Commit Graph

2336 Commits

Author SHA1 Message Date
Mark9013100
97a52b3815 Replaces the default berets with /tg/'s. 2015-12-01 22:26:30 -05:00
PsiOmega
42342bedcb Rotates and otherwise cleans up map intercom usage.
Conflicts:
	code/controllers/communications.dm
2015-11-22 21:35:36 -05:00
Neerti
dd3ab4dac0 Finishes new ling, need better sprites but that's for another time. 2015-11-18 16:20:28 -05:00
Neerti
4f77afece1 Revert 58ef59734f 2015-11-08 10:09:14 -05:00
Neerti
45f15930a0 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 11/6/2015_neerti_breaks_everything_bay_merge
Conflicts:
	.travis.yml
	code/_helpers/lists.dm
	code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
	code/global.dm
	code/modules/client/preferences.dm
	code/modules/client/preferences_savefile.dm
	code/modules/reagents/dispenser/dispenser2.dm
	polaris.dme
2015-11-06 17:41:18 -05:00
PsiOmegaDelta
42b98c45e4 Merge pull request #11220 from caelaislinn/new_xenoarch_sprites
Replaces xenoarch gun sprites with CC licenced alternatives from OpenGameArt.org
2015-11-03 11:14:03 +01:00
Jon
80176d47be Puts the wearing sprites for the new hair flower pins back on the head and the in-hand/equipped sprites back into the clothing icons. 2015-11-02 00:04:01 +00:00
Jon
221a4edc19 Attempts to revert and/or fix some of the changes that went into Bay Dev to alter sleepers/scanners.
- Removes the NORTH/SOUTH sprites for the scanners, consoles, sleepers, etc. They're new, we don't use them, and I don't particularly like the look of them. We can add them back later if necessary.
- As per the new changes I've kept directional sprites as opposed to "thing-r" for right facing.
- The new body scanner sprite (white, whereas the previous is a grubby grey) has been reverted as it does not match the console.
- Sleeper console re-added, new sleeper NanoUI is still in but runs off the console not the sleeper.
- Proper directional stuff kept with the consoles, as far as I'm aware. By default the sleepers/scanners all have the consoles on the right. Light code changes will be needed to accommodate alternatives, the sprites still exist.
- Both consoles are animated and correctly disable animation with no power.
- Scanners are still entered with a verb, or clicking when grabbed, whereas sleepers are entered by click-dragging from the mob. This will probably want to be unified as I don't think this is how it used to be.
- Both consoles can be walked through, as was previously changed on Polaris.
- NO MAPPING CHANGES! The consoles work but will need to be mapped in to maps using the Polaris codebase.
2015-10-31 22:55:17 +00:00
PsiOmegaDelta
a9f7b3a325 Merge pull request #11247 from Hubblenaut/laundry
Adds laundry basket
2015-10-31 11:16:14 +01:00
Mark9013100
bb8e472457 Replaces Bay's workboots with /tg/'s.
Edit to the black balaclava sprite.
2015-10-29 22:38:17 -04:00
Neerti
1125961c18 Merge branch 'dev2' of https://github.com/PolarisSS13/Polaris into 10/20/2015_finish_ling 2015-10-29 21:45:01 -04:00
Neerti
92c1c468e4 Despite the name, they're not done, because reasons. 2015-10-29 21:22:42 -04:00
Mark9013100
9b9bcff9de Brings back the Ausop helmets added in one of my earlier PRs.
Brings back the telescopic shield sprite for the back.
And, as an act of ultimate buuuullshit, a corporate detective uniform, with a detective wardrobe(neither of them are mapped in right now).
2015-10-26 21:02:16 -04:00
Woodrat
7128aa72db Woodrat 9.1 "Back in Action"
- Super APC installed in Atmos
- Fixed APC, Mining Exterior APC
- Fixed Crematorium button, Installed mass driver button.
- Chapel hallway APC installed
- Gateway plugged in, console installed
- Elevator Console Installed, Bell Hop removed.
- Hazard stripes should be fixed
- Restored missing tiles (Hydro, Cafeteria Neutral, Asteroid exterior) (75% complete)
- Kitchen button restored
- Rec area bathroom lights restored
- Meat is back on the menu, two fridges with meat in the kitchen
- Unneeded wires in engineering maint removed.
