Anewbe
3c1d897fc4
Actually gets the HI name right
2017-03-24 15:27:55 -05:00
Anewbe
19710d9bd8
Reworks empulse and emp_act
2017-03-05 12:22:45 -06:00
Anewbe
d1e7c37a8c
Tasers can hurt simple mobs
2017-02-23 18:24:13 -06:00
Anewbe
fae79a7f80
Merge pull request #2996 from MagmaRam/gunshow
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Lock-on changes
2017-02-14 17:00:28 -06:00
MagmaRam
db5e832e28
Lock-on time is now 2.5 seconds.
2017-02-11 20:05:22 -06:00
MagmaRam
19af747e4e
Adjusts targeting/hostage-taking to have a proper delay before shooting
2017-02-06 11:02:22 -06:00
Anewbe
cad668a72a
Further tweaks to Vox and their toys
2017-02-01 21:43:21 -06:00
Anewbe
1973a5193a
Fixes some things with Vox
2017-01-28 16:03:12 -06:00
Anewbe
a6782f4371
Merge pull request #2944 from Anewbe/vox_toys
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Adds and tweaks Vox toys
2017-01-26 22:42:53 -06:00
Anewbe
3d20774a41
Fixes a few more Vox Toy things
2017-01-26 16:25:28 -06:00
Anewbe
6816af4485
More toys kikiki
2017-01-25 22:20:52 -06:00
Anewbe
ac4b355f5e
Surgical tools will no longer cause damage on help intent
2017-01-21 18:34:05 -06:00
Anewbe
27ea27964e
Adds and tweaks Vox toys
2017-01-19 21:28:51 -06:00
Anewbe
c2ac804dc0
Implements the vacuum traversal part of the plasmastun
2017-01-15 17:42:05 -06:00
Anewbe
3066d280ec
Adds Neerti's proposal to the plasmastun thing
2017-01-13 16:18:05 -06:00
Anewbe
706eb0f265
Mostly ports Bay's plasma pulse stunner
2017-01-11 21:27:41 -06:00
Neerti
42807003f5
Makes halloss amount scale based on flash_strength
2017-01-05 02:30:52 -05:00
Neerti
a31e65782c
Make Flashes Great Again
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Hand-held flashes now do 30 halloss per flash, if the person lacks flash protection.
Hand-held flashes now can be used 10 times per minute instead of five, due to needing ~4 flashes to down someone.
Flash rounds do 20 halloss if the mob hit lacks flash protection.
2017-01-04 21:45:12 -05:00
ForFoxSake
3e0af860e9
Makes the shotgun go off if it's modified while loaded.
2016-12-09 13:22:04 +00:00
MagmaRam
82e2d67067
Changes the formatting for attack logs for reflex shots.
2016-11-23 19:22:38 -06:00
Anewbe
be4aa63263
AP bullets
2016-11-15 19:50:28 -06:00
Anewbe
5bfc0c851e
Changes the way embedding works
2016-10-11 21:29:49 -05:00
Anewbe
771d8b9e4b
Adds a smaller device cell for use in non-weapon devices
2016-10-08 15:34:18 -05:00
Anewbe
9ff32b5914
Weapon Cell Oversight fixes
2016-10-07 21:48:21 -05:00
Anewbe
0f51fda83a
Energy weapons can be reloaded
2016-10-06 21:30:52 -05:00
Anewbe
e65b0851f3
Adds emp shotgun shells, not yet obtainable.
2016-09-25 23:52:30 -05:00
MagmaRam
7084236b4e
Fixes emitter beam sprites
2016-09-25 00:43:52 -05:00
Neerti
6f8603e042
Pulling & Size Fixes
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Fixes inability for mobs to pull certain structures like mining crates.
Fixes w_class numbers I missed.
2016-09-24 16:18:32 -04:00
Neerti
828dacf485
Centralizes weight class definitions
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A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.
Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it. This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files. In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.
The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Anewbe
0bb15b2732
Merge pull request #2502 from Neerti/9/18/2016_shotgun_tweak
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Shotgun Reloading Tweak
2016-09-18 22:38:46 -05:00
Neerti
05954c7fb9
Shotgun Reloading Tweak
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Adds ability to hit a shotgun or similar weapon with a container containing ammo, to load said ammo into the shotgun one at a time automatically, instead of having to play inventory tetris, as requested by some people.
2016-09-18 23:31:09 -04:00
MagmaRam
c73bfe021f
Re-adds balance changes to heavy lasers.
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They got changed by accident when I did the laser light show.
Also, adds changelogs for my last couple changes, because I'm an
idiot and forgot them.
2016-09-18 10:47:03 -05:00
MagmaRam
22adc0411a
Lasers, energy projectiles, and muzzle flashes now produce light.
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It's a bit wonky due to lighting only updating once every half-second,
but it's very much functional, at least on my desktop.
2016-09-17 23:14:41 -05:00
Anewbe
bbb11cfb6e
Tweaks burst laser
2016-09-17 15:23:28 -05:00
Anewbe
ef0b965c63
Lasercannon tweaks
2016-09-15 16:24:06 -05:00
Anewbe
f67acc6323
Embiggens the laser carbine and the lasercannon.
2016-09-14 21:30:31 -05:00
Anewbe
03c954684f
Fixes some Advanced Egun oversights
2016-09-14 20:41:10 -05:00
Anewbe
50ea6dd80d
Merge pull request #2456 from Neerti/3/11/2016_integrated_circuits
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Custom Circuitry Machines
2016-09-13 19:36:31 -05:00
Anewbe
c6715ddb35
Merge pull request #2451 from Yoshax/flashrounds
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Makes flash rounds respect eye protection
2016-09-12 14:26:06 -05:00
Yoshax
98d08cbc56
Makes flash rounds respect eye protection
2016-09-12 19:10:07 +01:00
Neerti
ef5602fa04
Merge pull request #2397 from Yoshax/flashrounds
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Projectile flash rounds will now do the same as a flash when hitting a target
2016-09-02 20:01:36 -04:00
Yoshax
81a94306e2
Adds a missing description
2016-09-02 19:46:07 +01:00
Neerti
bc0fdd2051
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 3/11/2016_integrated_circuits
2016-08-31 20:40:35 -04:00
Yoshax
ef1bb731cb
Closes 2 missing spans
2016-08-31 21:55:14 +01:00
Yoshax
469833e43c
Moves DNA locking stuff down to the item level rather than gun, also adds the ability to emag to remove the lock
2016-08-31 20:36:06 +01:00
Yoshax
13f72743a9
Fixes + forgotten file
2016-08-31 20:11:06 +01:00
Yoshax
374b866053
Completes dna lockable guns implementation by adding a dna chip that can be added to guns
2016-08-31 15:24:22 +01:00
Yoshax
ae35217bec
Fixes dna-lockable gun explosion security level
2016-08-31 02:23:40 +01:00
Yoshax
2d62544496
Projectile flash rounds will now do the same as a flash when hitting a target
2016-08-31 01:58:50 +01:00
Neerti
4efd5c4af6
Does more work on circuits.
2016-08-24 21:30:56 -04:00