Commit Graph

352 Commits

Author SHA1 Message Date
Neerti
be73b8c36a for(var/bad_code in world)
Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
2018-04-29 17:55:04 -04:00
MarinaGryphon
9e57b11a87 Fixes various implant/admin verb typos (#5177)
* Removes 'independant'

* Update Space Station 13 areas.dm

* Fixes the AI law typo

* Fixes another typo.

Somewhat out of scope(?), but it's just a typo.
2018-04-17 23:05:12 -05:00
Woodratt
266b25232d Map fixes and tweaks
- Flashers in brig cells now should work, extra floor flash in communal brig to deal with crims.
- Inproper access, SMES rooms.
- Trader start point being dark now fixed.
- Medical Vendor Plus has more advanced burn and trauma kits. Also splints.
- Cell 1 and 2 in the brig can now be accessed by detectives.
- Additional r-walls next to the engine room to help with rads.
- Floor decals in a couple areas.
- RD office now has its telescreen back.
2018-03-31 22:33:11 -07:00
Aronai Sieyes
7d3aec96fd Arranges lots of things into planes (#5072)
* Rearranges a billion things into planes

* Make cryotubes fancy

* Update Travis

* Fix hiding logic
2018-03-28 12:59:12 -07:00
Anewbe
d36e67d90d Merge pull request #5064 from VOREStation/vs-port-3142
[PORT] Improved playsound and drop_location() from /tg
2018-03-17 15:01:07 -05:00
Arokha Sieyes
6158cd1d26 POLARIS: Use drop_location() for things 2018-03-13 19:23:46 -04:00
Arokha Sieyes
24ccae5a24 POLARIS: Call procs on areas when shuttles arrive/depart 2018-03-13 19:23:45 -04:00
Arokha Sieyes
4686f6fcc4 POLARIS: Port's /tg/'s current sound.dm, plus pref
It's mostly the same, just a little more efficient. I added a 'preferences' var to pass a datum and decide whether or not to play the sound for that client based on some preference.
2018-03-13 17:46:40 -04:00
Serithi
bb66e03f18 I heckin' did a music. As far as i can tell i implemented it properly, testing it out has been finicky as all hell. I figure if i did a goof, the Reddit method of giving the wrong answer first so someone replies with the correct one will work. 2018-03-12 02:46:32 -07:00
Cyantime
b0b821cb71 Adds hidden alarms, for air alarms, fire alarms, and APCs (#4816)
* Adds hidden alarms

* TRUE/FALSE defines

* Renames var to alarms_hidden
2018-02-16 12:50:06 -06:00
Leshana
5847319443 Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
Leshana
44dc4b7286 Implement SSatoms
* Moves proc/initialize() from being on /atom/movable, /are and /turf/simulated to being on /atom - Now turfs can initialize too
* Added the SSatoms subsystem which controls initialization of atoms at roundstart and during normal conditions.
* Disabled the old auto_init = 0 behavior, ALL atoms should get initialized() called on them now.
* Refactored the way initialize() is called during /New() to utilize SSatoms instead of SScreation
* Removed SScreation, as it was only a stop-gap until SSatoms could be ported.
* Updated the maploader to inform SSatoms when it is loading maps instead of SScreation.
* Updated the template map loader to use SSatoms to perform initTemplateBounds
* Renamed 'initialized' var in seed_storage to deconflict.
* Removed usage of auto_init = 0, replaced with a no-op initialize() proc for atoms that don't need initialization.
2018-02-05 15:50:06 -05:00
Neerti
d71a610a97 Adds Missing Ceiling Overlay + Fixes Space on Roof
On Multi-Z compatible maps, if a tile is missing a ceiling (IE there is an open space above it), it will display an overlay to show this. This makes it easier to know where the hole in the ceiling is without having to go to the ceiling. Overlay sprite by Mechoid.
Also fixes space tiles appearing when meteors/explosions/other fun things occur on the Southern Cross map instead of open space.
2018-01-22 14:27:19 -05:00
Arokha Sieyes
f2fef6f410 Planes Framework (#4545)
* Polaris initial plane upstream merge

* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT

* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.

* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking

Setting stuff like colorblindness variety and things.

* Remove NIF reference, fix lighting layer define

* Handle effects above lighting plane

* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE

* Merge: 3000% human/update_icons() speed improvement

* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
Neerti
96d3d361d0 Adds Boats, Ports /TG/ Buckling (#4527)
* Adds Boats, Ports /TG/ Buckling

* Travis Appeasement

* Changelog
2018-01-14 14:58:15 -06:00
Woodratt
ed9395e58f SC Stupid Sized Map Update
Or how Woodrat spent too long on something that was supposed to be simple.

