Commit Graph

19 Commits

Author SHA1 Message Date
Zuhayr
ac233b9db7 Fixes an issue with bees using bluespace powers to modify plants globally. 2015-02-22 16:18:33 +10:30
mwerezak
28f3bf739d Fixes randomized seed nutrient_consumption
Centers the range of possible values evenly between small amount and
heavy supply.
2015-02-11 23:06:29 -05:00
GinjaNinja32
0edcf0c349 Fixes a warning in reagent code caused by mistyped reagent ids 2015-01-21 20:34:04 +00:00
Zuhayr
66c6c0f270 Amendment to the previous. 2014-11-23 10:15:31 +10:30
Zuhayr
5568ed15c1 Randomizes strange seed icons, fixes poppies. 2014-11-23 10:15:15 +10:30
Zuhayr
ca13d1d5d8 Fixes chem splicing, bioluminescence and seed packets for xenobotany. 2014-10-15 10:05:50 +10:30
Zuhayr
223bd86f18 Merge branch 'organremoval' of https://github.com/Zuhayr/Baystation12 into dev
First pass on major conversion of xenomorphs to a human subspecies. Additional condensing of various redundant mob verbs.
Converted larva and diona to their own class, collapsed the rest of xenomorphs into a human species, other stuff.
Completely removed attack_alien(). Still have to reimplement some of the lost behavior for human/alien.
Reapplies lost attack_alien() functionality other than tackling/caressing.
Further alien/humanoid cleanup and xenospawn fix-ups. Also uncommented caste verbs.
Removed half-finished abilities system since species.dm handles it.
All xenomorphs functionality should be working now, other than the HUD, tackling and the xenomorph balance issues.
Added icons for xenomorph castes, moved broadcast languages into datums, removed alien_talk and robot_talk vars.
Merged with organ removal code.
Reapplied verbs to simple_animals/slimes. Updated species definitions to have appropriate organs.
Readded tackle as a human verb.
Borer changes regarding brain removal.
Working on moving the human HUD to the species datum a bit. Mixed results.
Moved Cortical Link to a language, added borer husks.
Tidied up the HUD stuff. Still need to make it rebuild properly when species is changed, but this will do for no
Compile fix, forgot the DME.
Fixed up ventcrawl, added new organ mechanics for dionaea.
Fixed up some overlooked sections causing mobs without brains to die immediately.
Fixed up plasma generation for queens, bugs with organs, force_organ issues with set_species().
2014-09-29 06:19:26 +09:30
Zuhayr
b78e2b0c79 Fixes #6297 2014-09-25 21:49:20 +09:30
Zuhayr
afde93e94d Adds random seeds to Cargo for Xenobotany. 2014-09-18 16:39:44 +09:30
Zuhayr
46f361e907 Several tweaks/fixes for newhydro. 2014-09-17 00:43:33 +09:30
Zuhayr
7b366f092d Fixes some issues with new Hydro. 2014-08-27 22:04:19 +09:30
Zuhayr
ca59536e06 Reapplying some fixes that I think DM may have saved over, whoops. 2014-07-30 12:34:36 +09:30
Zuhayr
251b44a53c Changed hydro trays, fertilizer and syringes over to use the reagent procs. 2014-07-30 12:24:03 +09:30
Zuhayr
89be9e5f43 More adjustments. Implemented gas exuding/consumption (currently unused). Implemented cuttings, fixed some issues. 2014-07-29 13:24:52 +09:30
Zuhayr
7b084ed349 Fixed diona pods being mutable, fixed a few other tweaks, added cuttings. 2014-07-29 12:38:21 +09:30
Zuhayr
7f6b36e1dc Fixes some transposed values. 2014-07-29 00:25:46 +09:30
Zuhayr
f8e50b28f5 Bevy of newhydro fixes. 2014-07-29 00:20:38 +09:30
Zuhayr
4ef8a08310 Added portable_atmospherics to hydroponics machine path, couple of other tweaks. 2014-07-27 03:20:16 +09:30
Zuhayr
7fb8f30cc7 New machines, adjusted Cael's seeds, rewrote space vines. 2014-07-25 22:15:33 +09:30