Zuhayr
48cf00ca54
Merge with dev-freeze.
2015-06-21 20:45:47 +09:30
mwerezak
f8d5127078
Adds SLOT_EARS to various items
2015-06-21 01:45:43 -04:00
PsiOmegaDelta
1558bd5b75
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items/toys.dm
code/modules/mob/living/carbon/brain/life.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/living_defense.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
code/modules/reagents/reagent_containers.dm
html/changelogs/.all_changelog.yml
2015-06-19 10:19:08 +02:00
PsiOmega
0a05c2659f
All the span-corrected dm files.
2015-06-14 22:08:14 +02:00
mwerezak
8007d42783
Adjusts usages of reagent transfer procs
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Adds splash() proc for futureproofing.
Replaces instances of splash_mob() with splash()
Replaces instances of trans_to() with splash() where appropriate.
2015-06-10 00:03:08 -04:00
PsiOmegaDelta
2c8c9df9d2
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
html/changelogs/.all_changelog.yml
2015-06-02 13:35:02 +02:00
PsiOmegaDelta
4a976e1ee2
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-06-02 13:13:40 +02:00
Yoshax
63f253a301
Makes hyposprays start empty
2015-06-01 17:17:16 +01:00
PsiOmega
d0232732d4
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/machinery/floodlight.dm
code/game/objects/items/devices/suit_cooling.dm
code/modules/organs/subtypes/diona.dm
code/modules/paperwork/pen.dm
code/modules/reagents/reagent_containers/hypospray.dm
html/changelogs/.all_changelog.yml
2015-05-30 16:11:57 +02:00
GinjaNinja32
76daebe0db
More consistent logging via admin_inject_log proc
2015-05-29 16:57:42 +01:00
GinjaNinja32
86f52910a1
Fixes #5945 , de-copy-pastes parapens and sleepypens
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Harm-syringes, hyposprays, parapens and sleepypens now all respect armour, and produce admin logs for transferred reagents if any are transferred.
2015-05-28 22:23:37 +01:00
PsiOmega
62185bc0a8
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-05-26 08:35:32 +02:00
StarSmasher
711ad88903
Fixes #9294
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Adding 6 tomato juice to 50 protein doesn't really work if the maximum is 50.
Also fixed it in the vegetable pizzas.
Figured a quickfix would be better than a very delayed fix.
2015-05-25 22:26:55 +02:00
Kelenius
ea12fc664f
Merge branch 'dev' into ofResearchAndPrototypes
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Conflicts:
code/modules/mob/living/carbon/brain/posibrain.dm
2015-05-25 20:35:46 +03:00
Zuhayr
f0006ec6bf
Removes redundant surgery for brain and eye repair, now covered by organ repair in general.
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Attempted to limit regular surgery to non-robotic limbs and added surgical steps for robotic limbs.
Readded checks for smoking reagent transfer.
Fixes, oversights, tweaks with IPC.
Added some reagent bypassing for NO_BLOOD and some checks to various affect_touch() calls for NO_SCAN/IPC.
Added prosthetic-scanning functionality to cyborg analyzer.
Added prosthetic analysis to the robot analyzer.
Allowed people with internal cells to charge in robot chargers (IPCs).
2015-05-25 14:49:57 +09:30
Zuhayr
958494ae75
Removed IS_SYNTHETIC and REGENERATES_LIMBS flags.
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Moved some organ code around, added icons and limbs for IPC, added IPC limb manufacturer.
Reimplementing checks in place of IS_SYNTHETIC.
Rebalancing EMP a bit for IPC.
