Commit Graph

58 Commits

Author SHA1 Message Date
ShadowLarkens
097d4fa283 TGUI Research 2020-08-25 13:30:47 -07:00
Leshana
3be0330db2 Remove the goonstation /datum/controller/processScheduler as it is no longer used. 2020-04-14 16:17:32 -04:00
Leshana
c4a8aa2b7b Refactor the gameticker into SSticker
- Instead of independently spawn'd while/sleep loops, it stores its state and lets the MC fire it.
  - Convert relative path indentation procs to absolute path as per modern style standards.
  - Break apart the inner loops into separate procs so you can see what is actually going on.
  - It now shows up in MC tab, along with stats about what phase it is in.
2020-04-10 11:41:38 -04:00
Atermonera
8986eb7720 Merge pull request #6902 from VOREStation/vplk-ssalarm
Convert alarm_manager into SSalarm subsystem.
2020-03-30 20:41:10 -04:00
Atermonera
752d560d76 Converted old supply_controller to SSsupply 2020-03-27 17:38:05 -04:00
Novacat
466516b066 Revert "Un-kevinzes nanoui and chemistry subsystems back into processes for greater good" 2019-04-08 15:24:27 -04:00
Heroman
b11015107c REVERT of nanoui/chemistry becoming subsystems (temp) 2019-04-05 13:30:32 +10:00
Unknown
a22ada82f1 Reminder: Yell at Leshana for not tagging edited code. 2019-03-27 20:03:23 -04:00
kevinz000
e105a047e1 Adds a better debug controller verb that can target all controllers/processes/mc/failsafe/config/etc 2019-03-27 19:36:07 -04:00
kevinz000
6415e4193f [READY]Makes a bunch of processes subsystems instead 2019-03-27 16:03:51 -04:00
Atermonera
bf86b408fa Refactors Sun and Inactivity processes to subsystems, and a few globa lvariables to be managed 2018-12-03 20:21:17 -05:00
Arokha Sieyes
30a8a3ce31 VS edit merges 2018-10-20 17:37:08 -04:00
Neerti
3a9c13b937 Ports Vote to SMC 2018-10-20 01:53:13 -04:00
Arokha Sieyes
b099ac6e4c Merge branch 'master' of https://github.com/VOREStation/Polaris into sync-09272018
# Conflicts:
#	code/__defines/holomap.dm
#	code/__defines/mobs.dm
#	code/_helpers/icons.dm
#	code/_helpers/unsorted.dm
#	code/_onclick/hud/hud.dm
#	code/_onclick/item_attack.dm
#	code/controllers/Processes/supply.dm
#	code/controllers/subsystems/planets.dm
#	code/datums/supplypacks/munitions.dm
#	code/datums/supplypacks/science.dm
#	code/datums/supplypacks/security.dm
#	code/datums/supplypacks/supply.dm
#	code/game/area/Space Station 13 areas.dm
#	code/game/atoms_movable.dm
#	code/game/machinery/autolathe.dm
#	code/game/machinery/doors/door.dm
#	code/game/machinery/jukebox.dm
#	code/game/machinery/recharger.dm
#	code/game/machinery/vending.dm
#	code/game/mecha/equipment/tools/medical_tools.dm
#	code/game/mecha/equipment/weapons/weapons.dm
#	code/game/objects/items/devices/PDA/PDA.dm
#	code/game/objects/items/devices/megaphone.dm
#	code/game/objects/items/poi_items.dm
#	code/game/objects/items/weapons/implants/implantlanguage.dm
#	code/game/objects/items/weapons/storage/firstaid.dm
#	code/game/objects/items/weapons/tools/weldingtool.dm
#	code/game/objects/structures/flora/trees.dm
#	code/game/objects/structures/plasticflaps.dm
#	code/game/supplyshuttle.dm
#	code/game/turfs/simulated/wall_attacks.dm
#	code/modules/admin/admin_verbs.dm
#	code/modules/assembly/infrared.dm
#	code/modules/client/client procs.dm
#	code/modules/client/preference_setup/loadout/loadout_utility.dm
#	code/modules/client/preferences.dm
#	code/modules/clothing/suits/miscellaneous.dm
#	code/modules/holomap/holomap_datum.dm
#	code/modules/holomap/station_holomap.dm
#	code/modules/integrated_electronics/core/printer.dm
#	code/modules/mining/machine_processing.dm
#	code/modules/mob/living/carbon/human/human_defense.dm
#	code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
#	code/modules/mob/living/death.dm
#	code/modules/mob/living/silicon/ai/ai.dm
#	code/modules/mob/living/silicon/pai/pai.dm
#	code/modules/mob/living/silicon/robot/robot.dm
#	code/modules/mob/living/simple_animal/animals/parrot.dm
#	code/modules/mob/mob_movement.dm
#	code/modules/organs/organ_external.dm
#	code/modules/organs/organ_icon.dm
#	code/modules/organs/subtypes/standard.dm
#	code/modules/planet/weather.dm
#	code/modules/power/cable.dm
#	code/modules/power/fusion/core/core_control.dm
#	code/modules/power/fusion/fuel_assembly/fuel_control.dm
#	code/modules/power/fusion/gyrotron/gyrotron_control.dm
#	code/modules/projectiles/gun.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
#	config/names/first_name_skrell.txt
#	config/names/last_name_skrell.txt
#	icons/mob/head.dmi
#	icons/mob/robots.dmi
#	icons/mob/species/tajaran/helmet.dmi
#	icons/obj/ammo.dmi
#	icons/obj/gun.dmi
#	icons/obj/mining.dmi
#	icons/obj/projectiles.dmi
#	icons/obj/rig_modules.dmi
#	icons/obj/surgery.dmi
#	icons/turf/walls.dmi
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	maps/southern_cross/southern_cross-8.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm
#	maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm
#	maps/submaps/surface_submaps/mountains/deadspy.dmm
#	maps/submaps/surface_submaps/mountains/mountains_areas.dm
#	maps/submaps/surface_submaps/plains/Thiefc.dmm
#	maps/~map_system/maps.dm
#	vorestation.dme
2018-09-27 18:01:09 -04:00
Anewbe
eebb627f00 Partially ports the GLOB system 2018-08-14 18:14:09 -05:00
Anewbe
98b3af60fa Move planets to SSplanets 2018-06-15 19:05:38 -04:00
Arokha Sieyes
462effc1d2 Creates SSplanets subsystem
For SPEEDYNESS

