Zuhayr
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a57ba2e26b
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Fixes #8589
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2015-03-24 12:39:55 +10:30 |
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GinjaNinja32
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89bbfbcfad
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Fixes depowered doors not being able to be closed
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2015-03-23 23:25:58 +00:00 |
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PsiOmega
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bd48c76620
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Merge remote-tracking branch 'upstream/master' into dev-freeze
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2015-03-23 21:14:32 +01:00 |
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PsiOmegaDelta
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c85e1ce786
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Merge pull request #8592 from comma/maxlen
Readded missing check for paper editing
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2015-03-23 21:13:43 +01:00 |
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Chinsky
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a9ee51bc64
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Readded missing check for paper editing
Removed it back when HTML in paper was a thing again adn never put back in, can possibly cause issues.
Thanks @volas for noticing.
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2015-03-23 23:02:43 +03:00 |
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mwerezak
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f8eb5ccb97
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indent fix
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2015-03-23 13:04:39 -04:00 |
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PsiOmega
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35ba4282a6
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Refactors the AI eye.
Generalizes the chunks used by the eye to decide coverage.
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2015-03-23 16:12:13 +01:00 |
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PsiOmega
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1db2040daa
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Refactors the AI eye.
Generalizes the eye itself, allowing it to be created and used by any other mob.
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2015-03-23 15:21:39 +01:00 |
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Zuhayr
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14950a7e3a
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Merge pull request #8584 from Kelenius/ofBorgsAndGlass
Fixed construction borg's Rglass
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2015-03-23 21:34:36 +10:30 |
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PsiOmega
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2a17d656f2
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Merge remote-tracking branch 'upstream/dev-freeze' into dev
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2015-03-23 11:47:15 +01:00 |
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PsiOmega
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1908ba59e2
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Merge remote-tracking branch 'upstream/master' into dev-freeze
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2015-03-23 11:45:32 +01:00 |
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Kelenius
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026ec265d4
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Fixed construction borg's Rglass
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2015-03-23 12:11:58 +03:00 |
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mwerezak
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dc1f05a9da
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Tweaks rig emp effect, breach_threshold
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2015-03-23 02:49:34 -04:00 |
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mwerezak
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ceaa938b89
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EMP deals burn instead of brute to silicons, and bypasses robot armour
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2015-03-23 02:47:05 -04:00 |
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mwerezak
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28df26b36c
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Reduces the effect of EMP on robot power cells
Temporary fix to resolve #8454
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2015-03-23 02:34:17 -04:00 |
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mwerezak
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8ff15108f9
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Reduces 14.5mm ammo box cost to 2 TC, slight rename
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2015-03-23 00:16:48 -04:00 |
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mwerezak
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a60921326e
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Adjusts ammunition autolathe costs, makes 7.62 mags printable
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2015-03-23 00:06:28 -04:00 |
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Chinsky
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43b8a18938
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Areas can now set their sound environments. Default is still 2 (room). For now only hallways and asteroid areas have different ones (hallway and stoneroom respectively)
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2015-03-23 03:31:22 +03:00 |
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Zuhayr
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a454e77444
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Merge pull request #8573 from PsiOmegaDelta/StrayCharacter
Fixes stray character.
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2015-03-23 10:55:08 +10:30 |
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Zuhayr
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1474c6fdd1
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Merge pull request #8574 from PsiOmegaDelta/AIDel
Deletes AI eye along with the AI.
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2015-03-23 10:54:36 +10:30 |
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volas
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f8822626bb
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sanitize() refactor: second pass(other sanitize functions)
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2015-03-23 01:38:09 +03:00 |
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volas
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855755f808
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sanitize() refactor: first pass (sanitize)
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2015-03-22 23:31:19 +03:00 |
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Chinsky
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f4dd077d50
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Merge pull request #8571 from PsiOmegaDelta/EyeFix
Fixes #8534.
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2015-03-22 21:47:17 +03:00 |
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Chinsky
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f72d5e10ef
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Merge pull request #8570 from PsiOmegaDelta/AIForcedShutters
Emergency shutters opened by silicons no longer autoclose.
