Commit Graph

4802 Commits

Author SHA1 Message Date
unknown
b68b5950a2 No more wanted alerts when someone fails to post a feed story. 2012-05-30 15:05:14 +10:00
Mloc
fbb67b2e42 Huge commit! Standardizes var definitions in most places.
Signed-off-by: Mloc <colmohici@gmail.com>
2012-05-29 16:26:48 +01:00
Erthilo
b409a84f2d Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
Conflicts:
	icons/mob/suit.dmi
	icons/obj/clothing/suits.dmi
2012-05-29 15:00:11 +01:00
CIB
5f030b1117 Merge pull request #1189 from CIB/master
Change projectile fix
2012-05-29 06:46:21 -07:00
Mloc
7da503e2c5 Merge pull request #1188 from sick-trigger/master
Fixes teleporting with an active chamelion projector
2012-05-29 06:46:04 -07:00
cib
f3dd3dfe9f The change projectile code is a lovely copypaste again. 2012-05-29 15:45:00 +02:00
cib
3a74270e29 Merge github.com:Baystation12/Baystation12
Conflicts:
	code/modules/mob/mob.dm
	code/modules/projectiles/projectile/change.dm
2012-05-29 13:43:20 +02:00
sick-trigger
83e37be057 Allows you to teleport while disguised as a banana. 2012-05-29 20:31:36 +10:00
sick-trigger
2b43fd81b8 Allows you to teleport while disguised as a banana. 2012-05-29 20:29:54 +10:00
Albert Iordache
604f7c417d Merge branch 'master' of https://github.com/Aryn/Baystation12 into Aryn-master
Conflicts:
	icons/mob/screen1_Midnight.dmi
	icons/mob/screen1_Orange.dmi
2012-05-29 08:50:58 +03:00
SkyMarshal
12392f74dd Merge pull request #1185 from Erthilo/master
HUD changes, medic spawn items, cow sprites, water bottles, Tajaran/Soghun fixes
2012-05-28 22:13:53 -07:00
sick-trigger
fb9acbaa08 Actually fixes digging sand messages 2012-05-29 13:56:36 +10:00
Erthilo
41b45396f4 TG: Added a new logging system that can be used for various things in the game (such
as the singularity engine, AI interactions, anything-else that may be suggested
to me :P).

At the moment it only logs some singularity things. Please let me know if there
are any important methods of singulo-grief which I may have missed.

The "Investigate" verb is available to everyone of rank "Admin observer" and
upwards. Just type "Investigate" and select the subject you'd like to see logs
for. Typing "Investigate singulo" will also work as a shortcut.
Revision: r3679
Author: 	 elly1...@rocketmail.com

TG: Disposal/Pipe Dispenser can no longer be used 'remotely' or while stunned or
while they are unwrenched. Fixes  issue 517 .

Can no longer eject the nuke disk from the nuke while stunned. Fixes  issue 497 .

PA can now be powered down again.