It probably works. I mean it's hard to sit there for 8 hours and test it. But it seems to work okay. At worst if it doesn't you'll have weather that doesn't make sense. ;v
2018-06-02 19:09:35 -04:00
killer653
bddfa16f82 Polaris sync 2017-09-15 21:17:34 -04:00
Neerti
4bfcec55f2 work 2017-09-04 21:52:47 -04:00
Leshana
69a50ec225 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-20170609
# Conflicts:
#	code/_macros.dm
#	code/controllers/master_controller.dm
#	vorestation.dme
2017-06-09 22:54:16 -04:00
Leshana
90dff0ae63 Ports /tg's StonedMC Subsystem from Baystation12
* Partial port of @PsiOmegaDelta's https://github.com/Baystation12/Baystation12/pull/16820
* Only ports the StonedMC changes, not the garbage collector (forthcoming in future)
2017-05-30 21:00:37 -04:00
Arokha Sieyes
055c998f82 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-sync
# Conflicts:
#	code/modules/integrated_electronics/subtypes/reagents.dm
#	code/modules/mob/living/carbon/human/species/station/station.dm
#	code/modules/organs/organ_external.dm
#	code/modules/ventcrawl/ventcrawl.dm
#	html/changelogs/.all_changelog.yml
2017-04-25 15:04:54 -04:00
Arokha Sieyes
d00c5941ca Controllerized Planets
Controller with deferrals and SCHECKs to be specific. Won't lag while updating the sun, weather, or temperature.

Also moved some vars around. Namely the planet walls are stored on the planet, not in the weather_holder.

Planets now have their own turfs, the controller 'gives' them to the planets each cycle if there are any unallocated turfs in the global lists, to avoid iterating over other planets' turfs if you have more than one, then cuts the lists if you were crazy and some turf added some invalid type. This saves us type-checking in the for() loops later to make them crunch faster. The former operation should only happen once at the start of the game (and maybe very rarely when turfs are added/removed from a map during the game).

With regards to the temperature updates, rebuilding the zone entirely is an intensive operation. Instead we can use this new cheaty proc to do it from over here. ZAS code outside ZAS oh noooo. Well, the option is to snowflake this case into ZAS which is maybe worse?

