Chinsky
611bd1c6e9
Removed ability to use radio while stunned again.
2013-03-11 00:38:16 +04:00
Chinsky
e60bef91bd
Added indication for when someone speaks into radio.
2013-03-11 00:27:18 +04:00
Cael_Aislinn
a1adddbce2
compile fix
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-11 00:12:33 +10:00
Cael_Aislinn
1322ac469c
removed rock spawn for ordinary miners
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 23:49:50 +10:00
Cael_Aislinn
32184d8419
shuffled some sprites around, cleaned up some vars, added a new sprite for hyperspectral imager based on the book scanner
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 23:25:05 +10:00
Cael_Aislinn
f8f9397636
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
...
Conflicts:
icons/obj/library.dmi
icons/obj/storage.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 23:01:33 +10:00
Cael_Aislinn
4559bcce57
tewaked the noticeboard memos a bit, added 5 (verbose) manuals explaining how to do xenoarchaeology in character, added a bookcase for the manuals
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 22:57:08 +10:00
Christian Bielert
10c3beae24
Merge pull request #2514 from comma/master
...
Goatee fix.
2013-03-10 05:01:50 -07:00
Chinsky
cf423fe979
Fixed Goatee and Male Skrell Tentacles.
2013-03-10 15:37:33 +04:00
Cael_Aislinn
2401ac8185
more renames
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 19:06:29 +10:00
Cael_Aislinn
c79b0c1672
moved and renamed a bunch of files to be more consistent + intuitive
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 19:00:05 +10:00
Cael_Aislinn
67ecee35df
renamed scanner to be more consistent, fixed a couple of issues with the anodevice local feedback on activate
2013-03-10 18:51:15 +10:00
Cael_Aislinn
2ef841da6e
overhaul/cleanup to ano utilizers: they're now consistent with modern ss13 interactions + process more cleanly and operate more robustly, they properly interact with the rest of the updated xenoarch content, activating them should also give a message to anyone watching
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:43:41 +10:00
Cael_Aislinn
50f4d3a24d
harvester overhaul to be cleaner + updated interaction and processing, should properly interact with the rest of the xenoarch update, draining charge is now done incrementally and procs the artifact effect on the harvester/anyone nearby
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:43:35 +10:00
Cael_Aislinn
ade8fcae22
effects will get a random id if the excavation code doesn't assign them one, cleaned up local activation feedback for effects
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:33:11 +10:00
Cael_Aislinn
28ab7d4e90
players touching an artifact with gloves will now receive a feedback message
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:32:06 +10:00
Cael_Aislinn
88c17b75b6
tweaks to artifact analysis including non-sfx vocal feedback, some cleanups to pre-scan checks
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:31:30 +10:00
Cael_Aislinn
fdcbebab93
tweaks and fixes to a bunch of artifact effects
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:21:45 +10:00
Cael_Aislinn
46761b14f8
fleshed out artifact analysis, added effect types to all the effects
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 14:55:04 +10:00
Chinsky
c45a81789a
Merge pull request #2507 from caelaislinn/bleeding-edge-freeze
...
Beekeeping
2013-03-09 05:54:28 -08:00
Chinsky
cce3e8e4e9
Merge pull request #2503 from CIB/feature
...
Improved brainloss effects.
2013-03-09 05:48:19 -08:00
Cael_Aislinn
7de4093060
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-03-09 23:41:53 +10:00
Cael_Aislinn
b13c634293
added bee stuff, will post documentation for it on the forums. features include: place an apiary on a hydro tray to cultivate bees, bees auto breed and spread (if they have enough food), bees give slight accumulative boosts to nearby plants, bee hives produce honey and honeycomb added manual to explain beekeeping, rampaging bees can do a lot of damage but anything with bio protection will reduce likelihood of being stung
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-09 23:38:54 +10:00
Spamcat
c290745128
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into bleeding-edge-freeze
2013-03-09 13:51:37 +04:00
Spamcat
39d01d4310
Nerfed syringestab, made it produce a broken syringe with fingerprints and stuff, so tater will need to thing about evidence disposal.
2013-03-09 13:51:05 +04:00
cib
58186ce7e0
Improved brainloss effects.
...
- Will drop items/fall down with a lot of brainloss now, headache and blurry vision with small brainloss.
- Removed stupid effects, like random messages and headbutting airlocks.
- Cloning now will leave you at lower health and cause small amounts of brainloss.
