Commit Graph

1808 Commits

Author SHA1 Message Date
polyxenitopalidou@gmail.com
2d507ef3e0 •Fix for invisible, unpassable racks though they still lack a sprite. Thanks, Quar.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2396 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-19 20:50:33 +00:00
petethegoat@gmail.com
d187ca3ba9 Committing Uristqwerty's AI freelook. Thank you!
The extent of my implementation of this involves commenting out some multi z-level specific stuff, and adding a dmi of the overlays it uses.

This currently causes runtime errors due to my lazy implementation!
Only -you- can fix them.
http://pastebin.com/AqU8sA4b

So far as I can tell, it just needs some sanity checks. I would leave this unchecked until the runtimes are fixed.

Additionally, our map doesn't actually fair too badly with proper camera LOS, but there are a couple of areas that need improvement. Please update the map when you tick this!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2395 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-19 18:47:47 +00:00
petethegoat@gmail.com
bf95475610 Improved teleportation with datacards, like with the clown planet coordinates
This means admins can now set up landmarks and give people datacards that take them there, as well as paving the way for archaeology stuff.

Slight map update to the kitchen, also adjusted some places with Vey's new warning stripe corners.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2394 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-19 18:01:48 +00:00
uporotiy
d0ee297f99 This is why we can have nice things.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2393 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-19 16:39:48 +00:00
baloh.matevz@gmail.com
fe49e1c149 Okay in relation to the previous commit r2391 muting is now tied to clients and not mobs. So if you get muted as a human and then die and change into a ghost you will no longer 'loose' your mute.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2392 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-19 13:05:36 +00:00
baloh.matevz@gmail.com
de944a135c - The admin-mute verb and mute option in the player panel now makes the mob unable to speak in everything except for adminhelps and admin private messages.
- The player panel now has a Compelte mute option, which mutes everything including adminhelps and admin pm-s.
- A person who is muted will now be informed he is whenever they try to speak/OOC/etc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2391 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-19 12:49:02 +00:00
mport2004@gmail.com
454835bdb8 Cleanbots have Janitor level access rather than Detective.
You can fold up closed and empty body bags via mouse drop.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2390 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-19 02:40:11 +00:00
petethegoat@gmail.com
f24295f43b Added Tobba's cleanbot patrolling and portable generator updates.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2389 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-18 19:45:09 +00:00
uporotiy
454df92855 This is why we can't have nice things.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2388 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-18 17:22:49 +00:00
baloh.matevz@gmail.com
aab8b4c5b7 You can now move diagonally! To do so, use the numpad. The keybaord has been remapped to make this possible:
CTRL + A = throw
CTRL + S = swap hands
CTRL + D = drop
CTRL + W = use item in hand on itself
Numpad divide (/) = throw
Numpad multiply (*) = swap hands
Numpad subtract (-) = drop
Numpad add (+) = use item in hand on itself

Changelog updated with this information.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2387 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-18 01:42:15 +00:00
uporotiy
f1825c1ca1 Weed nodes now light up when planted, so the weeds can grow around them.
You can't place more than one egg in a tile anymore.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2382 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-17 15:05:57 +00:00
mport2004@gmail.com
73fa5743e0 Seems I managed to give revolver ammo one extra bullet and as such the it would attempt to set the icon to a nonexistent icon state.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2381 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-17 07:23:33 +00:00
polyxenitopalidou@gmail.com
6393cdd1f5 •Fireaxe is now backslotable again, all bugs fixed.
•CHANGELOG updated about bugfixing

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2374 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-16 12:11:33 +00:00
vageyenaman@gmail.com
f1616814a5 Bugfix for some clothing making your hair disappear.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2372 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-16 04:03:05 +00:00
baloh.matevz@gmail.com
a2d6624a5f Well... You know it was the next logical step...
Sunglasses on a corgi.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2371 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-15 23:52:47 +00:00
vageyenaman@gmail.com
088b8895c9 Quickfix for hair and beards being displayed over gas masks and stuff
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2370 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-15 23:28:38 +00:00
vageyenaman@gmail.com
3b40c90488 ◦ 2 new hairstyles, 1 new beard style. Includes the luxurious ADAM JENSEN beard/hair set. YOU NEVER ASKED FOR THIS.
◦ As a result of the previous change, a substantial overhaul of the order in which clothing and hairs are displayed has been put into effect. From what I've playtested, it works mostly fine. Keep an eye out for small little oddities, though.

◦ Masks and head wear have been given a new flag, BLOCKHAIR. If turned on, this flag will force to the hair to not display. Intended for space suits, rig helmets, etc.

◦ (Committed for Zudrag) Added in the circuit boards for clone pods and cloning scanners and making them produceable from the circuit imprinter.




git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2368 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-15 22:12:06 +00:00
baloh.matevz@gmail.com
b5cbc6dec4 Corgis now have a back and head slot. What you can put in these is enumerated tho, so you can't just put anything.
With this revision you can only put helmets and armor vests on them.

