Chinsky
5043147cfc
Added prothesis instll surgery.
2012-11-09 13:22:55 +04:00
Chinsky
47db4eded3
Can attach limbs now. No preparations needed yet.
2012-11-07 20:01:55 +04:00
Chinsky
9dc9198237
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-11-06 22:41:19 +04:00
Chinsky
a02a337fed
Added option to call crew transfer to Comms computers.
2012-11-06 22:38:02 +04:00
Chinsky
b10b035552
Changed Command Channel color to more visible one.
2012-11-06 21:23:58 +04:00
Chinsky
1a02f2ff1c
Proted instabeams for energy projectiles.
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Also buffed laser damage to pre-merge.
2012-11-06 20:35:48 +04:00
Chinsky
4a9c7b82ae
Commented out gibbing when torso takes too much damage. Because no one likes when you gib someone by poking knife in their chest enough times.
2012-11-06 16:37:16 +04:00
Chinsky
5276c85664
medical belts can hold gloves and mask again.
2012-11-06 14:11:31 +04:00
Chinsky
9a4535be69
Added logging of thrower for stunbatons.
2012-11-06 13:29:01 +04:00
SkyMarshal
f66572b6a7
Merge pull request #1879 from comma/master
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Photos and flying batons
2012-11-06 00:26:00 -08:00
cib
392bdd022f
Removed the ability to create vira.
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This ability should return when virus2 is ported fully and the machinery is added to the map.
This also fixes a possible exploit where you can supply a fake href and spawn a singularity instead of a virus(luckily it won't be added to the map though, but you can still trigger any New() proc you want)
2012-11-05 19:49:30 +01:00
Chinsky
5d62b98c18
Added 50% chance of thrown baton to stun mob
2012-11-05 14:46:00 +04:00
Hawk-v3
4a5c446191
Merge pull request #1875 from SkyMarshal/bugfixes
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Fixed Security HUD issues, reinstated old grenade behavior, de-nerfed Polyacid (now guarantees melted helmet, no other changes.)
2012-11-05 01:32:47 -08:00
Asanadas
c49538aa8b
I am ashamed
2012-11-04 21:35:49 -05:00
Asanadas
49adb9e5cb
Anti-Rev removal compile fix.
2012-11-04 21:15:01 -05:00
SkyMarshal
70c2fb231d
Fixed Security HUD issues, reinstated old grenade behavior, de-nerfed Polyacid
2012-11-04 16:17:35 -07:00
Chinsky
6256200c1a
Added ability to clip photos to clipboards.
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Added ability to view photos from clipboards and folders.
2012-11-04 21:03:17 +04:00
Chinsky
22545ebb9c
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-11-04 19:20:22 +04:00
headswe
1ab78f1ef9
Merge pull request #1873 from caelaislinn/bs12_with_tgport
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retrack detective files
2012-11-04 07:19:25 -08:00
Cael_Aislinn
9955852ab9
retrack detective files
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-11-05 01:16:21 +10:00
Cael_Aislinn
12d4aed285
added anomaly /area icon_state, fixed anomaly research outpost and shuttle, added cycling airlocks to engineering singularity access (slight reshuffle of engineering areas)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-11-04 16:42:32 +10:00
Chinsky
45a6cd0d00
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-11-04 10:03:45 +04:00
Chinsky
d42f601308
Ported photo system.
2012-11-04 09:53:38 +04:00
Hawk-v3
93ca65d2ca
Merge pull request #1858 from caelaislinn/bs12_with_tgport
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Miscellaneous things
2012-11-03 09:04:59 -07:00
Cael_Aislinn
dba38d5508
made helmets etc properly hide hair
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-11-03 23:46:41 +10:00
Hawk-v3
cd641c3370
Merge pull request #1861 from AterIgnis/detonators
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Detonators
2012-11-03 04:31:16 -07:00
Chinsky
d56b400b0c
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-11-03 12:03:46 +04:00
Cael_Aislinn
4a5a80f3bb
fixed alien whitelist (wasn't being loaded at round start), removed myself from admins
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-11-03 16:57:59 +10:00
Chinsky
4e6a77edb4
Stopped cig butts falling out of mouths.
2012-11-03 10:37:30 +04:00
Chinsky
946645175e
TG fix for voting window not going away.
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Thanks elly1!
2012-11-03 08:04:47 +04:00
Cael_Aislinn
739e965b5f
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport, removed unnecessary includes fron the .dme
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Conflicts:
baystation12.dme
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-11-03 12:21:54 +10:00
headswe
cafd51e1a8
Merge pull request #1862 from Ravensdale/master
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(Adjusted)Adjusts items emergency lockers spawn with, AI-less borgs spawn with NT not asmimov laws
2012-11-02 10:13:12 -07:00
headswe
8b963cad83
Merge pull request #1857 from comma/master
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Alt titles, char records & small fixes.
2012-11-02 10:11:45 -07:00
Hawk-v3
538c57ca1c
Merge pull request #1866 from Hawk-v3/master
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Removing Fatness
2012-11-02 09:02:08 -07:00
Hawk_v3
dff741ce20
Removing Fatness.
2012-11-02 15:29:13 +00:00
Chinsky
9fdbf5006a
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-11-02 04:49:52 +04:00
Ravensdale
19bca3e2ef
Update code/game/objects/structures/crates_lockers/closets/utility_closets.dm
2012-11-01 15:43:09 -07:00
Chinsky
7783ee2fbb
Commented out Honker weapons.
2012-11-02 01:40:12 +04:00
Chinsky
203a4e1183
Merge branch 'disarm'
2012-11-02 01:22:31 +04:00
Ater Ignis
cbc31b9090
Adjustable timer for default grenades
2012-11-01 21:05:02 +04:00
Head
4cd33f3906
Just uh,fixes.
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Signed-off-by: Head <sebbebroberg@hotmail.com >
2012-11-01 17:29:02 +01:00
Ater Ignis
e79df68ef3
added new assembled timer-igniter assembly and added that to default chem-grenades
2012-11-01 17:49:21 +04:00
Hawk-v3
bdf079af85
Merge pull request #1859 from AterIgnis/dismemberment
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Fix of recent pull 'Dismamberments'
2012-11-01 02:13:41 -07:00
Ater Ignis
0171418661
fixed my misunderstanding of this programming language
2012-11-01 12:32:14 +04:00
Chinsky
b9d942cfdd
Gun goes off in random direction instead of always on assiliant.
2012-11-01 04:14:23 +04:00
Chinsky
6d20c25cc1
Fixed custom welding helmets paths, making them act as welding helmets again.
2012-11-01 02:57:54 +04:00
Chinsky
f9a42f4ba9
...debug print.
2012-11-01 00:31:36 +04:00
Chinsky
771389f871
Added warning messages before vomiting.
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You have in total two warnings and to react now.
2012-10-31 14:36:09 +04:00
Chinsky
e1c087c594
Added small probality of gun owner getting shot.
2012-10-31 14:34:52 +04:00
Chinsky
29fab30384
Added 40% chance of gun in active hand going off if someone tries to disarm holder.
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There is also 10% chance that gun in off hand will go off.
2012-10-31 13:04:34 +04:00