Commit Graph

192 Commits

Author SHA1 Message Date
Heroman a7a9080362 Separates PTO being earned into its own var 2020-03-12 11:47:55 +10:00
Leshana 9cbdf184ff Ported Basic Overmap Functionality
- Ports the overmap, ships, sectors, and "landable" ships from baystation.
- Ports necessary computers to control ships and overmap shuttles.
- Shims missing machine and computer functionality pending future enhancements.
- Includes required new sprites and sounds.
2020-03-11 11:11:40 -04:00
Leshana 86c435f4b7 Ports Skybox Parallax
- Port based on Baystation's implementation and customized for our code and usages.
- Switched space icon_state permutation to a "dust" overlay that is permutated the same way. As an overlay, the dust can be *above* the parallax planes. Space turfs are now white to allow skybox to BLEND_MULTIPLY onto them.
- Added skybox hud effect that replaces background space turfs with an image moved to create a parallax effect.
- Added skybox subsystem to generate and manage skybox parallax images, and lots of images for it!
2020-03-11 11:11:40 -04:00
Unknown b2cd0eade0 Converts off duty system to new system 2020-03-09 15:37:45 -04:00
Novacat 2eae0fdecb Merge branch 'master' into upstream-merge-6762 2020-03-09 01:45:23 -04:00
Arokha Sieyes 32ccb0901a Port Bay's inactivity subsystem 2020-03-09 00:53:31 -04:00
Atermonera 217dabd31c Merge pull request #6789 from VOREStation/pol-busysignal
Moving AI busy check so it's performed less and more centrally
2020-03-05 15:14:36 -05:00
Leshana c837078105 Replaced "area" shuttles with "landmark" shuttles.
Largely ported from the work done at Baystation in https://github.com/Baystation12/Baystation12/pull/17460 and later commits.

 - Shuttles no longer require a separate area for each location they jump to.
   Instead destinations are indicated by landmark objects, which are not necessarily exclusive to that shuttle.
   This means that more than one shuttle could use the same docking port (not at the same time of course).
 - Enhanced shuttle control computers to use nanoui if they didn't.
 - Organizes shuttle datum code a bit better so there is less re-inventing the wheel in subtypes.
 - Allows the possibility of shuttles (or destinations) that start on late-loaded maps.
 - Deprecate the "extra" shuttle areas that are no longer needed and update shuttle areas in unit tests

This all required a bit of infrastructure improvements.

 - ChangeArea proc, for changing the area of a turf.
 - Fixed lighting overlays actually being able to be destroyed.
 - Added a few utility macros and procs.
 - Added "turf translation" procs which are like move_contents_to but more flexible.
2020-03-05 10:29:08 -05:00
Neerti 0d9345adde Half-Refactors Jobs 2020-03-03 16:28:33 -05:00
Aronai Sieyes 6af54bfec2 NanoUI Subsystem Fixes
Don't do this, the asset subsystem does this for you
2020-03-01 14:14:52 -05:00
Novacat b44f8e0911 Merge pull request #6592 from VOREStation/vchat-rebase
VChat: Redone chat output in Vue.js
2020-03-01 10:51:29 -05:00
Atermonera 1d4d3afd45 Merge pull request #6756 from Neerti/lightning_fixes
Fixes various lightning strike bugs
2020-02-27 23:58:36 -05:00
Atermonera 772a95c68e Adds an In-game Feedback System 2020-02-24 16:35:08 -05:00
Leshana 3c03a71107 Investigate what causes us to bail out early when timer system breaks. 2020-02-23 00:42:56 -05:00
ShadowLarkens 22c85075f4 Ported tg asset cache 2020-02-19 19:55:01 -05:00
Arokha Sieyes d5b820fc58 VChat: Redone chat output in Vue.js
Co-authored-by: Leshana <Leshana@users.noreply.github.com>
2020-02-19 19:55:01 -05:00
Leshana 25fd4147c5 Add debugging logs in an effort to track down the Timer subsystem failure point.
Given unsuccessful attempts to reproduce in testing, we need logging in production. These logging statements can be removed once the root cause is discovered.
2020-02-17 20:27:26 -05:00
Arokha Sieyes 47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Atermonera 4fb26a6429 Merge pull request #6620 from Heroman3003/eventpause
Pauses event processing while doing event actions
2020-01-15 23:43:46 -05:00
Atermonera cdca4f68de Merge pull request #6618 from Shadow-Quill/Event-Manager-Time-Fix
Event manager logs now show correct station time
2020-01-15 23:10:32 -05:00
Atermonera 0111815165 Buffs radiation so it isn't defeated by a thin sheet of lead. 2019-12-20 00:51:06 -05:00
Unknown 73cd8c0a09 More Fixes 2019-12-10 20:57:04 -05:00
Novacat a859ed8fac Revert "Ports Baystation Timer Subsystem" 2019-12-10 20:49:41 -05:00
Unknown a7711708c8 Fixes Diff issues 2019-12-09 13:22:13 -05:00
Unknown 894bde2c09 Ports Baystation Timer Subsystem 2019-12-09 13:16:07 -05:00
DigitalSquirrel95 30f751b23f Update vote.dm 2019-10-11 02:29:58 -04:00
DigitalSquirrel95 bec4591556 Changes the crew transfer message to be more IC friendly.
A simple change that changes the crew transfer vote message to something that implies the crew is voting for extra work on their PDAs.  This makes the crew transfer make a bit more sense in character, because as it stands, our characters are currently coming to work not really knowing when they get off work.

