Commit Graph

1580 Commits

Author SHA1 Message Date
volas
2622d2dbfc sanitize() refactor: fourth pass 2015-04-03 00:40:57 +03:00
mwerezak
398459c2e7 Merge remote-tracking branch 'upstream/dev' into inventoryfix
Conflicts:
	code/modules/organs/organ_external.dm
2015-03-31 02:13:22 -04:00
mwerezak
9b2f5cea33 Merge remote-tracking branch 'upstream/dev' into inventoryfix
Conflicts:
	code/game/gamemodes/revolution/rp-revolution.dm
	code/game/machinery/kitchen/juicer.dm
	code/game/objects/items/stacks/stack.dm
	code/game/objects/items/weapons/cigs_lighters.dm
	code/game/objects/structures/stool_bed_chair_nest/stools.dm
	code/modules/destilery/main.dm
	code/modules/hydroponics/biogenerator.dm
	code/modules/mob/living/carbon/human/inventory.dm
	code/modules/mob/living/carbon/monkey/inventory.dm
	code/modules/projectiles/guns/launcher/pneumatic.dm
2015-03-31 01:37:55 -04:00
mwerezak
cdfce64ad0 Replaces uses of u_equip() with remove_from_mob() or drop_from_inventory(), where appropriate. 2015-03-30 22:05:00 -04:00
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2e728cfd4b Added macros for droplimb flags. 2015-03-31 11:42:45 +10:30
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601e6fb7ef Merged with dev. 2015-03-31 11:17:13 +10:30
Chinsky
a8ee3ca25e Merge pull request #8560 from PsiOmegaDelta/PCAILaws
PC AI laws.
2015-03-30 21:23:34 +03:00
mwerezak
1b4e13aabc Removes unnecessary and cruft procs from mob/inventory.dm 2015-03-30 05:28:09 -04:00
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d77010221c Merge with dev. 2015-03-30 08:36:52 +10:30
PsiOmega
1a000b0e0f Merge remote-tracking branch 'upstream/dev' into NarsiePort
Conflicts:
	code/modules/mob/living/carbon/human/say.dm
2015-03-29 13:04:53 +02:00
PsiOmega
464d702d4b Mob refactoring.
Updates Bump() code.
Intents now use constants.
Simple animals can now use languages without overriding say().
There is now a difference between being able to smash normal and reinforced walls.
Reworks simple_animal/attackby so that constructs don't need to override it simply to add damage resistance.
2015-03-29 10:44:31 +02:00
PsiOmega
5b8f055595 Merge remote-tracking branch 'upstream/dev' into PCAILaws
Conflicts:
	code/game/objects/items/weapons/AI_modules.dm
2015-03-28 20:26:24 +01:00
Zuhayr
0c3a18b0b6 Merge pull request #8380 from volas/sanitize_procs
[DNM] sanitize() and text.dm refactoring
2015-03-29 00:57:33 +10:30
Zuhayr
8f242740a8 Added Techhead's cyberlimbs under datum system. Added limbs to dionaea. Working on robotic limbs. 2015-03-28 11:01:11 +10:30
Zuhayr
c5d42f3a4b More work on severing, improvements to yank-out-object. 2015-03-27 17:51:10 +10:30
Zuhayr
aa6439096c Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into limbs 2015-03-26 23:25:26 +10:30
Zuhayr
7ac1e44628 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into limbs 2015-03-26 17:01:33 +10:30
Zuhayr
ba648e3e8d Updated ismonkey(), refactored kitchen spike, refactored plastic flaps. 2015-03-26 12:45:12 +10:30
Zuhayr
8af1a818e9 Merge branch 'monkeys' of https://github.com/Zuhayr/Baystation12 into monkeys 2015-03-26 12:18:14 +10:30
PsiOmega
41d3642813 Changes the silicon is_malf/is_traitor procs to utilize the new antag datums. 2015-03-25 19:27:03 +01:00
Zuhayr
9c92d3851a Got various kinds of limb loss plus dislocation working. 2015-03-25 23:11:00 +10:30
Zuhayr
97112c8a4c Replaced display_name with name, worked on severing limbs and damage propagation. 2015-03-25 19:07:22 +10:30
volas
e3d41c3112 Merge remote-tracking branch 'upstream/dev' into sanitize_procs 2015-03-25 01:06:32 +03:00
Zuhayr
d26800d29c Preliminary work on converting all monkeys to a human subspecies. 2015-03-25 02:15:45 +10:30
Kelenius
78bac425ad Updates drill and scanner 2015-03-24 18:34:26 +03:00
Zuhayr
b9072baa97 Merge with dev. 2015-03-24 14:41:07 +10:30
volas
f8822626bb sanitize() refactor: second pass(other sanitize functions) 2015-03-23 01:38:09 +03:00
volas
855755f808 sanitize() refactor: first pass (sanitize) 2015-03-22 23:31:19 +03:00
PsiOmega
e0538df294 Changes the silicon is_malf/is_traitor procs to utilize the new antag datums. 2015-03-22 17:43:20 +01:00
PsiOmega
59ec34e410 Merge remote-tracking branch 'upstream/dev' into PCAILaws 2015-03-22 17:26:09 +01:00
PsiOmega
470766e301 Moves silicon law logging to a more all-catching location. 2015-03-22 14:11:44 +01:00
Zuhayr
98da191ac3 Gamemode refactor, lots of code shuffles, PR will have details. 2015-03-21 11:08:17 +10:30
PsiOmega
273bb366f0 AI laws now refer to crew members instead of humans.
