Backporting from ss13.ru:
- added trash: foor eaten food leaves empty картонный boxes and plates, husks. Janitors are doomed.
- new sprite for Soylent Viridians
- randomized pill sprite offset (as for fruits, tiles, papers).
- now chemmaster first assign label to pill, then dispence it.
- added sprite for trash bag. Wil be added to code soon.
Code by Jack Rost, sprites by Farart.
- added candle. Code by Balagi, sprites by Farart.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1879 316c924e-a436-60f5-8080-3fe189b3f50e
The barman can now make a drink called Silencer, which uses Nothing, Cream and Sugar. This can only make mimes drunk.
Chef has a few new recipes. Blood soup, Clowns tears, twobread, Metroid Sandwich, Metroid Burger, Chocolate Cake, Lime Cake, Orange Cake, Lemon cake, Boiled Metroid Core and Spess Law.
Captain has a new item in his office named Chain of Command.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1863 316c924e-a436-60f5-8080-3fe189b3f50e
New AI Traitor Objective: No humans must escape alive on the shuttle! This is a not-so-common objective.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1846 316c924e-a436-60f5-8080-3fe189b3f50e
Sugary plants, blend them for sugars.
Foods Sugar packets are removed, coco paste removed (it is now a reagent), and crushed leaves are removed (due to not taking advantage of the potency system).
Blend Coco Pods for Coco! Then add sugar and milk (or soymilk) for a chocolate bar! Or add water for hot chocolate (chocolate milk TBA). Crushed chocolate renamed crushed coco (is a reagent).
Kitchen closet has a condiment bottle of sugar in it now, rather than a billion packets of sugar.
Candies apples use 5 units of sugar now, rather than a pack of sugar.
Modified some new hydroponics plants to take advantage of the potency system.
Had a go with a few drink bottles in party crates that weren't showing up due to a typo!
Feed Nuka Cola to humans or animals and they won't just spaz out, they will spaz out so much not even the cold can slow them down.
Deleted some redundant reagents (there were two lime juices, two creams, and I forget what else). Rearranged a few reagents. Capisin and frost oil never added nutriment factor to start with, and they really shouldn't. That's pretty much it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1839 316c924e-a436-60f5-8080-3fe189b3f50e
I also nerfed the damage water inflicts on Metroids because the previous amount of damage was absolutely insane.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1835 316c924e-a436-60f5-8080-3fe189b3f50e
Hydro can now grow cocoa trees and harvest cocoa pods.
The chef can process the cocoa pods into cocoa and process that into chocolate bars. He can also put the chocolate bars into the blender to get crushed chocolate, which the barman can use.
Lemon, watermelon, poison berry juice and crushed chocolate is added to the reagents list.
Barman can now also serve a chocolate drink. He can also now serve Lemon, Watermelon and Poison berry juice as drinks.
Poison Berry was made a mutation of berries.
Nurse uniform was now also fully fixed.
PS. Poison berry was added to the juicer machine as well.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1833 316c924e-a436-60f5-8080-3fe189b3f50e
- They now have 30 labels each, not 10. Seriously, 10 was too low and 30 should not be too griefy, imo.
- Maximum length of one stretch of text increased from 10 characters to 64.
- If the combined name of your target object, along with the label is 64, you won't be able to label it to prevent names that are too long. (This safety check has been left unchanged)
- You can no longer tag humans as they can just peel the tag off. Sorry clowns, find other ways of being annoying.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1826 316c924e-a436-60f5-8080-3fe189b3f50e
Gave Apple stuff for hydro a new sprite and also Watermelon. (sprites by Farart)
Made watermelon able to be cut with a knife, and now we can also cut produce from hydro, (though for now it is only Watermelon).