- Addition of a Explorer Radio Channel and headsets.
- Explorers and Search and Rescue job slots added
- Adjustments to the pilot job including getting rid of the flatcap
- Map fixes, adjustments, (including signs pointing to cryo) planetside side map additions splitting up of the wilderness into two area sections
- Disabled lighting on the arrivals shuttle area once it is docked with the station, should help with the whole issue of lighting bugging out and having dark space
- Fixed EMS jacket missing icons
- Fixed Research signs being missing for some reason, addition of directional signs for cryo
- Addition of a Search and Rescue Winter coat
- Probably a dozen other small bug fixes I forgot, and bug additions

Tested, seems fine. At least in short tests.
2017-12-24 07:04:34 -08:00
Belsima
1fc7bc7674 Adds a metric assload of sounds. 2017-09-10 14:34:43 -04:00
Woodratt
07a503a05a SC Map Changes 972017
- Added files, cable ender and technically 'southern_cross-8.dmm'
- Adjustment of areas dm to give color to centcomm beach area icons
- Fixed SC centcomm dmm file, 'southern_cross-6.dmm'
- Overhaul of xenobio/xenoflora on 'southern_cross-3.dmm'
- addition of heavy duty cables to SC-3.dmm and SC-4.dmm
- Adjustments of southern cross files.
- Changelog?
2017-09-07 17:33:34 -07:00
Woodratt
e75c3887b7 Woodrat breaks map stuff
Added SC map files for further work. Including hopefully all the related files.

New airlock sprite thanks to Virgo, with a alternate non-see through sprite.

Changes to the space and transit tiles (ported from bay).

Changes done to the NC map that should bring it more up to date with changes (shield defuse stuff and minor bug fixes)
2017-07-02 18:53:17 -07:00
Leshana
3e84cbbbfd Converts area.all_doors list to be lazily instantiated as a simple example of using the lazy list macros. 2017-06-08 17:21:36 -04:00
Leshana
dfbba572cf Prevent falling from sudden gravity restoration if buckled.
* Also stops the floating animation while you're buckled, so you know.
* Resolves https://github.com/VOREStation/VOREStation/issues/1458
2017-05-25 18:07:32 -04:00
Leshana
e2a1d67b2c Area alarms should not fight each other for control of fire doors.
* Instead of each individually controlling fire doors, setting or clearing alerts now simply calls firedoors_update() which considers both fire and atmos statuses before deciding to close or open the doors.
* Preserved existing "party" alert status for posterity.
* Removed obsolete setting of mouse_opacity, it is always zero on areas.
* Fixes https://github.com/VOREStation/VOREStation/issues/1464
2017-05-03 20:45:02 -04:00
Leshana
e8af4afc88 Port tg/paradise/good soft-edge lighting
Ports https://github.com/ParadiseSS13/Paradise/pull/6161
Its merged in nearly verbatim as far as the lighting module goes.
Changes outside the lighting module are merged based on our codebase.
2017-04-12 19:11:45 -04:00
Neerti
12abb2d6f2 Ports a large chunk of the map datum system that europa/bay uses.
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
2017-02-27 07:36:41 -05:00
Neerti
d28d3c1b99 Adds Circuit Room to Science
Adds a smallish room in the back of research which has a circuit printer, some circuit assemblies, and a circuit box.  Also has space mountain wind and cheese honkers by request of Woodrat.
2016-12-31 17:33:42 -05:00
woodratt
5825f74f2b Fancy Map Change DLC
For more details see this thread http://ss13polaris.com/forums/viewtopic.php?f=18&p=12482&sid=941d47c798cf146ebc711c87cdf1cb22

- T-Comms turret control should be fixed, yet again.
- Maintenance door added to Medical breakroom
- Windoors in the armory fixed.
- Slight adjustments to where the carp spawns have been placed.
- Exterior window added to research maintenance.
2016-12-16 02:53:43 -08:00
woodratt
5444a4ad52 1.6.5 Port of Bay's uniforms
- Port of all of the uniform items that we did not have.
- Aether, Sweater, Ward-T. Frontier, Focal, Heph. Grayson, M. Bill, PCRC outfits/uniforms ported. (Loadout, some restricted)
- All of the military jumpsuits and uniforms have been ported. (Not Avail).
- Plain utility outfits are available in the loadout, as well as the pt outfits (except for marine).
- Hazard, Sterile, Saare, and Confederate outfits ported. (Not Avail).
2016-11-29 03:07:18 -08:00
Spades
2330968176 Replaces Station Administrator 2016-10-06 22:38:02 -04:00
Spades
8e0b833f12 Merge remote-tracking branch 'refs/remotes/PolarisSS13/master' into elevator-fix 2016-09-15 18:44:51 -04:00
Spades
313780b890 Almost forgot plural of Telecomm 2016-09-13 16:44:04 -04:00
Spades
9c78d6a2a1 Naming inconsistencies fixed
The short naming of central command has been really inconsistent across
the game's files. This has always annoyed the shit out of me.

CentComm and Centcomm and Centcom are now all CentCom, specifically with
that capitalization. Why one M instead of two M's? Because Comm with two
'M's = Communications. Hence, Telecomms, NOT Telecoms. Telecoms is
incorrect. CentCom was also chosen because CentCom with one M and this
casing is most found throughout the game's files.

