* Remove remaining hard del()'s in our code.
* Replace deleted() and gcDestroyed with QDELETED macro.
* Fix some strange calls directly to Del() (capital D)
* Make Destroy() return qdel hints.
* Make a few of the Destroy()'s more comprehensive in cleaning up references.
* In edited Destroy() procs, converted to use qdel_null and qdel_null_list macros when possible for pretty code.
* Removed unused variable `sleevecard`
* Every pipe in a pipeline has a reference to the pipeline. This needs to be cleared, both so the pipeline can be gc'd, and also so the pipes don't try and keep using the qdel'd pipeline.
* Same story for each pipeline in a pipe network, and each machine in a pipe network.
* Pipe networks are also in the pipe_networks global list. While the controller would detect and remove it from the list on the next tick, cleaning up ourselves is the responsible thing to do.
* Every pipe in a pipeline has a reference to the pipeline. This needs to be cleared, both so the pipeline can be gc'd, and also so the pipes don't try and keep using the qdel'd pipeline.
* Same story for each pipeline in a pipe network, and each machine in a pipe network.
* Pipe networks are also in the pipe_networks global list. While the controller would detect and remove it from the list on the next tick, cleaning up ourselves is the responsible thing to do.
* This device converts CO2 to O2 using power and "algae". The extra carbon is a byproduct in the form of "graphite"
* This is intended for virgo3b, which has no oxygen in its atmosphere but enough CO2 for us to just extract it.
I have no idea why this is in the code.
Its unobtainable in game and would be difficult to create even with
admin powers, as there's no canister to spawn it in or anything like
that so you'd have to VV an already existing gas.
* Removes text2path, adds constructability to a few things, adds a locker_painter.dm, and several fixes.
* Fixes Maps due to working on ancient versions.
* Path error.
* Adds a missing ..()
More tweaks to IPC fixes.
Merge resolution/compile fixes.
Further work on properly integrating, updating and fixing prosthetic options.
Repathed internal organs to organ/internal.
More work on full synthetics, changelings, overheating.
Working on getting organs to qdel properly and spawn properly when robotized.
Finalized some overheating values, added remaining prosthetic icons.
Finalizing the testing version of the full prosthetic bodies branch.
Added suit cyclers to the autolathe and map.
Fixing runtime errors.
Fixing errors.
Changelog.
Replacing limb and organ strings with constants.
Prevented brainless species from becoming full cyborgs.
Fixed issues with brain/MMIs renaming themselves inappropriately.
Various fixes and oversights.
- Super APC installed in Atmos
- Fixed APC, Mining Exterior APC
- Fixed Crematorium button, Installed mass driver button.
- Chapel hallway APC installed
- Gateway plugged in, console installed
- Elevator Console Installed, Bell Hop removed.
- Hazard stripes should be fixed
- Restored missing tiles (Hydro, Cafeteria Neutral, Asteroid exterior) (75% complete)
- Kitchen button restored
- Rec area bathroom lights restored
- Meat is back on the menu, two fridges with meat in the kitchen
- Unneeded wires in engineering maint removed.
- Medical substation wires fixed.
- Locker room maint APC installed
- Chapel maint APC installed
- Installed another light in robotics
- APC central maint installed
- Disposals pipe in engineering workshop fixed.
- Wire in atmos substation fixed.