Added captains gloves to the game and added them to his locker.(By Evilgrim)
Added three new food recipies for the chef. Candied Apples, Apple Cake and Apple Pie.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1814 316c924e-a436-60f5-8080-3fe189b3f50e
For some reason, viruses were being "cured" just a bit too fast. I lowered the rate which a virus advanced through stages. I also fixed vaccines; they now actually cure viruses as well as providing immunity to any further infection.
Metroids:
The beginning of my Metroid ranching phase; Metroids may now, theoretically, be tamed to an extent. Baby Metroids are suceptible to simulated discipline, meaning if you beat them over the head with a toolbox for trying to eat your fellow scientists they will probably get the message. This also works when you're trying to wrestle a metroid off of someone's head. Additionally, they may also identify who the people who feed them are and in a situation where they have to fight to defend themselves or eat, they will spare their "friends". This is a pretty big AI change, so if you see any bugs please report them immediately!
Metroids can also "vent-crawl" like monkies, but fully-grown adults are too big to do this. NPC Metroids will never vent-crawl.
Weapons/Guns:
A lot of you are going to like this one; you can no longer shoot yourself with your own gun! This happens sometimes when the game lags up for a bit, but no more!
Additionally, you can now shoot people who are on the ground simply by clicking them. I can only imagine how easy this will make being an officer (or traitor/syndicate) now. This applies to both handheld guns and mecha weapon installments.
Xenobiology:
Scientists now, hopefully, have proper Xenobio access. Metroid dissection has been slightly changed; you can extract Metroid cores from dead Metroids no matter where you're aiming. You will not see me talk about metroid cores anymore because they're a secret. I haven't done anything with them yet, however.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1813 316c924e-a436-60f5-8080-3fe189b3f50e
Added kilt, bowler and, specially for Gregory House, the walking stick.
Also changed monocle sprite.
Kilt belongs to Catratcat, other stuff belongs to Farart.
Fixed some runtime errors.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1809 316c924e-a436-60f5-8080-3fe189b3f50e
Banana Honks only make Clowns and Monkeys drunk now.
Carrot Fries are made in the processor now.
Nuka-Cola is no longer alcoholic.
Adjusted lots of the values and recipes for drinks and food.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1808 316c924e-a436-60f5-8080-3fe189b3f50e
I added the holidaypriest suit and the nurse suit and hat to their respective lockers in chapel and Medbay. I also placed the chicken suit in the theatre.
Barman has a new drink named Singulo and Carrot Fries and Meatball spagetti was fixed.
Thanks goes to Farart for all these great sprites. So thanks Farart.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1806 316c924e-a436-60f5-8080-3fe189b3f50e
- heads, security officers, wardens and detectives cannot be cultists or revs again.
- chaplain cannot be cultist.
- players with unfilled preferences wouldn't huddle together in same departments.
- fixed bug in get_players_for_role caused to players jobbanned from syndicate get special roles.
Fixed major bug with reagents not adding when same reagent is already present in container.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1802 316c924e-a436-60f5-8080-3fe189b3f50e
You can perform some xenobiological dissection on Metroids to get a little something... I also made it impossible to push, drag, or grab Metroids while they're feeding on something. Metroids also eat slower, and you can more easily "wrestle" them off by clicking on them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1793 316c924e-a436-60f5-8080-3fe189b3f50e
There are about 12 new drinks added in, courtesy of Firecage. There are a bit too many to list!
Maps:
Some map fixes, courtesy of Petethegreat.
Thanks guys!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1788 316c924e-a436-60f5-8080-3fe189b3f50e
- the 'box' item no longer contains internals by default. A survival kit does tho.
- backpacks no longer contain a box, the backpacks which spawn as part of your kit at round start/late join contain a survival kit (box), which contains internals.