Speaking of Telecomms, I corrected one instance in the game where it's
Telecom. Like I said, this is not correct. There was only one
inconsistency.

Likewise, Nanotrasen has been changed to NanoTrasen. Nanotrasen only
appears 20 times, where NanoTrasen appears 62. NanoTrasen is clearly the
preferred, correct naming.
2016-09-13 16:36:43 -04:00
Spades
60a3a65339 Elevators aren't bottomless voids! 2016-09-01 03:15:25 -04:00
SinTwo
a2a2f58e93 Fixes #2352 2016-08-27 13:44:32 -04:00
woodratt
55562aeb3f - Adds Serena's Trade Ship along with all the odds and ends required to have it work properly.
- Adds a special snowflake mutt as well for ease of teleportation to the trade ship area prep area.
2016-07-04 14:07:14 -07:00
HarpyEagle
6888fa1982 Increases stun time from falling due to gravity change
It was ridiculously short, and strange to watch
2016-06-07 19:48:48 +01:00
Datraen
54627608e1 Adds a portables pump station to the station.
* Adds a pump station to the station.

* Adds a digital valve for switching between the canisters and the waste loop.
2016-04-04 04:12:35 -04:00
Yoshax
d0d3d3cb16 Merge remote-tracking branch 'upstream/master' into morepreferences 2016-03-27 00:17:24 +00:00
Kelenius
e883863f4b Merge branch 'master' into playingWithTravis 2016-03-23 17:12:11 +03:00
Neerti
0891eba8cd Merge pull request #1207 from Datraen/GTStationWide
Adds a check to the greytide virus to see if the APCs are operating.
2016-03-22 21:36:35 -04:00
Yoshax
5d9596a72d Makes it possible to have more than 16 preferences 2016-03-21 18:56:27 +00:00
Datraen
eb6f621ca9 Adds a check to the greytide virus to see if the APCs are operating. 2016-03-18 15:20:48 -04:00
Kelenius
3fdda5e8c5 Fixes issues travis found 2016-03-11 11:59:51 +03:00
Kelenius
b7d0818e27 Removes unused code - old turrets
Removes /obj/machinery/turret (by the looks of if they wouldn't fire
anyway)
Removes /obj/machinery/turretcover
Removes /area/turret_protected (new turrets don't use it), its
associated procs, changes areas from /area/turret_protected/x to area/x
2016-02-25 15:08:30 +03:00
Minijar
83113302b9 Adds first aid stations. 2016-02-23 21:13:11 +00:00
woodratt
7b1b4d081b 1.4.7 Bar Nerfs
- Fixed wrong plating around the research break area.
- Navi beacons added to the central hallway, Beepsky sold separately.
- Newer smaller bar added, second spawn for bartender added. Button to lock the doors to and from the bar added to the security checkpoint.
- Garden Camera added for seeing the center of the park.
- Mule drop off point in medical added.
- Scrubbers and vents added to the CE's Office.
- Disposals on the research outpost linked to the outlet.
- Minor layout change in the warden's office.
- 2x more sunglasses added to maintenance.
- 2x more Welding goggles added to engineering, seriously I'm not adding anymore.
- Added a extra mop and bucket to the janitor's closet.
- Space heaters now available in hard storage for engineering.
- Fixed black tiles on Tcomms.
- All existing deck of cards on the main z-level should properly be a deck of cards and not null.
2016-02-20 21:26:37 -08:00
woodratt
30acc6de7e 1.3.7. Fixes and Adjustments
- Rough fix in place for the holodeck thunder dome.
- Jukebox added to the coffee shop and bar.
- Latex gloves added to Xenoflora.
- Insulated gloves added to Engineering Outpost.
- Connected the main airlocks on the mining and research outposts to the distro.
- Changes 'Vir Regional Spaceport' to ' Vir Interstellar Spaceport'
- Fixed another name issue in reference to crew transfer shuttle.
2015-12-22 22:51:36 -08:00
woodratt
8cd20b03f3 1.3.6 - Bug Fixes and Spurs
- Replaced 971 left facing windows with ones without super health.
- Adjusted lights in both the medical and engineering rest rooms.
- Adjusted several intercoms across the station, including the AI core ones.
- Centcomm beach area sounds removed.
- Adjusted maintenance between bridge and kitchen.
- Keycard Identification thing added to HoP office.
- Plastic flaps added to cargo deliveries office.
- Fixed Emitter in Engineering outpost.
- Fixed voided tile on t-comms, fixed the dark tiles.
- Added a mighty fine cowboy hat.
2015-12-19 21:41:35 -08:00
Jon
c2773ee725 Heist and Merc ships no longer leave sand! Whoopsy. 2015-12-18 00:29:13 +00:00
Jon
af14c2d03a Space's default turf is space. You'd think that was pretty clear and easy to remember to do, right?
Wrong. Apparently.
2015-12-11 20:21:26 +00:00
Woodratt
eae31c8ed8 Merge pull request #433 from Woodratt/Woodrat_Needs2GitGood_1.2
1.2 GITting good at Git
2015-12-04 23:32:14 -08:00