Commit Graph

17688 Commits

Author SHA1 Message Date
Zuhayr
b884878e50 Merge pull request #8368 from PsiOmegaDelta/DoorPlox
Airlock/door changes
2015-03-06 22:18:59 +10:30
Zuhayr
82640b95e9 Merge pull request #8370 from PsiOmegaDelta/PaperTracking
AI can now track people holding up objects to the camera.
2015-03-06 22:18:27 +10:30
Chinsky
36233b72e2 Merge pull request #8367 from mwerezak/cult-conversion
Improves cult conversion
2015-03-06 11:57:03 +03:00
Chinsky
07ee8424da Merge pull request #8371 from mwerezak/gun-rewrite
Edits Z8 desc
2015-03-06 11:56:31 +03:00
mwerezak
875f805724 Edits Z8 desc 2015-03-06 00:06:53 -05:00
mwerezak
32ee4d57dd Improves cult conversion
Now uses a continuous damage system, dealing damage once every 100 ticks (~10 seconds).
Also improves effects dealt when resisting conversion.
2015-03-05 23:58:56 -05:00
Chinsky
f064305a7b Fixes #8268 2015-03-06 07:11:19 +03:00
Daniel García Baldomir
429b35b526 Removed auto_use_power from process. 2015-03-06 00:05:22 +01:00
Daniel García Baldomir
73ca3b0656 Fixed holosign not being registered as machine. The master controller does not find you worthy of the machines list if you don't process. 2015-03-05 23:30:06 +01:00
PsiOmega
5d89e3eea5 Airlock changes.
It's now possible to pass through doors sooner after they start opening, and for longer as they're closing.
Doors no longer use sleeps to decide when to close. Avoids issues where quickly opening, closing, then opening a door again causes it to close pre-maturely.
2015-03-05 22:44:08 +01:00
PsiOmega
bdd84767d1 AI can now track people holding up objects to the camera. 2015-03-05 22:28:22 +01:00
Daniel García Baldomir
94477bd66c Minor fixes on the overlays. Made holosigns functional again. 2015-03-05 21:47:26 +01:00
PsiOmegaDelta
45e2423dca Merge pull request #8365 from Ccomp5950/re-admin
Staff now have a "re-admin self" button after de-admining themselves.
2015-03-05 18:10:46 +01:00
mwerezak
9f55526bce Toolboxes can now hold a limited number of w_class 3 items
They can hold up to 3 w_class 3 items, or the usual 7 w_class 2 items.
2015-03-05 11:10:26 -05:00
mwerezak
9aed472531 Minor storage cleanup
Demotes folding to storage/box, makes doughnut boxes a subtype of box.
Removes a couple of istype() hacks from storage.
2015-03-05 11:08:22 -05:00
ccomp5950
ebabf53c6d Staff now have a "re-admin self" button after de-admining themselves.
Stores their admin datum in a deadmin_holder variable in the client, and just moves it back upon re-admining.
2015-03-05 11:05:58 -05:00
mwerezak
3bf5a5ca99 Updates storage costs
Storage cost of an item is now twice that of the next smallest item, instead of being equal to the w_class.
Items with w_class 1 or 2 are unaffected. This produces much better behaviour for containers that are limited
by storage space instead of slots, such as how toolboxes are planned to work in a future update.
2015-03-05 10:40:25 -05:00
PsiOmega
3e9f33136a Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/effects/decals/Cleanable/fuel.dm
	maps/exodus-5.dmm
2015-03-05 09:20:20 +01:00
PsiOmega
173f0527eb Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	code/modules/nano/nanomanager.dm
	code/modules/surgery/surgery.dm
2015-03-05 08:05:44 +01:00
Zuhayr
b62a6dc76d Merge pull request #8354 from PsiOmegaDelta/Jaunt
Fixes #8342.
2015-03-05 12:47:01 +10:30
Zuhayr
5e90eba7d7 Merge pull request #8347 from PsiOmegaDelta/PushItHarderBetterStrongerFaster
An inhabited AI core can now be pushed.
2015-03-05 12:44:28 +10:30
Zuhayr
c9a2ed84fe Merge pull request #8352 from PsiOmegaDelta/LessEdits
Mappings.
2015-03-05 09:20:03 +10:30
Zuhayr
b4b43a6206 Merge pull request #8350 from PsiOmegaDelta/NanoRuntime
Fixes NanoUI transfer runtime.
2015-03-05 09:19:41 +10:30
PsiOmegaDelta
decb9a79eb Merge pull request #8355 from Neerti/2-28-2015_teg_prettyness
New TEG sprite, NanoUI for TEG, and a runtime fix.
2015-03-04 20:09:56 +01:00
Raptor1628
cf0e526d91 Fixes and adjustments
Moves a few things around in the armory again, tasers back in lockers,
guns in officer access area of the armory. Re-adds the tacknife after it
was lost in the hydro merge, gives EMTs access to medical lockers.