- engineers spawn with a different survival kit, which has an engineering em. oxy tank
- emergency oxy tanks now fit in boxes again
- engineering emergency oxygen tank (yellow) added (engineers spawn with it in their internals box), double emergency oxy tank added (not ingame yet), red and yellow oxygen tanks added (red spawns in firefighting closets, yellow is not ingame) (sprites by Aru)
- red hardhats spawn in fire closets
- CE spawns with white hardhat, one is also in his locker
- CE spawns with industrial backpack
- Pod people manual added to HOP's desk (he's the boss) and hydroponics
- Ore pile removed from code (was not used for anything and I don't want it to be)
- The mechanical and electrical toolbox in tool storage replaced with two tool closets. (We'll see if this works out)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1775 316c924e-a436-60f5-8080-3fe189b3f50e
requested I commit into the SVN. Please PM the collective coders if you find any bugs in
their work.
AI:
The AI now has a verb that lets it change its appearance. It doesn't do much, but but
it's some neat aesthetics that compliment the little display panes scattered around the
station that the AI can modify. This was a combined effort between Firecage, Petethegoat,
and Superxpdude.
Miscellaneous Changes (by Petethegreat):
- Cup Ramen sprite changed to a nicer one by Cheridan
- Plasma sheet sprite changed to a thicker one by Aru
Metroids:
They work. There might be some lingering bugs I simply cannot catch by testing alone,
but they WORK. They act as an entire new player-controllable race, are found in
xeniobiology, and I refuse to say anything else on the matter that would spoil anything. If
you feel so entitled to, you can view the source code to spoil everything like a little
cheater! I haven't completed everything I would like to, and as a result Metroids are
pretty useless. They're still very fun though!
Xenobiology, as a result of Metroids, got a bit of expansion. Scientists have access
to Xenobiology now, for now. If anyone wants Xenobiology to become a standalone job or
whatever, here's the place to post feedback.
Bugfixes:
- Perriot's Throat virus no longer makes you mute, instead, does what it was intended
to HONKHONKHONKHONK!!!!
- Some bugfixes with Turrets.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1774 316c924e-a436-60f5-8080-3fe189b3f50e
Replaced swat gear in assassin equip list with black gloves and shoes. CentCom Commander equip now includes a bullet-proof vest.
Upgraded holograms. It is now possible to create them dybamically through getHologramIcon(). If you want to tweak how they look, change that proc.
AI can now project holograms for anyone registered on the crew. Holograms that do no fit this category can also be added now (like the one the AI starts with).
Added generic holographic projection machinery category. Should now be possible to create wanted hologram projections and two-way communication using holograms. Unfinished but someone else can work on it.
Fixed regular cigar sprite from another commit.
Fixed deathsquad helmet down sprite. Also, adjusted it to look more unique.
Updated swat mask.
Made the swat boots use the jackboot sprite. Made swatboots actually as fast as other boots.
Added a Honker destroyed and open sprites.
Some misc icon tweaks.
Ninjas:
Adrenaline boost now resets player stat to 0. Due to lag, it was possible to adrenaline boost but remain helpless while life.dm resets stat. It's technically possible to come back from crit health (momentarily, before life.dm knocks you right back in crit) but I think it's a fair tradeoff.
Some minor fixes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1769 316c924e-a436-60f5-8080-3fe189b3f50e
•Sleepers are now OP and heal every kind of damage by the press of a simple button
•Cloning through the cloner 25-30% faster. Or so I think, I can't test out cloning by myself, but my change is safe enough. Message me directly if any bugs occur.
•Dermaline: New healing drug that's gonna be better than kelotane once Erro nerfs it. Right now it's just a bit more powerful.
•No more reagent metabolising or having healing/damaging affects on corpses. Again, this is a kind of a radical change. PM me if any serious bugs occur.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1763 316c924e-a436-60f5-8080-3fe189b3f50e
Metroids:
No, they're not working yet, and I planned on committing this when they were finished, but the basic framework is there. The Metroid in xenobiology now moves around, I guess, kinda like a monkey. ADMINS: !! DO NOT TRY TO POSSESS/CONTROL A METROID, unless you're willing to take a risk! I haven't tested it thoroughly yet, it might have some glitchy results!
