Commit Graph

3086 Commits

Author SHA1 Message Date
johnsonmt88@gmail.com
c6a55b6427 Borgs and AI's
- No longer able to be cultists because their objectives completely contradicts robotic laws. Fixes issue 510.
- No longer able to be revolutionaries.
- - There was existing code for this already, but it should function properly now.
- - It now takes into account admin's borging players.

pAI's can no longer see revolutionaries or cultists.
- pAI's get a brand new mind instead of wiping their previous antag status.
- This way it prevents players exploiting the cult/rev hud icons and it does not affect the end-round scores and statistics.

Piano's 'repeat' has a limit of 10.
- This will stop byond from thinking playsong() is an infinite loop and crashing the server.
- Added a check so that players can not bypass the limit without stopping the song first.
- 10 is just an arbitrary number I chose, feel free to change it but keep it within reason... and byond's limits.

Fixed a bunch of 'emergancy' misspellings.
- Commit log worthy material right here.

Fixed a bunch of 'emergancy' misspellings.
- Commit log worthy material right here.

Changelog updated.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3878 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-20 17:06:33 +00:00
petethegoat@gmail.com
117e4b643e gg byond, gg
fixed some more stuff from the dmi cull

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3877 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-20 16:08:13 +00:00
petethegoat@gmail.com
f321bcc914 Fixes for my last commit:
Removed the AM engine code. This should be temporary.
Moved asteroid/device.dm to unused.
Readded biomass.dmi


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3876 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-20 12:41:11 +00:00
mport2004@gmail.com
8d4102e43f Fixed a runtime error due to throwing mobs resulting from a recent throwing change, it could be done better but I am not going to put the time in to make it proper if someone else wants to feel free.
Fixed accelerated_particles hitting people with rads throwing runtimes due to an s at the end of the apply_effect proc.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3874 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-19 20:35:04 +00:00
trubblebass@gmail.com
616336f17a - Couple of minor changes to the Wizard's den.
- Removed Veil-Render from the possible Wizard artifacts.
It's still available for adminspawn with the path /obj/item/weapon/veilrender
If any of you should want it for shenanigans.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3872 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-19 19:56:06 +00:00
johnsonmt88@gmail.com
c70698e5e7 Airlocks should no longer shock you multiple times for bumping/wirecuttering into it once.
Destroyed mechs now drop the contents of the cargo collected with the hydrolic clamp
- This should fix yet another way to permenantly removing the nuke disk from the game.

Fixed a typo in hydrolic clamp

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3871 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-19 17:50:16 +00:00
sieve32@gmail.com
af9c38a375 Committing for Giacom
-Fix for Issue 555 and Issue 571, so special characters on paper and in announcements don't get converted to html

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3868 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-19 03:15:55 +00:00
sieve32@gmail.com
834b9f98d1 TIME FOR CONTENT
-New item, the Sheet Snatcher. Picks up mineral sheets (Excluding wood and sandstone, since they aren't 'sheets' per se). Standard one holds up to 300 sheets, minerborgs get 500. Will hold any combination of sheets, and auto-stacks them when emptied, works similarly to the ore satchels
-Mech drills can mine sand, with diamond drills getting an extended volume
-Mech Diamond Drills will drill through rwalls again, but it is pretty slow, sometimes taking 5-6 tries just to get the plating off
-Mining Ripleys no longer runtime to hell when the status panel is opened
-Fixes Issue 572, now when floors are created, they assimilate air from nearby tiles, so if it's in space, there will be no air, etc...
-Bumping an asteroid wall as a human or borg with a pickaxe in your hand will make you automattically start mining the wall, feels MUCH faster due to ignoring click_delay()
-Miner borgs with the satchel in their active modules will automatically scoop up the ores
-Clicking an asteroid turf with the satchel will function just as if you clicked on an ore (if any are present)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3867 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-19 02:46:29 +00:00
sieve32@gmail.com
e8851bddf9 More bugfixes!
-Fixes an issue with protolathes being able to be loaded forever
-Adds 3 pairs of Mesons to the EngiVend to compensate for all the missing engineering lockers
-Changed the spawn order for lasertag closets (So you can actually click the different items)
-Makes lasertag turrets and ED-209's much more efficient, prevents them from shooting at downed people, they don't target 'criminals', they cannot be used by the opposing team, most options are auto-magically set on creation and the buttons to change them are disabled (Everything but the on/off and the patrol for ED's, for now), and when emagged, they fire 'omnitag' bolts (Stuns everyone with a vest)
-Gave blue lasertag bolts their own sprite to match the style of the red tags
-Nerfed the amount of radiation from the radium and uranium reagents

