Commit Graph

14252 Commits

Author SHA1 Message Date
redstryker
1dcad7f92d Adds the Ability to Pull Down Sterile Masks and Wear Bandanas on the Head 2016-07-04 19:31:15 -04:00
Yoshax
e164f7460a Merge pull request #2034 from aztectornado/teshfix
Temporarily removes Teshari lonliness as possible bugfix
2016-07-04 04:05:28 +01:00
Patch
14dc4aef0e Temporarily removes Teshari lonliness as possible bugfix 2016-07-03 21:05:30 -05:00
Anewbe
3f3d89b08e Removes "is" from pose. 2016-07-03 19:22:39 -05:00
Anewbe
f375595d30 #MoreDice2016 (#2016)
* Adds more dice

* Adds sprites, fixes some pathing
2016-07-03 19:48:28 +01:00
Datraen
684fb4e23d Fixes runtimes resulting in chem masters not filling bottles when sprite is never changed. 2016-07-01 12:51:10 -04:00
Patch
f054f72ac4 More Teshari icons (#2010)
* Add Teshari webbing icons from Bay

* Fix teshari suit/head items defaulting to old spacesuit icons

* Add in teshari sized armor icons from Bay
2016-07-01 04:08:05 +01:00
Yoshax
d2b229cb79 Merge pull request #2003 from Datraen/ApolloCookingPort
Port of Bay's Port of Apollo's Port of tgstation's Cooking System
2016-06-30 23:04:31 +01:00
Cameron653
002e768c79 Fixes combat robots not getting their modules. 2016-06-30 09:47:38 -04:00
Mechoid
d1eb23ee8b Allows Circuit-Brains (Digital) to be chosen as an FBP brain-type. (#2008)
* Allows Circuit-Brains (Digital) to be chosen as an FBP brain-type.

* Fixes an Oops made with Status. (Thanks Zuh)
2016-06-30 09:03:53 -04:00
redstryker
be3d6608e7 Adds Evening Gloves (#2002)
* Adds Evening Gloves

