Fixes cell doors not working.
Adds lights to maintenance.
Patches missing pipes in riot control.
Adds a console to toggle N2O injection from observation. Note this is a hacky aproach, the UI doesn't display the right console name.
- Reverts Virgo Siik'Tajr, since Polaris decided to implement it upstream
- Fixes a bug that caused the Pathfinder's locker script to instead trigger on explorer lockers
* Clandestine (Original Commit)
* Revert "Clandestine (Original Commit)"
This reverts commit cdb1abb47b3720e9160a4942a06f1b9036db2c27.
* Squish on my slime
* Squish on my slime
-Mainly ports from old Citadel assets.
-Markings: Otter face, Otter nose, Deer face, Cloven hooves, Shepherd snout, Shepherd back.
-Head accessories: Small bear ears, Deer ears, Small antlers, Deer ears with small antlers, Caprine horns, Drake frills.
-Also fixed a Polaris blooper from our tajaran sprite file. (The legs were facing in different directions in side views.)
- Ointment now treats 3 burn damage per application
- Advanced Trauma Kits treat 6 damage per application, and have 20 uses
- Advanced Burn Kits treat 12 damage per application
- Medical Rescue Suit injector now has 20 units per chem, and uses Inaprovaline, Dylovene, Paracematol, and Dexalin
- Kelotane effectiveness reduced from 6 damage per tick to 4 damage per tick
- Dermaline effectiveness reduced from 12 damage per tick, to 8 damage per tick
- Dexalin metabolizes at 20% of the rate of Dexalin Plus, stats adjusted accordingly (Natje's suggestion)
- Dexalin is now twice as effective (still pales in comparison to Dex Plus)
- Reduced brain healing of Alkysine from 30 to 8
- Vermicetol now works like super tricordazine, healing all damage types at a moderate rate, while metabolizing slowly. Overdose threshold increased from 10u to 15u.
- All pre-filled syringes start capped.
- There is now a 20-second grace period for infection to start ticking up (Note: Using syringes on multiple people renders grace period null and void)