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3866 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-19 02:00:02 +00:00
sieve32@gmail.com
7ad20bf579 First commit, wohoo!
Just some quick bugfixes first, 
Fix for Issue 400, so now when the 'Eject' verb is used for DNA machines, it ejects the occupant and any 'extra' things in there (Like non-component items, and a failsafe in case mobs inside get messed up through transforming)
Fix for falsewalls not updating smoothwall correctly



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3865 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-19 01:34:39 +00:00
d_h2005@yahoo.com
d0c687dbc1 Commiting for Malkevin: welding fuel is toxic again, and has in-glass sprites for the heck of it.
Fix for invisible panel-open sprites on the hydroponics nutrient vendor. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3864 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-19 01:31:02 +00:00
johnsonmt88@gmail.com
39113b39ce Re-added carp to the holodeck
- They will spawn on landmarks when the program is loaded
- They despawn when new programs are loaded

You can no longer point when parastung or parapenned.
- This should prevent people spamming it to get people's attention via the red arrow.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3863 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-18 20:24:47 +00:00
baloh.matevz
3768f313db - Fixed a typo in the OOC verb.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3862 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-18 18:08:40 +00:00
baloh.matevz
1f63bb73ed - The un/mute OOC verb now fully mutes OOC from players, admins, everyone. Admins already have an impressive array of pointlessly formatted verbs such as 'announce' which should be used when a message has to be shoved in people's faces. It however should be, and now is, possible to toggle the pointless chitter-chatter in OOC, irrespective if the speaker is an admin or player.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3861 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-18 16:09:04 +00:00
ericgfwong@hotmail.com
850abafb33 -Fixed up Telecoms turrets. Readded stun turrets.
-New afro hairstyles. Big Afro by Intigracy.
-Prettier ponytail sprites by Intigracy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3859 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-18 11:36:02 +00:00
elly1989@rocketmail.com
9fd4e8cc70 Here's the new files.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3857 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-18 09:51:56 +00:00
elly1989@rocketmail.com
8d68054724 Moving some inventory/equipping related stuff into separate files whilst I tidy up and reorganise them.
Removed some Geas stuff that didn't do anything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3856 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-18 09:48:13 +00:00
elly1989@rocketmail.com
3cbd05ddef Changed circledistance a bit, talk about ambiguous proc-names...it has nothing to do with circles! It's now called approx_dist and uses some magic constants to avoid those god-awful sqrts and powers which were called for N^2 turfs during explosions. It should approximate the distance between two points fairly accurately using a (surprisingly accurate) linear approximation of pythagoras theorem. C:
Changed RoundExplosions to a temporary define named USE_CIRCULAR_EXPLOSIONS which is a lot more intuitive and less confusing. Removing this define will compile square explosions code instead of circular ones. (So the cost of having a choice between circular/square is seen at compile-time not at run-time)

Fixed aliums being able to pick up storage objects such as bags/boxes/pillboxes and such.

Fixed unbuckling yourself from beds (via clicking the bed). You can also unbuckle yourself via resisting because beds are hard to click on when you're lying on them and they're covered in a sheet.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3854 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-18 07:37:50 +00:00
mport2004@gmail.com
c516585940 Removed the round explosions bit from the explosion code as nonrounded explosions have not been used in quite some time.
Readded the fake solars to the DJ station, the place is still simulated but it had a magical SMES anyways and did not need real solars, also removed its atmos pipes as the place does not need an atmos for how much it gets used.

Several carp that spawn on Z2 have been removed, no need to have them eating up processing power over there.

Yet again removed the random zvent sitting on the centcom zlevel, I swear I have removed that thing at least five times now.

The Tcom sat solars are now fake, turns out half of them didn’t actually work as is and were there to look good. Also cut a shit ton of wiring out of the sat, removed most of the turrets, and merged most of the areas. 


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3853 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-18 07:18:58 +00:00
mport2004@gmail.com
b6f8b3fb77 Added Willox’s explosion code. It should make explosions faster than they have been lately.
Moved an unchecked file into unused, please put any unchecked files out of WIP or FEA into unused that way if you see an unchecked file you know it should be checked.  DM loves to uncheck files when you are messing around with folders in the editor.
Moved the old TEG defines into the proper files.
Commented out some old nonfunctioning FEA debug code.
Removed some commented out codechunks from FEA and attempted to clean up a few of the files a bit. 


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3852 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-18 01:56:24 +00:00
vageyenaman@gmail.com
b1394e315f Should fix metroids rapidly growing into adults and reproducing on game start.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3851 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-17 19:01:09 +00:00
ericgfwong@hotmail.com
32d2b41516 -Correcting user text for windoor assemblies to say plasteel instead of rods
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3850 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-17 09:20:38 +00:00
baloh.matevz
ab734d0472 - Coded in a debug report feature for the master controller. If the MC's delaying loop does not pass within 600 iterations (roughly 60 seconds) it means the procs are likely broken. A warning + report is displayed to admins as well as it being saved to the admin log.
The MC Delayer in the screenshot is an item coded for testing purposes which simulates a proc break. It is not part of this commit. Clicking on it will open up the view variables panel for the item.

