Adds 2.5 new guns (one isn't finished yet, it's got weird code so it's going to take a bit). They 'eat' the ammo they're loaded with and destroy the casings. So, if anyone wants caseless ammo, look at how I did it here.
Also renews my permit. Haven't done it IC yet, but I'll just delete it and the gun until I have. (Gosh if you can trust me to not just spawn random guns for myself you can trust me to do that :V)
Keep 2 zones clean instead of 1
Give 10 points for free, for progressing zones
Always score zones unless already scored, if asked to
Space geese are SPACE geese
* Various fixes with display on shutle console and detection of occupied zones etc.
* Remove a comment that buggy unit tests complain about, plus unused procs.
Okay, the administration shuttle isn't new, I just made it more comprehensive.
-Made it easier to create multi-destination shuttles for player-use when not antags. The existing ones were pretty geared towards the Mercenary game mode. Now it's pretty easy to make a shuttle that goes a bunch of places.
-Redesigned admin shuttle (pac-man shaped one at CC) to be multi-destination shuttle more capable of supporting RP. Can be used on 'hard' away missions by putting in the appropriate area in the away mission (`/area/shuttle/administration/away_mission`). Or, hell, include it on every new away mission and say that it's the E-Z mode version of that mission.
-Added new AwayMission shuttle to Dock 1. By default it can only go between the station and the old abandoned construction site, but if it detects that there's a map loaded with the appropriate area (`/area/shuttle/awaymission/away`), then it will be available for travel to that destination as well, listed as "Unknown Location". The shape of the area should be 13 wide x 5 tall. The shuttle opens to the right, in the center of the 5.
-Redid several parts of Centcom. Nothing too huge. Mostly made some hallways less barren, allowed access to the trams area on the right by default for shift-end people to use the trams, tweaked a couple of hallways to make sense (going through the bridge to get to a security checkpoint?) and added a couple more potted plants for good measure. Mostly added windows because several hallways were just... like... I feel like I'm underground.
-Changes on z1: Added away shuttle to dock.
-Changes on z2: Lots, see above.
-Changes on z4: Add area for Away Mission shuttle.