Neerti
c03535f03d
Makes the width of the nanoUI for air alarms smaller.
2015-03-09 11:07:21 -04:00
Zuhayr
b43aa4b2b4
Merge pull request #8409 from mwerezak/misc
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Tweaks for Z8, armour vests, merc blood packs
2015-03-10 00:51:52 +10:30
volas
a9b30da7cc
Small correction
2015-03-09 16:53:08 +03:00
volas
ca07914424
Ability to search bans by bantype
2015-03-09 15:15:08 +03:00
volas
59a113f91c
Ability to search bans by ip and id, and also matches
2015-03-09 15:12:51 +03:00
errorage
64d6012399
Added the ability to define the ip and computer id for a manual ban (in the banning panel). This is so mirroring bans or banning people who were not online during the round in progress does not require admins to spawn a mob, set their variables and then ban the mob.
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If however an admin attempts to add a manual ban for a player who was present during the current round, a player who still has a mob somewhere in the game world, the proc will prioritize the mob's ip and computer id variables, not the things entered in the banning panel form.
2015-03-09 15:08:47 +03:00
volas
515fdc9f6e
'Who' verb now shows the age of players on the server for admins
2015-03-09 14:20:31 +03:00
Chinsky
d8c2a36f9f
Merge pull request #8387 from PsiOmegaDelta/ChangeAppearance
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Mirror and ERT appearance improvement.
2015-03-09 13:42:19 +03:00
volas
c7573a0d11
Antag-OOC
2015-03-09 12:19:50 +03:00
volas
2ad8d26aeb
Play server sound verb for admins
2015-03-09 12:19:47 +03:00
Loganbacca
11d340f898
Projectile effects - Part 3
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- Fixes for turrets, rogue drones, and emitters
- Removed muzzle flash from chem darts
- Converted emitters to use spanclasses and have correct capitalization
2015-03-09 22:17:34 +13:00
Loganbacca
80381a87d0
Projectile effects - Part 2
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- Converted the root projectiles object to support the new effects system at a generic level
- Converted laser beams to use the new effects system and removed the relics of the old system
- Added muzzle flash for ballistic ammo
2015-03-09 22:17:18 +13:00
Loganbacca
54971c1bf5
Projectile effects - Part 1
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- Added base projectile effects framework
- Added vector movement helper
- Added temporary effect sprites
2015-03-09 22:17:06 +13:00
GinjaNinja32
bbae1a49e5
Fixes vines spreading through doors
2015-03-09 09:04:22 +00:00
PsiOmegaDelta
8dd6f97bc1
Merge pull request #8407 from mwerezak/flashpoint
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Implements phoron flashpoint, fixes neverending fires
2015-03-09 09:57:22 +01:00
Chinsky
5b7368e627
Merge pull request #8386 from volas/heartbeat
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Heartbeat sound
2015-03-09 11:45:10 +03:00
mwerezak
a28378f819
Fixes space movement runtime
2015-03-09 03:32:18 -04:00
mwerezak
17780e196a
Fixes medical record cabinet runtime
2015-03-09 03:18:38 -04:00
mwerezak
4c7138db14
Adds four mercenary vests to the merc base, tweaks
2015-03-09 03:15:45 -04:00
mwerezak
5abf0248fc
Firing the Z8 grenade launch automatically switches back to regular firing.
2015-03-09 03:14:26 -04:00
mwerezak
0b5575897d
Updates maint drone helptext
2015-03-09 02:34:21 -04:00
mwerezak
e5a9b686aa
Fixes human examine
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Fixes issues introduced with the examine tab system by decoupling the
examine() proc from the code that updates a mob's description holders.
Puts a few things in more logical places.
2015-03-09 02:33:43 -04:00
mwerezak
c432268596
Fixes fires burning forever
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Fixes fires grinding to a near halt but never actually stopping.
2015-03-09 01:45:31 -04:00
mwerezak
0f290f0ffd
Implements phoron flashpoint
2015-03-09 01:00:26 -04:00
mwerezak
b71f6c1121
Partial breathing refactor
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Reorganizes breathing, and moves common human/monkey breathing code into
carbon. handle_breath() is largely unchanged.
Removes unnecessary handle_internal_lifeform().
Fixes monkies being held by people in mecha in space not being able to breathe.
2015-03-09 00:09:34 -04:00
PsiOmega
6cca0b6169
Station Alert Runtime Fix
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Fixes an issue where station alert consoles could potentially runtime due to alarm_monitor not yet being initialized.
2015-03-08 23:02:29 +01:00
PsiOmega
e05e024cc5
Fixes issues with remote air alarm access.
2015-03-08 18:31:59 +01:00
PsiOmega
cfbba5c153
Station alert monitor should now only react to major alarms.
