Zuhayr
56b68b9abe
Fixes #9847
2015-06-20 22:15:38 +09:30
Zuhayr
c8c35acf3a
Fixes #9785
2015-06-20 22:12:38 +09:30
GinjaNinja32
078cfb2533
Merge pull request #9774 from mwerezak/chem-touch
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Reagent splashing, mob fire
2015-06-17 10:05:11 +01:00
Zuhayr
5c22ba85c0
Merge pull request #9839 from comma/dev-freeze
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Fixes
2015-06-17 16:12:08 +09:30
Zuhayr
031c7db3e5
Merge pull request #9821 from mwerezak/tableshaveturned
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Makes standard tables plastic, related changes
2015-06-17 14:35:22 +09:30
Chinsky
b2779d6302
Fixes #9538
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One does not simply qdel a list. Should be fine since it doesn't hold any objects, just bunch of strings.
2015-06-17 06:57:38 +03:00
Chinsky
5754c4edf7
Fixes #9211
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Instead of several minutes long spawn, blood is added to processing for drying out now. Processing proc itself is just compraing two vars so shouldn't be as bad.
This way it doesn't get referenced by unnamed proc and can be qdel'd properly.
2015-06-17 06:50:08 +03:00
Chinsky
cc4f4d7bb2
Fixes #9834
2015-06-17 03:22:27 +03:00
mwerezak
70433b4367
Makes showers wash away touching reagents
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Also moves reagent permeability to it's own proc, and makes splash_mob respect copy
2015-06-16 16:26:04 -04:00
mwerezak
f0c096627c
Matches can be used to light things in adjacent turfs when thrown
2015-06-16 16:25:59 -04:00
PsiOmegaDelta
37f59551fc
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
code/modules/reagents/reagent_containers/glass.dm
2015-06-16 10:30:50 +02:00
PsiOmegaDelta
93c3d03801
Merge pull request #9817 from GinjaNinja32/records
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'Fixes' NanoUI locking up on medical/security records
2015-06-15 15:30:08 +02:00
GinjaNinja32
4da75dba68
Fixes some more unbalanced HTML
2015-06-15 10:48:30 +01:00
mwerezak
eb0f1fa69e
Makes R-walls double plasteel
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Makes R-walls double plasteel like on master, adjusts plasteel integrity
so that R-walls have the same health as on master as well.
2015-06-14 15:33:48 -04:00
mwerezak
dec1461f6c
Fixes chair preview icon
2015-06-14 14:55:04 -04:00
GinjaNinja32
3c525e907a
'Fixes' NanoUI locking up on medical/security records
2015-06-14 14:44:38 +01:00
Kelenius
86b080769c
Fixes two log destroyers
2015-06-14 15:54:07 +03:00
PsiOmega
9d90691605
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/gamemodes/wizard/spellbook.dm
2015-06-14 10:35:29 +02:00
Zuhayr
7ff2a9415a
Merge pull request #9805 from GinjaNinja32/follow-with-camera
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Renames Track-With-Camera to Follow-With-Camera
2015-06-14 00:05:04 +09:30
PsiOmegaDelta
5f925d92c7
Merge pull request #9803 from GinjaNinja32/wizardsuit
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Wizard suits will now be refitted automatically for non-human wizards
2015-06-13 15:25:35 +02:00
GinjaNinja32
aa3c68d3c2
Renames Track-With-Camera to Follow-With-Camera
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Title. This means both AIs and ghosts can get space-completion for following a specific mob from 'fol', rather than AIs needing 'tra' and ghosts needing 'fol'.
2015-06-13 14:12:59 +01:00
GinjaNinja32
9613fae16a
Wizard suits will now be refitted automatically for non-human wizards
2015-06-13 13:43:51 +01:00
Zuhayr
b2dacae3eb
Merge pull request #9791 from GinjaNinja32/cryopod
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Cryogenic/robotic storage now uses alt-title for announcements
2015-06-12 15:18:41 +09:30
GinjaNinja32
951a7b7347
Cryogenic/robotic storage now uses alt-title for announcements
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Fixes #9790 .
2015-06-11 21:44:08 +01:00
GinjaNinja32
d31cf8f3d8
Merge pull request #9786 from LightningIron/dev-freeze
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Welding tool bugfixes
2015-06-11 09:42:21 +01:00
unknown
c062f886c0
Attempting to weld closet with inactive welder no longer produces message claiming insufficient fuel.