Screenshot:
http://www.kamletos.si/more%20doggy%20nonesense.png

Corgi clothing psd:
http://www.kamletos.si/corgi%20clothing.psd

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2367 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-15 22:11:41 +00:00
baloh.matevz@gmail.com
763f20257e Hotfix of hotfix... of hotfix of the hud change. This is starting to get funny.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2365 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-15 19:17:57 +00:00
uporotiy
b8b6268ce1 Added a few config options regarding health thresholds and the availability of various ways of revival.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2363 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-15 16:45:27 +00:00
baloh.matevz@gmail.com
109ca19378 Hotfix for hotfix for commit....
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2362 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-15 13:13:11 +00:00
baloh.matevz@gmail.com
3af6bc386e Hotfix for previous commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2361 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-15 13:10:36 +00:00
uporotiy
f7a35f0a1d [19:34:09] <%Petethegoat> holy water stacks on tiles
Fixed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2358 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-14 15:38:29 +00:00
petethegoat@gmail.com
faf1301435 Blessing water works properly now. Fixes issue 164.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2357 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-14 15:35:31 +00:00
uporotiy
6df81a10ed Maximum frown mode, Mport.
East/west PAs fixed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2356 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-14 15:26:50 +00:00
petethegoat@gmail.com
43279f6154 Added a cooldown to check karma. Fixes issue 124.
Portable scrubbers filter N2O. Resolves issue 111.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2355 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-14 15:13:31 +00:00
polyxenitopalidou@gmail.com
372e2f9052 •Bugfix for implantchairs, occupants can no longer spam-eject themselves.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2354 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-14 15:12:59 +00:00
petethegoat@gmail.com
4947441703 Reworked paper and stamping. Fixes issue 116.
Changed some stuff around in research, as per Xennith's suggestion.
Fixed up the areas in research.

Removed the 2.0.7 map, for the sake of making checkouts slightly faster.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2353 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-14 14:11:31 +00:00
polyxenitopalidou@gmail.com
cc2109cf40 •Making the fireaxe unbackslotable until I fix this. I've got absolutely no time to spare.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2351 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-13 22:36:09 +00:00
petethegoat@gmail.com
cf3d185703 Quick fix for r2348- charging stations fix the flash sprite now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2349 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-13 19:28:48 +00:00
petethegoat@gmail.com
089e6b7949 Flashes now change icon when they burn out.
Fixed the purple lawsuit sprite. (The east/west mob sprites were a pixel off centre)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2348 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-13 18:16:00 +00:00
mport2004@gmail.com
28b7c860a8 The infinite cells return proc has been set to return 1 rather than null.
Communications.dm works once again. 
Updated a few admin commands that I missed to work with the job datums.
Fixed a type path issue in the cult talismans.
Assembly remote signalers now iterate though their for loop properly.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2347 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-13 06:58:20 +00:00
mport2004@gmail.com
67d4ceffb0 Job system should be working now. I had a '==' where a '&' should have been that would cause it to only work when you had one job of the same level and department selected.
The loyalty implant box now spawn in the HoS' locker and not in nullspace.
Gave the HoS' locker a secbelt.
The revolver now use the proper bullet.
Robotics spawn with their labcoat/toolbox.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2346 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-12 23:00:48 +00:00
polyxenitopalidou@gmail.com
fcee5ff1be •Comments are there for a reason, Mport. Quit editing shit that will break other shit and there's a goddamn comment that tells you what exactly will break.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2345 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-12 10:30:34 +00:00
petethegoat@gmail.com
f308252d6f Fix for issue 173. Singulo containment should work fine now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2344 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-12 10:21:50 +00:00
panurgomatic
58bef9a494 - Added href getter datum. Returns either what you want or null.
- Moved byjax callback processing to JS part.
- Disabled exosuits verbs from showing when RMButtoning.
- Added radios to exosuits. Setting can be found in 'Electronics' menu.
- Exosuit maintenance can be initiated even if it's occupied. The pilot must permit maintenance through 'Permissions & Logging' - 'Permit maintenance protocols'. For combat exosuits it's disabled by default. While in maintenance mode, exosuit can't move or use equipment.
- Nerfed EMP effect on mechs.
- Fixed build_path for atmospheric monitor circuitboard design
- Bugfixing and bugmaking.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2343 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-11 20:24:14 +00:00
mport2004@gmail.com
41e2684ddb Derp, null checks
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2342 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-11 10:03:46 +00:00
mport2004@gmail.com
897a89308f Had an extra arg going into the job selection proc.
Turned off the new del test on the singularity for now.
Bit of work on the signalers.	
Jetpacks edited to use less fuel.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2341 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-11 10:00:05 +00:00
mport2004@gmail.com
46a7143e3a Energy projectiles work again.
Rewrote the job selection system to use bitflags and the jobs are now objects.
Fixed a path conflict with effect which caused a few things to be unable to be clicked on.
Commented out the job.txt, Urist if you still want it to load from the .txt give me a yell and I can update it to work with the job objects.
Fixed up the bits that were missing the slightly updated mob organ attack code.
Moved the traps file into unused.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2340 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-11 07:52:30 +00:00
uporotiy
59180f83cf Crit people now count as dead for escape alone.
You can now put pocketable items in sliceable food.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2339 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-10 16:07:08 +00:00
bbusse@gmail.com
90e0297389 Gas filters and mixers can be connected and wrenched around like any other pipe machinery, and new ones can be extruded from the pipe dispenser.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2338 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-09 20:57:36 +00:00
uporotiy
df24bd1cbf SetupJobs() is unborked in my latest rev (hopefully) so it's uncommented, as having it commented makes it even more borked.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2337 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-09 13:50:13 +00:00
uporotiy
76d3035ab2 Hurf durf using characters that can appear in job names as separators.
y u so stupid past urist mcdorf