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2015-03-22 21:47:12 +03:00 |
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PsiOmega
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c371f24514
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Fixes #8565.
Increases the name change limit from 30 seconds to 5 minutes.
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2015-03-22 19:34:30 +01:00 |
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PsiOmega
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767f4dd537
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Deletes AI eye along with the AI.
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2015-03-22 18:51:15 +01:00 |
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PsiOmega
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9286f10a35
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Fixes stray character.
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2015-03-22 18:45:03 +01:00 |
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volas
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a5cfca1ee8
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Merge remote-tracking branch 'upstream/dev' into sanitize_procs
Conflicts:
code/__HELPERS/text.dm
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2015-03-22 20:37:17 +03:00 |
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PsiOmega
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e0538df294
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Changes the silicon is_malf/is_traitor procs to utilize the new antag datums.
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2015-03-22 17:43:20 +01:00 |
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PsiOmega
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59ec34e410
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Merge remote-tracking branch 'upstream/dev' into PCAILaws
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2015-03-22 17:26:09 +01:00 |
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Kelenius
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5af16cdea0
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Staff of change fixes
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2015-03-22 19:06:45 +03:00 |
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PsiOmega
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f9b8c2dbc9
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Fixes #8534.
Sets icontype to its proper value.
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2015-03-22 16:25:24 +01:00 |
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PsiOmega
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8562195f05
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Emergency shutters opened by silicons no longer autoclose.
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2015-03-22 14:57:12 +01:00 |
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Zuhayr
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8791c2bf1e
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Fixing a typo.
! and ~ both compile. Feh.
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2015-03-23 00:05:29 +10:30 |
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PsiOmega
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470766e301
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Moves silicon law logging to a more all-catching location.
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2015-03-22 14:11:44 +01:00 |
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Zuhayr
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9deebbf9f6
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Vines should now respect coverage and magboots.
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2015-03-22 16:25:22 +10:30 |
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Zuhayr
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bf8ad6d585
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Rebalanced xenoflora sprites, fixed numerous issues.
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2015-03-22 16:13:15 +10:30 |
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GinjaNinja32
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26d878fb02
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Move closing bracket outside <i> tag
Opening bracket is outside. Consistency!
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2015-03-21 21:08:54 +00:00 |
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Zuhayr
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a8f44cae98
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Resolving bugs with spawn order and delays.
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2015-03-21 11:49:42 +10:30 |
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Zuhayr
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d8018db5c9
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Finally got things working from vote to roundstart to join to death.
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2015-03-21 11:14:59 +10:30 |
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Zuhayr
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fe6cd5af13
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Dropped antagonist folder down a directory level.
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2015-03-21 11:14:48 +10:30 |
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Zuhayr
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4d14722b2a
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Split antagonist.dm up.
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2015-03-21 11:14:47 +10:30 |
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Zuhayr
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3718245e45
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Moves asteroid generation prior to geometry initialization. Adds config for asteroid generation.
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2015-03-21 11:13:53 +10:30 |
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Zuhayr
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2c269e5159
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More work on Heist. Remapped the Vox shuttle and added a base for it. Tweaked spawn values etc.
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2015-03-21 11:13:48 +10:30 |
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Zuhayr
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8d698f0c06
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First pass on making heist a pirate mode (human based)
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2015-03-21 11:13:05 +10:30 |
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Zuhayr
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4fdc00dee4
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Working on gamemode/antagonist code.
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2015-03-21 11:08:22 +10:30 |
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Zuhayr
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d79af13a2c
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Resolving bugs with the game mode refactor.
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2015-03-21 11:08:21 +10:30 |
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Zuhayr
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98da191ac3
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Gamemode refactor, lots of code shuffles, PR will have details.
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2015-03-21 11:08:17 +10:30 |
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Zuhayr
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cd0bf9622d
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Merge pull request #8557 from Baystation12/dev-freeze
Dev freeze
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2015-03-21 11:03:58 +10:30 |
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GinjaNinja32
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04640eafb1
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Fix issues with skill class procs
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2015-03-20 22:47:51 +00:00 |
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