Turrets:
Fixed some lingering bugs with the targetting system. Hopefully these should be pretty stable now.
Reagents/Chemicals:
I fixed some problems with virus combinations and weird stuff with the PANDEMIC machine.
There's probably some other stuff people requested I fix on IRC that I didn't mention, I can't remember anything else though. Hopefully this should stabilize some of the more annoying bugs with reagents!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1759 316c924e-a436-60f5-8080-3fe189b3f50e
Viruses:
The virus system was COMPLETELY reworked.
Good news, Virologists! This means people can now be infected by multiple viruses at once. Some of the virus-spreading protocols were tweaked to support this change, and as a result, they are now considerably more infectious. I also changed some background reagent variables to better support DNA, blood type, and virus combination.
Turrets:
Fixed some lingering bugs that would bog down the global event processor.
Changelings:
People turned into "husks" after being drained of their DNA by changelings can no longer be cloned.
Miscellaneous:
I tweaked a LOT of mob code. This shouldn't have any noticeable impact on anything, but was required in order support the virus overhaul.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1753 316c924e-a436-60f5-8080-3fe189b3f50e
- have a unique sprite frosted/ unfrosted.
- Have jelly in them once more.
Food & Recipes:
- Things involving poison mushrooms have poison in them.
- Xeno meat contains no nutriment, it is all nasty Xenomicro eggs.
- Soups have all their water back
- Wish soup, because apparently everyone likes having all that water in their foods.
Reagents
- Banana is a mysterious reagent that has healing properties to monkeys, and clowns! Perhaps it is that less than 2% difference in clown and monkey DNA?
- Juice is now less effective than tricordizine. Each heals a unique damage type.
- Cream and milk both do about the same thing now (slight chance to heal brute damage).
- Ramen Noodle reagents add to nutriment value once more.
Syntiflesh
- I accidentally a whole catalyst.
- Clonexydone was meant to be a reagent, not a catalyst in the formula.
Feeding monkeys and Xenos
- It is possible now to feed carbon based mobs food, and for all carbon based mobs to feed themselves (except for xenos who cannot pick up items much smaller than bulky sized).
- What this means: You can force feed Monkeys bananas now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1752 316c924e-a436-60f5-8080-3fe189b3f50e
- Syntiflesh is going to be used in surgery to give people new faces.
- syntiflesh can be used in any recipe that requires normal meat.
- syntiflesh is made from 5 units of blood and 1 unit of clonexydone.
Plasma as a catalyst
-5 units of Plasma will be required as a catalyst in: Dexalin, Clonexydone, and Lepozine (requires copper as reagent now).
-NOTE: Catalysts are not consumed in reactions!
Clonexydone and cryoxydone
- result per reaction is three (it used to equal 10 per 3 unit reaction, that made no sense).
- Cryoxydone remove a slight amount of cloning damage at 170K.
Drinks
- 4 new drinks! Atomic Bomb, 3 mile island ice tea, patron, and goldschlager!
- Look in the recipe code for how to mix each of them up.
Sprites:
-Added new Ore sprite for uranium, by Aru
- Drink and bottle sprites by Aru
- Manipulated Atomic bomb (drink) sprite from Aru and me.
- Unused yellowcake sprite (I need to tweak it a little more)
Food
-Stream lined some food (removed WATER Reagents)
- Modified the nutriment value of other foods based on ingredients.
-Remember, Amanita is a poisonous mushroom! And, food made from it is also toxic.
Several new and exciting items added to reagent grinder:
-Bananas, carrots, liberty caps, chili peppers (ice too), and nettles.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1742 316c924e-a436-60f5-8080-3fe189b3f50e
Added Seraph exosuit. A command-type marauder with slightly better stats and different equipment. Found in CentCom.
Changed Marauder access to centcom special ops. Marauders now come equipped with an armor booster module.