Direct port of this: https://github.com/Citadel-Station-13/Citadel-Station-13-RP/pull/572
2019-10-11 01:43:00 -04:00
Unknown dade2aa80b Conflict Resolution 2019-10-06 13:12:11 -04:00
Atermonera 89aad128cf Blind port of Bay Radiation Subsystem 2019-10-06 03:30:36 -04:00
Unknown 975d879433 Minor Fixes Part two
- Ion Spiders now use a weaker ion projectile
- Garbage collection now only complains if it takes longer than two seconds
2019-08-30 20:29:02 -04:00
Unknown 04341df092 Timer SS Fix Part two
Update of Polaris PR
2019-05-27 01:02:39 -04:00
Unknown d13e8ee784 Critical Fixes
- Fixes HREF Exploit
- Replaces Timer Subsystem with a Bay port in a desperate attempt to fix the timer SS crashes
- Port of https://github.com/PolarisSS13/Polaris/pull/6180 and https://github.com/PolarisSS13/Polaris/pull/6178
- Fixes #5272
2019-05-26 23:58:56 -04:00
Novacat 69d1e97d2e Update character_setup.dm 2019-05-13 22:43:00 -04:00
Neerti 318a2f3d09 Ports character setup subsystem from Bay. 2019-05-13 22:39:52 -04:00
Heroman3003 6f80f45eed Ports character setup subsystem 2019-05-14 11:48:34 +10:00
Novacat 909a44ff4c Update nanoui.dm 2019-05-05 14:17:36 -04:00
Atermonera 1757c30075 Ports #6039 with Virgo Fixes 2019-05-05 14:14:37 -04:00
Neerti 16b3b58259 [REVIEW] Ports Modular Computers from Baystation 2019-04-28 22:06:40 -04:00
Neerti 9c6886395a Merge pull request #6118 from Novacat/nova-alerts
Ports Baystation's SS Debugging
2019-04-25 17:03:43 -04:00
Novacat 557a36e2e5 Conflict Resolution 2019-04-18 13:47:28 -04:00
Atermonera 7f97c8e7cc Makes transfer always occur if nobody is playing. 2019-04-18 13:45:57 -04:00
Heroman bc74ea53c9 Removes Command from appearing for players who had it removed 2019-04-15 18:14:04 +10:00
Novacat 36e7814477 Update xenoarch.dm 2019-04-14 02:51:07 -04:00
Neerti 49628739b2 Allows restriction of z-levels from spawning xenoarch finds 2019-04-14 02:29:17 -04:00
Heroman 82b9508b0e Makes nanoui apply properly to roundstart clients 2019-04-12 16:18:54 +10:00
Novacat af4b960d8e Merge pull request #4996 from Heroman3003/safety-first
Fixes xenoarch spawning on station levels
2019-04-11 15:56:14 -04:00
Heroman3003 95b2c63b85 Allows restriction of Z-levels for xenoarch spawning 2019-04-11 09:55:06 +10:00
Novacat 552cafdb47 Merge pull request #4970 from Novacat/nova-ert
Emergency Chemistry/NanoUI/Timer subsystem fixes
2019-04-10 19:39:51 -04:00
Unknown cecbac2831 Emergency fix to Timer Subsystem 2019-04-10 18:53:15 -04:00
Heroman3003 b85d43bc21 Allows ghosts with backups to ping medical again 2019-04-09 10:28:55 +10:00