Cyborg 'skull' masks now have east and west facing sprites. Fixes  issue 468 .
- I encourage anyone with actual spriting skills to redo them though, I just
spent 5 second in photoshop whipping these up. (icons/mob/mask.dmi the icon
labeled 'Death')
Revision: r3681
Author: 	 johnsonmt88
2012-05-29 01:45:03 +01:00
Erthilo
ad382d4e6b TG: -Removed reagent scanners from scientist and RD PDAs and gave the function to
chemist and CMO PDAs
-Making Heads slightly more headlier. Head offices given more desk space and
given spare PDA carts for their department. PDA Carts are also removed from
equipment lockers.
Revision: r3677
Author: 	 ericgfw...@hotmail.com
2012-05-29 01:21:18 +01:00
Erthilo
1e022584ac TG: -New PDAs for atmos, genetics, and chemistry
-New sprites for engineering and medsci PDAs
-Warden area renamed to Armory
Revision: r3676
Author: 	 ericgfw...@hotmail.com
2012-05-29 01:12:08 +01:00
Erthilo
b3c8cd18c3 TG: -Gave Roboticists morgue access. As a job that handles corpses frequently I felt
that this would be for the best.
-Removed Virologist's unneeded morgue access.
Revision: r3674
Author: 	 ericgfw...@hotmail.com
2012-05-29 01:00:39 +01:00
Erthilo
2efb61989b TG: Pacman generators now accept their proper mineral sheets as fuel
Janitor Cyborgs can no longer make nuke ops auto-lose by picking up the nuke
disk.
Revision: r3673
Author: 	 johnsonmt88
2012-05-29 00:57:23 +01:00
Erthilo
126e4f1365 TG: - Replaced some hardcoded hallucination strings for screen placement to instead
use #defines from hud.dm. Please don't use hardcoded constants when there are
variables or defines available...
Revision: r3672
Author: 	 baloh.matevz
2012-05-29 00:56:13 +01:00
Erthilo
9fa147c6dd TG: -Minor polishing tweak to borg hypos. The recharge time/cost and recharged
chemicals cut in half (same net amount over time, but it comes more fluidly).
Resets the recharge timer upon
switching modes so your battery charge and chemicals aren't wasted.
-Added the (src)s to the robot modules that I forgot. It all seems to work fine
without them, but just for the sake of consistency...
Revision: r3669
Author: 	 d_h2...@yahoo.com

(Also fixes for equip proc due to two ears.)
2012-05-29 00:50:14 +01:00
Erthilo
340f4ced91 tg: - Added a equip_to_appropriate_slot() proc for later use with the UI to speed up
equipping yourself. Human mobs only.
Revision: r3667
Author: 	 baloh.matevz
2012-05-29 00:43:50 +01:00
Erthilo
835623de13 TG: Added new transfer valve assembly sprites from Baystation 12, and made the
transfer valve update_icon() a lot simpler and more robust.
Revision: r3666
Author: 	 petethegoat
2012-05-29 00:40:25 +01:00
Erthilo
112fb5433e TG: - Some runtime-prevention tweaks so that impatient coders don't just break
everything somewhere down the line.
Revision: r3665
Author: 	 baloh.matevz
2012-05-29 00:33:25 +01:00
Aryn
a8215ce62f Made some airflow changes. They won't be included in the processing code until they're more thoroughly tested, but the code is here anyway. 2012-05-28 16:42:40 -06:00
Aryn
c9478c6a46 Made SkyMarshal's recommended changes. 2012-05-28 16:41:18 -06:00
Erthilo
7f77c0ec91 TG: - Standardized var definition for RND and radio code (possibly some other stuff)
- Removed all cases (that I saw anyway) of flags being defined by static
numbers.
Revision: r3663
Author: 	 baloh.matevz
2012-05-28 23:37:43 +01:00
Erthilo
9d1e9f8505 TG: (Renames and repaths engineering space suits, does not replace RIG suits)
Replaced engineering rig suits with sexy new environment suits, sprites courtesy
of Baystation 12.
Fixed Erro's backpack derp- backpacks are wearable once again.

Added a obj/structure ex_act(), blob_act(), and meteorhit().

Made gasmasks block visibility of glasses and ears.

Fixed being able to wear plasma tanks on your back.

Fixed the gas mixer sprite not lining up with horizontal pipes correctly.

Removed a bunch of pointless text()s from a few files. I was going to get rid of
all of them, but I gave up after a while. Most of the diffs are this.
Revision: r3662
Author: 	 petethegoat
2012-05-28 23:24:55 +01:00
Erthilo
a7dd312b3e TG: - Removed support for the ONBACK and ONBELT flags.
- Replaced them with a whole range of inventory slot flags. These now govern
whether an item can or can't be placed in a certain inventory slot. See setup.dm
for information on the flags. These flags only affect humans tho, as humans are
the only beings with an inventory to talk of.
- Standardized some gun code and some other pieces of code as I came accross
them. I hate indented variable definitions!