2015-05-25 14:49:07 +09:30
Kelenius
3bdb5ff9ea
Merge branch 'dev' into ofResearchAndPrototypes
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Conflicts:
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/stacks/sheets/leather.dm
code/game/objects/items/stacks/sheets/mineral.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/items/weapons/kitchen.dm
code/modules/hydroponics/trays/tray_tools.dm
code/modules/research/circuitprinter.dm
code/modules/research/protolathe.dm
code/modules/research/rdconsole.dm
2015-05-22 19:26:39 +03:00
Kelenius
35a20002c6
Merge branch 'dev' into ofResearchAndPrototypes
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Conflicts:
baystation12.dme
code/defines/obj/weapon.dm
code/game/mecha/equipment/tools/medical_tools.dm
code/game/mecha/equipment/tools/tools.dm
code/game/mecha/mecha.dm
code/game/mecha/mecha_parts.dm
code/game/objects/items/devices/flash.dm
code/game/objects/items/devices/powersink.dm
code/game/objects/items/devices/scanners.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm
code/game/objects/items/weapons/circuitboards/machinery/cloning.dm
code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm
code/game/objects/items/weapons/circuitboards/machinery/pacman.dm
code/game/objects/items/weapons/circuitboards/machinery/power.dm
code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm
code/game/objects/items/weapons/circuitboards/machinery/research.dm
code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm
code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm
code/game/objects/items/weapons/flamethrower.dm
code/game/objects/items/weapons/handcuffs.dm
code/game/objects/items/weapons/kitchen.dm
code/game/objects/items/weapons/shields.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/teleportation.dm
code/game/objects/items/weapons/tools.dm
code/modules/assembly/igniter.dm
code/modules/assembly/infrared.dm
code/modules/assembly/mousetrap.dm
code/modules/assembly/proximity.dm
code/modules/assembly/signaler.dm
code/modules/assembly/timer.dm
code/modules/assembly/voice.dm
code/modules/clothing/glasses/glasses.dm
code/modules/hydroponics/trays/tray_tools.dm
code/modules/mining/drilling/scanner.dm
code/modules/mining/mine_items.dm
code/modules/mining/ore.dm
code/modules/mob/living/silicon/robot/analyzer.dm
code/modules/power/rust/circuits_and_design.dm
code/modules/projectiles/ammunition/boxes.dm
code/modules/projectiles/guns/energy/laser.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/energy/stun.dm
code/modules/research/circuitprinter.dm
code/modules/research/designs.dm
code/modules/research/destructive_analyzer.dm
code/modules/research/protolathe.dm
code/modules/research/rdconsole.dm
code/modules/research/research.dm
code/modules/research/server.dm
code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
2015-05-20 11:50:28 +03:00
Zuhayr
150b24023e
Renamed kitchen utensils.
2015-05-16 21:24:36 +09:30
Zuhayr
a32179a062
Renamed knives.
2015-05-16 20:54:34 +09:30
Zuhayr
8aa24b86bb
Renamed shards, katanas, claymores.
2015-05-16 20:36:33 +09:30
Zuhayr
5b9eefdebf
Merge with dev.
2015-05-15 23:22:48 +09:30
Zuhayr
1e1471a601
Removes equip_e effect. Rewrites stripping, refactors cuffing. Fixes #8173 .
2015-05-15 23:19:57 +09:30
Kelenius
10915eae24
Merge branch 'dev' into ofChemistryAndStuff
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Conflicts:
code/game/objects/effects/chem/chemsmoke.dm
code/modules/customitems/item_defines.dm
code/modules/projectiles/guns/launcher/syringe_gun.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
code/modules/reagents/reagent_containers/food/drinks.dm
code/modules/reagents/reagent_containers/pill.dm
maps/exodus-1.dmm
2015-05-15 11:28:05 +03:00
Zuhayr
4e85c5f387
Dev merge.
2015-05-12 23:33:29 +09:30
Chinsky
e9cc39039c
Merge pull request #8946 from Zuhayr/miningstuff
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Wall refactor/mining changes.
2015-05-12 13:13:31 +03:00
Zuhayr
c8135cf87b
Merge pull request #9205 from mwerezak/masks
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Snacks, drinks, and pills now check mouth coverage
2015-05-12 18:11:48 +09:30
mwerezak
b721eb36ef
Span classes and visible_message(), changelog
2015-05-11 23:40:44 -04:00
Zuhayr
495952ff5d
Changed steel material name to a define.
2015-05-12 13:08:41 +09:30
mwerezak
b1bfbf346d
Snacks, drinks, and pills now check mouth coverage
...
Mouth coverage is defined somewhat conservatively so that breath masks
and the like do not prevent eating. In general only things that
completely cover your face or head like gasmasks and space suit helmets
block eating and drinking, or forcing the same on someone.
2015-05-11 22:17:24 -04:00
Zuhayr
4cf296a6c9
First pass on custom item cleanup/refactor.
2015-05-12 10:53:16 +09:30
Zuhayr
e28acd5045
Dev merge.
2015-05-11 18:45:14 +09:30
Zuhayr
6f41625752
Added construction drone sprites from Pawn.
2015-05-11 14:46:47 +09:30
Zuhayr
bc50ba5166
Merge resolution.
2015-05-11 11:47:24 +09:30
PsiOmega
1c38be5cfd
Crayons are now children of pens.
2015-05-05 08:41:24 +02:00
Kelenius
317abc6b79
Merge branch 'dev' into ofChemistryAndStuff
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Conflicts:
code/datums/recipe.dm
code/game/machinery/bots/farmbot.dm
code/game/machinery/bots/medbot.dm
code/game/mecha/equipment/tools/tools.dm
code/game/objects/effects/chem/chemsmoke.dm
code/game/objects/effects/effect_system.dm
code/game/objects/items/toys.dm
code/game/objects/items/weapons/extinguisher.dm
code/game/objects/items/weapons/mop.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/organs/organ_internal.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/Chemistry-Recipes.dm
code/modules/reagents/reagent_containers/food/snacks.dm
code/modules/reagents/reagent_containers/pill.dm
code/modules/reagents/reagent_containers/spray.dm
maps/exodus-1.dmm
2015-04-28 10:49:26 +03:00
PsiOmegaDelta
bf43270624
Merge pull request #9015 from Kelenius/ofChemAndOne
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Chemistry update - part one
In spite of the sassy tone.
