Chinsky
2a88b4d0aa
Merge pull request #11219 from PsiOmegaDelta/150929-HumanoidVision
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Overhauls humanoid vision handling.
2015-10-15 19:15:28 +03:00
Snapshot
d75a146cc3
Merge pull request #11306 from mwerezak/sunglasses-loadout
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Fixes #11216
2015-10-15 07:47:21 -07:00
mwerezak
07881e7495
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into attack-cleanup2
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Conflicts:
code/modules/mob/living/carbon/human/species/xenomorphs/alien_facehugger.dm
2015-10-15 07:08:16 -04:00
HarpyEagle
e24313be2e
Fix macro
2015-10-15 07:02:57 -04:00
mwerezak
7272deb5ae
Fixes #11216
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Sunglass-derived custom gear is now only available to roles that normally have access to them.
2015-10-15 06:58:25 -04:00
mwerezak
27fe99bdf0
Reagent transfer now checks simulated var
2015-10-15 06:46:07 -04:00
mwerezak
41e8798516
Adjusts chemsmoke breathing
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Inhaled reagents are now split between bloodstream and ingestion.
Reagents are not inhaled if environment pressure is too low.
2015-10-15 06:45:22 -04:00
mwerezak
d260b3bb18
Fixes #11300
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Atoms crossing a smoke cloud now get splashed with up to 10 units of reagent.
2015-10-15 06:44:21 -04:00
mwerezak
dcde34512c
Refactors pepperspray touch effect, adjusts pepperspray messages.
2015-10-15 06:42:08 -04:00
mwerezak
8398fce523
Merge pull request #11303 from PsiOmegaDelta/151015-SurgicalPackaging
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Surgical kits can now contain their equipment.
2015-10-15 05:51:29 -04:00
PsiOmegaDelta
2fcaaf80c7
Chemistry machinery fixes.
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Makes Topic() calls check parent. Adds proper operable() checks where applicable.
Makes the interact_offline only affect the NOPOWER flag.
Fixes #11116 . Fixes #11302 .
2015-10-15 11:31:57 +02:00
PsiOmegaDelta
b891ef9754
Ensures the nuclear disc always spawns on the station.
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Also make sure the pick_area_turf() call doesn't runtime due to the predicate list not being a list.
2015-10-15 11:01:47 +02:00
PsiOmegaDelta
e79e82f55d
Gives replacement light boxes the same fitness treatment.
2015-10-15 10:42:51 +02:00
PsiOmegaDelta
fd03e4d59b
Surgical kits can now contain their equipment.
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The surgical kit can now contain the equipment it came with. It can also not contain more items of a given type than it was spawned with.
This means that even if the storage container otherwise has sufficient space it can, for example, still only ever contain 1 surgical saw.
Fixes #11298 . Fixes #11297 .
2015-10-15 10:20:49 +02:00
mwerezak
27429f7b0c
Less copypasta
2015-10-15 01:59:04 -04:00
Datraen
39d384cbe4
Makes Deckard's gun usable.
2015-10-14 19:05:14 -04:00
HarpyEagle
ffb26a6f87
Adds checks for antags being dead or SSD
2015-10-14 14:57:52 -04:00
Mike
4db9677c88
Fixes pepperspray confusion
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Eye protection now prevents blindness, face protection prevents stun, instead of face protection doing both.
2015-10-14 14:49:52 -04:00
mwerezak
21fada644d
Merge pull request #11290 from PsiOmegaDelta/151013-LawLogging
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Fixes law change logging.
2015-10-14 10:46:30 -04:00
PsiOmegaDelta
e41131368b
Compilation fixes.
2015-10-14 08:43:38 +02:00
PsiOmegaDelta
3fd28dd361
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
html/changelogs/.all_changelog.yml
2015-10-14 08:41:38 +02:00
PsiOmegaDelta
3fd172ee63
Merge pull request #11294 from Baystation12/master
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Dev-freeze
2015-10-14 08:40:03 +02:00
mwerezak
f245e41db2
Merge pull request #11287 from PsiOmegaDelta/151013-TopicFingerprints
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Changes how Topic() calls apply fingerprints.
2015-10-13 22:11:26 -04:00
Chinsky
8c8b5a34d3
Merge pull request #11288 from PsiOmegaDelta/151310-RandomBlob
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Blob spawn locations are now more random
2015-10-14 03:24:28 +03:00
PsiOmegaDelta
a19829e968
Merge pull request #11289 from Kearel/secRemoveMaster
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Pointed secret changes to master
2015-10-13 20:27:56 +02:00
PsiOmegaDelta
d7b6784e28
Fixes law change logging.
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The "Show last X law changes" review window should now actually be useful, displaying AI law updates with time, user, and law change.
2015-10-13 19:44:49 +02:00
Kearel
78956843a8
Pointed secret changes to master
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New gamemodes on dev will still need to be changed.