Notable exception: Asimov's laws remain true to the original.
2015-03-20 16:20:41 +01:00
PsiOmega
7ab57a4917 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items/weapons/storage/fancy.dm
	code/modules/mob/living/carbon/human/life.dm
2015-03-20 08:44:52 +01:00
Chinsky
be8e76a01e Merge pull request #8535 from Kelenius/ofCandlesAndTime
Makes candles last longer
2015-03-19 00:20:07 +03:00
Kelenius
cc9f15dd67 Makes candles last longer 2015-03-18 20:57:51 +03:00
Zuhayr
e600cdbd3b Fixes #8430 2015-03-17 19:18:30 +10:30
PsiOmega
7f68403ae4 NanoUI - Silicon law manager
NanoUI interface for viewing silicon laws, accessible to both the silicon and admins.
Malf AIs and admins may also add, edit, and remove laws.
2015-03-17 07:22:02 +01:00
Techhead0
020e1e4c60 Tweaks.
Regeneralizes sunglasses. Adds plant analyzer and megaphone. Puts EMT gear under general medical.
2015-03-14 15:52:29 -04:00
Techhead0
d4e46182af More things in belts.
I widened the selection of things you can put in various belts. Most
notably, emergency gear in medical belts and botany gear in tool belts.
2015-03-14 14:38:30 -04:00
Zuhayr
e0f23aead5 Collapsed all organs into one object type. Added more interesting amputation. Added dislocation. WIP. 2015-03-11 21:17:51 +10:30
mwerezak
9f55526bce Toolboxes can now hold a limited number of w_class 3 items
They can hold up to 3 w_class 3 items, or the usual 7 w_class 2 items.
2015-03-05 11:10:26 -05:00
mwerezak
9aed472531 Minor storage cleanup
Demotes folding to storage/box, makes doughnut boxes a subtype of box.
Removes a couple of istype() hacks from storage.
2015-03-05 11:08:22 -05:00
mwerezak
3bf5a5ca99 Updates storage costs
Storage cost of an item is now twice that of the next smallest item, instead of being equal to the w_class.
Items with w_class 1 or 2 are unaffected. This produces much better behaviour for containers that are limited
by storage space instead of slots, such as how toolboxes are planned to work in a future update.
2015-03-05 10:40:25 -05:00
Chinsky
81a9f87ad7 Merge pull request #8336 from mwerezak/liquidfire
Implements liquid fuel fires
2015-03-03 10:31:49 +03:00
mwerezak
49b3db964f Implements fuel fires
Implements liquid fuel fires using the liquid fuel cleanable decal objects.
Rewrites zburn to be more sane, replaces convoluted calculations with straightforward reaction limit.
Fixes issue with liquid fuel spreading caused by thee object being deleted.
Prevents zones from being repeatedly added to the active fire zones list, and processed repeatedly.
2015-03-02 12:40:01 -05:00
PsiOmega
02a1e1d129 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/clothing/spacesuits/rig/suits/light.dm
2015-03-01 21:15:47 +01:00
Zuhayr
64b33c43db Refactors some job variables from the Economy file (what the fuck) and swaps created types for lists in bot access assignment. 2015-02-28 20:20:19 +10:30
Zuhayr
0beb6259f6 Partial fix for #8068. 2015-02-28 17:29:26 +10:30
Raptor1628
d4870b80ee Assorted Fixes
Rebalances the random armory so there are always energy weapons,
projectile weapons, and ion weapons. Ammo no longer random. Fixes some
oversights with the EMT area and improves flow. Sec Guns fit in belts.
Fixes typos and a missing price in the vending machine.
2015-02-24 14:40:02 -05:00