Commit Graph

9543 Commits

Author SHA1 Message Date
fauxtada
e384c90093 minor changes
- Fixed accesses to security office doors.
- Added a second HoP closet for attire purposes. Armor and guns in one closet - fancy clothes in the second one.
- Fixed Writerer's custom item thing. Was attached to wrong character.
2013-04-30 02:37:43 -07:00
fauxtada
c25bbff8f0 fixed writerer's custom item 2013-04-30 01:18:17 -07:00
fauxtada
beaf1abd45 minor changes
- Fixed security accesses to the security office doors.
- Put in a second HoP closet just for alternate uniforms for the HoP. Because the HoP uniform is piss ugly.
2013-04-30 01:06:05 -07:00
MisterBook
73997d7bd4 Fixes Godmode for humans so that it truly is godmode. Good for bug checking. Atmos temperature difference will no longer directly apply fireloss, nor will being punched or shot in the guts damage organs. Can no longer be shocked. 2013-04-29 22:35:58 -05:00
DarkTechnomancer
99503c5542 Imported the option to start nearsighted and give glasses to those who do. 2013-04-28 22:45:15 -04:00
jediluke69
9d83bd52b5 Added a shotgun shell ammo crate 2013-04-27 21:42:56 -04:00
jediluke69
a87a2abb37 Milkshakes and Rewriter should now have effects 2013-04-27 20:15:12 -04:00
jediluke69
e54b172a09 fixes my silly mistake on drink results... 2013-04-27 19:53:38 -04:00
Spamcat
b605fe84db Fixed #2706. 2013-04-27 14:37:10 +04:00
Spamcat
6bd34da085 Fixes #2689. 2013-04-27 13:54:13 +04:00
Spamcat
e4763aa928 Fixed #2708. 2013-04-27 13:49:44 +04:00
Cael_Aislinn
ba763477eb fixed shield generators not charging fields
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-04-26 21:46:36 +10:00
Chinsky
8ce8e35d02 Merge pull request #2704 from SkyMarshal/airfixes
Made circulators and TEGs work, updated Rowtree's station with a functional powergrid and TEG battery.
2013-04-25 11:02:14 -07:00
Chinsky
21ee07f82d Merge pull request #2707 from fauxki/bleeding-edge-freeze
custom items update
2013-04-25 11:00:33 -07:00
fauxtada
48a6326747 custom items update
- Michael Guess' golden lighter
- Krinn's saucepan hat
- Writerer's cat thing
2013-04-25 00:57:55 -07:00
Asanadas
f2ce063eda Fixes a slip-up division thing. 2013-04-24 20:01:49 -04:00
jediluke69
e256f2d095 should nerf nanopaste 2013-04-24 19:42:19 -04:00
SkyMarshal
3b41db4a18 Made circulators and TEGs work, updated Rowtree's station with a functional powergrid and TEG battery.
Signed-off-by: SkyMarshal <skymarshal1729@gmail.com>
2013-04-24 15:58:39 -07:00
jediluke69
85eb0f1224 Adds new drinks and fixes a few things 2013-04-24 18:49:01 -04:00
Asanadas
ff229d5780 This 10x increases the size of admin-uploadable sound .ogg files and MIDI (10MB Midi, a scary thought). Should be big enough for any space assholes. Players can always opt out of uploaded music being downloaded and played with their "Hear/Silence-Midis" verb. 2013-04-24 17:55:14 -04:00
Asanadas
f03da6fb94 Spelling fix for a button only admins ever see. 2013-04-24 17:20:43 -04:00
Chinsky
1745befd08 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-04-24 21:54:00 +04:00
fauxtada
c1991ba0dd Player Requests Edition
- Two canes will spawn in medbay storage for people with leg injuries.
- Added some more welding goggles for engineers in engineering.
- Armory has a second security hardsuit.
- CMO has hallway access to the medbay hardsuits.
- HoS hat spawns in HoS closet.
- White wedding dress spawns in chaplain closet.
- Removed Pulse Rifle and Laser Canon from ERT room.
- Detective's office will now start off with a cigeratte pack and a detective's flask.
- Three normal boring flasks now spawn behind the bar for the bartender to give out.
- Old Man Suit spawns in laundry room. - Requested by Book.
- Roaper's Callum suit ( http://baystation12.net/forums/viewtopic.php?f=33&t=7047 ) now spawns in under Knockoff Suit. It may or may not spawn in for him too, I don't know how this shit works but I think I got it right.
- Removed Roaper's items for Ian Colm. At least the code part, I don't know if I'm supposed to delete the DMIs or not so I left them in.
2013-04-24 03:04:35 -07:00
Chinsky
47b28e5cce Merge pull request #2690 from fauxki/bleeding-edge-freeze
Bleeding edge freeze - Map / Clothing changes
2013-04-23 16:15:05 -07:00
Chinsky
c8b800e6d9 Merge pull request #2695 from NerdyBoy1104/bleeding-edge-freeze
Small Hydroponics update.