When entering exosuits, the exosuit will now face in the appropriate direction. Affects Durand, Gygax, and Phazon.
Minor changes to CentCom.
Fixed a minor bug with respawn character. It should no longer report character destroyed for object completion for brand-new characters.
Fixed gas mask icons for monkeys.
Nerfed monkey vent crawling. Monkey needs to be naked to crawl through vents. And not hold anything in their hands/paws.
Merged CentCom with z-level 6 (hand tele adjusted for z level 2). Deleted ship building docks since they are not used. Z-level 6 left empty.
Detectives can now name their gun. Right click to use the verb, when holding the item.
Energy swords/cutlasses will properly change icons now when activated or deactivated. Same with energy axes. Changed some melee weapon paths a bit to accomodate this (and so they're easier to track).
Replaced cigar icons with sprites by Matty. Made matches smaller.
Added a welder and assassin costumes to admin equip list.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1741 316c924e-a436-60f5-8080-3fe189b3f50e
Adjusted ninja random event to go with the new mode changes.
Due to inclusion of monkey mode, added back monkey ability to vent crawl. Identical to larva.
Brains can now suicide.
Warden now starts out with a special hat. Welcome to Hat Station 13.
Holograms should no longer be draggable by space wind.
Slight change to pulse rifle so it looks like the older sprite.
Added deathsquad armor to admin equip list.
Added tunnel clown gear to admin equip list.
Fixed minor announcement bug with respawn_character.
PDAs now redirect to Notekeeper when the code is used again with an unlocked uplink.
Added a note for built AIs to adjust camera network. Camera movement doesn't always work right without adjusting the network first.
Ninjas can now hold an extra battery in their hat and suit slots.
C4s now give a message when planted on people and are recorded in the attack log.
Fixed spelling on messaging server.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1735 316c924e-a436-60f5-8080-3fe189b3f50e
Also, changed minimal amount of chemical reactive from 1 to 0.1, this should fix several issues with chemistry and eating.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1728 316c924e-a436-60f5-8080-3fe189b3f50e
-Right click commands "Make robot/alien/ai/monkey" moved to "edit player" screen.
-Right click commands "Make traitor/cultist/changeling/etc" moved to "edit mind" screen.
-- note: currently the only way to humanize monkey is to use "edit mind" screen.
-Added right click commands showing "edit player" and "edit memory" screens.
In light of an incoming tournament on ss13.ru I have added "Select equipment" right click command. It allows to instantly dress mob as you wish. Coders, feel free to add more dress packs, like "centcom inspector", "space pirate" and so on.
A strange command "list_occ" now called "List free slots" and shows unoccupied jobs.
Added golden cup, sprite belongs to Farart.
You can now take a power cell from charger even if there is no power.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1724 316c924e-a436-60f5-8080-3fe189b3f50e
Currently there are three - PASSTABLE, PASSGLASS and PASSGRILLE. PASSTABLE - same as TABLEPASS, PASSGRILLE - can this atom pass through grilles and PASSGLASS - can this atom pass through windows, glass doors, etc. Most can_pass() procs were updated.
Added checkpass atom proc to check if this atom has certain pass_flag set.
- Added proc/sanitize_simple() and proc/strip_html_simple(). sanitize_simple does not html_encode the string and strip_html_simple does not sanitize it. Additionally, sanitize_simple and sanitize can take associative list of key-val chars as second argument, where key is char to searh for and val is replacement.
- Added datum/gas_mixture/proc/return_volume() and datum/gas_mixture/proc/return_temperature().
- Added proc/tg_text2list() and proc/tg_list2text(). tg_list2text is slower then dd_list2text, but processes associative lists differently (it adds not the keys, but associated values). tg_text2list is somewhat faster then dd_text2list.
- Added proc/listclearnulls(), proc/difflist(), proc/intersectlist() and proc/uniquemergelist(). Check the code comments for more info.