This commit should not bring any change whatsoever to the game from a player's
perspective.
Revision: r3659
Author: 	 baloh.matevz
2012-05-28 22:58:57 +01:00
Erthilo
cdb1cb3a4f Fixes a typo, and changelog. 2012-05-28 20:50:45 +01:00
Erthilo
4d7b4b284c Fixes for response team notes. Soghun removed from staff of change. 2012-05-28 20:42:47 +01:00
Erthilo
71b0c5d024 Surgeons spawn with scrubs, Emergency Physicians spawn with first responder jackets. 2012-05-28 20:42:15 +01:00
Erthilo
2b2c8120f7 More HUD changes: https://dl.dropbox.com/u/4911517/ShareX/2012-05/2012-05-28_20-40-50.png 2012-05-28 20:41:05 +01:00
Erthilo
e106fe4c51 Adds water bottles to vending machines. 2012-05-28 20:14:19 +01:00
SkyMarshal
7a37d9bb05 Merge pull request #1167 from Erthilo/TGUpdates
TG Updates r3648 to r3657
2012-05-28 11:52:44 -07:00
Erthilo
2cf86ef25e Changed MAX_NAME_LEN to 40. 2012-05-28 20:52:04 +02:00
Erthilo
88846eb099 Fixes to Tajaran lying down sprites. Removed "lipstick" from Soghun/Tajaran. Removed "bumps" from Soghun. 2012-05-28 19:49:10 +01:00
sick-trigger
58a23c8d10 Fixes #1180 2012-05-28 19:18:07 +10:00
Aryn
ae2bf3c17d Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-05-27 12:50:23 -06:00
Aryn
f0f6f14355 Fixed up the errors related to ALL_ITEM_CONTAMINATION and hotspots, made extinguishers work again. 2012-05-27 12:49:26 -06:00
cib
0799cddb4b Cleanup of all the update_clothing() calls.
Mostly I replaced them with rebuild_appearance() or update_body_appearance() where suitable.

I also reorganized the new update_clothing() code a bit.
2012-05-27 20:43:52 +02:00
cib
479563cb28 Removed some stupidly copypasted code. The transform projectile will now only work on humans. 2012-05-27 17:59:44 +02:00
cib
d096a85b9c First part of a fix for Issue #1177
- General cleanup of the update_clothing() mechanism
- Separated update_clothing() into different procs that handle the different things that need to be done(body appearance needs to be updated, clothing appearance needs to be updated, etc.)
- Made a new public interface with which one can do these things individually, so if you just want to add a wound to a mob, you don't have to rebuild the entire clothing.
2012-05-27 16:47:53 +02:00
cib
23c97901d8 update_clothing() needs only be called by drop_item() if something was actually dropped. 2012-05-27 16:43:39 +02:00
Albert Iordache
ac86921745 Minor optimizations of update_clothing, removal of the ONESIZEFITSALL flag 2012-05-27 14:21:33 +03:00
Albert Iordache
eaab0d5f84 Added a var to a obj/effect/decal/cleanable/crayon storing the client who drew it 2012-05-27 09:01:38 +03:00
Albert Iordache
922a7cc509 Fixed an ATM bug 2012-05-27 08:42:35 +03:00
Albert Iordache
1671021a8d Merge pull request #1172 from Erthilo/master
Bug fixes and new portalathe sprite
2012-05-26 22:04:43 -07:00
Aryn
56a2c1d77a Added comments and updated the changelog. 2012-05-26 22:01:28 -06:00
Erthilo
c7a910942c Fixes food not disappearing from hands when finished. 2012-05-27 00:01:17 +01:00
Erthilo
8deaf5fd7e Fixes PDA light not turning off when exploded by a detomax. 2012-05-26 23:59:31 +01:00
Erthilo
2f303de9b5 New portalathe sprite, thanks to dezzmont and Furlucis. 2012-05-26 23:58:13 +01:00