Changed up casino ship to have a nice garden and also pool and sauna, removed some redundant dorm rooms, shifted things around a bit to make it a little less spacious and empty. Also added things from all the improvements Ive made!
Made casino jukebox music finally only appear on its proper jukebox
made tiles have material variable, allowing recovery of carpets from padding
made carpets give padding different colors
made stools also benefit from colored padding
Made modular sofas able to be made from plasteel and plastic
Changelog Notes:
- Prevents wood generation exploit for the holodeck that lets you get wood from holodeck generated dead/pine trees.
- Thus adding holodeck variation.
Map fixes and changes!
Adds RPD to science,
Removes RPD from locker, leaves one on table in atmosia.
Removes APC for cryogaia compound. should be able to make new buildings/rooms now.
# Conflicts:
# code/modules/mining/machine_stacking.dm
# Resolved
# code/modules/mob/living/silicon/robot/robot_modules/station_vr.dm # Resolved mostly besides line 717 "plasteel: undefined var"
# even though the only change in this line is removing the comment
# icons/mob/widerobot_vr.dmi
# Resolved
# maps/tether/tether-07-station3.dmm
# Resolved
Travis checks for proper closure. While this might not actually fix it, it's expecting to see ) at the end of the line, as I've run into this one before.
Why is this good:
- Low level illegal stuff to do
- I can make my pothead characters
- This is like the most common illegal drug ever, so having it being harder to get than size guns or basically anything in R&D is weird.
- What are you going to do with weed besides smoke it anyway?
Redoing Mapfix Palooza with notable changes being the re-removal of the NSFW gun with comment for YW's removal. Keeping the dorm additions undone pending a followup PR.
Changelog Notes:
- Removes random SMES in maints mapped in for Research.
- Rearranges items in HOS Office and adds gear closet with weapon power cell.
- Add AR-B glasses to CD Office and plain AR glasses to HOP.
- Add missing shortwave radios to the bridge.
- OR rooms rearranged.
- - Anasthetic wall pumps added.
- - Anasthetic wall closets removed.
- - Surgery tools, table, monitor, IV drips moved.
- - Add anesthetic floor-based closets as a reserve.
- - Minor increase in area size.
- Exploration rewards vendor moved to explorer areas on outpost. Deletes the one in Research wall. Also rearranges spawnpoints for explorers on the surface.
- Add medical access to field medic section at Main Outpost FA Station.
- Add Mining redemption vendor. Resolves#28
- Moves lights in several places to not be in the same spot as cameras.
- Fixes APCs at Xenoresearch being turned off as well as access into the sub-department. Also removes exploration vendor.
- Internal second button added in engine room for going in and out of the SMES room.
- Mech Bay shutter name fix. Was labelled Mining Storage.
- Fixes blindspots for cameras.
- Railings for hangar bays for safety reasons.
- Door access fixes.
- - Remove access restrictions on FA Stations.
- - Fix access for Red Armoury preventing HOS entry.
- - Fix access for surface teleporter room preventing RD entry.
Fix access for CE into T-comms. Resolves#24
- - Gives Armoury what it had for Northern Star.
- Dorm tweaks.
- - Locks added to heads' bedrooms on deck 3 as well as visitor rooms on deck 3.
- Increases main power SMES energy amount.
- Remove extra AI Status Display Monitor in QM Office.
- Add a bunch of brollies to hangar bays, explorer lockers, and field medic lockers. Resolves#60
- Add Body Designer to Medbay Lobby. Also adds the box that goes with it. Resolves#23
- Adds Erik's Lungs back. Rejoice, you food pupper! Closes#48
- Adds Timeclocks for switching on/off duty.
- Adds a bino to each exploration locker for FMs and Explorers. Resolves#67
- Gives QM a fax machine and adds 2 more public ones. One at new dorms and the other at the library.
Changelog Notes:
- Removes random SMES in maints mapped in for Research.
- Rearranges items in HOS Office and adds gear closet with weapon power cell. Also re-add NSFW gun that was commented out.
- Add AR-B glasses to CD Office and plain AR glasses to HOP.
- Add missing shortwave radios to the bridge.
- OR rooms rearranged.
- - Anasthetic wall pumps added.
- - Anasthetic wall closets removed.
- - Surgery tools, table, monitor, IV drips moved.
- - Add anesthetic floor-based closets as a reserve.
- - Minor increase in area size.
- Exploration rewards vendor moved to explorer areas on outpost. Deletes the one in Research wall. Also rearranges spawnpoints for explorers on the surface.
- Add medical access to field medic section at Main Outpost FA Station.
- Add Mining redemption vendor. Resolves#28
- Moves lights in several places to not be in the same spot as cameras.
- Fixes APCs at Xenoresearch being turned off as well as access into the sub-department. Also removes exploration vendor.
- Internal second button added in engine room for going in and out of the SMES room.
- Mech Bay shutter name fix. Was labelled Mining Storage.
- Fixes blindspots for cameras.
- Railings for hangar bays for safety reasons.
- Door access fixes.
- - Remove access restrictions on FA Stations.
- - Fix access for Red Armoury preventing HOS entry.
- - Fix access for surface teleporter room preventing RD entry.
- Gives Armoury what it had for Northern Star.
- Dorm additions and tweaks.
- - Space dorms on deck 1 added so everyone doesn't have to go straight to the surface for private fun.
- - Locks added to heads' bedrooms on deck 3.
- - Moves an antag thingy out of the way to the west side of deck 1.
- Increases main power SMES energy amount.
- Remove extra AI Status Display Monitor in QM Office.