Last-processed-item logging is supported for diseases, processing objects and machinery.

Screenshot:
http://www.kamletos.si/MC%20debug%20report.PNG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3848 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-17 06:20:24 +00:00
ericgfwong@hotmail.com
3e5723574a -Reduced amount of shocked grilles are r-walls in security
-Swapped Shower and Laundry rooms. Showers are now next to fitness, and laundry is near all the clothing lockers.
-reverted ZIS suits back to hardsuits after much deliberation in coderbus

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3847 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-17 05:52:04 +00:00
vageyenaman@gmail.com
9a3abc1e84 Committed for Giacom, thread:
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=9043

Basically adds multi-line input to papers.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3846 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-16 21:01:55 +00:00
johnsonmt88@gmail.com
5bcef5af65 Removed the rd-core computer's process()
- All it contained was some anti-griefing protection.
- The protection is now only called when needed, not every tick.
- This should eliminate hundreds of proc calls every tick.
- Note: There will likely be no noticeable lag reduction from this change, but every little bit helps.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3845 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-16 20:10:22 +00:00
d_h2005@yahoo.com
6c998fa177 This is the final part of the 3-part update, brought to you by the letter 'A'!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3844 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-16 18:17:17 +00:00
baloh.matevz
b0a05ab52b This part of a three part commit is brought to you by: The letter 'P'.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3843 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-16 18:14:29 +00:00
johnsonmt88@gmail.com
1554e2800c This part of a three part commit is brought to you by: The letter 'k'.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3842 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-16 18:12:05 +00:00
ericgfwong@hotmail.com
361e829e96 -CO2 Jetpacks now spawn with distribute_pressure 0
-Tanks in your suit storage, belt, and pockets take priority over tanks on your back when using the internals button on the HUD
-Added an extra set of vents and scrubbers to the prison wing

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3841 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-16 10:17:36 +00:00
vageyenaman@gmail.com
449610bee2 Committing a patch for Giacom. See details here:
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=9018

Also some very small metroid changes to make them more balanced and less KILL KILL KILL.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3839 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-16 06:11:14 +00:00
ericgfwong@hotmail.com
fa0a3efa34 Ported over a couple of very nice ponytail sprites from Baystation
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3838 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-16 05:09:13 +00:00
baloh.matevz
9cda710f6e - Added a confirmation message to the takeover verb in malfunction mode which warns the malf AI that the station will get alerted if he continues.
- When an AI initiates the takeover, the delta alert level is enacted.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3836 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-15 23:17:34 +00:00
elly1989@rocketmail.com
e517e27554 This commit is a load of pants.
Credits to PowerfulStation devs for a few of the sprites which are not made by myself. Credits to Cheridan for the kinky stuff.

Minor runtime fix where target was becoming null...somehow.

Moved unused dmis into the icons/unused directory. They won't even be searched through if you are using resources.dm and have 'dream-maker > build > preferences > Automatically set FILE_DIR' off.
Should save a megabyte or two from the resourcefile.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3835 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-15 23:16:05 +00:00
baloh.matevz
21f99dd0c5 - Got rid of the browser tab
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3834 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-15 18:16:42 +00:00
baloh.matevz
a80a08f457 - As approved by head coders this revision is a revert of DMF vending machines. The interface was restored to the html driven one from before that. The reason for the revert is the lack of a fix for the DMF-related vending machine UI bugs which include the splitting of the interfaces across the DMF screen and the browser window when hacking. The 2nd bug is the lack of a proper update to the items in the DMF list when coins are used. I also personally think the DMF UI was really, really ugly, but that's just personal taste.
(The chemical dispenser continues to use the DMF interface as there is nothing broken with that)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3833 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-15 17:58:59 +00:00
johnsonmt88@gmail.com
b92b1ef9a7 Quicker explosions:
- This is more of a fix for the current method of explosions, not a fix to make explosions more efficient as a whole.
- Explosions used circlerange() which had improperly named vars. At a glance, it looked like it was just returning turfs in range, but in reality it was returning all atoms in range.
- Explosions now use circlerangeturfs() which only returns turfs