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2336 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-09 08:42:40 +00:00
vageyenaman@gmail.com
058ddea1b6 Bugfixes:
◦ Some head gear (nurse masks, kitty ears...) no longer block CPR. (Issue 167)
     ◦ DNA Scanners no longer attempt to empty their contents whenever something enters them. This fixes the issue with constructed scanners puking out the circuitry they were made with. (Issue 169)
     ◦ You can longer /me emote when you've been paralyzed by Zombie Powder. (Issue 168)
     ◦ Fixed some problems with MMIs / Robots / pAIs being able to understand eachother.


◦ You can put items, that are not clothing/under or clothing/suit, on food trays. How it works is it loops through all acceptable items in the location and adds them to its overlays and a special list variable. I had to change the way mob/drop_item() works a bit. Trays have a maximum capacity, and items of a larger w_class take up more capacity.

◦ Slippery items like banana peels and soap have been nerfed significantly.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2335 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-09 03:45:25 +00:00
mport2004@gmail.com
c01574181d Forgot something.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2334 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-08 10:57:34 +00:00
mport2004@gmail.com
62e28c2abf Organs:
Moved into their own folder and got split into three files.
Damage  zones have been regrouped slightly to make it easier to deal with them. Currently the organ groups are head, l/r leg, l/r arm, and head.

Attacking:
Armor is properly checked.
Currently aiming for the chest gives a higher chance to stun whereas the head will stun for longer.
Stungloves/Disarm now show up in the attack log.
Stungloves ignore intent.

Silicon:
AI units can now move between cams that are not on the ss13 network.
Cyborg's alert screen should not longer pop up every time they get an alert if they have opened it once during the round.
Robot vision now uses the standard amount of energy.

Gamemodes:
Added Deuryn's unrev message.
Runes can only be examined if you are close to them.
Moved the Loyalty implants to the HoS' locker at the request of HerpA.
Nuke agents now come with explosive implants that will activate upon death.

Projectiles:
Once again went though the gun code and cleaned things up, it is much better now.
Bullet_act fixed up and most mobs now use the one in living, just overload it if they need to do something diff.
Freeze /caplaser/xbow no longer have an infinite loop.
Shotguns have to be pumped manually.

Went though the latest runtime log.

Power cells now use return on their give/use procs

Assemblies have been reworked and are nearly finished, just need to finish up the special assembly code, redo the signalers, and add one or two new assembly items.
Laying down will now only take 3 ticks to get up, from 5.

You can no longer punch people on the spawn screen.

This is a big one and was cleared by two heads, TK will only allow you to pick up items.  If you have an item in your hand it will act normal.

This revision got much larger than originally intended my tests show everything is working fine, but you never know.  Ill likely do more mob teaks in the next few days.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2333 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-08 10:38:01 +00:00
uporotiy
ad80137505 Moving job to an external file loaded at startup (WIP as I can't test it properly here).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2332 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-06 17:32:18 +00:00
bbusse@gmail.com
ed35e86839 Round statistics:
adminhelps, air alarms, borg deaths.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2331 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-06 00:18:05 +00:00
bbusse@gmail.com
7f7eb8dee4 Tension Report
Adding a reporting function, available in the debug menu, which tracks some crude statistics for the current round and attempts to estimate the round's current level of stuff happening (or lack thereof) for more consistent and focused badminnery.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2329 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-05 02:00:41 +00:00
mport2004@gmail.com
a69a4fbc46 Fixed a rechargestation runtime.
Added a few misc areas.
Changed a number in the prefs that might help with less assistants.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2328 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-04 03:48:45 +00:00