2015-03-08 17:58:48 +01:00
Zuhayr
a508651115
Merge pull request #8381 from comma/mindfuck
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More hallucinations mindufuckery
2015-03-09 03:23:36 +10:30
volas
3d55fc58b9
Additional checks for heartbeat, reduced volume
2015-03-08 19:27:31 +03:00
PsiOmega
6749e09ead
Makes available ERT species a config option.
2015-03-08 15:45:52 +01:00
PsiOmega
d290ee4c68
Fixes #8398 .
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Cryopods/cells that contains mobs will now drop them to the ground on deletion.
2015-03-08 13:22:45 +01:00
PsiOmega
44c7b2367a
Admin verbs and white/blacklisting or races.
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Makes it possible for admins to bring out the appearance changer at will, controlled either by themselves or the mob in question.
Makes it possible to define custom race white/blacklisting in the appearance changer. However, this does not override the player's own racial restrictions.
2015-03-08 12:25:34 +01:00
GinjaNinja32
9888120b05
Fix simple-animal grabbing
2015-03-08 11:21:38 +00:00
Chinsky
db450303c4
Merge pull request #8379 from Neerti/3-6-2015_help_text_weapons
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Examine Tab Text: (Some) Weapons
2015-03-08 10:57:36 +03:00
PsiOmega
c6b0370b6a
Mirror and ERT appearance improvement.
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NanoUI-based appearance changer, with flags to set exactly which parts of the appearance which can be changed.
2015-03-07 23:11:00 +01:00
volas
cef52c73f8
Heartbeat
2015-03-07 18:03:49 +03:00
Chinsky
64f42d592c
Gave Runtime spirit-sensing capabilites. Every tick there's a 2% chance she'd stare at a place where ghost is.
2015-03-07 16:48:21 +03:00
Chinsky
2d6b8a9a82
Randomizes roundstart time, one of few times 5 hours apart are picked.
2015-03-07 16:25:40 +03:00
Chinsky
f3b6c65038
Added new hallucinations effect - spinning. Changes client dir for 3-5 second for a /real/ mindbreaking. Minor sprite oddities that appear in that mode shouldn't be an issue if you are hallucinating and only last for few seconds anyway.
2015-03-07 16:23:31 +03:00
Chinsky
b730e8309e
Fixed monkeys suffocating. Also monkeys with harm in mind are not scoopable now for balance.
2015-03-07 16:03:43 +03:00
Chinsky
fae7d1c9e9
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into monkey_revenge
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Conflicts:
code/modules/mob/holder.dm
code/modules/mob/living/carbon/monkey/monkey.dm
icons/mob/head.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
2015-03-07 15:18:54 +03:00
volas
96fe1b9268
sanitize() refactor: text.dm
2015-03-07 13:05:41 +03:00
Neerti
a49dcb2470
Adds help text and some antag text to common weapons. Makes chameleon gun change proc play nice with multiple definitions. Rest of chameleon stuff will be changed later when I get around to it.
2015-03-06 23:40:50 -05:00
MrSnapwalk
cb0ec5abe4
Adds 7 new posters.
2015-03-06 21:14:32 -06:00
Zuhayr
3895349787
Merge pull request #8374 from Baystation12/dev-freeze
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Dev freeze into dev
2015-03-07 12:05:32 +10:30
Zuhayr
ac860b976a
Fixing compile issues, adjusted buckle code after a weird merge.
2015-03-07 11:52:14 +10:30
Zuhayr
9f1e04aa50
Thanks TortoiseGit.
2015-03-07 11:40:00 +10:30
Zuhayr
1984ef6e51
Master into dev-freeze.
2015-03-07 11:33:39 +10:30
PsiOmega
0262ab0de0
Runtime fixes
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Fixes
````
runtime error: Cannot read null.name
proc name: sql report cyborg death (/proc/sql_report_cyborg_death)
source file: statistics.dm,87
usr: the maintenance drone (106) (/mob/living/silicon/robot/drone)
src: null
````
````
runtime error: Cannot read null.name
proc name: sql report death (/proc/sql_report_death)
source file: statistics.dm,52
usr: null
src: null
````
````
runtime error: Cannot read null.armor
proc name: infection check (/proc/infection_check)
source file: helpers.dm,16
usr: null
src: null
````
````
runtime error: bad client
proc name: open (/datum/nanoui/proc/open)
source file: nanoui.dm,419
usr: null
src: /datum/nanoui (/datum/nanoui)
/datum/nanoui (/datum/nanoui): open()
````
````
runtime error: undefined variable /obj/effect/plantsegment/var/movable
proc name: update canmove (/mob/proc/update_canmove)
source file: mob.dm,862
usr: null
src: the monkey (643) (/mob/living/carbon/monkey)
````
2015-03-06 18:39:44 +01:00