- Medical substation wires fixed.
- Locker room maint APC installed
- Chapel maint APC installed
- Installed another light in robotics
- APC central maint installed
- Disposals pipe in engineering workshop fixed.
- Wire in atmos substation fixed.
2015-10-16 22:57:13 -07:00
Cael Aislinn
105792686a resprites xenoarch items (guns, eguns and other small stuff) and some large artifacts by skowron, reworks preset triggers to be a little more predictable for specific large artifact groups
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2015-10-17 02:02:55 +10:00
SinTwo
ec58f7c705 TG_Port
Conflicts:
	code/game/objects/items/devices/radio/headset.dm
	code/game/objects/items/weapons/shields.dm
	code/game/objects/items/weapons/storage/backpack.dm
	code/modules/clothing/head/helmet.dm
	code/modules/clothing/suits/miscellaneous.dm
	code/modules/clothing/under/accessories/accessory.dm
	code/modules/mob/new_player/sprite_accessories.dm
	icons/mob/back.dmi
	icons/mob/head.dmi
	icons/mob/mask.dmi
	icons/obj/clothing/hats.dmi
	polaris.dme
2015-10-11 00:58:26 -04:00
Mark9013100
fa361890ff Minor change to the auto shotgun and SAW
Conflicts:
	code/modules/projectiles/guns/projectile/automatic.dm
	icons/obj/rig_modules.dmi
2015-10-11 00:44:18 -04:00
Mark9013100
080e526e9e Fixes an issue with helmet visors 2015-10-11 00:40:11 -04:00
Mark9013100
6e549833ac Improves helmets and fixes shields
Conflicts:
	icons/mob/back.dmi
	icons/mob/head.dmi
	icons/mob/mask.dmi
	icons/obj/clothing/hats.dmi
2015-10-11 00:40:07 -04:00
Mark9013100
301102b8b8 Fixes missing telebaton sprite 2015-10-11 00:39:46 -04:00
Mark9013100
fb1134a24b Changes several helmets, fixes shields
Conflicts:
	code/game/objects/items/devices/radio/headset.dm
	code/game/objects/items/weapons/shields.dm
	code/modules/clothing/head/helmet.dm
	icons/mob/head.dmi
	icons/obj/clothing/hats.dmi
2015-10-11 00:39:38 -04:00
SinTwo
4129b95f4e TG_PORT_fix 2
Conflicts:
	code/game/objects/structures/crates_lockers/closets/secure/security.dm
	code/modules/clothing/suits/miscellaneous.dm
2015-10-11 00:36:50 -04:00
SinTwo
a2b24d64b7 TG_Port_2
Conflicts:
	code/game/objects/items/weapons/storage/backpack.dm
	code/game/objects/structures/crates_lockers/closets/secure/security.dm
	code/game/objects/structures/crates_lockers/closets/wardrobe.dm
	code/modules/client/preferences_gear.dm
	code/modules/clothing/under/accessories/accessory.dm
2015-10-11 00:36:13 -04:00
Jon
9f2ec9c163 Adds three new hair flower pins - yellow, blue, and pink.
All three have the same on-ear/head sprite as the current red hair flower pin, but a different in hand sprite.
The red flower pin should remain untouched and is still "hairflower", with the new colours being subtypes.
2015-10-11 00:26:54 -04:00
Neerti
e52a0ea332 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into sync_to_bay_10/10/2015
Conflicts:
	.travis.yml
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/turfs/simulated.dm
	code/global.dm
	icons/misc/fullscreen.dmi
	polaris.dme
2015-10-10 23:17:26 -04:00
Hubblenaut
ba19c28c33 Adds laundry basket 2015-10-09 17:03:41 +02:00
Vivalas
d2c355a937 Adds in KillerKickthroats 2015-09-30 17:56:35 -05:00
PsiOmegaDelta
8a1b414e28 Floor painter, turf, and decal tweaks.
Makes several custom color definitions, utilized by the floor painter, floor tiles, decals, etc.
Colored floor turfs now use a white icon state and applies a color, similar to the corresponding decals. This ensures they have the same color tone (was slightly off previously).
Colored floor tiles also use a white icon state and color application.
Removes now unused item states.
2015-09-21 15:14:13 +02:00
PsiOmegaDelta
40144779e9 Merge pull request #11162 from SkyMarshal/multi-z
Updates/fixes stairs.