- Mechs can hold 3 equipment pieces. Gygax can hold 4.
- Tweaked global_iterator CRASH report.
- Fixed mech pilot ejection if mecha was destroyed.
- Fixed mech fabricator process() waiting for sync() to finish.
- Fixed mech fabricator Topic() waiting for process_queue() to finish.
- Some bugixes related to global map and random sectors.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1722 316c924e-a436-60f5-8080-3fe189b3f50e
- after losing and restoring power air alarms had wrong icon.
- same for air vents.
- Latejoiners now get filled DNA entry in medical computer.
- Fixed rare bug with APC.
- Electrocuting while laying wires was made more consistent. Do not forget your gloves.
Borgs now can restock wires, glass and metal in recharging station.
Added logging of bagbombing.
Internal buffer in ChemMaster have volume 100 units.
Metalcrafting window improved.
Added Soviet soda vending machine to the derelict.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1705 316c924e-a436-60f5-8080-3fe189b3f50e
Bugfixes: Paper bin and clipboard now retrievable from pocketslots
Reagent grinder could not process plasma, rending the station plasma-less. Now fixed.
I was going to add new pill sounds but I couldn't find any :<
Changelog updated, only with this entry. Gotta study.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1694 316c924e-a436-60f5-8080-3fe189b3f50e
Grenades -
Quick patch because some one wanted to make an "allowed list", but rather than make the beakers loaded use the allowed list... they used a single item path (for single beakers).
It is just a few OR experssion so bottles and dispenser beakers can be used in grenade assemblies.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1692 316c924e-a436-60f5-8080-3fe189b3f50e
- All code is now standardized. No more copy-pasted code for each item individually.
- It is now possible to edit the following things with variables alone (ingame too):
- Storage slots number: Ingame HUD support for up to 21 items.
- Max w_class: the maximum w_class of items that the storage item can hold. Note that it will not be able to hold storage items of the same size as it is to prevent the stacking of storage items in eachother.
- Can hold: List of items that the item can hold (old)
- Can't hold: List of items that the item specifically can't hold. (Use in the same way as can_hold, not used at the moment)
- Syringe boxes are no longer listed as first aid kits. I don't think this will affect anything but who knows.
- The HUD interface for storage items is slightly changed. It's just the X button is positioned one tile to the right of the bottom-right-most tile. This is needed for the correct expanding of the HUD.
I THINK I applied all the changes to these settings for all the items that used copy-pasted and slightly altered code. If there are any anomalies anywhere, let me know. If you find any special attackby() procs that still remain, delete them or tell me about them. Thanks.
Also: I checked to make sure first aid bots and floorbots are constructable.
Also: Listing myself as Game Master in the svn copy of admins.txt so I don't have to do it manually every time I do a fresh checkout. I need this to access the mapping helpers and since it doesn't cause any effects to the game, I don't see any potential problems with this.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1683 316c924e-a436-60f5-8080-3fe189b3f50e
Trying to add new diseases (still working on them, need to make disease code give the "requires an immunity to another disease to cure this disease" variable)
-Ice 9 Rhinovirus
- Spanish Inquisition Flu
Flu affects monkeys now
Fake GBS affects monkeys now
Access update:
Research director no longer has hydro access, there is no "real" research going on there.
HoP doesn't start with surgery or virology access now, desk jockies should stay at the desk.
Chemistry update:
Reagent Grinder! Grinds reagents out of corn, plasma crystals, uranium, gold, and silver! Will add more later, as needed.
The mined reagents will have many chemistry uses soon, but for now they aren't very useful in a ground state right now.
Map update:
Added Reagent Grinder to chemistry.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1671 316c924e-a436-60f5-8080-3fe189b3f50e
Changing changelings during the round should probably work proper now.
AI will now report that people woken up from cryo sleep, when they join. The arrival shuttle changed to accomodate this.
Added poff to pAIs until TLE revises that whole process. You should be able to message them back now.