circlerange()
- Changed the variable names to reflect what they actually use to prevent this kind of confusion again.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3832 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-15 17:19:33 +00:00
baloh.matevz
3cf25d8137 - Changed changeling objective: They now have to absorb 2 or 3 people, but always get one assassinate and one steal objective. The fourth objective is either an escape alive objective (80% chance) or a survive objective (20% chance)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3831 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-15 13:03:31 +00:00
baloh.matevz
dfcb1ffdb7 - Looks like I failed to properly update one of the files before commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3830 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-15 09:38:18 +00:00
baloh.matevz
2091f8b014 - Reduced the max amount of damage high pressure does from 20 to 7.
- Added a flag called STOPSPRESSUREDMAGE. When this flag is applied to headlmets/hats it reduces the amount of pressure a mob feels by 40%, when applied to suits it reduces it by 80%. (The max it can reduce pressure is obviously 100%) These coefficients are defines in setup.dm called PRESSURE_SUIT_REDUCTION_COEFFICIENT and PRESSURE_HEAD_REDUCTION_COEFFICIENT and can be tweaked as needed.
- Added a calculate_affecting_pressure(var/pressure) proc to all mobs which takes in pressure and returns the adjusted pressure which takes into account the clothes they are wearing. Currently used for monkeys (where it just returns pressure, since monkeys can't wear protective clothes) and humans, where it takes into account the stuff on the human's head and suit storage. 
- Somewhat standardized human and monkey life file code.
- Added the pressure stuff to the changelog
- Removed a provocative entry from the changelog by carn.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3829 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-15 06:50:20 +00:00
elly1989@rocketmail.com
1b6b13b6b4 Quick fix for resisting out of cuffs
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3827 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-15 06:10:35 +00:00
johnsonmt88@gmail.com
0ab6eda79b Fixing a mistake on my part. Even though canisters are a child of machines, they should not use the machine's topic() as that checks for power, which the canisters don't use.
Also adding carn and I's name into the admin.txt so we don't have to keep unticking the file every time we want to commit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3826 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-15 05:33:48 +00:00
elly1989@rocketmail.com
5b76469b98 First update for update_icons stuffs:
Fixed husking and fatties
Fixed floor tiles still appearing in hand when laying them
Fixed a possible runtime with FAT people

Fixes for pre-existing bugs:
Fixed being unable to put belts & backpacks on other people
Tweaked the damage procs a bit. Mainly adding in sanity checks to prevent negative damage and such. A few optimisations here and there.
Fixed ratios for brute-burn damage being applied to organs simultaneously
nodamage==1 now prevents all organ damage. It does not stop healing however.
In-line with the sanity stuff mentioned above, clamp-values for brute/burn were removed as requested by Rockdtben


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3825 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-15 04:11:14 +00:00
johnsonmt88@gmail.com
c36e6d57d4 Mining mechs, which currently only spawn in secret asteroid rooms, no longer have tracking beacons
Changes to windoors.
- Secure windoors now require 2 plasteel sheets instead of 4 rods
- Windoors and secure windoors have reduced health.

Added checks for proximity, canmove and death on:
- Library scanner
- Library computer
- Library public computer
- Bookcases (Fixes issue 564.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3824 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-15 02:16:59 +00:00
kortgstation@gmail.com
30cb4ae5c3 Added Ausops new cult robes, hood, armour, shoes. These now spawn from the armour talisman.
Moved the red magus robes to be a wizrobe variant, put the red robes on the wizard shuttle.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3823 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-15 00:01:15 +00:00
petethegoat@gmail.com
9831e63ca5 Fixed stunbaton sound. Thanks Pas.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3821 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-14 22:58:53 +00:00
elly1989@rocketmail.com
ba545bbee9 Added some #undef (undefines) to try speed compile times up a little bit.
Added resources.dm where FILE_DIR can be defined manually. It should speed clean-compiles up by reducing the number of places the compiler searches for resource-files to put in the resource-cache (stuff in ' ' quotes. e.g. icon='human.dmi').

To use manual FILE_DIR defines go to: 
Build > Preferences for tgstation
in dreammaker. Then un-tick "Automatically set FILE_DIR for sub-directories"

It also means you have less crap to clean up in the .dme before every commit C:

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3820 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-14 21:47:45 +00:00
elly1989@rocketmail.com
34cb1473bf Removed some damage-overlay updates from apply_effect(). It doesn't need to be there.
All credits to Pete for spotting this.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3819 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-14 20:35:20 +00:00
johnsonmt88@gmail.com
883b290064 Server crashing and exploit fixes
Added a cooldown to the containment field shocking players
- If a containment field was set up in a small room, it was possible to crash the server by jumping into the field with no way to escape it. This was likely due to the hundreds of spark effects being generated every second, on top of all the other calls it had to make.

Used the existing parent proc to check for proximity, canmove and death on:
- Atmos pumps
- Atmos mixers
- Canisters. (This should finish off issue 397.)
- Crew monitering computer (This one probably didn't need it but it shouldn't change the way it works.)

Added admin checks to:
- datum/mind
- tensioner
If either of these fail an admin check an admin log will be entered into the server logs and a message will be displayed to admins.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3818 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-14 19:31:15 +00:00
elly1989@rocketmail.com
ee853b5740 You can store a pen in your PDA to compensate for the lack of a hat-storage slot.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3817 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-14 10:55:23 +00:00