- Adds circuit boards for shuttle consoles. (Ferry, Multi, and Overmap).
- Deconstructing a console saves the linked shuttle tag in the board for when it is re-constructed. New boards start blank but will auto-link if you build the console on a shuttle.
- Boards know what type of shuttle they can control and will only auto-link with a shuttle if it is the appropriate type.
Note: By default the only mapped-in shuttle consoles that are deconstrutable are overmap and multi shuttle consoles. For any others, consoles built mid-game will be deconstrutable but the mapped-in ones will not. That way the arrival, escape, supply ferry shuttles etc won't be messed with unless the mapper specifically chooses to override and make them that way.
- Creates new advanced shield generators, designed to replace old hull and bubble shield generators.
- Upgrades the floor mounted and handheld shield diffusers.
- Makes underfloor shield diffusers actually constructable.
- Handheld diffusers orderable via uplink.
- Removes supply packs and research datums for the old generators, but leaves their code in place for maps that still use them.
- Integrates with the meteor and electrical storm events.
- Integrates with mob AI (they know how to attack it)
- Creates a global meteors list to make it easier to find them.
- Adds point defense mainframe, batteries, projectiles, circuitboards, and R&D designs.
- Adds sound effects and icons for the new machines.
- Original code and sprites ported from Baystation. Adtapted to our code, added icon states and QoL elements.
- Ports the overmap, ships, sectors, and "landable" ships from baystation.
- Ports necessary computers to control ships and overmap shuttles.
- Shims missing machine and computer functionality pending future enhancements.
- Includes required new sprites and sounds.
I always thought it strange that the ERT had both their own backpacks, and access to the unquestionably superior Syndicate dufflebags.
This buffs the ERT Backpack to be on par with the syndicate dufflebag. Long term plan is to remove the Syndicate dufflebags from the ERT Armory, but that cannot be done yet due to the mapping freeze.
* Nerfs Chameleon Kit Boxes
Because of the way chameleon kits start with items, the boxes start with a ton of storage slots to hold all the items. Sometimes people grab the boxes, dump out the original contents and stuff a ton of stuff into them as a result.
This refactors it so that all the chameleon stuff starts in the backpack instead, so chameleon kit boxes themselves are no longer superboxes
* Unnecessary comma