Slighly revised the entry shuttle.
Added a holding facility to CentCom.
Made the DJ station fully unsimulated. Removed unsimulated floor from derelict. Hopefully I got all the tiles. NOTE: When simulated floor meets unsimulated floor, Atmos goes berserk. Don't do this. Also, you can't deconstruct unsimulated stuff.
A few other misc adjustment to the map.
Added a variable to Rev that tracks what heads are supposed to be assassinated. Not sure why it didn't exist before.
Added some ticker mind checking to a few procs I forgot about. Yup.
Added an option to check assassinate objectives by special role.
Some foundation for future ninja stuff. Ninjas now swap battery by clicking on their suit with the battery in hand.
Some misc icon changes for areas.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1668 316c924e-a436-60f5-8080-3fe189b3f50e
#Ninja suit now supports pAIs. Further functionality will probably come from their development.
#Ninja suit can now replenish chemicals from beakers. Simply use a beaker on the suit and it will do the rest, if the beaker contains the right combination of chemicals.
#Draining from a wire is now done through clicking instead of a verb. There is no more delay to it.
#Ninja stars cost a bit more energy than before.
#Ninja suit will start initializing automatically (and quickly) when ninja spawned.
#Minor sprite fix for female ninja suit.
#Note: AI-related verbs for the ninja suit will be bugged until BYOND 484 comes out. Not a huge deal but worth noting.
#The has_reagent() proc will now return the reagent being checked for, instead of 1. Will return 0 if reagent is not found (or the amount does not match). Removed a duplicate arithrazine entry.
#AIs should now properly camera_cancel() when carded/physically transfered.
#Fixed a small menu display bug for AI cards. AI cards should now properly auto close their window when appropriate.
#AI holograms should now project above everything.
#Mal AIs can now choose to display an alternative (and awesome) sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1655 316c924e-a436-60f5-8080-3fe189b3f50e
-Various item have had their tech origins updated or added to.
-Items that just use metal or glass have their materials origin lowered
-Items that use more advance materials have their materials tech origin raised to equal the uncommon material.
Engineering Tech research:
-Engineering tech origin, because Materials tech origin is just for being able to manipulate rare/ new materials for production.
-Engineering tech field focuses on various engineering items, and will increase in scale as time goes on.
-Various items (especially tools and mech parts) use the engineering tech origin.
Mining tools update:
- Drills can dig up sand.
- Plasma cutters can cut down walls and girders, and set fire to thermite, and be used in the reinforced wall deconstruction stages in place of the welder.
- Diamond drills can drill though walls, and girders, and can drill through the plating of reinforced walls.
Tech Origin changes and Circuit boards:
-If it requires a special material to make, it now have a materials origin equal to that special material. General glass circuit boards do not require materials research.
-Engineering research should be applied (reasonably) to the board if it is a machine, computers should stick to programing (even if the computer is related to an engineering field).
-Still a work in progress, as always.
Last update:
-Shovel sprite is back to being a digging shovel in style, a scooping shovel is terrible at digging. I should know, I've dug many holes in my days, and a scooping shovel is terrible, and a spade head is much better.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1654 316c924e-a436-60f5-8080-3fe189b3f50e
- The mine entrance made less hallway-y with the removal of the walls, the floor there remains,
- Cameras added and fixed
- Windows added around the station
- All internal walls are now regular walls, all the exterior walls remain reinforced tho.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1644 316c924e-a436-60f5-8080-3fe189b3f50e
Unsimulated turfs now hide wire nad pipes and such things under them,
- Moved all floors to code/game/turf.dm so they're all in one place (Other than asteroids I guess, those are still in mining.dm)
. Shuttle walls now look at unsimulated floors too when determining the underlay for diagonal wall pieces.
- Some areas around the station that were with air but were intended to be airless are now airless.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1628 316c924e-a436-60f5-8080-3fe189b3f50e