2015-06-10 22:07:52 -05:00
unknown
fe2ce02f54
Fixes #9744 .
2015-06-10 21:50:48 -05:00
Ccomp5950
a2298df036
Merge pull request #9776 from Zuhayr/dev-freeze
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Fixes
2015-06-10 21:40:20 -04:00
Zuhayr
f9134028b6
Fixes #9777
2015-06-10 23:14:34 +09:30
Zuhayr
347e6df2ac
Merge pull request #9704 from atlantiscze/clean-up-your-trash
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[Done] Implements Destroy()'s on some things
2015-06-10 23:07:38 +09:30
PsiOmegaDelta
e7faa19ea3
Merge pull request #9779 from Baystation12/master
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Dev-freeze.
2015-06-10 11:04:54 +02:00
Zuhayr
84ae0dd3d1
Merge pull request #9768 from LightningIron/master
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Fixes #9731 and #9469
2015-06-10 13:35:41 +09:30
mwerezak
8007d42783
Adjusts usages of reagent transfer procs
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Adds splash() proc for futureproofing.
Replaces instances of splash_mob() with splash()
Replaces instances of trans_to() with splash() where appropriate.
2015-06-10 00:03:08 -04:00
unknown
13a43e6cfd
Changes description update spawn() to use 0 instead of small decimal.
2015-06-09 22:35:16 -05:00
unknown
2dbd0ac007
Fixes formatting for spawn() before updating description.
2015-06-09 22:02:14 -05:00
unknown
b1368fb712
Changes chemgrenade time in description to be correct after failed detonation.
2015-06-09 19:51:33 -05:00
unknown
17488168ab
Fixes for #9731 and #9469 .
2015-06-09 18:49:09 -05:00
Chinsky
bb824dba42
Merge pull request #9721 from atlantiscze/apcfix
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Refactors /obj/item/apc_frame to /obj/item/frame/apc
2015-06-07 12:43:01 +03:00
PsiOmega
fbc4bfbe9c
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/weapons/tanks/tanks.dm
code/setup.dm
2015-06-07 10:30:27 +02:00
PsiOmegaDelta
ddc1f888dd
Merge pull request #9717 from mwerezak/bombcap
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Adjusts how reagents_explosion applies bombcap.
2015-06-07 08:50:45 +02:00
Atlantis
41d4c2eb13
Refactors /obj/item/apc_frame to /obj/item/frame/apc
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- This fixes broken APC frame placement on walls - #9537
2015-06-07 06:26:10 +02:00
mwerezak
821285bcee
Adds defines for bombcap components
2015-06-06 22:38:56 -04:00
mwerezak
636ead5bbe
Makes reagents_explosion apply bombcap in the same manner as tank transfer valves.
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Also fixed reagents_explosion/start() checking the flash var instead of the flashing var.
Fixes #8280
2015-06-06 22:17:11 -04:00
GinjaNinja32
8d799293ba
Merge pull request #9701 from Zuhayr/dev-freeze
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Fixes #9597
2015-06-07 03:14:06 +01:00
PsiOmegaDelta
e48b527c4b
Merge pull request #9708 from atlantiscze/newmalf-manual-change
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RSC paths for ai_help command
2015-06-06 15:41:24 +02:00
Atlantis
f0026b5c3b
RSC paths for ai_help command
2015-06-06 14:55:33 +02:00
Atlantis
8a5a969002
More Destroy()s, better implementation
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- Re-implements Destroy() for SMES units. This time moves relevant (de)construction code all the way up to obj/machinery/. This should fix any potential GC issues with deconstruction of component-based machines.
- Implements Destroy() for breaker boxes.
- Fixes SMES units lacking disconnect_terminal(), causing GC errors.
2015-06-06 11:04:41 +02:00
Atlantis
4b19e8be69
Fixes #9548
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- AI's name is now correctly displayed when the AI is clientless while being grabbed with intellicard.
- AI's wireless radio is no longer automatically muted when the AI is transferred to intellicard. It may still be muted from the UI if the intellicard's owner wants it.
2015-06-06 06:28:46 +02:00
Zuhayr
f03fc826f1
Fixes #9597
2015-06-06 11:20:56 +09:30
GinjaNinja32
fb1904ef4e
Fixes a pair of null.z runtimes
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Fixes explosions with multiz maps breaking if the epicenter is null
Fixes supermatter trying to irradiate mobs in nullspace crashing the proc
2015-06-06 02:23:06 +01:00