2013-04-23 16:12:36 -07:00
NerdyBoy1104
390029007d Added Rice and Plastellium plants. Rice stalks are grinded into rice that you can make boiled rice, rice pudding and Sake from. Plastellium is refined into plastic by grinding it into plasticide. 20 plasticide + 10 poly acid makes 10 sheets of platic which can be used to make crates, forks, spoons, knives, ashtrays or plastic bags from. 2013-04-23 22:52:08 +01:00
Mordeth221
3bff68a9a2 Fixed icon_state of sven-kit to sven_kit 2013-04-23 23:11:12 +02:00
Mordeth221
83719e09de Fixed a silly mistake 2013-04-23 21:37:40 +01:00
Mordeth221
76b2941803 Added custom APLU 2013-04-23 18:56:44 +01:00
fauxtada
272d7925cf Sorry, sorry!
The last commit was full of compiling errors, this fixes that one.
2013-04-22 13:29:23 -07:00
fauxtada
44a67167b3 Uniform Closet Changes
- Adjusted the items that spawn in the mixed wardrobe. Now includes:
--- Colorful shoes.
--- Plaid Skirts. Lady Power.
--- Leather shoes.
- Put dispatcher uniform in security closet for playtesting purposes.
- Nurse dress, orderly uniform, and first responder jacket now spawn in medical closet. Man that thing is full of stuff.
2013-04-21 22:50:52 -07:00
Chinsky
b6597c1310 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts:
	code/modules/surgery/braincore.dm
2013-04-20 12:11:52 +04:00
SkyMarshal
0f570b5dc8 Same XenoArch computer fix as in master branch. 2013-04-19 16:34:50 -07:00
SkyMarshal
bd0d988b23 Fix for Xenoarch machines producing ludicrous amounts of heat.
Defines may need tweaked to produce the desired effect.
2013-04-19 12:40:30 -07:00
SkyMarshal
6a38e51c73 Atmos control auto-update fixes
Air alarms now auto-refresh and have a mechanism to heat or cool rooms.
Space heaters can both heat and cool rooms
2013-04-19 01:52:24 -07:00
SkyMarshal
66cdc1a493 Fixes the runtimes. 2013-04-18 16:58:31 -07:00
SkyMarshal
2637c4d3db Readds air alarms that drop firelocks as well as the Central Atmos Control computer 2013-04-18 12:32:46 -07:00
SkyMarshal
ef38bc91bf Fixed some bugs with ZAS closed connections
Sped up air equalization between zones
Fixed an issue where space tiles were not removed from the zone.
Made ZAS debug functions accessible when the mapping verbs are toggled on.
2013-04-18 12:10:20 -07:00
SkyMarshal
846a8ec906 Experimental ZAS capability for heat to transfer through closed doors. 2013-04-18 09:58:38 -07:00
SkyMarshal
1ccceb0e6d Fixes an issue with fire leaving the trace_gases list full of nulls and revert some more of whatever Cael had done to that poor air-movement procedure. 2013-04-18 09:58:37 -07:00
SkyMarshal
b0d1d47c23 Fixes lighting, backpacks getting contaminated, and bombs not working. 2013-04-18 09:58:37 -07:00
SkyMarshal
55183ca30a Fix for lighting before roundstart. 2013-04-18 09:58:36 -07:00
SkyMarshal
7827eec629 Plasma no longer contaminates backpacks (They cannot be washed)
Increased speed of zone equalization.
Lighting controller and ticker now initialized after world is set up and a player has joined.
2013-04-18 09:57:28 -07:00
SkyMarshal
2de1809c70 Airflow now prevents doors being bumped open.
Plasma settings changed as per Cacophony
Airflow defaults changed as per Cacophony
Plasma now has an effect other than what happens when breathed. (contamination readded)
Washing machines now clean off contamination.
2013-04-18 09:57:28 -07:00
SkyMarshal
76d561f003 Activated magboots will now, definitely, prevent airflow based grieving of your personage. (Included is a possible fix for airflow opening doors by throwing you at them)
Added in code to debug ZAS tile interactions, currently in the unchecked "Debug" file.
The blasted FloodFill proc now works properly, and zones are connecting right (Should finally fix that damn part of medbay not connecting to the hallway)
Plasma can contaminate again.
The master controller and world startup code has been reworked for faster server boots.
Fixed a runtime originating from a Away Mission map trying to create objects of type "null"
2013-04-18 09:57:27 -07:00
SkyMarshal
690d6bbf06 Fixes the bug with Filters allowing insane overpressurization. 2013-04-18 09:56:53 -07:00
Jupotter
e51c3ce3f0 Fix a wrong null check in posibrain
A wrong nullcheck that prevent posibrain searching for a player
2013-04-18 09:56:53 -07:00
Jupotter
ca4eb6431b Add check forposibrain without brainmob
This should never happen, but check nonetheless.
2013-04-18 09:56:53 -07:00
jupotter
edba034413 Fix posibrain not turning off if no candidate
The reset proc was checking for the presence of a brainmob, while one
was created in the constructor. It should rather check the presence of a
key
2013-04-18 09:56:52 -07:00
SkyMarshal
96cefa4397 Compile fix. 2013-04-18 09:56:52 -07:00