2013-03-09 10:35:20 +01:00
Christian Bielert
c31abc3b05
Merge pull request #2502 from comma/gunmode
...
Aiming Mode
2013-03-09 00:13:19 -08:00
ericgfwong@hotmail.com
6ac93ddd4d
Added new descriptions to each of the rigs and gave them unique armor values.
...
Medical PDAs should now have a green stripe
Fixed a misplaced /area/ issue in the Warden's office
git-svn-id: https://tgstation13.googlecode.com/svn/trunk@5602 316c924e-a436-60f5-8080-3fe189b3f50e
2013-03-09 07:43:04 +04:00
Cael_Aislinn
38c2179620
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-03-08 11:49:54 +10:00
Cael_Aislinn
f7aaf631b9
runtime fix in spam event
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-08 09:27:28 +10:00
Chinsky
5fa6414d70
If you aim at people, shots will be slightly more accurate.
2013-03-08 03:21:47 +04:00
Chinsky
81a432930b
Bit of refactoring.
...
Moved gun icons adding/deletion in separate procs.
Moved dropping aim in separate procs.
Moved gun empty clicking in separate proc because all the copypaste.
Fixed issues with aim mode HUD icons not being updated in some cases.
Now toggling mode cancels aim properly.
Fixed type in firing message.
2013-03-08 02:56:55 +04:00
Chinsky
4f75feffe5
Added recoil to projectile weapons.
...
On shot shakes screen a little.
2013-03-07 05:55:14 +04:00
Chinsky
56b4f0c85f
Fixed couple of issues with suicide - no sound and inability to suicide again if tried to do it without ammo.
2013-03-07 05:54:46 +04:00
Asanadas
4720f4f1ac
SYNDICATE? WHAT SYNDICATE?
2013-03-06 18:14:27 -05:00
Asanadas
b82070ecd8
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-03-06 18:10:47 -05:00
Chinsky
5a916019de
Refactored and moved targeting code around a little.
...
Refactored suicide and point blank shooting code to use their projectiles properties instead of huge chain of conditions with arbitrary values.
2013-03-07 00:44:28 +04:00
Chinsky
55671d7485
Merge branch 'guntest' of https://github.com/Whitellama/Baystation12 into gunmode
...
Conflicts:
code/modules/mob/living/simple_animal/simple_animal.dm
icons/mob/screen1_old.dmi
2013-03-06 17:04:45 +04:00
Cael_Aislinn
e27d7b2aeb
cleanup for a bunch of stuff in arty scanners+harvesters, fix compile errors
2013-03-06 21:05:57 +10:00
Cael_Aislinn
dc794f5dac
renamed a bunch of files to be a little more visible, added the beginnings of the new artifact scanners
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 20:50:17 +10:00
Christian Bielert
12215c588f
Merge pull request #2483 from RavingManiac/bleeding-edge-freeze
...
Syringestabbing
2013-03-06 02:00:32 -08:00
Cael_Aislinn
0481c1eb3f
reagent data is properly preserved over chemical reactions
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 19:49:57 +10:00
Cael_Aislinn
53793fc2aa
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
...
Conflicts:
baystation12.dme
code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm
icons/obj/storage.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 19:03:18 +10:00
Christian Bielert
f6efab34e0
Merge pull request #2479 from caelaislinn/bleeding-edge-freeze
...
RUST updates, other
2013-03-06 00:56:20 -08:00
RavingManiac
33d5e0944c
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-03-06 14:43:09 +08:00
Nanodesu
104cc5585d
roro to slime fix
2013-03-06 05:59:21 +04:00
RavingManiac
c18999957f
You can now stab people with syringes. This destroys the syringe, deals 7 brute damage and injects a random percentage of the syringe's contents into the target.
...
Syringestabbing is blocked by shields. Armor on the targeted body part has a 50% chance of deflecting the syringe unless you are stabbing yourself.
2013-03-06 00:39:29 +08:00
Cael_Aislinn
72ecd516c5
dropped grid check duration
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 01:45:26 +10:00
Cael_Aislinn
92517638bc
removed double announcement for grid checks
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 01:31:40 +10:00
Cael_Aislinn
c5f461e90d
circulators and type 1 gens are now rotateable/moveable, also made the operation of gens/circs much more generalised to allow for greater flexibility in setup (this makes type 2 gens incompatible with the circs, but i'll update them later)
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 01:28:57 +10:00