2015-03-04 11:18:40 -05:00
PsiOmega
8feec5760f Fixes #8342.
Secbots now continually checks if their target remains in sight before bashing the head in.
2015-03-04 16:54:07 +01:00
Neerti
f229aa479f Adds a bunch of prettiness to the TEG, fixes a runtime. 2015-03-04 09:13:05 -05:00
PsiOmegaDelta
7d3c01c51e Merge pull request #8341 from mwerezak/temperature-fix
Fixes #7363
2015-03-04 12:40:54 +01:00
Graham Lloyd
7420463f73 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev 2015-03-04 05:15:27 -05:00
Graham Lloyd
160183ebd5 finishes work on adapting the goon process scheduler for BS12. 2015-03-04 05:14:36 -05:00
PsiOmegaDelta
6799569d16 Merge pull request #8344 from comma/surgeryfixies
Surgerything
2015-03-04 11:00:22 +01:00
Chinsky
198abc02f6 Merge pull request #8345 from PsiOmegaDelta/Triumvirate
Multiple AIs no longer guaranteed to receive the same ion laws.
2015-03-04 12:51:31 +03:00
PsiOmega
81b0ab3bcf Mappings.
Makes specific instances of the engine room air alarm and AI APC.
Includes some map cleanup by Dream Maker itself.
2015-03-04 10:21:36 +01:00
PsiOmega
05c487ca8f Fixes NanoUI transfer runtime.
No longer unconditionally attempts to transfer NanoUIs from one mob to another.
Previously caused runtimes if the source-mob was gibbed or otherwise destroyed.
2015-03-04 09:46:49 +01:00
mwerezak
f8831fa513 Adjusts human temperature damage intervals 2015-03-03 19:31:01 -05:00
Chinsky
43cc464c28 Merge pull request #8346 from PsiOmegaDelta/Fuel
Fixes #8343
2015-03-03 23:55:06 +03:00
Chinsky
2dd304dce6 Merge pull request #8340 from PsiOmegaDelta/NanoDoor
NanoUI synth door interface.
2015-03-03 23:41:54 +03:00
PsiOmega
25ca1af5d3 An inhabited AI core can now be pushed.
No longer can an AI chassis no longer suddenly not be pushed once it's been activated.
2015-03-03 16:18:52 +01:00
PsiOmega
d6d30054c5 Multiple AIs no longer guaranteed to receive the same ion laws.
Traitor AIs now also get an ion law, to reduce meta.
Ion storm even now picks a random law for each AI.
Non-crew members are no longer eligible targets for ion laws.
Only recently active crew members are now eligible targets for ion laws.
2015-03-03 15:40:39 +01:00
PsiOmega
8f929331d8 Fixes #8343
Fuel no longer attempts to spread itself after having been deleted.
2015-03-03 15:33:15 +01:00
PsiOmega
99406e3077 NanoUI AI door interface.
Related:
Cleans up airlock Topic()
Power and electricity is now also handled by process instead of sleeps().
Wires, remote door controls, etc. now use airlock procs instead of manhandling variables directly.
2015-03-03 13:23:18 +01:00
Chinsky
b0be5a90ff Fixed exploit that allowed you to apply surgery step to any zone regardless of where you state it. For example it allows you to cut off heads, groins and even torsos by starting to cut off limb and then switching to other zone. Also now surgery lock is area-based, so more than one surgeon can work on different organs at same time. 2015-03-03 13:37:26 +03:00
Chinsky
81a9f87ad7 Merge pull request #8336 from mwerezak/liquidfire
Implements liquid fuel fires
2015-03-03 10:31:49 +03:00
Chinsky
c837505e8b Merge pull request #8328 from PsiOmegaDelta/LessIsMore
Cleans up access handling.
2015-03-03 10:21:16 +03:00
Chinsky
9be2b8d64c Merge pull request #8330 from PsiOmegaDelta/Access
Increased check_rights flexibility.
2015-03-03 10:21:11 +03:00
Chinsky
ca0f08c30a Merge pull request #8331 from PsiOmegaDelta/PDATrack
The AI now have the ability to track senders of PDA messages.
2015-03-03 10:21:06 +03:00
Snapshot
68d206be6a Merge pull request #8329 from PsiOmegaDelta/Smile
Fixes #8322.
2015-03-02 18:36:46 -08:00
mwerezak
1a4cedd412 Fixes #7363 2015-03-02 13:24:52 -05:00
PsiOmega
318f5e1a92 Cleans up access handling. 2015-03-02 18:55:03 +01:00
mwerezak
49b3db964f Implements fuel fires
Implements liquid fuel fires using the liquid fuel cleanable decal objects.
Rewrites zburn to be more sane, replaces convoluted calculations with straightforward reaction limit.
Fixes issue with liquid fuel spreading caused by thee object being deleted.
Prevents zones from being repeatedly added to the active fire zones list, and processed repeatedly.
2015-03-02 12:40:01 -05:00