* makes evening gloves a subtype of gloves

* makes evening gloves a subtype of gloves

* updates path in loadout

* updates loadout path
2016-06-30 00:41:54 -04:00
Datraen
a10f525638 Adds compatability with cooking code 2016-06-29 15:40:34 -04:00
Zuhayr
764c78b25f Ported and rewrote several cooking machines from Apollo by request.
# Conflicts:
#	maps/exodus/exodus-1.dmm
2016-06-29 13:59:24 -04:00
Datraen
ccda51ab68 Adds fluff antag factions, antag visibility options for uplinks.
No mechanical changes come of this change, only the ability to have an antagonist faction, as well as having specified visbility for the affiliation itself.
Also adds Skrell home system to the home system list.
2016-06-29 11:25:52 -04:00
Datraen
8f32cc79f4 Merge pull request #1987 from Yoshax/ubersnowflake
Increases max record and book length to higher levels
2016-06-27 17:45:30 -04:00
Datraen
c7693e0eab Corrects ChemMaster Bottle Sprites. 2016-06-27 14:28:29 -04:00
Yoshax
38200a3e20 Introduces max record length for record, converts uses of max book length to max paper length barring books 2016-06-27 16:26:31 +01:00
Neerti
6c071290c8 Merge pull request #1983 from Anewbe/ninja_cloak+dart
Fixes some Ninja stuff
2016-06-27 01:25:47 -04:00
Neerti
78d097d1cc Merge pull request #1990 from Anewbe/cloak_test
Attacks break stealth
2016-06-27 01:25:19 -04:00
Anewbe
72a5e8316f Attacks break stealth 2016-06-26 23:31:01 -05:00
Datraen
c391a58ab2 Merge pull request #1909 from Yoshax/heavyguns
Heavy weapons changes
2016-06-27 00:09:18 -04:00
Neerti
6374bc2c4c Merge pull request #1982 from Anewbe/ninja_examine
Ominous Suit Module flavor text
2016-06-26 19:36:42 -04:00
Anewbe
17e211e200 Fixes some Ninja stuff 2016-06-26 18:20:35 -05:00
Anewbe
f6fe845a8a Removes the Spider Clan reference 2016-06-26 18:10:28 -05:00
Anewbe
895740368a Drones no longer boom on z-level change 2016-06-26 15:22:50 -05:00
EmperorJon
3f71640610 Merge pull request #1973 from Neerti/6/24/2016_make_buildmode_great_again
Makes Buildmode Great Again
2016-06-25 05:04:30 +01:00
Neerti
4f7641b1b8 Adds the following;
Control-click to copy object type to adv. buildmode
Ability to instantly build a rectanglar room with custom walls and floor by clicking two points.
Ability to create two ladders, linked to each other, and have correct icons, by clicking two points.
Ability to instantly move one object into another object by left/right clicking.
Ability to make anything glow, with custom range, intensity, or color, or to reset glowing.
Partial pathnames for all buildmode path inputs.
Adds spans.
2016-06-24 23:16:33 -04:00
Yoshax
53d67ee8af Ports Snowy stuff from Eros 2016-06-24 14:35:17 +01:00
EmperorJon
a1cfdb6ee6 Merge pull request #1963 from SinTwo/NanoUI
NanoUIfication
2016-06-23 22:33:05 +01:00
SinTwo
2642bc1628 changelog and chemmaster fix 2016-06-23 15:01:17 -04:00
EmperorJon
c056e007cd Merge pull request #1956 from Yoshax/harpiesports
Various Bay Ports
2016-06-21 17:31:29 +01:00
SinTwo
244fb40de8 Fixes part 1 2016-06-20 23:32:18 -04:00
SinTwo
32e9c4a34b Merge branch 'master' of https://github.com/PolarisSS13/Polaris into NanoUI
Conflicts:
	code/game/machinery/adv_med.dm
2016-06-20 11:51:25 -04:00
SinTwo
1e2136781c Adds NanoUI for multiple computers. 2016-06-20 11:48:52 -04:00
Neerti
c727d57872 Merge pull request #1953 from Anewbe/nt_fbp
Adds NT brand prosthetics
2016-06-20 11:43:52 -04:00
Yoshax
386b575af1 Fixes diona stuff 2016-06-20 00:47:17 +01:00
HarpyEagle
621241f705 Adds SLOT_BELT to heads 2016-06-20 00:32:33 +01:00
HarpyEagle
f0c8e0e516 Makes smaller mobs have smaller organs 2016-06-20 00:26:44 +01:00
Yoshax
cf76d6dac4 Fix stuff 2016-06-20 00:18:34 +01:00
HarpyEagle
8a2135c917 Replaces macro with span 2016-06-20 00:10:41 +01:00
HarpyEagle
78cd94b113 Fixes #12877 2016-06-20 00:10:25 +01:00
HarpyEagle
0f864e1390 Limits distance that mobs can be thrown based on relative size 2016-06-20 00:09:47 +01:00
HarpyEagle
8fc62cdbbc Small mobs can no longer pin larger mobs 2016-06-20 00:09:37 +01:00
HarpyEagle
69dd0bb5d0 Makes it easier to break free of a grab by a smaller mob 2016-06-20 00:09:28 +01:00
HarpyEagle
6599f64b10 Stripping no longer uses requests, removes it from mob code 2016-06-20 00:09:00 +01:00
HarpyEagle
0ba2aef187 Fixes jointlock not accounting for species with less health or NO_PAIN 2016-06-20 00:08:51 +01:00
HarpyEagle
fd3a3175ae Moving while unable to move and grabbed acts as a shortcut for resist 2016-06-20 00:08:36 +01:00
HarpyEagle
b410d43eb5 Adjusts attack_joint() so that disarm attacking is actually useful
If disarm attacking deals half damage but is expected to deal half
the damage to the limb before dislocating it, it's not any more useful
than just breaking their limbs, other than the fact that you do less damage
2016-06-20 00:06:21 +01:00
HarpyEagle
6ecf6bc154 Cleans up stance handling.
Now that dislocation no longer implicates !is_usable(), we can tidy up stance_damage calculation.
Also fixes stance being processed every tick except for the fourth, instead of the inverse
2016-06-19 23:58:44 +01:00
HarpyEagle
36e53d4b98 Fixes disarm-attacking being very likely to break the limb before dislocating it.
Also makes it possible to 'strike to cripple' with stunbatons
2016-06-19 23:58:16 +01:00