2015-10-13 12:30:52 -05:00
PsiOmegaDelta
3b5990121f
Blobs locations are now more random.
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Blobs now randomly pick a random turf without obstructions in maintenance, instead of from a pre-determined list of locations.
Blobs also now log their spawn location, which admins can use to jump to it.
Space vines and nuclear discs have been updated to use the same mechanics.
2015-10-13 18:49:55 +02:00
GinjaNinja32
c6f328159c
Merge pull request #11286 from PsiOmegaDelta/151013-SillyMistake
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Antag spawner now uses the starting location list...
2015-10-13 08:04:21 +01:00
PsiOmegaDelta
cfc01d053b
Changes how Topic() calls apply fingerprints.
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Now applies fingerprints if the user is adjacent to a physical object, otherwise applies a hidden fingerprint.
CouldUseTopic() is only called when a user has successfully interacted with an object interface/UI.
2015-10-13 08:56:20 +02:00
PsiOmegaDelta
f0244bc9e5
Antag spawner now uses the starting location list...
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..instead of the mob. Someone (might just maybe potentially be me, who knows) cleaned up the code a bit too quickly. Fixes #11284 .
2015-10-13 08:09:12 +02:00
Zuhayr
608c766db2
Merge pull request #11279 from PsiOmegaDelta/151012-Ghostize
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ghostize() now attempts to set the most relevant time of death.
2015-10-13 08:36:28 +10:30
Zuhayr
5dc6ff5da1
Merge pull request #11230 from PsiOmegaDelta/xenomorphs
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Xenomorph update
2015-10-13 08:31:27 +10:30
HarpyEagle
c0dc32d60c
If an antag could not be auto-spawned, the game rechecks in the minimum time.
2015-10-12 13:03:51 -04:00
HarpyEagle
241520f0bb
Cleans up autospawn, now uses existing code for selecting and choosing
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candidates. Adds more debug messages, and removes unused code.
2015-10-12 13:03:50 -04:00
mwerezak
46f5bbc1d4
Merge pull request #11277 from Hubblenaut/stacks
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Fixes stack creation logic and return value
2015-10-12 11:25:51 -04:00
Kelenius
741cb2d423
It was bork, I made it not bork
2015-10-12 13:57:47 +03:00
PsiOmegaDelta
7247906f41
ghostize() now attempts to set the most relevant time of death.
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ghostize() now only uses the mob's time of death if the mob is actually dead, otherwise uses the current time. Fixes #11229 .
2015-10-12 12:55:34 +02:00
GinjaNinja32
de68e366f5
Merge pull request #11270 from Hubblenaut/master
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Flavor Text Bugfix
2015-10-11 23:55:10 +01:00
Hubblenaut
1c8ec1a700
Fixes stack creation logic and return value
2015-10-11 22:02:05 +02:00
HarpyEagle
e381e2faf2
Fixes do_not_announce parameters not actually doing anything
2015-10-11 12:18:01 -04:00
HarpyEagle
c7afded12d
Cleans up calamity shuffle, makes sure antag types are selected in a random order for other game modes.
2015-10-11 12:18:01 -04:00
HarpyEagle
d715e0645f
Removes unused latejoin template list
2015-10-11 12:02:04 -04:00
HarpyEagle
43d5f2e3bd
Ensures leftover candidates and pending antags are cleared after finalizing
2015-10-11 11:39:26 -04:00
PsiOmegaDelta
27feb09a31
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/machinery/computer/computer.dm
html/changelogs/.all_changelog.yml
2015-10-11 17:37:01 +02:00
PsiOmegaDelta
38c6ba3a07
Code relocation.
2015-10-11 17:31:21 +02:00
HarpyEagle
dec0629fae
Renames latespawn() to be less confusing
2015-10-11 11:26:24 -04:00
PsiOmegaDelta
070ca0adea
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/weapons/tanks/tanks.dm
code/modules/holodeck/HolodeckControl.dm
code/modules/mob/living/carbon/breathe.dm
code/modules/mob/living/carbon/human/life.dm
code/setup.dm
2015-10-11 17:17:41 +02:00
Neerti
7571ba8c4b
Think I'm done.
2015-10-11 01:16:25 -04:00
SinTwo
ec58f7c705
TG_Port
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Conflicts:
code/game/objects/items/devices/radio/headset.dm
code/game/objects/items/weapons/shields.dm
code/game/objects/items/weapons/storage/backpack.dm
code/modules/clothing/head/helmet.dm
code/modules/clothing/suits/miscellaneous.dm
code/modules/clothing/under/accessories/accessory.dm
code/modules/mob/new_player/sprite_accessories.dm
icons/mob/back.dmi
icons/mob/head.dmi
icons/mob/mask.dmi
icons/obj/clothing/hats.dmi
polaris.dme
2015-10-11 00:58:26 -04:00