2015-04-28 08:39:27 +02:00
Kelenius
d9e2947b32
Updates chemistry colors
2015-04-28 09:23:39 +03:00
Chinsky
1328414485
Merge pull request #8960 from mwerezak/item-color
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Fixes #8577 , cleans up item_color, clothing/under and backpacks
2015-04-28 06:25:35 +03:00
mwerezak
549270c73c
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into item-color
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Conflicts:
code/game/machinery/washing_machine.dm
code/modules/mob/living/carbon/human/update_icons.dm
2015-04-26 14:53:01 -04:00
Kelenius
b7a628d53d
Merge branch 'dev' into ofBotsAndMobs
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Conflicts:
code/game/machinery/bots/cleanbot.dm
code/game/machinery/bots/ed209bot.dm
code/game/machinery/bots/farmbot.dm
code/game/machinery/bots/floorbot.dm
code/game/machinery/bots/medbot.dm
code/game/machinery/bots/secbot.dm
code/game/objects/items/robot/robot_parts.dm
2015-04-26 17:18:20 +03:00
Kelenius
baf19eb862
Merge remote-tracking branch 'origin/dev' into ofBotsAndMobs
2015-04-26 15:47:38 +03:00
Kelenius
6d1614cb7a
Updates bots to be mobs. Several changes.
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General:
Bots are now /mob/living/bot. They support player control fully. Just in
case an admin feels like letting a ghost take control of beepsky or
something.
Since they are bots, spooders and whatnot will attack them.
They now don't need an open panel to be emagged.
Spawns replaced with do_after, meaning that they will stop
injecting/cleaning/repairing/arresting if pulled away.
Medbot:
Emagger is added to ignore list.
Will now inject spaceacilin regardeless of disease type and level.
Previously: only if disease was past stage 1 or airbone.
Cleanbot:
Patrolling rewritten. They now find a closest beacon, and go to the NEXT
beacon after the closest one.
They will not wiggle out when pulled.
They will now ignore (for a while) the gibs they make if odd button is
pressed.
They will now freely claim cleanables. Previously, they would not target
ones targeted by other bots.
Floorbot:
This was a helluva buggy one.
They will now build bridges (but still won't do random repairs) in space
area.
They will now build bridges even if the tile directly next to them in
that direction is tiled.
They will now ignore for a while a tile they can't reach. This is to
stop them from hopelessly targeting tiles under grilles for upgrades and
getting stuck.
They will now slowly (200 ticks for a tile) build new tiles on their
own.
They will now preserve tile's icon when repairing it like a player
would.
They will now place first rods, then tile when fixing space breaches.
Rod costs two tiles.
When emagged, they will first always tear off the tile, then will (over
triple the normal amount of time) breach the tile to space. There are
noticeable warnings for both actions.
Secbot:
Will no longer run away to patrol when panel is open.
Now deals stamina damage instead of instastuns.
Small delay between approaching the target and stunning them.
Laserbots axed.
Removed their weird EMP act.
Will no longer stun lying people, just cuff.
They will also demand surrenderring (lying down) before smacking you. If
target moves, or 5 seconds pass, it will attack.
Farmbot:
It's alive!
It has settings to: water trays, refill its own water, uproot weeds, add
nutriment (ammonia, internal synthesizer), collect produce, and remove
dead plants.
2015-04-26 15:30:11 +03:00
Zuhayr
dbf8e53020
Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores.
2015-04-26 12:53:26 +09:30
PsiOmega
1fea589ad7
Merge remote-tracking branch 'upstream/dev' into TheSummoning
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Conflicts:
code/game/machinery/cryopod.dm
code/game/objects/items/weapons/clown_items.dm
2015-04-24 17:13:37 +02:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
mwerezak
5b037670b3
Removes most instances of item_color
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Notable exception is for clothing/under, those will have to be removed once item_state override is implemented.
2015-04-22 17:40:27 -04:00
Zuhayr
0b03a389df
Merge pull request #8910 from Baystation12/master
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Master into dev
2015-04-19 17:26:04 +09:30
Jarcolr
4ec329f050
Fixes #8444
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Now it won't hurt people's OCD and it won't bubble at round start!
2015-04-17 16:44:43 +03:00
PsiOmega
990530d118
Ports /vg/'s spell system for the sake of cult porting.
...
Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00