2015-09-21 07:08:20 +02:00
SkyMarshal
8b225e4ba6 Update to stairs. 2015-09-20 18:25:23 -07:00
Hubblenaut
ced4ce268c Adds Syndicate ID sprite 2015-09-20 21:11:49 +02:00
Hubblenaut
1350bc5cb8 Security Helmet Resprite 2015-09-11 22:06:30 +02:00
Zuhayr
e27eda4c86 Merge pull request #10672 from mwerezak/frag-grenade
Adds fragmentation grenades
2015-09-07 14:12:27 +09:30
Zuhayr
e0cfd8fdbd Merge pull request #10420 from Kearel/sbike
[Feature] Space Bikes!
2015-09-07 13:58:25 +09:30
Neerti
a9dda6cf3f Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 9/6/2015_baymerge
Conflicts:
	.travis.yml
	code/game/gamemodes/cult/cult.dm
	code/game/gamemodes/heist/heist.dm
	code/game/gamemodes/ninja/ninja.dm
	code/game/gamemodes/nuclear/nuclear.dm
	code/game/gamemodes/traitor/traitor.dm
	code/game/gamemodes/wizard/wizard.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/security.dm
	code/game/objects/structures/lattice.dm
	code/global.dm
	code/modules/projectiles/ammunition/boxes.dm
	code/modules/reagents/Chemistry-Recipes.dm
	config/example/config.txt
	polaris.dme
2015-09-06 18:26:06 -04:00
Chinsky
2563821832 Merge pull request #10972 from Zuhayr/resomi
Adds the Resomi.
2015-09-06 13:09:34 +03:00
Zuhayr
ef21f562fd Added some Resomi uniforms/loadout options. 2015-09-06 18:49:33 +09:30
Zuhayr
f8bf428e66 Merge pull request #10981 from comma/technoir
MrSnapwalk's Detective Uniform Resprite
2015-09-06 00:48:50 +09:30
Zuhayr
8c743329df Merge pull request #10955 from SkyMarshal/multi-z
Overhauls Multi-Z
2015-09-05 11:36:59 +09:30
Neerti
b93595c19f Merge branch 'master' into 9/4/2015_master_to_dev
Conflicts:
	code/game/jobs/job/security.dm
	code/modules/projectiles/guns/energy/nuclear.dm
	code/modules/projectiles/guns/projectile/automatic.dm
	maps/colony-1.dmm
	maps/colony-5.dmm
2015-09-04 08:43:37 -04:00
SinTwo
4e360779ed Guns, Coats, and Hair Oh My
Hair gender fix, the attack of the multicolor labcoats and hoodies, and
the addition of a new SMG E-Gun.
2015-09-03 19:51:26 -04:00
PsiOmega
13780eba09 Rotates and otherwise cleans up map intercom usage. 2015-09-02 14:26:59 +02:00
Chinsky
0f76c59944 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into technoir
Conflicts:
	icons/mob/head.dmi
2015-09-02 04:50:00 +03:00
Chinsky
a3b3e52959 Merge branch 'dev' of https://github.com/comma/Baystation12 into technoir 2015-09-02 04:38:26 +03:00
Chinsky
38d6bcc59c Reverts changes to unrelated icon files. 2015-09-02 04:33:59 +03:00
Chinsky
cf0a3f94d0 Merge pull request #10808 from Hubblenaut/dev
Bar drinks
2015-09-01 12:56:54 +03:00
Zuhayr
3f6f34c16f Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into dev
Conflicts:
	code/modules/mob/holder.dm
	code/modules/mob/living/carbon/human/species/species.dm
	code/modules/mob/living/carbon/human/species/station/station.dm
	icons/mob/head.dmi
2015-09-01 11:22:10 +09:30
Zuhayr
14c57fcf11 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
Conflicts:
	code/modules/mob/holder.dm
	icons/mob/head.dmi
2015-08-31 16:17:24 +09:30
Joseph Heinemeyer
8c61c3ab6f Fixes multi-z things. 2015-08-30 18:58:37 -07:00
Zuhayr
ac04bdfb52 Readded monkey scooping.
Conflicts:
	code/modules/mob/living/carbon/human/species/species.dm
2015-08-31 07:01:56 +09:30