used in SMESs' construction components.
2015-06-06 09:43:39 +02:00
PsiOmegaDelta
bad9c103eb
Merge remote-tracking branch 'upstream/dev' into 150605-Meteors
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Conflicts:
code/game/gamemodes/meteor/meteors.dm
2015-06-05 14:59:52 +02:00
PsiOmegaDelta
a07d20d657
Ports /tg/'s meteor implementation.
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Merges the two meteor events into one, and now takes severity into consideration instead.
Including the basic meteors there are also new types ranging from flaming to radioactive which may drop appropriate types of ore.
2015-06-05 14:58:35 +02:00
Chinsky
e3f64178c8
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into definecrusade
2015-06-05 13:24:03 +03:00
PsiOmegaDelta
c3f0a46c19
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items/weapons/storage/briefcase.dm
html/changelogs/.all_changelog.yml
2015-06-05 10:39:41 +02:00
PsiOmegaDelta
7f9996eece
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-06-05 10:23:23 +02:00