Only downside to all this is that if you manually set weather and time it might take between 1-60 seconds for the controller to get around to checking if you wanted to update it. That's not that big a deal. If you really want you can now debug that controller and call doWork on it.
2017-04-18 20:08:22 -04:00
Leshana
70a32fcfc6 Adds admin verbs for debugging process controllers
* Adds a verb for debugging any of the running process controllers.  Unlike the old debug controller verb, this one is not hard coded, so any present and future processes will be included.  Requires R_DEBUG (and R_ADMIN if in paranoid mode)
* Adds a verb for debugging the process scheduler itself.  This is hidden by default until debug verbs are shown.   Requires R_DEBUG (and R_ADMIN if in paranoid mode)
2017-04-18 19:04:38 -04:00
Datraen
9e09720be5 Final Initial Implementation of Xenobio2 System.
Kinks worked out, everything is functioning as it should.
2016-05-25 14:11:37 -04:00
Kelenius
9aac404c73 Cleans up and updates votes
Absolute pathing, overall cleanup.
Removed two useless vars, simplified process().
Defines instead of strings.
Added "unvote" option that removes your vote.
Vote window now sized according to amount of options.
Added vote controller to debug controller list.
2016-03-07 20:41:39 +03:00
Zuhayr
ebe62cefd8 Refactored random map generator system and added several terrain generators.
Created a global list to track base turfs for explosions/shuttle moves.
Remaps the asteroid to be a moonlet. Tidies up some references to 'asteroid', removes moonbase from the accessible z level list.
2015-06-03 04:36:19 +09:30
mwerezak
33487c76fa Implements reaction-over-time and reaction yield 2015-05-30 16:44:24 -04:00
Mloc
16d50c645d new object-based lighting system
Signed-off-by: Mloc <colmohici@gmail.com>
2015-05-10 20:54:25 +01:00
mwerezak
7a8ae91c6a Makes crit oxyloss and malf AI time run in gametime instead of realtime. 2015-04-23 04:42:58 -04:00
Zuhayr
98da191ac3 Gamemode refactor, lots of code shuffles, PR will have details. 2015-03-21 11:08:17 +10:30
PsiOmega
7ab57a4917 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items/weapons/storage/fancy.dm
	code/modules/mob/living/carbon/human/life.dm
2015-03-20 08:44:52 +01:00
PsiOmega
db3dddfff9 Makes it possible to debug the NanoUI manager.
For debugging purposes.
2015-03-16 22:27:31 +01:00
PsiOmega
fac4eb08e3 Alarm subsystem is now processed by the scheduler. Removes now dead code. 2015-03-13 10:36:47 +01:00
Zuhayr
ee0d63a43d Merged with dev. 2015-02-24 17:03:39 +10:30
PsiOmega
2e9c266a2f Basic main structure for centralized alarm handling. 2015-02-17 08:34:26 +01:00
Zuhayr
c5e2feb5f1 Merge with dev. 2015-02-05 20:24:06 +10:30
Zuhayr
5890fa3c4b Added plant controller. 2015-02-05 15:53:20 +10:30
Zuhayr
5c37b9e58c Committing some maze fixes and trying to reproduce a weird DD bug. 2015-01-23 13:40:06 +10:30
Zuhayr
07793edc85 Converted mining map over to this new system. Currently broken. 2015-01-23 13:40:03 +10:30
PsiOmega
ff14da90b3 Random Event Overhaul
Alters the event controller based on http://baystation12.net/forums/viewtopic.php?f=5&t=10706.
Exception is that there is always some start time variance to prevent metagaming.

Mundane, moderate, and major events run on their own timers and start and run independantly of each other.
Multiple events of the same severity degree can run at the same time. However, currently only one instance of the same event can be active at a time.
2014-11-03 09:22:37 +01:00
Zuhayr
ca13d1d5d8 Fixes chem splicing, bioluminescence and seed packets for xenobotany. 2014-10-15 10:05:50 +10:30
Mloc-Argent
deb923ec70 added debugging verb support for gas_data
Updates mod_list() with associative editing support.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-07-22 22:54:12 +01:00
Zuhayr
5ace6d3bc0 Mining rework. Added ore scanner, adjusted values for spawn, added debug verbs. 2014-07-09 19:12:32 +09:30
mwerezak
9e0562b16c Adds shuttle controller
Moves all ferry shuttle processing into one place: the new shuttle
controller.

Also cleans up the emergency shuttle controller a bit more and fixes
multi-shuttle cooldown.
2014-06-23 22:00:57 -04:00
mwerezak
e46c3c8834 Renames supply controller global var
Renamed from 'supply_shuttle' to 'supply_controller'
2014-06-18 19:37:46 -04:00
Mloc-Hibernia
d4324901d3 Revert "Merge pull request #4478 from Aryn/master"
This reverts commit 86941a58f0, reversing
changes made to 65b8215ec7.
2014-03-24 13:55:41 +00:00
Aryn
ca7d4026b8 Lighting system is too buggy to continue until I know wtf is going on 2014-02-24 05:58:09 -07:00
Mloc
d8683f2d39 Revert "Merge pull request #3965 from jack-fractal/dev"
This reverts commit fa57b76f25, reversing
changes made to 40ee2278ed.

Signed-off-by: Mloc <colmohici@gmail.com>
2013-11-25 11:59:57 +00:00
jack-fractal
ce18d47778 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Conflicts:
	baystation12.int
	code/controllers/verbs.dm
2013-11-23 11:58:50 -05:00